The Influence of E-Scaffolding Sources in a Mobile Learning Environment on Students’ Design Skills and the Technology Fatigue Associated with a 3D Virtual Environment
Abstract
:1. Introduction
2. Literature Review
2.1. E-Scaffolding
2.2. Three-Dimensional Virtual Learning Environments
2.3. Technology Fatigue
3. Questions
4. Hypotheses
5. Participants
6. Methodology
7. Research Design
- 1.
- Analysis Stage
- 1.1
- Determining the general objective of learning: The general goal of learning in this study was to identify the influence of the e-scaffolding source (teacher/peer) used on the development of design skills in a 3D virtual environment, and on the levels of technology fatigue experienced by postgraduate students at the Faculty of Education, King Faisal University.
- 1.2
- Determining learners’ characteristics: The characteristics of the participants were analyzed. The participants were postgraduate students from the Master of Educational Technology program at King Faisal University, Saudi Arabia. They were enrolled on a course called “Technology Applications in Education”. They had basic computer skills, and were able to use smartphone applications and tools. They were unfamiliar with the educational content associated with designing a 3D virtual environment.
- Assessing learning needs: To enhance the skills associated with designing a 3D virtual environment.
- Assessing skills analysis: 3D virtual environment design comprises four main skills, each including a number of subskills. These were presented to experts in the field of educational technology for assessment. The suggested modifications were implemented, and the final list of the skills was as follows:
- ✓
- Selecting a learning topic of the student’s choice to apply to the 3D virtual environment (6 skills);
- ✓
- Creating the 3D virtual items using the learning environment (5 skills);
- ✓
- Applying movement and navigation skills in the 3D virtual environment (17 skills);
- ✓
- Adding the proper codes for each command (3 skills).
- 1.3
- Analysis of the technological environment: The technological environment requires the following:
- ✓
- Smartphones or tablets with Internet access;
- ✓
- The WhatsApp application as a group tool for facilitating communication, interaction, and file sharing among students in both experimental groups;
- ✓
- The Blackboard learning management system to deliver an introductory meeting with the experimental groups through the virtual classroom tool;
- ✓
- The CoSpaces website and mobile application to design the 3D virtual environment;
- ✓
- The YouTube website and mobile application to watch and share instructional videos on how to design the 3D virtual environment using the CoSpaces application.
- 2.
- Design Stage
- 2.1.
- Setting educational objectives: Four main behavioral objectives associated with 3D virtual environment design skills were identified:
- ✓
- Selecting a learning topic of the student’s choice to apply to the 3D virtual environment;
- ✓
- Creating virtual 3D items with the learning environment;
- ✓
- Applying movement and navigation skills in the 3D virtual environment;
- ✓
- Adding the proper code for each command.
- 2.2.
- Designing the e-scaffolding sources in a mobile learning environment: The study applied two e-scaffolding sources (teacher/peers). Both groups were assigned the same tasks and required to master some design skills. The teacher sent the tasks to both experimental groups via WhatsApp groups. The students used the WhatsApp groups to communicate, interact, and discuss ideas with the teacher or peers, depending on the e-scaffolding source.
- ✓
- Designing the teacher e-scaffolding source: The teacher sent instructions and resources (e.g., video clips, text files, pictures, and links) to the students.
- ✓
- Designing the peer e-scaffolding source: There were no instructions or resources provided to the students from the teacher. Students were encouraged to socially interact with and help one another to accomplish their tasks.
- 3.
- Development Stage
- 4.
- Implementation Stage
- 5.
- Evaluation Stage
8. Data Collection Instruments
8.1. Technology Fatigue Survey
8.2. Skills Assessment Card
9. Experimental Procedure and Data Collection
10. Data Analysis and Results
11. Discussion
12. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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No | Skills | Poor | Fair | Good |
---|---|---|---|---|
0 | 1 | 2 | ||
Selecting a learning topic of the student choice | ||||
1 | Choosing a topic suitable for the virtual environment | |||
2 | Setting a learning goal | |||
3 | Dividing the Content | |||
4 | Present the content from simple to complex | |||
5 | The content is valid | |||
6 | There are no grammatical errors | |||
Using co spaces Edu platform to design the elements of 3D virtual environment | ||||
1 | Creating an account on the co spaces Edu platform | |||
2 | Creating a new classroom on the platform | |||
3 | Choose two or more scenes from the co spaces Edu platform library | |||
4 | Adding virtual characters to the environment | |||
5 | Using co spaces Edu platform library to choose virtual elements | |||
Applying movement & navigation skills in3D virtual environment | ||||
1 | Setting the orientation of the virtual characters and items | |||
2 | Adding characters’ materials and default items | |||
3 | Changing the color of characters and items | |||
4 | Controlling the size of characters and virtual items | |||
5 | Controlling the angle of the virtual characters and items | |||
6 | Choosing the appropriate emotions for the virtual character | |||
7 | Choosing the appropriate motion of the elements to fit with the design of the environment | |||
8 | Adjust the proper size of elements within the virtual environment | |||
9 | Inserting multimedia elements such as (image, video, audio, …) | |||
10 | Including appropriate sound effects | |||
11 | Using a voice appropriate for the virtual character | |||
12 | Using the appropriate font for the text | |||
13 | Using appropriate color for text | |||
14 | Including a feedback question appropriate to the content | |||
15 | Adjusting the place of camera movement into scene | |||
16 | Moving the virtual camera forward, backward, left and right | |||
17 | Creating a path for camera movement | |||
Adding the proper codes for each command | ||||
1 | Creating a code for the virtual characters and items | |||
2 | Controlling the movement of two characters moving at the same time | |||
3 | Adding a code to adjust the movement of the camera | |||
Total |
Group | N | Skewness | Kurtosis | Shapiro–Wilk | ||||
---|---|---|---|---|---|---|---|---|
Statistic | Std. Error | Statistic | Std. Error | Statistic | df | Sig. | ||
Peer e-scaffolding group | 10 | −0.273 | 0.564 | −0.861 | 1.091 | 0.927 | 16 | 0.217 |
Teacher e-scaffolding group | 10 | −0.248 | 0.564 | −1.399 | 1.091 | 0.899 | 16 | 0.076 |
Group | N | Mean | S.D. | df | t | Sig. |
---|---|---|---|---|---|---|
Peer e-scaffolding group | 16 | 3.44 | 2.581 | 30 | 0.367 | 0.456 |
Teacher e-scaffolding group | 16 | 3.13 | 2.217 |
Group | N | Mean | S.D. | df | t | Sig. |
---|---|---|---|---|---|---|
Peer e-scaffolding group | 16 | 54.38 | 2.754 | 30 | 6.086 | 0.009 |
Teacher e-scaffolding group | 16 | 46.75 | 4.187 |
Group | N | Mean | S.D. | df | t | Sig. |
---|---|---|---|---|---|---|
Peer e-scaffolding group | 16 | 43.81 | 8.780 | 30 | 1.065 | 0.813 |
Teacher e-scaffolding group | 16 | 47.38 | 10.092 |
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Al Mulhim, E.N.; Zaky, Y.A.M. The Influence of E-Scaffolding Sources in a Mobile Learning Environment on Students’ Design Skills and the Technology Fatigue Associated with a 3D Virtual Environment. Electronics 2022, 11, 2172. https://doi.org/10.3390/electronics11142172
Al Mulhim EN, Zaky YAM. The Influence of E-Scaffolding Sources in a Mobile Learning Environment on Students’ Design Skills and the Technology Fatigue Associated with a 3D Virtual Environment. Electronics. 2022; 11(14):2172. https://doi.org/10.3390/electronics11142172
Chicago/Turabian StyleAl Mulhim, Ensaf Nasser, and Yara Ahmed Mohebeldin Zaky. 2022. "The Influence of E-Scaffolding Sources in a Mobile Learning Environment on Students’ Design Skills and the Technology Fatigue Associated with a 3D Virtual Environment" Electronics 11, no. 14: 2172. https://doi.org/10.3390/electronics11142172
APA StyleAl Mulhim, E. N., & Zaky, Y. A. M. (2022). The Influence of E-Scaffolding Sources in a Mobile Learning Environment on Students’ Design Skills and the Technology Fatigue Associated with a 3D Virtual Environment. Electronics, 11(14), 2172. https://doi.org/10.3390/electronics11142172