Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training
Abstract
:1. Introduction
2. Materials and Methods
2.1. Lathe Reference Model
- Bed: The foundation on which all the lathe’s components and carriages are mounted.
- Headstock: Fixed to the bed, it supplies power to the spindle.
- Spindle: Electrically powered by the headstock, it secures the workpiece for rotation using adjustable chucks or jaws.
- Longitudinal Carriage: Moves the tool longitudinally along the workpiece.
- Longitudinal Carriage Handwheel: Allows manual movement of the longitudinal carriage.
- Cylinder and Facing Lever: Enables automatic movement of the longitudinal carriage based on the selection made on the bed controls.
- Cross Carriage: Moves the tool transversely to the spindle and can be operated automatically with the cylinder and facing lever.
- Cross Carriage Handwheel: Allows manual movement of the cross carriage.
- Tool Post: Holds the tool firmly and moves longitudinally along the workpiece.
- Tool Carriage Handwheel: Allows manual movement of the tool carriage.
- Tailstock Carriage: Secures the workpiece to prevent misalignment.
- Tailstock Lock Crank: Releases or locks the tailstock carriage on the bed.
- Tailstock Quill Crank: Facilitates disassembly and replacement of the tailstock quill with the centering bit.
- Tailstock Handwheel: Moves the tailstock axis.
- Main Power Switch: Controls the overall power supply to the machine.
- Spindle On/Off Switch: Controls the rotation of the spindle.
- Emergency Stops: Includes both manual and foot-activated emergency stops.
- Protective Screen: Prevents chips from escaping and stops the process if lifted during machining.
- Cylindrical Turning: Achieving cylindrical surfaces by moving the tool parallel to the axis of the workpiece.
- Facing and Parting Off: Producing flat surfaces by moving the tool perpendicular to the axis of rotation of the workpiece.
2.2. Virtual Reality Application Implementation
2.2.1. Hardware and Software Components
2.2.2. Details of the Implementation
Specimens
Head
Spindle
- A new wrench, fixed to the spindle and aligned with the selected hole, becomes visible.
- The mesh renderer of the main wrench the user is handling is hidden to avoid duplication.
- A flag is activated to allow the jaws to move.
Tailstock Carriage
Startup
Longitudinal and Transverse Carriages and Tool Holder
Automatic Cylindrical Turning and Facing
Sound and Particle Systems
2.2.3. Operation of the Virtual Lathe
2.2.4. Activity with the Virtual Lathe
2.3. Evaluation of the User Experience
- QUESI (Hurtienne and Naumann [56]), to evaluate the intuitiveness or otherwise of product, software, and game developments (Q10 and Q11, questions).
- ITC-SOPI (Lessiter et al. [57]), to assess participants’ sense of presence and participation in the virtual environment, whether the content is perceived as realistic, and the appearance of negative effects (Q1, Q2, Q3, Q4, Q5, and Q6 questions).
- NASA-TLX (Hart and Staveland [58]), to assess the subjective workload experienced by participants (Q7 and Q8 questions).
- UEQ (Laugwitz, [59]), to assess the subjective user experience (Q9 and Q12 questions).
3. Results
4. Discussion
- Tool Drop Issues: The tightening key and specimen fell and became trapped within the lathe’s structure, occurring four times.
- Re-Grabbing Difficulties: When tools fell to the floor, it was difficult to grab them again, leading to controller collisions with the ground.
- Amazement and expectation: Initial interaction with the virtual world, characterized by caution and thoughtfulness, lasting around 20 min.
- Concentration and effort: Increased confidence and familiarity with the application, showing keen interest in proper operation and expected outcomes.
- Excitement and curiosity: After achieving the expected results, users showed interest in exploring and experimenting with non-standard actions.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Q1: The experience has caused me dizziness or other discomfort. | Q7: The lathe works like the real thing. |
Q2: I felt the sensation of being present at the scene and that events were really happening. | Q8: I have perceived risk of some kind. |
Q3: I felt like I was in a real facility. | Q9: I’ve found it useful to be part of the virtual scene. |
Q4: I have felt the objects as real in the virtual environment. | Q10: The app is usable and user-friendly. |
Q5: The colors and textures are similar to the real thing. | Q11: It is easier to operate the lathe than the virtual version. |
Q6: Lighting effects are appropriate. | Q12: I consider the application to be valid for training and testing. |
SUS-Q1: I would use this tool frequently. | SUS-Q6: The tool is inconsistent. |
SUS-Q2: I find this tool unnecessarily complex. | SUS-Q7: Most people could learn how to use this tool very quickly. |
SUS-Q3: The tool was easy to use. | SUS-Q8: The tool is very difficult to use. |
SUS-Q4: I would need the help of somebody with technical knowledge of this tool. | SUS-Q9: I feel confident using this tool. |
SUS-Q5: The tool’s functionality is well integrated. | SUS-Q10: I had to learn many things before I could use this tool. |
Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 | Q8 | Q9 | Q10 | Q11 | Q12 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mean | 1.15 | 5.00 | 5.00 | 5.00 | 5.00 | 4.85 | 5.00 | 1.15 | 5.00 | 4.75 | 4.05 | 4.75 |
Median | 1.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 1.00 | 5.00 | 5.00 | 4.00 | 5.00 |
Mode | 1.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 1.00 | 5.00 | 5.00 | 4.00 | 5.00 |
Std. Dev. | 0.49 | 0.00 | 0.00 | 0.00 | 0.00 | 0.49 | 0.00 | 0.49 | 0.00 | 0.79 | 0.83 | 0.79 |
Mean | Median | Mode | SD | Minimum | Maximum | |
---|---|---|---|---|---|---|
SUS-Q1 | 4.50 | 5.00 | 5.00 | 1.10 | 1 | 5 |
SUS-Q2 | 1.00 | 1.00 | 1.00 | 0.00 | 1 | 1 |
SUS-Q3 | 4.70 | 5.00 | 5.00 | 0.66 | 3 | 5 |
SUS-Q4 | 1.10 | 1.00 | 1.00 | 0.31 | 1 | 2 |
SUS-Q5 | 4.90 | 5.00 | 5.00 | 0.31 | 4 | 5 |
SUS-Q6 | 1.00 | 1.00 | 1.00 | 0.00 | 1 | 1 |
SUS-Q7 | 4.90 | 5.00 | 5.00 | 0.31 | 4 | 5 |
SUS-Q8 | 1.00 | 1.00 | 1.00 | 0.00 | 1 | 1 |
SUS-Q9 | 4.60 | 5.00 | 5.00 | 0.68 | 3 | 5 |
SUS-Q10 | 1.00 | 1.00 | 1.00 | 0.00 | 1 | 1 |
SUS | 96.25 | 100.00 | 100.00 | 6.41 | 80.0 | 100 |
Q1 | Q6 | Q8 | Q10 | Q11 | Q12 | ||
---|---|---|---|---|---|---|---|
SUS | Spearman’s rho | −0.58 | 0.58 | −0.57 | 0.58 | 0.35 | 0.58 |
df | 18 | 18 | 18 | 18 | 18 | 18 | |
p-value | 0.008 | 0.008 | 0.008 | 0.008 | 0.131 | 0.008 |
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Conesa, J.; Martínez, A.; Mula, F.; Contero, M. Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training. Electronics 2024, 13, 2549. https://doi.org/10.3390/electronics13132549
Conesa J, Martínez A, Mula F, Contero M. Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training. Electronics. 2024; 13(13):2549. https://doi.org/10.3390/electronics13132549
Chicago/Turabian StyleConesa, Julian, Antonio Martínez, Francisco Mula, and Manuel Contero. 2024. "Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training" Electronics 13, no. 13: 2549. https://doi.org/10.3390/electronics13132549
APA StyleConesa, J., Martínez, A., Mula, F., & Contero, M. (2024). Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training. Electronics, 13(13), 2549. https://doi.org/10.3390/electronics13132549