Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design †
Abstract
:1. Introduction
2. Literature Review
2.1. Digital Literacy
2.1.1. Stage 1: The Period Spanning from the 1990s to the Early 21st Century
2.1.2. Stage 2: The Period Spanning from the Beginning of the 21st Century to the 2010s
2.1.3. Stage 3: The Period Spanning from the 2010s to the Present
2.2. Digital Literacy Framework
2.3. The Digital Literacy Assessment
2.4. Game-Based Assessment of Digital Literacy Based on ECGD
3. Methods
3.1. Participants
3.2. Instruments
3.2.1. A Digital Game-Based System for Assessing Students’ Digital Literacy
3.2.2. Standardized Test
3.3. Data Collection
3.4. Data Storage
3.5. Data Pre-Processing and Analysis
4. Results
4.1. Construction of the Evaluation Model for Digital Literacy
4.1.1. Determination of the Feature Variables
4.1.2. Calculation of the Weight of Feature Variables
4.1.3. Construction of the Assessment Model
4.2. Analysis of the Game-Based Assessment Tasks
4.3. Description of the Digital Game-Based Assessment Results
4.3.1. Analysis of Overall Results for the Game-Based Assessment
4.3.2. Analysis of the Feature Variables of the Game-Based Assessment
4.4. Verification of the Digital Game-Based Assessment Results
5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Task | Task Type | Dimension | Observed Variables |
---|---|---|---|
Tasks 1, 3, 6, 10, 11 | Multiple-choice question | IAA | completion time, thinking time, correctness, answer counts, help times, return times |
Tasks 2, 13 | ISR | ||
Task 7 | IKS | ||
Task 8 | ITB | ||
Task 4 | Maze | ITB | completion time, thinking time, correctness, answer counts, help times, return times, similarity, efficiency |
Task 5 | Dragging question | ITB | |
Task 9 | Matching question | ITB | |
Task 12 | Sorting question | IKS |
Feature Variables | CT | TT | CO | HT | AC | EF | SI | RT | |
---|---|---|---|---|---|---|---|---|---|
Task | |||||||||
Task 1 | √ | √ | √ | × | × | × | × | × | |
Task 2 | √ | √ | √ | × | × | × | × | × | |
Task 3 | √ | √ | √ | × | × | × | × | × | |
Task 4 | √ | √ | × | √ | × | √ | √ | × | |
Task 5 | √ | √ | √ | √ | √ | √ | √ | × | |
Task 6 | √ | √ | √ | √ | √ | × | × | × | |
Task 7 | √ | √ | √ | √ | √ | × | × | × | |
Task 8 | √ | √ | √ | × | √ | × | × | × | |
Task 9 | √ | √ | √ | √ | √ | √ | √ | × | |
Task 10 | √ | √ | √ | √ | √ | × | × | × | |
Task 11 | √ | √ | √ | × | × | × | × | × | |
Task 12 | √ | √ | √ | √ | √ | √ | √ | × | |
Task 13 | √ | √ | √ | × | × | × | × | × |
Feature Variables | CT | TT | CO | HT | AC | EF | SI | |
---|---|---|---|---|---|---|---|---|
Task | ||||||||
Task 1 | 0.254 | 0.114 | 0.632 | / | / | / | / | |
Task 2 | 0.263 | 0.119 | 0.618 | / | / | / | / | |
Task 3 | 0.276 | 0.118 | 0.606 | / | / | / | / | |
Task 4 | 0.162 | 0.130 | / | 0.266 | / | 0.291 | 0.151 | |
Task 5 | 0.138 | 0.112 | 0.220 | 0.089 | 0.106 | 0.168 | 0.167 | |
Task 6 | 0.104 | 0.069 | 0.422 | 0.173 | 0.232 | / | / | |
Task 7 | 0.110 | 0.071 | 0.432 | 0.181 | 0.206 | / | / | |
Task 8 | 0.215 | 0.131 | 0.441 | / | 0.213 | / | / | |
Task 9 | 0.131 | 0.106 | 0.242 | 0.103 | 0.113 | 0.149 | 0.156 | |
Task 10 | 0.139 | 0.074 | 0.427 | 0.190 | 0.170 | / | / | |
Task 11 | 0.241 | 0.118 | 0.641 | / | / | / | / | |
Task 12 | 0.101 | 0.109 | 0.262 | 0.094 | 0.114 | 0.168 | 0.152 | |
Task 13 | 0.237 | 0.126 | 0.637 | / | / | / | / |
Index | IAA | IKS | ITB | ISR |
---|---|---|---|---|
CT | 7.468 | 18.716 | 23.758 | 6.87 |
TT | 4.084 | 4.286 | 4.374 | 2.876 |
CO | 71.452 | 48.168 | 77.241 | 81.422 |
HT | 0.847 | 1.268 | 0.514 | / |
AC | 0.769 | 1.068 | 0.375 | / |
EF | / | 0.807 | 0.841 | / |
SI | / | 0.587 | 0.795 | / |
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Li, J.; Bai, J.; Zhu, S.; Yang, H.H. Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design. Electronics 2024, 13, 385. https://doi.org/10.3390/electronics13020385
Li J, Bai J, Zhu S, Yang HH. Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design. Electronics. 2024; 13(2):385. https://doi.org/10.3390/electronics13020385
Chicago/Turabian StyleLi, Jiayuan, Jie Bai, Sha Zhu, and Harrison Hao Yang. 2024. "Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design" Electronics 13, no. 2: 385. https://doi.org/10.3390/electronics13020385
APA StyleLi, J., Bai, J., Zhu, S., & Yang, H. H. (2024). Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design. Electronics, 13(2), 385. https://doi.org/10.3390/electronics13020385