Chen, K.; Yang, S.; Luh, D.; Chen, Z.; Ai, H.; An, Y.
Gamification as an Innovative Approach for the Assessment of Procedural Knowledge. Electronics 2025, 14, 1573.
https://doi.org/10.3390/electronics14081573
AMA Style
Chen K, Yang S, Luh D, Chen Z, Ai H, An Y.
Gamification as an Innovative Approach for the Assessment of Procedural Knowledge. Electronics. 2025; 14(8):1573.
https://doi.org/10.3390/electronics14081573
Chicago/Turabian Style
Chen, Kun, Shengxiang Yang, Dingbang Luh, Zihao Chen, Honghua Ai, and Yi An.
2025. "Gamification as an Innovative Approach for the Assessment of Procedural Knowledge" Electronics 14, no. 8: 1573.
https://doi.org/10.3390/electronics14081573
APA Style
Chen, K., Yang, S., Luh, D., Chen, Z., Ai, H., & An, Y.
(2025). Gamification as an Innovative Approach for the Assessment of Procedural Knowledge. Electronics, 14(8), 1573.
https://doi.org/10.3390/electronics14081573