Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games
Abstract
:1. Introduction
2. Related Works
2.1. Open Innovation and Really New Products
2.2. Virtual Reality Games and Online Marketplaces
2.3. Analyzing Promotional Texts with Web Extraction and Text Mining
3. Current Study: A Case Study of Virtual Reality (VR) Games
Method
4. Results
4.1. Term Frequency
4.2. Topics
4.3. Trend of Topics
5. Discussion
Implications and Contributions
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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VR Games | Non-VR Games | ||||||
---|---|---|---|---|---|---|---|
Rank | Terms | Freq. | Rank in Non-VR Games | Rank | Terms | Freq. | Rank in VR Games |
1 | game | 3920 | 1 | 1 | game | 32,028 | 1 |
2 | experience | 1625 | 30 | 2 | new | 10,100 | 5 |
3 | play | 1334 | 4 | 3 | world | 9408 | 4 |
4 | world | 1256 | 3 | 4 | play | 8230 | 3 |
5 | new | 1175 | 2 | 5 | one | 7509 | 9 |
6 | virtual | 1171 | 743 | 6 | different | 7503 | 12 |
7 | time | 1029 | 7 | 7 | time | 7224 | 7 |
8 | get | 934 | 10 | 8 | players | 6314 | 11 |
9 | one | 919 | 5 | 9 | levels | 6268 | 31 |
10 | mode | 916 | 19 | 10 | get | 6185 | 8 |
11 | players | 909 | 8 | 11 | find | 5736 | 24 |
12 | different | 906 | 6 | 12 | unique | 5591 | 25 |
13 | reality | 903 | 593 | 13 | player | 5073 | 17 |
14 | use | 898 | 21 | 14 | way | 5027 | 18 |
15 | like | 815 | 18 | 15 | games | 5001 | 29 |
16 | weapons | 733 | 32 | 16 | make | 4943 | 20 |
17 | player | 730 | 13 | 17 | story | 4927 | 49 |
18 | way | 711 | 14 | 18 | like | 4882 | 15 |
19 | vive | 708 | 1733 | 19 | mode | 4881 | 10 |
20 | make | 691 | 16 | 20 | enemies | 4779 | 27 |
Topic Categories | VR Games | Non-VR Games |
---|---|---|
VR | Topic 5: experience, virtual, reality, world, first, real, immersive, life, characters, explore | |
Topic 9: game, vive, htc, content, reality, virtual, may, oculus, full, rift | ||
General | Topic 4: get, just, make, like, dont, youll, time, youre, one, even | Topic 7: game, just, one, like, get, make, time, dont, want, youll |
Gameplay/Game Mechanics | Topic 1: game, mode, play, players, player, score, friends, challenge, arcade, fun | Topic 1: game, games, gameplay, music, new, unique, experience, graphics, original, soundtrack |
Topic 2: game, new, now, games, early, access, please, hands, coming, also | Topic 5: build, different, game, new, make, world, many, city, get, create | |
Topic 10: time, game, use, level, move, controller, right, levels, movement, around | Topic 8: game, players, play, mode, player, friends, multiplayer, new, online, team | |
Game Content | Topic 3: music, play, like, create, different, amp, virtual, enjoy, choose, using | Topic 2: enemies, weapons, different, action, fight, use, enemy, unique, special, weapon |
Topic 6: weapons, enemies, different, fight, enemy, battle, weapon, combat, use, action | Topic 3: battle, new, combat, game, strategy, war, battles, different, system, take | |
Topic 7: world, find, story, puzzles, escape, explore, adventure, magic, room, solve | Topic 4: world, adventure, monsters, new, find, explore, evil, journey, save, characters | |
Topic 8: space, city, take, way, control, around, mission, new, fly, planet | Topic 6: content, story, may, find, mature, appropriate, work, life, game, adventure | |
Topic 9: space, ship, planet, system, control, must, ships, explore, one, survival | ||
Topic 10: game, levels, level, puzzle, time, simple, puzzles, move, achievements, different |
2016 | 2017 | 2018 | Grand Total | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Topic | Topic Category | Qtr2 | Qtr3 | Qtr4 | Qtr1 | Qtr2 | Qtr3 | Qtr4 | Qtr1 | Qtr2 | Qtr3 | |
5 | VR | 18 (15.7%) | 19 (9.9%) | 24 (8.7%) | 20 (8.7%) | 17 (7.0%) | 24 (10.0%) | 34 (12.1%) | 29 (13.4%) | 30 (13.9%) | 25 (12.4%) | 240 (10.9%) |
9 | VR | 7 (6.1%) | 12 (6.3%) | 21 (7.6%) | 16 (6.9%) | 12 (4.9%) | 22 (9.2%) | 15 (5.4%) | 12 (5.5%) | 18 (8.3%) | 20 (10.0%) | 155 (7.0%) |
4 | General | 10 (8.7%) | 16 (8.3%) | 33 (12.0%) | 22 (9.5%) | 20 (8.2%) | 20 (8.3%) | 23 (8.2%) | 22 (10.1%) | 25 (11.6%) | 23 (11.4%) | 214 (9.7%) |
1 | Gameplay | 19 (16.5%) | 37 (19.3%) | 45 (16.3%) | 32 (13.9%) | 37 (15.2%) | 34 (14.2%) | 38 (13.6%) | 30 (13.8%) | 27 (12.5%) | 20 (10.0%) | 319 (14.4%) |
2 | Gameplay | 6 (5.2%) | 16 (8.3%) | 15 (5.4%) | 11 (4.8%) | 14 (5.8%) | 6 (2.5%) | 13 (4.6%) | 9 (4.1%) | 9 (4.2%) | 8 (4.0%) | 107 (4.8%) |
10 | Gameplay | 8 (7.0%) | 15 (7.8%) | 14 (5.1%) | 17 (7.4%) | 20 (8.2%) | 22 (9.2%) | 18 (6.4%) | 10 (4.6%) | 14 (6.5%) | 14 (7.0%) | 152 (6.9%) |
3 | Game Content | 11 (9.6%) | 14 (7.3%) | 19 (6.9%) | 29 (12.6%) | 20 (8.2%) | 14 (5.8%) | 23 (8.2%) | 18 (8.3%) | 15 (6.9%) | 14 (7.0%) | 177 (8.0%) |
6 | Game Content | 11 (9.6%) | 30 (15.6%) | 59 (21.4%) | 43 (18.6%) | 49 (20.2%) | 51 (21.3%) | 56 (20.0%) | 33 (15.2%) | 43 (19.9%) | 32 (15.9%) | 407 (18.4%) |
7 | Game Content | 14 (12.2%) | 15 (7.8%) | 27 (9.8%) | 28 (12.1%) | 32 (13.2%) | 22 (9.2%) | 39 (13.9%) | 33 (15.2%) | 23 (10.6%) | 26 (12.9%) | 259 (11.7%) |
8 | Game Content | 11 (9.6%) | 18 (9.4%) | 19 (6.9%) | 13 (5.6%) | 22 (9.1%) | 25 (10.4%) | 21 (7.5%) | 21 (9.7%) | 12 (5.6%) | 19 (9.5%) | 181 (8.2%) |
Grand Total | 115 | 192 | 276 | 231 | 243 | 240 | 280 | 217 | 216 | 201 | 2211 |
2016 | 2017 | 2018 | Grand Total | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Topic | Topic Category | Qtr2 | Qtr3 | Qtr4 | Qtr1 | Qtr2 | Qtr3 | Qtr4 | Qtr1 | Qtr2 | Qtr3 | |
7 | General | 55 (6.1%) | 82 (7.8%) | 84 (7.4%) | 77 (7.2%) | 77 (7.7%) | 150 (8.6%) | 166 (9.2%) | 167 (8.7%) | 190 (9.4%) | 182 (8.5%) | 1230 (8.3%) |
1 | Gameplay | 93 (10.3%) | 117 (11.2%) | 115 (10.1%) | 112 (10.5%) | 75 (7.5%) | 128 (7.3%) | 134 (7.5%) | 133 (6.9%) | 165 (8.2%) | 133 (6.2%) | 1205 (8.1%) |
5 | Gameplay | 68 (7.5%) | 58 (5.5%) | 96 (8.5%) | 65 (6.1%) | 71 (7.1%) | 125 (7.2%) | 128 (7.1%) | 148 (7.7%) | 161 (8.0%) | 146 (6.8%) | 1066 (7.2%) |
8 | Gameplay | 113 (12.5%) | 128 (12.2%) | 139 (12.2%) | 112 (10.5%) | 102 (10.2%) | 170 (9.8%) | 165 (9.2%) | 188 (9.8%) | 195 (9.6%) | 196 (9.1%) | 1508 (10.2%) |
2 | Game Content | 126 (13.9%) | 119 (11.4%) | 129 (11.4%) | 131 (12.2%) | 132 (13.2%) | 232 (13.3%) | 224 (12.5%) | 259 (13.5%) | 260 (12.8%) | 272 (12.7%) | 1884 (12.7%) |
3 | Game Content | 67 (7.4%) | 77 (7.4%) | 75 (6.6%) | 90 (8.4%) | 77 (7.7%) | 133 (7.6%) | 131 (7.3%) | 110 (5.7%) | 119 (5.9%) | 160 (7.4%) | 1039 (7.0%) |
4 | Game Content | 115 (12.7%) | 114 (10.9%) | 143 (12.6%) | 135 (12.6%) | 118 (11.8%) | 187 (10.7%) | 201 (11.2%) | 218 (11.4%) | 195 (9.6%) | 227 (10.6%) | 1653 (11.2%) |
6 | Game Content | 110 (12.2%) | 149 (14.2%) | 173 (15.2%) | 165 (15.4%) | 179 (17.9%) | 211 (12.1%) | 238 (13.3%) | 246 (12.8%) | 254 (12.5%) | 344 (16.0%) | 2069 (14.0%) |
9 | Game Content | 74 (8.2%) | 97 (9.3%) | 81 (7.1%) | 73 (6.8%) | 85 (8.5%) | 124 (7.1%) | 116 (6.5%) | 124 (6.5%) | 139 (6.9%) | 130 (6.1%) | 1043 (7.1%) |
10 | Game Content | 83 (9.2%) | 106 (10.1%) | 101 (8.9%) | 110 (10.3%) | 86 (8.6%) | 282 (16.2%) | 293 (16.3%) | 327 (17.0%) | 346 (17.1%) | 358 (16.7%) | 2092 (14.1%) |
Grand Total | 904 | 1047 | 1136 | 1070 | 1002 | 1742 | 1796 | 1920 | 2024 | 2148 | 14,789 |
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Share and Cite
Ho, J.C.F.; Zhang, X. Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games. J. Open Innov. Technol. Mark. Complex. 2020, 6, 1. https://doi.org/10.3390/joitmc6010001
Ho JCF, Zhang X. Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games. Journal of Open Innovation: Technology, Market, and Complexity. 2020; 6(1):1. https://doi.org/10.3390/joitmc6010001
Chicago/Turabian StyleHo, Jeffrey C. F., and Xinzhi Zhang. 2020. "Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games" Journal of Open Innovation: Technology, Market, and Complexity 6, no. 1: 1. https://doi.org/10.3390/joitmc6010001