Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design
Abstract
:1. Introduction
2. Method
2.1. Background Analysis and Requirements Elicitation
2.2. Ontology and Method Development
2.3. Scenario Framework Demonstration
2.4. Framework Evaluation
3. Problem and Requirements
3.1. Explicate Problem
3.2. Scenario Framework Requirements
- Enable the creation of scenarios that are independent of specific solutions, focusing instead on stakeholder needs and boundary conditions for the purpose of designing a system-of-interest.
- Enable the identification and definition of key capabilities required to address the problem-space.
- Be agnostic regarding the system level to which the system-of-interest belongs.
- Enable both market-pull (top-down) and technology-push (bottom-up) approaches, accommodating scenarios driven by stakeholder needs as well as those demonstrating the utility of solutions.
- Enable the identification of scenario contents, their relationships, and structure, facilitating a systematic and organized approach to scenario creation.
- Provide a method for scenario development, guiding users through the steps necessary to create effective and comprehensive scenarios.
- Ensure that the sum of the created scenarios cover the full breadth and depth of the problem-space, including all relevant stakeholder perspectives and boundary conditions.
- Support an iterative development process, allowing for rapid prototyping, testing, adjusting the solution, and/or re-framing of the problem based on continuous feedback.
- Enable creation of digital models of scenarios within the framework, enabling detailed analysis and simulation.
4. The Artifact—A Proposed Scenario Framework
4.1. The Proposed Scenario Ontology
4.2. The Proposed Scenario Creation and Validation Method
- Step 1: Stakeholder Needs and Boundary Conditions AnalysisThe first step of the method is to understand the stakeholder needs and boundary conditions (N&BC), the environmental circumstances and context that the system-of-interest (SoI) is intended to be used in, and what intentions the stakeholders have with the system-of-interest. The scenario developer must decide how to frame the problem and define the system-of-interest’s boundary, which will separate the problem-space to be expressed in the scenarios and the solution-space to be explored later. In addition to bringing an initial understanding about the objectives and environment, this analysis helps the scenario developer plan how many scenarios are needed to sufficiently describe the system-of-interest’s problem-space. Systems such as a multi-role fighter might require several scenarios to fully describe the different objectives and environments, whereas one scenario might suffice for a simpler aircraft such as a crop duster.
- Step 2: Analyze Scenario PurposeBefore starting to define the scenario content, the purpose of the scenario should be analyzed. The results from this analysis aid the scenario creator with what level of detail is needed in the description of the various scenario concepts. Also, it is important to consider whether the scenario will be used for problem-space sensitivity analysis with the purpose of investigating the system-of-interest’s robustness. The scenario creator should consider the following: What possible scenario variations exist? How likely are their outcomes? Are there uncertainties in some scenario parameters worth investigating? These are some of the questions that could be relevant to answer before moving on to the next step.
- Step 3: Identify ObjectivesObjectives in the ontology describe the desired effect that should be achieved. The scenario developer should use the stakeholder analysis in step 1 to identify and articulate the objectives that the system-of-interest should achieve. The goal should be to quantify the objectives as metrics, so that requirements can be expressed as measurables and the system-of-interest evaluation becomes objective.
- Step 4: Define EnvironmentThe environment provides the circumstances and context under which the objectives are to be achieved. The scenario developer should define the blue, green, and red environments as per the ontology, identifying entities and constraints that will affect the system-of-interest’s operation.
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- Blue Environment: Considers the systems, actors, and organizations outside the system-of-interest’s boundary are available for collaboration and describe the interfaces. Although entities in the blue environment work towards the same goals as the system-of-interest, changes in their design are generally out of the scope for the system-of-interest design. The description of the blue environment is important for the problem framing, i.e., defining the system-of-interest boundaries, what lies outside the system-of-interest boundaries, and what opportunities for, and requirements on, collaboration, and communication exists.
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- Green Environment: Considers the systems, actors, and organizations outside the system-of-interest’s boundary that constrain the system-of-interest’s design or operation. This includes weather and geographical conditions, as well as governing regulations and standards.
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- Red Environment: Considers the systems, actors, and organizations outside the system-of-interest’s boundary, where either the effect should be achieved, or those actively trying to prevent the system-of-interest from achieving the scenario objectives.
This step, step (4), results in a broad definition of the environment, while the next step, step (5), focuses on detailing the actors’ and objects’ properties. After the initial scenario and solution have been developed, updates to the Scenario might be needed due to problem re-framing, or aspects of the solution-dependent environment that were not initially thought of, e.g., if the development of the system-of-interest presents possibilities for collaboration with new systems, these should be added to the blue environment in the next iteration of the scenario creation method. - Step 5: Describe Actors and ObjectsActors and objects exist in the three sub-environments and can play active or passive roles in the scenario, affecting the system-of-interest’s ability to accomplish its objectives. Factors that affect an actor’s ability to act can include physical, conceptual, and moral factors. The scenario developer should identify and describe actors and objects in the environment that will interact with the system-of-interest. Physical properties and conceptual properties should be considered, including how the actors are organized, acting and collaborating, and how moral factors (will, values, and risk inclination) affect their actions. Physical properties include size, weight, location, endurance, and the ability to maneuver, communicate, sense, resist/generate effects from/on other objects, and stay undetected. The conceptual factors relate to an actor’s objective and its ability to, on its own or in collaboration, observe the surroundings, make decision based on these observations, execute actions towards accomplishing the objectives, and observe the effects of the actions to take new decisions.
- Step 6: Optional. Develop Scenario VignettesVignettes are smaller units of the scenario focusing on certain objectives, events, time, or geographical areas. If it is deemed beneficial, the scenario developer should break down the scenario into vignettes to focus on specific objectives or events, providing detailed insights into various aspects of the scenario. A vignette’s narrower focus could both help in the effectiveness analysis of the system-of-interest concept, and better describe how the scenario unfolds (see step 7). The same general method for scenario creation applies to vignettes, i.e., steps 3–5.
- Step 7: Establish Scenario TimelineA timeline helps in understanding the sequence and progression of events before the scenario starts or as the scenario progresses. If applicable, the scenario developer should construct a timeline describing how vignettes and events unfold over time. Consider describing events that have led up to the start of the scenario to provide context to the situation at scenario start. A timeline could also place the scenario in a time epoch of interest, which would dictate the available technology level for the system-of-interest and its surrounding technical systems.
- Step 8: Validate and Refine the ScenarioA validation of the developed scenario ensures that the description of the problem-space is aligned with stakeholder needs. Validate the instantiated scenario, refining it to ensure it is comprehensive, achievable, and testable. If needed, reiterate and develop more scenarios to ensure all necessary stakeholder needs are covered.
5. Demonstration and Evaluation of the Scenario Framework
5.1. Demonstration: Application of the Scenario Framework in the COLOSSUS Project
5.1.1. Summary of COLOSSUS Scenario 1—”Inland (Landlocked)”
5.1.2. Summary of COLOSSUS Scenario 2—“Island (Seaside)”
5.2. Evaluation of the Scenario Framework
6. Discussion
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
COLOSSUS | Collaborative System of Systems Exploration
of Aviation Products, Services and Business Models |
COMTE | Concept of Operation and tactical Modelling for Tradespace Exploration |
eVTOL | electric Vertical Take-Off and Landing |
GPT | Generative Pre-trained Transformer |
INCOSE | International Council on Systems Engineering |
IEC | International Electrotechnical Commission |
IEEE | Institute of Electrical and Electronics Engineers |
ISO | International Organization for Standardization |
N&BC | Needs and Boundary Conditions |
SE | Systems Engineering |
SoI | System-of-Interest |
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Requirement | Evidence |
---|---|
1. Enable the creation of scenarios that are independent of specific solutions, focusing instead on stakeholder needs and boundary conditions for the purpose of designing a system-of-interest. | The results shows that the structure of the ontology, supported by the creation method, helps separate the problem from the solution. Although the blue environment was part of the solution to the problem defined in the scenario, its definition highlights what is not part of the system-of-interest design-space. During COLOSSUS workshops with stakeholders this separation helped focus on the problem. Inspection of the developed scenarios shows that they describe the problem-space but are free from descriptions of the system-of-interest’s solution-space. |
2. Enable the identification and definition of key capabilities required to address the problem-space. | Capabilities are generally seen as the ability to achieve an effect under specified conditions (see, e.g., [22,28]). An inspection of the scenarios created in COLOSSUS [29] shows they contain objective definitions, including success criteria, and a description of conditions, i.e., the environment. It is thus reasonable to believe that scenarios developed with the proposed framework fit with the capability-based development approach, although identification of capabilities will be made in later steps of the conceptual design phase. |
3. Be agnostic regarding the system level to which the system-of-interest belongs. | Inspection of the scenario ontology shows that there are no restrictions to where in the system hierarchy the system-of-interest is situated. The framework allows for describing a system-of-interest’s problem-space irrespective of its place in a system hierarchy. The framework is size-agnostic with respect to time and space, and the blue environment can be framed to allow the scenario to describe the problem-space for a system-of-interest at any system level. The COLOSSUS project will at its end have demonstrated that requirements for system-of-systems, constituent systems, as well as sub-system technologies, can be elicited from the scenarios. |
4. Enable both market-pull (top-down) and technology-push (bottom-up) approaches, accommodating scenarios driven by stakeholder needs as well as those demonstrating the utility of solutions. | The demonstration in COLOSSUS [29] shows the framework can be used for both approaches: (1) to describe scenarios for system-of-interest requirements elicitation (top-down), as two aerial wildfire firefighting scenarios were developed, and (2) as a means to develop scenarios for system-of-interest utility demonstration (bottom-up), as two intermodal travel scenarios were developed. |
5. Enable the identification of scenario contents, their relationships, and structure, facilitating a systematic and organized approach to scenario creation. | The scenario ontology describe the scenario components and their relationships. The developed method, supported by the ontology, brings structure to the scenario creation method. The ontology and method was used in the COLOSSUS project, providing a guide during the scenario creation. An inspection of the scenarios in [22] shows that the concepts necessary for this specific case have been captured in the scenario description. |
6. Provide a method for scenario development, guiding users through the steps necessary to create effective and comprehensive scenarios. | The demonstration shows that the method supports the creation of scenarios as problem-space descriptions. The use of the scenario framework in the COLOSSUS project demonstrates its utility. Four scenarios were created as presented in [29]. |
7. Ensure that the sum of the created scenarios cover the full breadth and depth of the problem-space, including all relevant stakeholder perspectives and boundary conditions. | In the COLOSSUS project, the number of scenarios was predetermined by the project specifications. However, an inspection of the final step of the proposed scenario creation method, where the scenarios are evaluated, requires a review of the completeness of the scenarios against the stakeholder needs. In case of incompleteness, new iterations should be initiated. |
8. Support an iterative development process, allowing for rapid prototyping, testing, adjusting the solution, and/or re-framing of the problem based on continuous feedback. | An inspection of the proposed scenario creation method shows that it contains several iterative feedback loops. These enable and encourage continuous development validation adjustment, both in terms of the development of the problem (the scenario) and the solution (the system-of-interest). |
9. Enable creation of digital models of scenarios within the framework, enabling detailed analysis and simulation. | The framework itself does not generate digital scenario models. However, the framework with its ontology and system perspective describes scenarios with related building blocks. This facilitates creating models of actors and environment for trade-space exploration simulations. The framework’s intention to capture stakeholder needs, and to express desired effects, thus fits well with current digital engineering efforts, e.g., [18] |
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Kindström Andersson, K.; Andersson, K.E. Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design. Aerospace 2024, 11, 565. https://doi.org/10.3390/aerospace11070565
Kindström Andersson K, Andersson KE. Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design. Aerospace. 2024; 11(7):565. https://doi.org/10.3390/aerospace11070565
Chicago/Turabian StyleKindström Andersson, Karl, and Kent E. Andersson. 2024. "Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design" Aerospace 11, no. 7: 565. https://doi.org/10.3390/aerospace11070565
APA StyleKindström Andersson, K., & Andersson, K. E. (2024). Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design. Aerospace, 11(7), 565. https://doi.org/10.3390/aerospace11070565