Digital Learning Environment Values of Pre-Service Teachers as a Basis for Successful Professional Self-Realisation: A Case Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. Literature Review
2.2. Methodology
2.3. Sample and Instruments
3. Results
3.1. Descriptive Analysis
3.2. Correlations and Cluster Analysis
4. Discussion
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
- The questionnaire template
- Dear students!
- You are invited to take part in a survey aimed at exploring the values of the digital learning environment.
- You will be offered several opportunities for the digital learning environment.
- Please, evaluate how each of these opportunities is valuable for you like the digital learning environment stakeholder.
- Rate a subjective significance (value) of each category on a 5-point scale (1 point—absolutely irrelevant, 2 points—irrelevant, 3—sometimes relevant, 4—relevant, 5—very relevant)
- The survey is anonymous.
- Thank you for participating!
- 1.
- Content creation (the opportunity to create digital content and post it in the environment, independently change and update the content of the environment)
- 2.
- Content curation (the opportunity to collect and select meaningful content, describe and organise it for re-publication, for example, collecting and publishing useful web links on a selected topic)
- 3.
- Content openness (the opportunity to work with open Internet resources)
- 4.
- Interactivity (the opportunity to interact with objects and content of the environment)
- 5.
- Gamification (the opportunity to participate in games, apply game elements, interact with virtual assistants)
- 6.
- Content multimodality (the opportunity to choose the form of obtaining and presenting information—audio, video, text, etc.)
- 7.
- Content variety (the opportunity to choose different sources of information—text documents, electronic textbooks, references, methodological literature, etc.)
- 8.
- Customisation (the opportunity to customise the interface, a personal profile, etc.)
- 9.
- Information responsibility (the opportunity to show responsibility for information and educational materials published in the environment)
- 10.
- Digital empathy (the opportunity to “see”, understand other participants in the digital environment through their actions, traces of activity, activity)
- 11.
- Collaboration (the opportunity to work in a team, help each other, be responsible for achieving a common result)
- 12.
- Netiquette (compliance with the rules of network behaviour and interaction)
- 13.
- Interdisciplinary communication (the opportunity to interact with representatives of other areas of study or other types of professional activity)
- 14.
- Intercultural communication (the opportunity to interact with representatives of other peoples, cultures)
- 15.
- Digital tolerance (the opportunity to show tolerance for different opinions, views, worldviews, lifestyles, etc. of other stakeholders in the environment)
- 16.
- Intellectualisation of communication (the opportunity to use the collective intelligence of the participants in the environment to achieve the goal, participation in the network community)
- 17.
- Visualisation of communication (the opportunity to quickly interact with participants in the environment using emoticons, signs, symbols, memes, videos, etc.)
- 18.
- Expansion of communication (the opportunity to interact 24/7, through synchronous and asynchronous forms of communication)
- 19.
- Digital self-management (the opportunity to manage one’s educational activities, independently organise, plan and control the learning process)
- 20.
- Digital self-presentation (the opportunity to create your image in the environment, to present your educational achievements in the environment)
- 21.
- Digital self-identification (the opportunity to know and better understand yourself through your actions in the environment)
- 22.
- Range of feedback strategies (the opportunity to get feedback, on the actions performed in the environment—from colleagues, teachers, third-party users of the environment, from the information system)
- 23.
- Peer learning (the opportunity to work in a team, teach others and learn from others yourself, evaluate the process and results of the activities of others)
- 24.
- Intellectualisation (the opportunity to work with intelligent technologies—intelligent search engines, intelligent translators, machine learning, etc.)
- 25.
- Personalisation (the opportunity to build your personal, individual educational route of study following your needs and interests)
- 26.
- Instrumentalisation (the opportunity to use ICT tools to solve a variety of educational tasks, for example, mastering the content of the environment, organizing network communication, planning and monitoring educational activities, etc.)
- 27.
- Feedback variety (the ability to choose different types of the learning process management in the environment—external, mutual, self-management)
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DLE Opportunities | DLE Values | |
---|---|---|
| Creativity, lateral thinking, information responsibility, digital ethics, freedom of action, relevance, and novelty of information, educational activity, personalisation | |
Content |
| |
| ||
Communication (interaction) |
| Digital empathy, network collaboration, netiquette, interdisciplinary and interdisciplinary communication, intercultural communication, digital tolerance, intellectualisation of communication, visualisation of communication, expansion of communication |
Management |
| Digital self-management, digital self-presentation, digital self-identification, range of feedback strategies, peer learning, intellectualisation, time-saving, personalisation, instrumentalisation |
Variables | Mean | Median | Std. Dev. |
---|---|---|---|
| 4.2 | 4 | 0.91 |
| 4.2 | 4 | 0.96 |
| 4.5 | 5 | 0.79 |
| 4.4 | 5 | 0.85 |
| 4.5 | 5 | 0.90 |
| 4.5 | 5 | 0.86 |
| 4.3 | 5 | 0.93 |
| 3.8 | 4 | 1.17 |
| 3.9 | 4 | 1.03 |
| 3.8 | 4 | 1.16 |
| 4.1 | 4 | 1.14 |
| 4.3 | 5 | 0.99 |
| 4.0 | 4 | 1.05 |
| 4.2 | 5 | 1.06 |
| 4.4 | 5 | 0.92 |
| 4.2 | 5 | 0.97 |
| 4.0 | 4 | 1.24 |
| 4.2 | 5 | 1.06 |
| 4.4 | 5 | 0.82 |
| 3.9 | 4 | 1.18 |
| 3.9 | 4 | 1.10 |
| 3.9 | 4 | 0.94 |
| 4.1 | 4 | 1.10 |
| 4.0 | 4 | 1.08 |
| 4.4 | 5 | 0.88 |
| 4.1 | 4 | 1.03 |
| 4.3 | 5 | 1.08 |
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Yakovleva, O. Digital Learning Environment Values of Pre-Service Teachers as a Basis for Successful Professional Self-Realisation: A Case Study. Educ. Sci. 2022, 12, 120. https://doi.org/10.3390/educsci12020120
Yakovleva O. Digital Learning Environment Values of Pre-Service Teachers as a Basis for Successful Professional Self-Realisation: A Case Study. Education Sciences. 2022; 12(2):120. https://doi.org/10.3390/educsci12020120
Chicago/Turabian StyleYakovleva, Olga. 2022. "Digital Learning Environment Values of Pre-Service Teachers as a Basis for Successful Professional Self-Realisation: A Case Study" Education Sciences 12, no. 2: 120. https://doi.org/10.3390/educsci12020120
APA StyleYakovleva, O. (2022). Digital Learning Environment Values of Pre-Service Teachers as a Basis for Successful Professional Self-Realisation: A Case Study. Education Sciences, 12(2), 120. https://doi.org/10.3390/educsci12020120