Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals
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Szilágyi, S.; Palencsár, E.; Körei, A.; Török, Z. Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals. Educ. Sci. 2025, 15, 132. https://doi.org/10.3390/educsci15020132
Szilágyi S, Palencsár E, Körei A, Török Z. Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals. Education Sciences. 2025; 15(2):132. https://doi.org/10.3390/educsci15020132
Chicago/Turabian StyleSzilágyi, Szilvia, Enikő Palencsár, Attila Körei, and Zsuzsanna Török. 2025. "Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals" Education Sciences 15, no. 2: 132. https://doi.org/10.3390/educsci15020132
APA StyleSzilágyi, S., Palencsár, E., Körei, A., & Török, Z. (2025). Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals. Education Sciences, 15(2), 132. https://doi.org/10.3390/educsci15020132