Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Participants
2.3. Measures
2.3.1. Self-Esteem
2.3.2. Self-Concept
2.3.3. Social Skills
2.4. Intervention
2.5. Procedure
2.6. Data Analysis
3. Results
3.1. Self-Concept
3.2. Self-Esteem
3.3. Social Skills
4. Discussion
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
CAG | The Garley Self-Concept Questionnaire. |
MESSY | The Matson Evaluation of Social Skills in Youngsters. |
EG | Experimental group. |
CG | Control group. |
Appendix A
Week | Session | Main Objective | Description | |
---|---|---|---|---|
Phase 1: Explorers in Action | 1: Introduction to Exploration | 1: Discovering Territory | Spatial awareness and collaboration | Teams of children had to run to a designated area, perform a physical task (e.g., hop on one foot, spin, or touch toes), and “claim” the area by placing a marker or flag. Points were awarded for each successfully claimed area. |
2: Explorers on the Path | Coordination and planning | Students used tools such as hoops or blocks as “bridges” to cross “rivers” (ropes on the ground). Teams worked together to move the bridges and cross without stepping in the “water”. If a mistake occurred, the team restarted. | ||
3: Movement Explorers | Agility and endurance | Students followed paths marked by footprints, completing tasks such as jumping or crouching to navigate the course. | ||
2: Coordination Challenges | 1: Tower Challenge | Balance and teamwork | Teams transported materials (e.g., hoops, cones) while maintaining balance or navigating obstacles. Points were given for tower height and error-free transport. | |
2: Team Explorers | Agility and cooperation | Teams navigated obstacles to collect “gems” (small objects) and return to their starting point. | ||
3: Explorer’s Race | Speed and endurance | A course that featured stations for jumping, zig-zag running, and carrying objects. | ||
3: Overcoming Challenges | 1: “Explorer’s Maze” | Planning and teamwork | The children navigated arrow-marked mazes, avoiding restricted zones. Mistakes required a reset, with teammates offering guidance. | |
2: Search for Lost Objects | Observation and agility | The teams followed clues to locate objects while overcoming physical challenges. | ||
3: River Bridges | Balance | The students crossed “rivers” using props, earning points for successful crossings. | ||
4: Explorer Consolidation | 1: “Treasure Race” | Balance, agility, coordination, and speed | A course featuring tasks such as balancing a ball on a spoon and running in a zigzag pattern. | |
2: Explorer Challenge | Problem solving, coordination, and creativity | Mini-games such as knocking down towers of blocks and solving puzzles. | ||
3: Treasure Party | Progress was celebrated with physical challenges and puzzles. | |||
Phase 2: Movement Heroes | 5: Hero Training | 1: Hero’s Journey | Agility, speed, and Endurance | A dynamic circuit that challenges their adaptability and physical work in an active and self-improvement environment. |
2: leeping Dragon Challenge | Teamwork and cooperation | The teams transported objects quietly to avoid “waking up” the dragon. | ||
3: Fortress Defense | Coordination | Threw balls to knock down towers. | ||
6: Hero Week: Speed and Strategy Challenges | 1: Dragon Race | Speed and accuracy | Students competed in a race where they had to collect “gems” (small objects) as they ran through a course. | |
2: Kingdom Rescue | Teamwork | Teams worked together to transport large objects through an obstacle course. | ||
3: Kingdom Defense | Strategy | One team guarded a treasure while the other attempted to steal it. | ||
7: Advanced Collaboration Challenges | 1: The Resource Mission | Coordination, teamwork and strategy | Teams had to coordinate to navigate a circuit and collect various scattered items. | |
2: Protect the Fortress | Defense, teamwork, and resistance | Participants had to defend a base while completing a physical obstacle course. | ||
3: The Test of Heroes | Speed and precision | A relay-style challenge, in which students had to complete a series of physical tasks quickly | ||
8: The Final Challenge | 1: The Last Battle for the Kingdom | Endurance, coordination, and resilience | Teams had to transport resources while overcoming a circuit full of obstacles. | |
2: The Race Against the Dragon | Speed and planning | Participants competed in a race where students had to make quick decisions on how to manage their energy and movements to gain time and advance to the “dragon”. | ||
3: The Triumph of Heroes | Agility, cooperation, and strategy | A multi-zone circuit that integrates all the skills developed during the program. Students completed a series of tasks at different stations, consolidating learning and celebrating their achievements. | ||
Phase 3: Health Guardians | 9: Guardian Challenges | 1: Protectors of the Fortress | Accuracy, coordination, and teamwork | Teams had to take down enemy towers using balls or throws. |
2: The Balance Test | Balance, strength, and cooperation | Students had to perform synchronized squats while holding a rope. | ||
3: The Guardian Race | Endurance, agility, and teamwork | A relay-style obstacle course, where participants had to complete a series of physical tests in turns. | ||
10: Guardian Missions | 1: The Great Recovery | Speed, organization, and quick decision making | In this session, teams had to collect resources on a circuit with a time limit. | |
2: Bridges of the Kingdom | Problem solving, creativity, and cooperation | Participants had to transport objects across a space without touching the ground. | ||
3: The Protective Shield | Teamwork, strength, and communication | Teams had to work together to move heavy objects and build a “shield” to protect their fortress. | ||
11: Preparing for the Final Battle | 1: The Guardians’ Stand | Agility, speed, and strength | In this session, students performed circuit repetitions to improve their physical endurance. | |
2: The Kingdom’s Strategy | Planning, creativity, and team decision making | Students had to plan and strategize to overcome a series of challenges. | ||
3: Final Defense Rehearsal | Cooperation, strategy, physical skills, and defense and attack tactics | This game simulated a final battle in which students must combine all the skills acquired during the program. | ||
12: The Final Battle | 1: The Storming of the Towers | Strength, speed, and agility | Students had to overcome a series of physical obstacles while using team strategies to take down towers built by the opposing team. | |
2: The Unbreakable Fortress | Solving problems of coordination, creativity, and teamwork | In this session, teams had to work together to build structures that serve as their “fortress.” Students had to will use materials (such as blocks or balls) to build and protect their fortress. | ||
3: The Guardians’ Crowning | Teamwork and the spirit of improvement | This final session celebrated students’ achievements throughout the program. Through a series of final activities, points were awarded to teams based on their performance and collaboration in previous games. At the end, a crowning ceremony was held. |
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Items | Description | Expected Response |
---|---|---|
1 | My classmates make fun of me | NO |
2 | I am a happy person | YES |
3 | I am clever, I am intelligent | YES |
4 | I am bothered by the way I look | NO |
5 | When I grow up I am going to be an important person | YES |
6 | I am good at doing my homework | YES |
7 | I like being the way I am | YES |
8 | I usually get into trouble | NO |
9 | I can speak well in front of my class | YES |
10 | I am the last one chosen for games | NO |
11 | I am good looking | YES |
12 | I want to be different | NO |
13 | I give up easily | NO |
14 | I have many friends | YES |
15 | When I try to do something everything goes wrong | NO |
16 | I feel left out | NO |
17 | My family is disappointed in me | NO |
18 | I have a nice face | YES |
19 | I am clumsy | NO |
20 | In games and sports, I watch instead of playing | NO |
21 | I forget what I learn | NO |
22 | My classmates think I have good ideas | YES |
23 | I am a good person | YES |
Total (n = 120) | Experimental (n = 60) | Control (n = 60) | p-Value | ||
---|---|---|---|---|---|
Age | 9.40 ± 0.98 | 9.25 ± 0.93 | 9.55 ± 1.02 | 0.183 | |
Sex | Boy | 53 (44.20) | 26 (49.10) | 27 (50.90) | 0.719 |
Girl | 67 (455.80) | 34 (50.70) | 33 (49.30) | ||
Weight (kg) | 30.08 ± 2.82 | 29.65 ± 2.73 | 30.51 ± 2.87 | 0.262 | |
Height (m) | 1.32 ± 0.04 | 1.32 ± 0.04 | 1.33 ± 0.03 | 0.523 | |
BMI (kg/m2) | 17.12 ± 0.78 | 17.01 ± 0.70 | 17.22 ± 0.84 | 0.165 | |
Garley_ Physical Self-Concept | 25.57 ± 4.75 | 25.77 ± 4.66 | 25.38 ± 4.87 | 0.632 | |
Garley_Social Acceptance | 23.85 ± 4.56 | 24.08 ± 5.01 | 23.62 ± 4.10 | 0.100 | |
Garley_Family Self-Concept | 22.99 ± 4.75 | 22.67 ± 5.66 | 23.32 ± 4.55 | 0.053 | |
Garley_Intellectual Self-Concept | 23.15 ± 5.07 | 22.50 ± 5.55 | 23.80 ± 4.49 | 0.058 | |
Garley_Personal Self-Evaluation | 24.77 ± 4.77 | 24.92 ± 5.26 | 24.62 ± 4.26 | 0.144 | |
Garley_Sense of Control | 23.10 ± 5.24 | 22.38 ± 5.61 | 23.82 ± 4.78 | 0.100 | |
Self-esteem | 36.16 ± 2.87 | 37.52 ± 2.81 | 34.80 ± 2.22 | 0.081 | |
MESSY_Appropriate social skills | 52.11 ± 10.08 | 52.47 ± 10.61 | 51.75 ± 9.60 | 0.459 | |
MESSY_Inappropriate assertiveness | 30.13 ± 3.68 | 29.73 ± 2.68 | 30.53 ± 4.44 | 0.235 | |
MESSY_Impulsiveness | 12.30 ± 0.90 | 12.60 ± 0.64 | 12.00 ± 1.03 | 0.626 | |
MESSY_Overconfidence | 9.66 ± 0.63 | 9.25 ± 0.44 | 10.07 ± 0.52 | 0.289 | |
MESSY_Jealousy/loneliness | 13.73 ± 1.24 | 13.70 ± 1.24 | 13.77 ± 1.25 | 0.950 |
EG (n = 60) | CG (n = 60) | Group | Time | Group × Time | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pre | Post | Pre | Post | F(118) | p-Value | η2 | F(118) | p-Value | η2 | F(118) | p-Value | η2 | |
Garley_ Physical Self-Concept | 25.77 ± 4.66 | 27.85 ± 5.31 | 25.38 ± 4.87 | 25.52 ± 4.56 | 2.750 | 0.100 | 0.023 | 10.635 | 0.001 | 0.083 | 8.230 | 0.005 | 0.065 |
Garley_Social Acceptance | 24.08 ± 5.01 | 26.58 ± 6.00 | 23.62 ± 4.10 | 24.08 ± 4.28 | 3.354 | 0.070 | 0.028 | 15.095 | 0.000 | 0.113 | 7.091 | 0.009 | 0.057 |
Garley_Family Self-Concept | 22.67 ± 5.66 | 25.38 ± 6.15 | 23.32 ± 4.55 | 23.28 ± 4.97 | 0.709 | 0.401 | 0.006 | 8.641 | 0.004 | 0.068 | 8.227 | 0.005 | 0.065 |
Garley_Intellectual Self-Concept | 22.50 ± 5.55 | 25.12 ± 5.16 | 23.80 ± 4.49 | 23.28 ± 3.75 | 0.117 | 0.733 | 0.001 | 7.112 | 0.009 | 0.057 | 15.832 | 0.000 | 0.118 |
Garley_Personal Self-Evaluation | 24.92 ± 5.26 | 27.25 ± 6.20 | 24.62 ± 4.26 | 25.07 ± 4.61 | 2.301 | 0.132 | 0.019 | 9.271 | 0.003 | 0.073 | 4.245 | 0.042 | 0.035 |
Garley_Sense of Control | 22.38 ± 5.61 | 26.33 ± 5.81 | 23.82 ± 4.78 | 24.22 ± 4.78 | 0.144 | 0.705 | 0.001 | 42.632 | 0.000 | 0.265 | 28.393 | 0.000 | 0.194 |
Self-esteem | 37.52 ± 2.81 | 38.85 ± 3.09 | 34.80 ± 2.22 | 34.93 ± 1.72 | 66.804 | 0.000 | 0.361 | 7.815 | 0.006 | 0.062 | 11.675 | 0.001 | 0.090 |
MESSY_Appropriate social skills | 52.47 ± 10.61 | 49.50 ± 8.51 | 51.75 ± 9.60 | 52.62 ± 8.11 | 0.551 | 0.460 | 0.005 | 4.532 | 0.035 | 0.037 | 15.100 | 0.000 | 0.113 |
MESSY_Inappropriate assertiveness | 29.73 ± 2.68 | 28.73 ± 4.19 | 29.73 ± 2.68 | 31.40 ± 3.99 | 7.593 | 0.007 | 0.060 | 0.041 | 0.840 | 0.000 | 8.057 | 0.005 | 0.064 |
MESSY_Impulsiveness | 12.60 ± 0.64 | 13.32 ± 1.41 | 12.00 ± 1.03 | 11.47 ± 2.42 | 40.129 | 0.000 | 0.254 | 0.210 | 0.648 | 0.002 | 9.753 | 0.002 | 0.076 |
MESSY_Overconfidence | 9.25 ± 0.44 | 8.40 ± 1.92 | 10.07 ± 0.52 | 10.42 ± 1.62 | 72.379 | 0.000 | 0.380 | 2.173 | 0.143 | 0.018 | 12.516 | 0.001 | 0.096 |
MESSY_Jealousy/loneliness | 13.70 ± 1.24 | 14.78 ± 1.14 | 13.77 ± 1.25 | 15.30 ± 0.59 | 4.143 | 0.044 | 0.034 | 89.932 | 0.000 | 0.433 | 2.660 | 0.106 | 0.022 |
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Carcelén-Fraile, M.d.C. Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students. Educ. Sci. 2025, 15, 212. https://doi.org/10.3390/educsci15020212
Carcelén-Fraile MdC. Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students. Education Sciences. 2025; 15(2):212. https://doi.org/10.3390/educsci15020212
Chicago/Turabian StyleCarcelén-Fraile, María del Carmen. 2025. "Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students" Education Sciences 15, no. 2: 212. https://doi.org/10.3390/educsci15020212
APA StyleCarcelén-Fraile, M. d. C. (2025). Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students. Education Sciences, 15(2), 212. https://doi.org/10.3390/educsci15020212