Using Technologies to Spatialize STEM Learning by Co-Creating Symbols with Young Children
Abstract
:1. Introduction
1.1. New Trends Incorporating Technologies in ECE Spatial Learning
1.2. Scaffolding Children’s Inquiry in the STEM Learning Context
1.3. Context of the Study: Early STEM in Hong Kong
- What approaches do early childhood teachers employ to incorporate technologies to spatialize STEM learning?
- How do technologies facilitate the transformation of early childhood teachers’ roles from knowledge delivery to co-create new knowledge in spatialized STEM learning?
2. Methodology
2.1. Research Design
2.2. Participants
2.3. Data Collection
2.4. Data Analysis
3. Results
3.1. Activity 1: Co-Recognize Symbols on Digital Maps
3.2. Activity 2: Co-Connect the Spatial Relationship Among the Landmarks via Digital Toys
3.3. Activity 3: Co-Construct Spatial Games and Rules via Programming
4. Discussion
4.1. Viewing Technology as an Application/Resource to Gain an Understanding of the Meaning of Symbols
4.2. Technology as a Mediator to Create Symbols
4.3. Technology as a Catalyst for New Knowledge in Symbol Creation
4.4. Transforming the STEM Learning Culture in Hong Kong Kindergartens
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Beed, P. L., Hawkins, E. M., & Roller, C. M. (1991). Moving learners toward independence: The power of scaffolded instruction. The reading teacher, 44(9), 648–655. Available online: https://www-jstor-org.ezproxy.eduhk.hk/stable/pdf/20200767.pdf (accessed on 9 October 2024).
- Berson, I. R., Berson, M. J., McKinnon, C., Aradhya, D., Alyaeesh, M., Luo, W., & Shapiro, B. R. (2023). An exploration of robot programming as a foundation for spatial reasoning and computational thinking in preschoolers’ guided play. Early Childhood Research Quarterly, 65, 57–67. [Google Scholar] [CrossRef]
- Biggs, J. (1998). Learning from the confucian heritage: So size doesn’t matter? International Journal of Educational Research, 29, 723–738. [Google Scholar] [CrossRef]
- Bower, C. A. (2017). Facilitating children’s understanding of astronomy through a spatial perspective-taking intervention [Ph.D. thesis, The Pennsylvania State University]. [Google Scholar]
- Bradley, E. H., Curry, L. A., & Devers, K. J. (2007). Qualitative data analysis for health services research: Developing taxonomy, themes, and theory. Health services research, 42(4), 1758–1772. [Google Scholar] [CrossRef]
- Bureau, E. (2016). Education bureau circular No. 7/2016: Free quality kindergarten education. Available online: https://applications.edb.gov.hk/circular/upload/EDBC/EDBC16007E.pdf (accessed on 9 October 2024).
- Bureau, E. (2020). Kindergarten administration guide. Available online: https://www.edb.gov.hk/attachment/en/edu-system/preprimary-kindergarten/free-quality-kg-edu/KG_Admin_Guide_Eng_2020_final.pdf (accessed on 9 October 2024).
- Cheng, Y.-L., & Mix, K. S. (2014). Spatial training improves children’s mathematics ability. Journal of Cognition and Development, 15(1), 2–11. [Google Scholar] [CrossRef]
- Clarke, V., & Braun, V. (2017). Thematic analysis. The Journal of Positive Psychology, 12(3), 297–298. [Google Scholar] [CrossRef]
- Council, C. D. (2017). Kindergarten education curriculum guide. Available online: https://www.edb.gov.hk/attachment/en/curriculum-development/major-level-of-edu/preprimary/ENG_KGECG_2017.pdf (accessed on 9 October 2024).
- Cuthbert, A., & Hoadley, C. M. (1998) April. Designing Desert Houses in the Knowledge Integration Environment [Paper presentation, Annual Meeting of the American Educational Research Association]. Available online: https://files.eric.ed.gov/fulltext/ED423299.pdf (accessed on 9 October 2024).
- Daher, J., Mallick, M., & El Khoury, D. (2022). Prevalence of dietary supplement use among athletes worldwide: A scoping review. Nutrients, 14(19), 4109. [Google Scholar] [CrossRef]
- Early Childhood STEM Working Group. (2017). Early Childhood STEM Working Group Early stem matters: Providing highquality stem experiences for all young learners. Policy Report. Available online: http://ecstem.uchicago.edu (accessed on 9 October 2024).
- Edelson, D. C., Gordin, D. N., & Pea, R. D. (1999). Addressing the challenges of inquiry-based learning through technology and curriculum design. Journal of the Learning Sciences, 8(3–4), 391–450. [Google Scholar] [CrossRef]
- Enyedy, N., Danish, J. A., Delacruz, G., & Kumar, M. (2012). Learning physics through play in an augmented reality environment. International Journal of Computer-Supported Collaborative Learning, 7, 347–378. [Google Scholar] [CrossRef]
- Eshach, H. (2011). Science for young children: A new frontier for science education. Journal of Science Education and Technology, 20(5), 435–443. [Google Scholar] [CrossRef]
- Fleer, M. (2009). A cultural-historical perspective on play: Play as a leading activity across cultural communities. In Play and learning in early childhood settings: International perspectives on early childhood education and development (pp. 1–17). Springer. [Google Scholar]
- Frick, A., Hansen, M. A., & Newcombe, N. S. (2013). Development of mental rotation in 3-to 5-year-old children. Cognitive Development, 28(4), 386–399. [Google Scholar] [CrossRef]
- Geist, E. (2016). Robots, programming and coding, oh my! Childhood Education, 92(4), 298–304. [Google Scholar] [CrossRef]
- Hawes, Z., Moss, J., Caswell, B., Naqvi, S., & MacKinnon, S. (2017). Enhancing children’s spatial and numerical skills through a dynamic spatial approach to early geometry instruction: Effects of a 32-week intervention. Cognition and Instruction, 35(3), 236–264. [Google Scholar] [CrossRef]
- Hrynevych, L., Morze, N., Vember, V., & Boiko, M. (2021). Use of digital tools as a component of STEM education ecosystem. Educational Technology Quarterly, 1–22. [Google Scholar] [CrossRef]
- Hu, X., Chiu, M. M., Yelland, N., & Liang, Y. (2023). Scaffolding young children’s computational thinking with teacher talk in a technology-mediated classroom. Early Childhood Research Quarterly, 65, 81–91. [Google Scholar] [CrossRef]
- Hu, X., Fang, Y., & Liang, Y. (2024). Roles and Effect of Digital Technology on Young Children’s STEM Education: A Scoping Review of Empirical Studies. Education Sciences, 14(4), 357. [Google Scholar] [CrossRef]
- Hu, X., & Yelland, N. (2017). An Investigation of Preservice Early Childhood Teachers’ Adoption of ICT in a Teaching Practicum Context in Hong Kong. Journal of Early Childhood Teacher Education, 38, 259–274. [Google Scholar] [CrossRef]
- Hu, X., & Yelland, N. (2019). Changing learning ecologies in early childhood teacher education: From technology to stem learning. Beijing International Review of Education, 1(2–3), 488–506. [Google Scholar] [CrossRef]
- Kankaanranta, M., Koivula, M., Laakso, M.-L., & Mustola, M. (2017). Digital games in early childhood: Broadening definitions of learning, literacy, and play. In M. Ma, & A. Oikonomou (Eds.), Serious games and edutainment applications (pp. 349–367). Springer. [Google Scholar] [CrossRef]
- Kim, M. C., & Hannafin, M. J. (2011). Scaffolding problem solving in technology-enhanced learning environments (TELEs): Bridging research and theory with practice. Computers & Education, 56(2), 403–417. [Google Scholar] [CrossRef]
- Kimmons, R., Graham, C. R., & West, R. E. (2020). The PICRAT model for technology integration in teacher preparation. Contemporary Issues in Technology and Teacher Education, 20(1), 176–198. Available online: https://eric.ed.gov/?id=EJ1245787 (accessed on 9 October 2024).
- Lerman, L., & Borstel, J. (2003). Liz Lerman’s critical response process: A method for getting useful feedback on anything you make, from dance to dessert. Liz Lerman Dance Exchange. [Google Scholar]
- Lowrie, T., Logan, T., Harris, D., & Hegarty, M. (2018). The impact of an intervention program on students’ spatial reasoning: Student engagement through mathematics-enhanced learning activities. Cognitive research: Principles and implications, 3, 1–10. [Google Scholar] [CrossRef]
- MacDonald, A., & Huser, C. (2020). Making STEM visible in early childhood curriculum frameworks. In STEM education across the learning continuum: Early childhood to senior secondary (pp. 87–112). Springer. [Google Scholar] [CrossRef]
- Marbach-Ad, G., Rotbain, Y., & Stavy, R. (2008). Using computer animation and illustration activities to improve high school students’ achievement in molecular genetics. Journal of Research in Science Teaching, 45(3), 273–292. [Google Scholar] [CrossRef]
- Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: A sourcebook of new methods (2nd ed.). Sage Publications. [Google Scholar]
- Newcombe, N. S. (2017). Harnessing spatial thinking to support stem learning. OECD Publishing. [Google Scholar] [CrossRef]
- Newcombe, N. S. (2018). Three kinds of spatial cognition. Stevens’ handbook of experimental psychology and cognitive neuroscience, 3, 1–31. [Google Scholar] [CrossRef]
- Newcombe, N. S., & Shipley, T. F. (2015). Thinking about spatial thinking: New typology, new assessments. In J. Gero (Ed.), Studying visual and spatial reasoning for design creativity (pp. 179–192). Springer. [Google Scholar] [CrossRef]
- Nikolopoulou, K. (2022). Digital technology in early STEM education: Exploring its supportive role. In STEM, robotics, mobile apps in early childhood and primary education: Technology to promote teaching and learning (pp. 103–115). Springer. [Google Scholar] [CrossRef]
- Nikolopoulou, K. (2023). STEM activities for children aged 4–7 years: Teachers’ practices and views. International Journal of Early Years Education, 31(3), 806–821. [Google Scholar] [CrossRef]
- Ningsih, W. K., Riyanto, Y., & Suyanto, T. (2019). The development of pop up 3d general map using discovery learning models to improve creativity and learning outcomes of social studies grade V elementary school. International Journal for Educational and Vocational Studies, 1(2), 86–91. [Google Scholar] [CrossRef]
- Scardamalia, M., & Bereiter, C. (1996). Engaging students in a knowledge society. Educational Leadership, 54(3), 6–10. [Google Scholar]
- Schneider, R. M., Krajcik, J., & Blumenfeld, P. (2005). Enacting Reform-Based Science Materials: The Range of Teacher Enactments in Reform Classrooms. Journal of Research in Science Teaching, 42, 283–312. [Google Scholar] [CrossRef]
- Schwarz, C. V., Passmore, C., & Reiser, B. J. (2017). Helping students make sense of the world using next generation science and engineering practices. NSTA Press. [Google Scholar]
- States, N. L. (2013). Next generation science standards: For states, by states. National Academies Press. [Google Scholar]
- Sullivan, A., & Bers, M. U. (2018). Dancing robots: Integrating art, music, and robotics in Singapore’s early childhood centers. International Journal of Technology and Design Education, 28, 325–346. [Google Scholar] [CrossRef]
- Syed, M., & Nelson, S. C. (2015). Guidelines for establishing reliability when coding narrative data. Emerging Adulthood, 3(6), 375–387. [Google Scholar] [CrossRef]
- Van de Pol, J., Volman, M., & Beishuizen, J. (2010). Scaffolding in teacher–student interaction: A decade of research. Educational Psychology Review, 22, 271–296. [Google Scholar] [CrossRef]
- Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes (Vol. 86). Harvard University Press. [Google Scholar]
- Wood, D., & Wood, H. (1996). Vygotsky, tutoring and learning. Oxford Review of Education, 22(1), 5–16. [Google Scholar] [CrossRef]
- Yang, W., Davy, T. K. N., & Su, J. (2023). The Impact of Story-Inspired Programming on Preschool Children’s Computational Thinking: A Multi-Group Experiment. Thinking Skills and Creativity, 47, 101218. [Google Scholar] [CrossRef]
- Yang, W., Wang, C., & Bautista, A. (2024). A YouTube video club for teacher learning: Empowering early childhood educators to teach STEM. British Journal of Educational Technology, 55(2), 605–624. [Google Scholar] [CrossRef]
- Yelland, N. (2021). STEM learning ecologies: Productive partnerships supporting transitions from preschool to school growing a generation of new learners. In C. Cohrssen, & S. Garvis (Eds.), Embedding STEAM in early childhood education and care (pp. 237–260). Springer. [Google Scholar] [CrossRef]
- Yelland, N., & Masters, J. (2007). Rethinking scaffolding in the information age. Computers & Education, 48(3), 362–382. [Google Scholar] [CrossRef]
- Yin, R. K. (2014). Case study research design and methods (5th ed.). Sage. [Google Scholar]
- Yin, R. K. (2018). Case study research and applications: Design and methods (6th ed.). Sage. [Google Scholar]
- Zurek, A., Torquati, J., & Acar, I. (2014). Scaffolding as a tool for environmental education in early childhood. International Journal of Early Childhood Environmental Education, 2(1), 27–57. Available online: https://files.eric.ed.gov/fulltext/EJ1108033.pdf (accessed on 9 October 2024).
Process | Actions | Description of Children’s Learning Performance |
---|---|---|
1. Spontaneous understanding of everyday concepts | Observing | (1) watch/look at the things or the environment on or via a technology (2) listen to the things or the environment from or via technology |
Reading | (1) recognize the meanings of simple words on or via technology (2) recognize the meanings of symbols or signs on or via technology | |
2. Exploration of ideas in the authentic world | Investigation | (1) generate new understanding in a digital environment using the five senses: sight, hearing, taste, smell, and touch (2) explore new ways to interact and understand digital worlds |
3. Sorting and organizing information | Experimentation | (1) investigate how things work via/ incorporating technology (2) testing and hypothesis-making to discover/ learn what happens by using technology |
Communication | (1) negotiate with adults or peers through or via technology (2) discuss with adults or peers through or via technology (3) share ideas with adults or peers through or via technology | |
4. Identification of abstract concepts or theory | ||
5. Correlating the abstract concepts with corresponding activities/practice | Producing artifacts | (1) develop a personality working process based on the experience by using technology (2) make or construct an original 2D or 3D model by using technology |
Solving problems | (1) understand problems by identifying, or searching for, relevant information using technology (2) represent the problem and plan a solution using technology (3) carry out a plan to address the problem using technology |
Means | Teacher’s Technology-Aided Scaffolding Strategy | |
---|---|---|
Scaffolding For Technology Use by Teacher | Scaffolding Through Use of Technology | |
Feedback | Giving feedback on children’s technology use | Prompt responses to children’s performance through technology |
Giving Hints | Offering hints and advice on the next steps of technology usage | Presenting clues or suggestions to follow in the process |
Instructing | Illustrating the procedures of technology usage explicitly | Specific explanations and instructions about necessary steps |
Explaining | Clarifying the specific steps of technology usage or offering more comprehensive guidance | Conveying detailed information or representations of abstract concepts |
Modeling | Demonstrating the processes of technology usage | Demonstrating how to practice particular skills |
Questioning | Asking questions regarding the technology to support children’s acquisition of technical skills | Showcasing a series of visual representatives (symbols) when asking questions to guide children’s problem-solving and creating knowledge |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-creating Process |
---|---|---|---|---|
Scenario 1: A child used the voice function of the digital map to search a location | Teacher | What can help us to search for schools? | Questioning strategy of Scaffolding for technology use | |
Child 1 | Voice search | |||
Teacher | Where is the voice search function? | Giving Hints strategy of Scaffolding for technology use | ||
Child 2 | [Points to voice search icon] Here. | |||
Teacher | What to do next? | Giving Hints strategy of Scaffolding for technology use | ||
Child 2 | Press it and say (school name) kindergarten. |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 2: Children recognized a traffic sign on the digital map | Teacher | [point to a road sign on the screen] What shape is this sign? | Questioning strategy of Scaffolding through use of technology | |
Child 5 | Rectangle. | Spontaneous understanding of everyday concepts | ||
Teacher | What does it write above? | Questioning strategy of Scaffolding through use of technology | ||
Child 5 | ABC Road. | Spontaneous understanding of everyday concepts | ||
Teacher | Yes, it turns out this is a street sign. It tells us what the road’s name is. | Feedback strategy of Scaffolding through use of technology |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 3: Children used digital cameras to document landmarks during the field trip | Teacher | [Points to the Culture Museum] What is it? | ||
Child 1 | [Looks at teacher] This is the Culture Museum. I have been there with my mom before. | Spontaneous understanding of everyday concepts | ||
Child 2 | [Use a digital camera to take pictures of the Culture Museum] We can draw pictures in it. | Exploration of ideas in the authentic world |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 4: Children categorized symbols for 2D map-making | Teacher | [Presents a school picture] What is it? | Questioning strategy of Scaffolding through use of technology | |
Child 3 | [Observe the photo] This is the school. | Spontaneous understanding of everyday concepts | ||
Teacher | [Place the photo of a school next to the photo of the Culture Museum] What do you see when you walk further from the school? | Explaining strategy of Scaffolding through use of technology | ||
Child 4 | [Observe the photo] The Culture Museum. | Correlating the abstract concepts with corresponding activities/practice |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 5: Children programmed Bee-Bot to implement route design | Teacher | How many times do you have to press to get the Bee-Bot from the current position to the school (school name)? | Questioning strategy of Scaffolding through technology use | |
Children | [Use hands to measure the distance] Two times. | Correlating the abstract concepts with corresponding activities/ practice |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 6: Teacher showed a photo recorded by one child to help the whole class of children recall the spatial information from the field trip | Child 7 | I want to display this. | ||
Teacher | What is this? | Questioning strategy of Scaffolding through use of technology | ||
Child 7 | It’s a place to eat. | Spontaneous understanding of everyday concepts | ||
Teacher | That is a cha chaan teng. | Feedback strategy of Scaffolding through use of technology |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding Strategy | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 7: The process of co-creating 3D symbols | Teacher | How can I make the photo of the building stand on its own? | Questioning strategy of Scaffolding through technology | |
Child 1 | Use feet. | Spontaneous understanding of everyday concepts | ||
Teacher | But the photo doesn’t have feet. What can I do? Is there anything in the classroom that can help the photo stand up? | Giving Hints strategy of Scaffolding through technology | ||
Child 1 | Stick it with tape. [Use stick to help photos stand up] | Correlating abstract concepts with corresponding practice | ||
Teacher | Are there any toys we usually play with that can stand on their own? | |||
Child | Yes. | |||
Teacher | [Invites the children to select toys that can help] come and try. | Giving Hints strategy of Scaffolding through technology | ||
Child | [Use blocks and attempt to stand the photos up] not working | Sorting and organizing information | ||
Teacher | What else can help us? | Giving Hints strategy of Scaffolding through technology | ||
Child 2 | Blue Tack. | Sorting and organizing information |
Learning Scenario | Person | Talk [Action] | Teacher and Technology Scaffolding | Children’s Knowledge Co-Creating Process |
---|---|---|---|---|
Scenario 8: Children making traffic signs and testing the map with Bee-Bot | Teacher | What color is the road? | Questioning strategy of Scaffolding through use of technology | |
Child 6 | Black. | |||
Teacher | How can we make the road appear black on the map? | Questioning strategy of Scaffolding through use of technology | ||
Child 6 | We can color it with crayons. | Correlating abstract concepts with corresponding practice |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Liang, Y.; Hu, X.; Yelland, N.; Gao, M. Using Technologies to Spatialize STEM Learning by Co-Creating Symbols with Young Children. Educ. Sci. 2025, 15, 431. https://doi.org/10.3390/educsci15040431
Liang Y, Hu X, Yelland N, Gao M. Using Technologies to Spatialize STEM Learning by Co-Creating Symbols with Young Children. Education Sciences. 2025; 15(4):431. https://doi.org/10.3390/educsci15040431
Chicago/Turabian StyleLiang, Yutong, Xinyun Hu, Nicola Yelland, and Mingwei Gao. 2025. "Using Technologies to Spatialize STEM Learning by Co-Creating Symbols with Young Children" Education Sciences 15, no. 4: 431. https://doi.org/10.3390/educsci15040431
APA StyleLiang, Y., Hu, X., Yelland, N., & Gao, M. (2025). Using Technologies to Spatialize STEM Learning by Co-Creating Symbols with Young Children. Education Sciences, 15(4), 431. https://doi.org/10.3390/educsci15040431