1. Introduction
Communication plays a significant role in many social and economic situations. Cooperation under communication restrictions and surplus distributions can be described and analyzed through cooperative games restricted by a combinatorial structure. The first model in which the restrictions are defined by the connected subgraphs of a graph was introduced by Myerson [
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13]. Since then, many other situations in which the communication restrictions are described by graphs or hypergraphs have been studied in cooperative game theory.
Bilbao [
4] introduced the restricted cooperation model derived from a combinatorial structure called augmenting system. The combinatorial structure is a generalization of the antimatroid structure [
2,
3] and the system of connected subgraphs of a graph [
13,
14]. For games under augmenting systems, Algaba et al. [
1] proposed an allocation rule called the value
, which generalizes the Myerson value for games restricted by graphs and the Shapley value for games restricted by permission structures. This value
for augmenting structures has been characterized axiomatically by using either component efficiency, loop-null and balanced contributions, or standardness for two-person restricted games and the consistency of this value. The variants of balanced contributions have been suggested and applied to axiomatic characterizations of the other values for cooperative games in [
6,
15,
16,
17,
18,
19]. More studies for games on augmenting systems can be found in [
5,
12].
The marginality principle has a long tradition in economic theory [
17]. The reason is that the outcome of a player in cooperative games is largely based on the player’s marginal contributions to all coalitions. Marginality requires that a player’s payoff only depends on her own productivity. Many allocation rules in cooperative games have been characterized axiomatically by using the property of marginality. For example, the Shapley value [
20] and the Owen value [
9,
10]. It is known that the Myerson value for games restricted by graphs does not satisfy the axiom of marginality. However, Manuel et al. [
11] introduced a PL-marginality associated with the set of links for games restricted by graphs and gave an axiomatization of the Myerson value by using PL-marginality and the other standard axioms in the literature.
The purpose of this paper is to provide a new axiomatization of the value
for augmenting structures by introducing a new property of marginality, namely marginality for augmenting structures. We show that the value
for augmenting structures is uniquely determined by the marginality for augmenting structures as well as the standard axioms: component efficiency, the loop-null property used by Algaba et al. in [
1] and equal treatment of necessary players used by van den Brink and Gilles in [
7]. The property of marginality for augmenting structures requires that equal marginal contributions in games restricted by augmenting systems imply equal allocation.
In
Section 2, we give preliminaries. In
Section 3, we propose an axiomatic characterization of the value
for augmenting structures by marginality for augmenting structures.
Section 4 gives some concluding remarks.
2. Preliminaries
2.1. TU-Games
A cooperative game with transferable utility, in short, a TU-game, is composed of a nonempty set N and a characteristic function defined on the collection of all subsets of N and having the property . We shall denote the TU-game given through N and v by (N, v), or simply v, and the collection of all TU-games with a player set N by . Each subset S of N is called a coalition and v(S) is the worth of coalition S, i.e., the members of N can obtain total payoff by agreeing to cooperate. For the simplicity of notation, we write and for and , respectively. The cardinality of set A is denoted by or the corresponding lower case letter .
For nonempty
, the
subgame of
v with respect to
S is
, for all
. The
unanimity game with respect to
S is defined by
if
and
otherwise. Every game
is a unique linear combination of unanimity games,
where
is called the
unanimity coefficient of
S in
. Hence, the worth of every coalition
S can be written in terms of them as
An allocation rule (also called a value) on is a function that assigns to every game a payoff vector , representing the outcome of player i in the game .
The Shapley value is a well-known allocation rule that is defined in [
18] by
Shapley [
18] introduced the first axiomatization of this value, which is founded on the axioms of efficiency, the null player property, symmetry and additivity. Let us state the axioms as follows.
Efficiency. .
Null player property. For any null player, i.e., for any , .
Symmetry. For any symmetric players, i.e., for any , .
Additivity. For any , .
2.2. Augmenting Systems
A set system on N is a pair where is a family of subsets of N. The sets belonging to are called feasible. For a coalition , the set system induced by R is defined by . For , we define . The set system is the deletion of i in .
An augmenting system is a set system with the following properties:
- (i)
;
- (ii)
If with , then ;
- (iii)
If with , then there exists such that .
By definition of an augmenting system, if is an augmenting system, then is an augmenting system. Player is called an isolated player (also called loop player) in an augmenting system if . Obviously, is also an augmenting system when i is an isolated player in .
Let be a set system and let be a subset. The maximal nonempty feasible subsets of S are called components of S. We denote by the set of components of a subset . Observe that the set may be the empty set. Clearly, i is isolated if and only if for all .
Let be the set of all positive integers and let . An augmenting structure on N is a triple , where is a TU-game on and is an augmenting system. The set of all augmenting structures with player set N is denoted by , and the set of all augmenting structures is given by .
An allocation rule on is a map : , representing the outcome for player i in the augmenting structure .
To introduce the allocation rule
, Bilbao [
4] defined the restricted game under augmenting systems. Let
. The
restricted game with respect to augmenting system
is defined by
For any
, let
where
. Bilbao [
4] obtained the following properties of the restricted game
inspired by the result of Owen [
16] for graph-restricted games.
Lemma 1. Let be an augmenting structure. Then the restricted game satisfieswhereand for all . The allocation rule
on
is defined in [
1] as the Shapley value of the restricted game
, i.e.,
Note that the value coincides with the Myerson value for games restricted by graphs when is an augmenting system such that for all .
Algaba et al. [
1] showed that value
on
is uniquely determined by the axioms of either component efficiency, loop-null and balanced contributions or consistency and standardness for two-person restricted games below.
Let be an allocation rule on .
Component efficiency. For all
and
,
Loop-null. For all and for any isolated player i in , .
Loop-null states that every player who is not in any admissible (or, feasible) coalition obtains zero. The property is also called an isolated property in the literature.
Balanced contributions. For all
and any two players
with
,
Algaba et al. [
1] established an axiomatic characterization of the value
for augmenting structures in terms of component efficiency, loop-null and balanced contributions.
Theorem 1. The value α is the unique allocation rule on that satisfies component efficiency, loop-null and balanced contributions.
In [
1] Algaba et al. also provided another characterization of value
by means of consistency and standardness for two-person restricted games. The consistency axiom was introduced by Hart and Mas-Colell [
8] and applied to the characterization of the Shapley value.
3. The Axiomatization
In this section, we shall give an alternative axiomatization of the value . For this purpose, let us introduce more terminology and properties.
For any
, we define
The following formulation directly holds by (
1).
A player
is a
necessary player in
if
for all
(see [
7]). The
marginal contribution of a player
to a coalition
is measured as
.
Let be an allocation rule on and any .
Equal treatment of necessary players. For any , if are necessary players in , then .
This axiom requires that all players necessary to produce worth shall receive the same payoff. It has been applied to the characterizations of values in [
11,
15]. By definition of the restricted game
, if
are necessary players in
for
, then
are both necessary and symmetric players in
.
Marginality for augmenting structures. For any and , if for all , then .
Marginality for augmenting structures states that a player’s payoff should depend only on his own productivity in the restricted game .
Lemma 2. For any and , we have Proof. If
, then
as
. If
, then
Showing the assertion. □
Theorem 2. The value is the unique allocation rule on satisfying component efficiency, equal treatment of necessary players, loop-null and marginality for augmenting structures.
Proof. It is easy to check that the value
satisfies the four properties in Theorem 2. It has been shown that
satisfies component efficiency and loop-null by Algaba et al. [
1].
satisfies the properties of equal treatment of necessary and marginality for augmenting structures follows directly from the fact that the Shapley value satisfies symmetry and marginality in
, respectively.
Let be an allocation rule satisfying the four properties in Theorem 2, we have to show that . If , then clearly by component efficiency and loop-null. Therefore, we may assume that .
We establish this by contradiction. Let
be a game with a minimum number of terms
under the summation below such that
.
Let
. Note that
by the definition of
. Thus, by marginality for augmenting structures of
,
If
, then
, and so each
is necessary in
. This implies that each pair
is symmetric in
. By symmetry of the Shapley value in
and component efficiency of the value
,
Therefore,
for all
. On the other hand, by component efficiency of
in
,
By equal treatment of necessary players of
in
, we obtain
for all
. By (
6),
for all
. Hence
, a contradiction. Thus
.
Let . We now consider each .
Suppose
. Then
i is a necessary player in
since
By Lemma 1. The property of equal treatment of necessary players of
in
requires the allocation of exactly the same payoff to either of these players in
A, i.e.,
for all
. By (
6),
For the value
, since
satisfies equal treatment of necessary players in
v,
Suppose
. We first claim that
. Indeed, by (
4)
For any
and
, where
is the component of
S containing player
i. On the other hand, by (
4),
For any and . Hence .
Again by (
4),
. Hence
For all . The property of marginality for augmenting structures implies that . Note that . By the minimality of , we have . Then .
By the definition of value
and the above equality
,
By (
2) and Lemma 2, we have
. Hence
If
, then
for all
, contradicting the assumption that
. Thus
. Furthermore, by component efficiency and (i),
Therefore, for all . This implies that for all , a contradiction. □
Remark 1. The property of equal treatment of necessary players in Theorem 2 can not be replaced by equal treatment of symmetric players. This is because the symmetry indoes not guarantee the symmetry in, which implies that the valuedoes not satisfy the equal treatment of symmetric players. However, the property of marginality for augmenting structures in Theorem 2 can be replaced by the strong marginality for augmenting structures below.
Strong marginality for augmenting structures. For any and , if for all , then .
The reason is that strong marginality for augmenting structures clearly implies marginality for augmenting structures.
The independence of the four stated properties in Theorem 2 can be shown by the following examples.
For any , let .
- (1)
Let be defined by . Then the value satisfies all axioms in Theorem 2 except component efficiency.
- (2)
We define
as
where
,
and
. It is easy to see that
satisfies component efficiency, loop-null and marginality for augmenting structures, but not equal treatment of necessary players.
- (3)
Let
be defined by
where
is defined as above and
. It is easily verified that
satisfies component efficiency, equal treatment of necessary players and loop-null, but not marginality for augmenting structures. Indeed, let
where
,
for any
with
. For
with
,
, let
Note that and . It can readily be checked that for every , but , .
- (4)
Let
be defined by
Then the value satisfies all axioms in Theorem 2 except loop-null.