Software Package to Support Students’ Research Activities in the Hybrid Intellectual Environment of Mathematics Teaching
Abstract
:1. Introduction
2. Literature Review
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- A software complex using neural networks, expert systems and fuzzy modeling of parameters, rules for structuring and the didactic field ontologies of data and knowledge for complex knowledge generalized constructs during the interactive communication of a subject, intellectual system and expert (teacher) with further synergistic effects and the development of scientific potential.
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- The technology of organization and the development of pedagogical, algorithmic and informational support for the ontological engineering and modeling of project-based and research activities while displaying the ontology of students’ dynamic profiles and the manifestation of mathematics education synergy based on the mastering of complex knowledge generalized constructs (adaptation of modern achievements in science) in a rich information and educational environment.
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- to update the stages and study the characteristics of complex mathematical knowledge, phenomena and procedures based on the digitalization of the educational environment, students’ understanding of mastering the processes and study of complex knowledge and students’ self-organization characteristics;
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- to create the conditions for communication, individual choice and effective dialogue preferences for mathematical, information technology, natural science and humanities learning;
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- to ensure the visual modeling of the underlying modes of development of students’ experience and personality qualities in the context of research tasks creation and the development and implementation of hierarchical complexes and banks in the direction of generalized constructs identifying the essence of modern scientific knowledge;
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- to identify the attributes of content, processes and mutual self-organization actions (parameterization and generalization, attractors, bifurcation points, attraction basins, iterative procedures, etc.) during the development and study of problem areas in mathematics, as well as the assessment of knowledge and competencies based on the actualization and adaptation of modern achievements in science and the use of hybrid intelligent systems in the context of synergistic and fractal approaches.
3. Methodology
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- the presence of an input layer of nine linguistic variables (“creativity” with terms T1: “low creativity”, “medium creativity”, “high creativity”) and a universe of fuzzy variables, determined by the diagnosis of personality creativity;
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- the presence of an output layer and three hidden layers of neurons: the input (output) vector consists of nine neurons formalized according to three levels of nine parameters of the initial (final) state of the quality and success of students’ research activities;
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- the fuzzification of input variables and the choice of sigmoidal function of neuron activation;
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- change in the range of weights and threshold levels based on the selected activation function;
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- the classification of success levels and the quality of students’ research activity in the context of the parameters’ vector variability of output layer and the de-fuzzification of output variables;
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- the selection of training sample and learning process with the teacher by the method of error back-propagation;
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- the collection and processing of feedback data on the levels of results growth of scientific potential and the parameters of students’ scientific thinking, communication and activity dynamics.
4. Results
4.1. Innovative Technology for Research Activities of Schoolchildren Based on the Use of Hybrid Intelligent Systems
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- personal adaptation (the establishment of individual readiness for undertaking research activities, which will determine the choice of an individual educational path of research activities for the development of complex mathematical knowledge (modern achievements in science) in the form of updating the founding cluster of research tasks; the establishment of the personal preferences of each school student in the development of mathematics knowledge based on the conscious choice of the research subject);
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- pedagogical support and the support of expert systems (development of a database and knowledge of project activity topics in the form of a hierarchical tree of subtasks of consolidated clusters of research tasks; instructions and rules for the development of research activities detailed by the levels of students’ scientific potential growth (search and reproductive, empirical, theoretical, creative); creation of data and knowledge of the information support available for projects (popular science publications, presentations, etc.) distributed according to the research topic);
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- the selection of the architecture, parameters and functionality of the neural network.
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- scientific thinking (creative and logical acts, principles and styles of thinking);
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- methods of information processing (abstract/symbolic, verbal reasoning, visual/figurative, objective/efficient, creative);
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- experience and personal qualities (need and motivation for research activities, creative independence, self-actualization, self-organization, self-realization and self-esteem).
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- scientific activity (study experience (analysis, synthesis, associations, analogies, collection, study and processing of information); variability of data, limitations of experience; improvisations; reflection; trial and error; actions in conditions of uncertainty; problem setting and search for contradictions; experimental set up; hypothesizing).
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- scientific communication (intercultural interaction, social verification of new knowledge, etc.; ability to work in small groups (teamwork); tolerance of other opinions and social self-organization; information exchange; degree of social roles—idea generator (performer); cultural dialogue within mathematics, information technology, natural science and humanities).
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- technological readiness, accuracy of practical implementation, practical significance of the project, obtaining new or by-product results, approbations, public and virtual presentations, publications, research projects.
4.2. Classification Levels of Qualimetry Parameter Dynamics in Neural Network (Expert Assessment)
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- search and reproductive (SR): self-actualization(“I am interested in this”)—characterizes and manifests itself in the severity of value-based and personal-adaptive characteristics of the cognitive activities of students in terms of selection, updating of personal samples and the development of standards and phenomenology samples of visual modeling of a complex knowledge generalized construct (modern achievements in science) and the results of diagnostic procedures for significance and value guidelines, the choice of methods of activity to disclose a separate quality of generalized essence (meaningful or procedural component—Figure 1); search and analysis of accessibility, difficulty and the personal significance of stages identification of scientific knowledge, research methods and mechanisms for the implementation of intra-subject and inter-subject relations on the basis of professional-oriented and research approaches; personality traits of self-determination and self-organization, mastering the principles and styles of scientific thinking: induction, deduction, insight, analogy, inversion and anticipation.
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- empirical (E): self-determination(“what can I do”)—manifests itself in the implementation of empirical tests and the design of visual models by means of experimental mathematics by methods of mathematical and computer modeling of particular manifestations of complex knowledge generalized constructs based on cognitive independence and actions actualization, competencies and personal qualities. It is characterized by the identification of empirical relationships and the continuity of empirical generalizations, the trial and error method, the variety of tasks and hypotheses, the search for bifurcation points and attraction pools, attractors, iterative processes and fluctuation dependencies, the comparative analysis and the selection of priorities in learning methods and content, the information-based means of supporting project-based and research activities, an awareness of the functionality of mathematical content and a level of ability in computer design, particularly in terms of the manifestation of a generalized construct and the correction of its parameters and conditions, adequacy and efficiency in correlating the goal-result orientation.
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- theoretical (T): self-organization (“I am able to control the process”)—manifests itself in the technology design and organization of students’ research procedures to master innovative manifestations and adapt the essence of complex knowledge generalized constructs. It is realized during the deployment of its underlying stages and on the basis of updating the techniques of creative cognitive initiative and the dialogue of mathematics, information technology, natural science and humanities, identifying laws and rules in the process of project research activities. At the same time, forms, methods and means of mathematical and computer modeling to support the process of mastering complex knowledge generalized constructs are developed and implemented, which are adequate for their local, modular and global manifestations of ground procedure deployment.
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- creative (C): personality self-development (“I can do something new”)—characterized by the content and characteristics of the transfer of innovations into the mass practice of mathematics learning mastering in schools, the search for and design of research by-products and possible applications to other sciences, the integration of the individual and the social in the design of innovative generalizing constructs, the manifestation of synergistic effects, information exchange, the socialization and verification of innovative activity, and the characteristics, parameters and indicators of the formation and diversity of students’ individual educational pathways.
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- personal-adaptive: the selection and implementation of an individual educational pathway of project-based and research activities for the development of a complex knowledge generalized construct (modern achievements in science) in the form of ground cluster updating of research tasks; the implementation of the personal preferences of each student in the development of mathematics learning by consciously choosing the research topic, corresponding with the dominant modality of personality perception choice and the breadth of personal experience; the possibility of cultural dialogue and communication, the development of intellectual operations and personal qualities (including the growth of creativity and criticality) in an open information and educational environment; experience and performance in the field of scientific activity (discussions, debates, disputes, approbations and experiments, public and virtual presentations, publications, etc.);
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- pedagogical and expert systems support: databases and knowledge of project activities in the form of ground cluster ontologies of hierarchical tree research tasks for a complex knowledge generalized construct; instructions and rules for the development of project-based and research activities detailed by the levels of school students’ scientific potential growth (search and reproductive, empirical, theoretical, creative); databases and knowledge of support block information (links, scientific articles and monographs, references, presentations, dissertations, etc.) distributed by research topic; the quality of mastering of scientific research methodology; the identification of the essence and effectiveness of mathematical procedures and the generalized construct of modern knowledge adaptation stages; mathematics education synergy based on the adaptation of modern achievements in science;
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- architecture, parameters and functionality of a neural network: a hybrid neural network consists of an input layer of nine linguistic variables (for example, creativity with terms T1—low creativity, average creativity, average creativity) and a universe of fuzzy variables determined by the individual creativity diagnostics (questionnaires, surveys, etc.); an output layer and three hidden layers of neurons—the input (output) vector consists of nine neurons formalized in three levels of nine parameters of the initial (final) state of quality and the success of project-based and research activities of schoolchildren; the fuzzification of input variables (Mamdani algorithm) and the selection of the sigmoidal function of neuronal activation; a range of changes in weights and threshold levels based on the selected activation function; the classification of success levels and the quality of project-based and research activities of schoolchildren in the context of the parameters variability vector for the output layer and the defuzzification of output variables; the selection of a training sample and the process of teaching with the teacher using the method of error reverse propagation; the collection and processing of feedback data (portfolio of schoolchildren) on the levels of scientific potential growth and the parameters of students’ scientific thinking results, communication and activities dynamics.
4.3. Building a Training Sample for a Hybrid Neural Network to Establish the Growth of Scientific Potential
- I-
- [0;1/2(⸠Q1(j)⸠+ ⸠Q2(j)⸠)];
- II-
- ]1/2(⸠Q1(j)⸠+ ⸠Q2(j)⸠; 1/2(⸠Q2(j)⸠+ ⸠Q3(j)⸠];
- III-
- ]1/2(⸠Q2(j)⸠+ ⸠Q3(j)⸠; 1/2(⸠Q3(j)⸠+ ⸠Q4(j)⸠];
- XXIV-
- ]1/2(⸠Q23(j)⸠+ ⸠Q24(j)⸠; 1/2(⸠Q24(j)⸠+ ⸠Q25(j)⸠];
- XXV-
- ]1/2(⸠Q24(j)⸠+ ⸠Q25(j)⸠; ⸠Q25(j)⸠].
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Name, Year of Market Launch, Manufacturer | Didactic Opportunities and Advantages |
---|---|
ActiveMath (2004, Germany) | An intelligent web-based system for teaching mathematics, created in addition to traditional classroom teaching, as well as to support con-tinuous learning and adaptable to the user. The environment dynamically generates interactive thematic courses adapted to the goals, preferences, opportunities and knowledge of the student. While the current version of ActiveMath adapts to the cognitive states of the student, the affect-sensitive version of ActiveMath will respond to both the cognitive and affective states of the students [27]. |
AutoTutor (2001, USA). | The program is designed to study physics and computer literacy and is used for students of grades 8–11. The adaptability of AutoTutor is achieved by assessing the students’ progress and dividing them into groups with different levels of education. The system uses a dialog agent to facilitate verbal thinking, students’ answers to questions, conceptual understanding and interaction in an accessible language [28]. |
Century Tech (2013, UK). | Century Tech is advertised as an intelligent tool based on artificial intelligence, cognitive neuroscience and data analysis. The cloud-based educational platform measures gaps in students’ knowledge, their learning speed, habits and preferences—even when the information passes from short-term memory to long-term memory. It includes online educational resources in mathematics, science and English for primary and secondary school students and teachers [29]. |
DreamBox Learning Math (2006, USA). | This is an adaptive mathematical game program that meets the state standards. Adaptive intellectual learning solves the tasks of tracking the actions of each student and evaluating the strategies used to solve problems while correcting the lesson material, the level of complexity, the number of fairy tales and the pace of study [30]. |
eTeacher (2000, Israel). | An intelligent computer program that provides personal assistance in e-learning. The program automatically determines the student’s learning style based on the Bayesian model, taking into account the preferred type of reading material, the number of exercises performed and participation in chat rooms and forums. The program creates student profiles and offers an individual action plan designed to facilitate the learning process [31]. |
Geekie (2011, Brazil). | A web platform that provides personalized educational content using adaptive learning technology. The platform includes video lessons, tests and practical tasks. Students take a test and determine the ultimate goal of learning; the program then selects the appropriate content for learning. There is an opportunity to go back and repeat the theory and to choose the pace of learning. The program constantly collects data about students, so that teachers have the opportunity to quickly make adjustments to the course [32]. |
Knewton (2008, USA). | A platform for personalized learning in basic natural science, engineering and mathematical subjects, on the basis of which applications with an adaptive function are developed. The analytical system collects detailed information about students’ knowledge and their degree of assimilation of certain concepts and makes conclusions about the features of the participant on the basis of collected data, and with this in mind corrects goals, forms an optimal learning strategy and implements the appropriate setting of content parameters. At the same time, the personalization system makes analytical predictions about students’ success (work speed, probability of achieving the goal, etc.) and maintains personal statistics at all levels of education [33]. |
Palearne (2019, Israel). | A personalized ecosystem for adaptive learning. Based on the analysis of students’ emotional behavior, the educational content is determined and the learning strategies are selected throughout the course. The errors context is identified and appropriate assistance is offered. The platform is aimed at improving course efficiency. |
Plario (2018, Russia). | An online system of adaptive mathematics teaching for schoolchildren and first-year students. The system is created as an online platform and individually selects the learning trajectory depending on the level of each student’s training and progress. Pario conducts rapid diagnostic testing and uses a genetic algorithm to create a digital double of a student. The adaptive element is based on the Bayesian Knowledge Tracing algorithm. In the process of completing tasks, the system evaluates the student’s progress and corrects the learning trajectory. The development of educational material is based on gamification elements [34]. |
Smart-Tutor (2002, Hong Kong). | An intelligent mathematics teaching system implemented for distance learning. A feature of the Smart-Tutor system is its flexibility and versatility to meet the individual needs and abilities of students. The main architecture of Smart-Tutor consists of six components: course manager, question bank, student model, content structure, expert model and user interface [35]. |
Toppr (2013, India). | Toppr’s flagship product, Learning Application, is designed for extracurricular activities and is useful in preparing for olympiads and exams. It covers all the main subjects and is a universal learning tool. The adaptability of learning is ensured thanks to the mechanism of recommendations: each student receives an individual set of tasks depending on his progress [36]. |
Yixue Education (2015, China). | A unique artificial intellectual tutor works according to the principle of determining knowledge gaps and composing an effective program of express preparation for exams in mathematics [37]. |
ZOSMAT (2009, Turkey). | ZOSMA is designed to guide students at every stage of the learning process using HTML pages, interactive applications, animation, audio and video. The system supports the creation of adaptive tests through a bank of questions, as well as the analysis of decisions and mistakes of students. The intellectual mentor adapts to the individual needs of the student. ZOSMA can be used both for individual training and in a real classroom under the guidance of a teacher [38]. |
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Share and Cite
Smirnov, E.; Dvoryatkina, S.; Martyushev, N.; Shcherbatykh, S. Software Package to Support Students’ Research Activities in the Hybrid Intellectual Environment of Mathematics Teaching. Mathematics 2023, 11, 952. https://doi.org/10.3390/math11040952
Smirnov E, Dvoryatkina S, Martyushev N, Shcherbatykh S. Software Package to Support Students’ Research Activities in the Hybrid Intellectual Environment of Mathematics Teaching. Mathematics. 2023; 11(4):952. https://doi.org/10.3390/math11040952
Chicago/Turabian StyleSmirnov, Eugeny, Svetlana Dvoryatkina, Nikita Martyushev, and Sergey Shcherbatykh. 2023. "Software Package to Support Students’ Research Activities in the Hybrid Intellectual Environment of Mathematics Teaching" Mathematics 11, no. 4: 952. https://doi.org/10.3390/math11040952
APA StyleSmirnov, E., Dvoryatkina, S., Martyushev, N., & Shcherbatykh, S. (2023). Software Package to Support Students’ Research Activities in the Hybrid Intellectual Environment of Mathematics Teaching. Mathematics, 11(4), 952. https://doi.org/10.3390/math11040952