Designing Tasks for Introducing Functions and Graphs within Dynamic Interactive Environments
Abstract
:1. Introduction
Theoretical Framework
- Domain-specific instruction theories: according to Prediger, Gravemeijer, and Confrey [21] (p. 885) they are theories that “are specific for the school subject, in our case mathematics education, and offer a general framework for action”.
- Local instruction theories, that address the learning of a specific topic, in this case, functions and graphs. They are “theories about a possible learning process, together with theories about possible means of supporting that learning process […]. These means of support include the classroom social norms and the socio-mathematical norms that have to be in place” [21] (p. 885).
2. Methods
2.1. The Design Principles
2.1.1. Methodological Principles
- Minimize teacher’s interventions during classroom activities in order to pose particular attention to students’ interactions and to promote the production of individual and collective signs and meanings. The teacher orchestrates the discussion so that the development of students’ meanings towards mathematical meanings is not forced but emerges in the construction of a semiotic chain.
- Make students work alone, in pairs, in small groups, and in the whole-class group.
- Foster students to discuss as well as ask students for written explanations to support their production of signs, to communicate and to become aware of the personal, collective, and mathematical meanings.
- Use (or not) some mathematical formal terms in the text of the task depending on the goal of the activity and concerning students’ words used in previous lessons.
- Support the development of a suitable language, from a mathematical point of view, to communicate and describe the representations proposed.
- Create conflictual situations for students who experience a mismatch between what they see and what they expect to see.
- Do not give definitions a priori. The aim is not to explain certain properties of functions but to promote the production of a language that can evolve towards a mathematical language about functions and their graph.
- Use artifacts to support the development of meanings from personal to mathematical meanings.
2.1.2. Epistemological Principles
- Focus on students’ exploration of covariation.
- Focus on qualitative aspects, to study the functions’ behavior and the relationships between changes in the variables.
- Ask for a description of the possible changes of the two variables, instead of a description of what specific values they can assume.
- Represent the dependence relation of to in terms of an asymmetric relation between the two variables.
- Use dynamic representations of functions to foster comparisons between the variations of the two variables in the domain and the codomain.
2.1.3. Artifact-Related Principles
- Use an artifact that effectively implements the above epistemological design principles. In particular, the artifact has to allow the construction of both static and dynamic representations of functions. Moreover, through the interaction with the artifact, students should explore covariation of variables.
- Represent the dependence relation of to in terms of the asymmetric relationship between the movements of the two variables.
- Build and reinforce the relations between the different representations of functions, especially between dynamic and static ones.
- Ask for transitions between dynamic and static representations of functions and work on the differences and similarities between these different representations.
- Define ad hoc functions, with a specific behavior or property that can be embedded in the artifact.
- Give students previously constructed dynamic interactive files with dynamic graphs that they can manipulate and explore by dragging and by activating the trace mark.
- Use different dynamic graphs characterized by different reciprocal positions of the axes. In particular, use one-dimensional graphs where both variables move in the same direction and two-dimensional graphs where the two variables move along the Cartesian axes.
- Do not use numbered axes in the initial stages, in order to put the focus on the movement of variables instead of on their values.
- Disable the magnetism in the files. This is a property that DIEs allow to a point that makes it move on the line representing the real axis as if it has a magnet that attaches it to the whole numbers. Disabling this tool, the dragging of the point is more uniform.
- Use ticks instead of points, which is the default construction offered by DIEs, to represent the variables, in order to highlight the distinction between the meanings of “one value” and “a pair of values”.
2.2. From the Design Principles to the Didactical Sequence
- DGp is a dynamic graph where, unlike the DynaGraphs described in [34], we bound the two variables on the same line to stress their belonging to the same set of numbers. The dynamic interactive file contains one fixed horizontal line, with two ticks bound to it.
- DGpp appears like the traditional DynaGraph and it works as a DGp, but the two variables are bound to move along two distinct parallel lines.
- The dynamic representation DGc brings us closer to the Cartesian graph of the function. In this representation, the two lines on which the variables move are perpendicular.
- SGc is the well-known Cartesian graph, that can be drawn on a piece of paper.
3. Results: The Didactical Activities
3.1. Activities with Dynamic Representations
- (1)
- Is it possible to have B=3? If yes, how?
- (2)
- Is it possible to have B= -3? If yes, how?
- (3)
- How can you move B from 0 to 1?
- (4)
- By dragging A from 1 to 4 what are all the possible values that B can assume?Explain your answers.
3.2. Activities for the Construction of the Cartesian Graph
3.3. Activities for the Transitions between Different Representations
4. Discussion and Conclusions
- Activities with artifacts, in which students produce specific signs that are linked to the use of specific artifacts and, then, they are called artifact signs.
- Individual production of signs. Asking students to discuss, to write down their observations, to describe the activity, is meant to promote students’ production of signs.
- Collective production of signs. Through the Mathematical Discussion [25], signs are shared, and through the orchestration of the teacher, the signs evolve into mathematical signs. During this phase, definitions can emerge (under the teacher’s guide) as verbal representations of specific properties that students may have already observed and that are associated with specific signs.
- “They [the ticks] move both because, that is, with respect to the two fixed points that are zero and one, by moving maybe B to the right, A moves to the left and then it goes below zero and by moving B to the left A goes to the right”
- “The two ticks move simultaneously along the line in such a way that, moving in the opposite direction, they are symmetrical with respect to their meeting point”
Author Contributions
Funding
Conflicts of Interest
References
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Acronym | Description | Screenshot |
---|---|---|
DGp | Dynamic graph with one (horizontal) line. The two ticks representing x and are on the same line. | |
DGpp | Dynamic graph with two parallel (horizontal) lines. The two ticks representing x and are on two parallel and different lines. | |
DGc | Dynamic graph in the Cartesian plane. The two ticks representing x and are on two perpendicular lines (the Cartesian axes). | |
SGc | Static Cartesian graph | |
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Antonini, S.; Lisarelli, G. Designing Tasks for Introducing Functions and Graphs within Dynamic Interactive Environments. Mathematics 2021, 9, 572. https://doi.org/10.3390/math9050572
Antonini S, Lisarelli G. Designing Tasks for Introducing Functions and Graphs within Dynamic Interactive Environments. Mathematics. 2021; 9(5):572. https://doi.org/10.3390/math9050572
Chicago/Turabian StyleAntonini, Samuele, and Giulia Lisarelli. 2021. "Designing Tasks for Introducing Functions and Graphs within Dynamic Interactive Environments" Mathematics 9, no. 5: 572. https://doi.org/10.3390/math9050572
APA StyleAntonini, S., & Lisarelli, G. (2021). Designing Tasks for Introducing Functions and Graphs within Dynamic Interactive Environments. Mathematics, 9(5), 572. https://doi.org/10.3390/math9050572