The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design, Participants, and Procedure
2.2. Data Collection Measures
2.3. Statistical Analysis
3. Results
3.1. Confirmatory Factor Analysis and Invariance Analysis of the Internet Gaming Disorder Scale 9—Short Form
3.2. Reliability and Criterion Validity of the Internet Gaming Disorder Short-Form 9
4. Discussion
5. Strength and Limitations
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Participant Characteristics | (N = 322) |
---|---|
Age in years mean (SD) | 17.2 ± 0.6 |
Gender | |
Males | 182 (56.5%) |
Females | 140 (43.5%) |
Ethnicity | |
Sinhala | 249 (77.3%) |
Others | 73 (22.7%) |
Language used | |
Sinhala | 152 (47.2%) |
English | 170 (52.8%) |
Major | |
Physical education | 88 (27.3%) |
Commerce | 106 (32.9%) |
Biology | 67 (20.8%) |
Arts | 51 (15.9%) |
Others | 10 (3.1%) |
Monthly income per household (SLR) ▲ | |
<100,000 | 124 (38.5%) |
<200,000 | 106 (32.9%) |
>200,000 | 92 (28.6%) |
Gaming Type | |
Offline single player | 109 (33.9) |
Online multiplayer | 164 (50.9) |
Online single player | 49 (15.2) |
Gaming hours/day | |
One hour or less | 172 (53.4) |
Two to three hours | 91 (28.3) |
More than three hours | 59 (18.3) |
Device | |
Mobile | 206 (64.0%) |
Others | 116 (36.0%) |
Sleep hours/day | |
Five hours or less | 102 (31.7%) |
Six hours or more | 220 (68.3.2%) |
Groups | Invariance Levels | χ2 | df | p | Δχ2 | Δdf | p (Δχ2) | CFI | ΔCFI | TLI | ΔTLI | RMSEA | ΔRMSEA | SRMR | W ◭ | Coefficient Alpha |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Countries | Sri Lanka | 41.85 | 27 | 0.034 | 0.978 | 0.970 | 0.041 | 0.0357 | 0.961 | 0.811 | ||||||
Turkey | 73.68 | 26 | 0.001 | 0.967 | 0.954 | 0.076 | 0.0353 | 0.838 | 0.902 | |||||||
Australia | 109.95 | 25 | 0.001 | 0.965 | 0.950 | 0.068 | 0.0359 | 0.950 | 0.862 | |||||||
USA | 113.02 | 25 | 0.001 | 0.967 | 0.953 | 0.069 | 0.0350 | 0.965 | 0.876 | |||||||
Configural | 351.23 | 108 | 0.001 | 0.956 | 0.941 | 0.038 | 0.0357 | |||||||||
Metric | 459.81 | 132 | 0.001 | 108.578 | 24 | 0.001 | 0.940 | 0.016 | 0.935 | 0.006 | 0.040 | −0.002 | 0.0577 | |||
Scalar | 473.97 | 135 | 0.001 | 14.163 | 3 | 0.003 | 0.938 | 0.002 | 0.934 | 0.001 | 0.041 | −0.001 | 0.0735 | |||
Strict | 1307.43 | 162 | 0.001 | 833.458 | 27 | 0.001 | 0.791 | 0.147 | 0.814 | 0.120 | 0.068 | 0.027 | 0.1086 |
Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1. IGDS9-SF | - | |||||||||||
2. Gender | 0.235 ** | - | ||||||||||
3. Ethnicity | 0.131 * | 0.288 ** | - | |||||||||
4. Sleep quality | −0.120 * | 0.082 | 0.000 | - | ||||||||
5. Gaming hours/day | 0.532 ** | 0.312 ** | 0.170 ** | −0.066 | - | |||||||
6. Self-esteem | −0.104 | 0.084 | 0.030 | 0.193 ** | -.008 | - | ||||||
7. Social | 0.514 ** | 0.204 ** | −0.014 | −0.038 | 0.463 ** | 0.033 | - | |||||
8. Escape | 0.616 ** | 0.123 * | 0.043 | −0.161 ** | 0.383 ** | −0.122 * | 0.537 ** | - | ||||
9. Competition | 0.367 ** | 0.085 | 0.028 | −0.059 | 0.340 ** | 0.017 | 0.495 ** | 0.452 ** | - | |||
10. Coping | 0.513 ** | 0.119 * | −0.042 | −0.134 * | 0.295 ** | −0.149 ** | 0.503 ** | 0.708 ** | 0.426 ** | - | ||
11. Skill development | 0.398 ** | 0.060 | −0.098 | −0.030 | 0.334 ** | −0.057 | 0.552 ** | 0.538 ** | 0.534 ** | 0.590 ** | - | |
12. Fantasy | 0.451 ** | 0.145 ** | 0.073 | −0.074 | 0.321 ** | −0.017 | 0.469 ** | 0.604 ** | 0.459 ** | 0.505 ** | 0.497 ** | - |
13. Recreation | 0.389 ** | 0.295 ** | 0.098 | 0.020 | 0.448 ** | −0.024 | 0.464 ** | 0.254 ** | 0.356 ** | 0.439 ** | 0.418 ** | 0.322 ** |
Median | 18.0 | - | - | 7.0 | - | 4.0 | 8.0 | 7.0 | 9.0 | 9.0 | 8.0 | 7.0 |
IQR (Q1–Q3) | 13.0–22.0 | - | - | 5.0–8.0 | - | 3.0–4.0 | 5.0–8.0 | 5.0–10.0 | 6.0–12.0 | 7.0–12.0 | 5.8–12.0 | 4.0–10.0 |
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Ali, A.M.; Al-Amer, R.; Atout, M.; Ali, T.S.; Mansour, A.M.H.; Khatatbeh, H.; Alkhamees, A.A.; Hendawy, A.O. The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA. Healthcare 2022, 10, 490. https://doi.org/10.3390/healthcare10030490
Ali AM, Al-Amer R, Atout M, Ali TS, Mansour AMH, Khatatbeh H, Alkhamees AA, Hendawy AO. The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA. Healthcare. 2022; 10(3):490. https://doi.org/10.3390/healthcare10030490
Chicago/Turabian StyleAli, Amira Mohammed, Rasmieh Al-Amer, Maha Atout, Tazeen Saeed Ali, Ayman M. Hamdan Mansour, Haitham Khatatbeh, Abdulmajeed A. Alkhamees, and Amin Omar Hendawy. 2022. "The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA" Healthcare 10, no. 3: 490. https://doi.org/10.3390/healthcare10030490
APA StyleAli, A. M., Al-Amer, R., Atout, M., Ali, T. S., Mansour, A. M. H., Khatatbeh, H., Alkhamees, A. A., & Hendawy, A. O. (2022). The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA. Healthcare, 10(3), 490. https://doi.org/10.3390/healthcare10030490