Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design
2.2. Eligibility Criteria
2.3. Information Sources
2.4. Search Strategy
2.5. Selection of Sources of Evidence
2.6. Data Extraction Process
2.7. Methodological Quality Assessment
2.8. Synthesis of Results
3. Results
3.1. Study Selection
3.2. Characteristics of the Studies
3.3. Critical Assessment of Methodological Quality
3.4. Results of the Synthesis
4. Discussion
4.1. Impact of Virtual Reality on Motor Function in Older People
4.2. Impact of Virtual Reality on Cognitive Function in Older People
4.3. Acceptance and Adherence of Older People Using Virtual Reality Activities
4.4. Immersive Virtual Reality Versus Non-Immersive Virtual Reality
4.4.1. Limitations
4.4.2. Utility and Future Research
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Inclusion Criteria | Exclusion Criteria |
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((“virtual reality”(MeSH Terms) OR (“virtual”(All Fields) AND “reality”(All Fields)) OR “virtual reality”(All Fields) OR “virtual reality”(MeSH Terms)) AND (“healthy aging”(MeSH Terms) OR (“healthy”(All Fields) AND “aging”(All Fields)) OR “healthy aging”(All Fields) OR “healthy aging”(MeSH Terms))) AND ((y_10(Filter)) AND (ffrft(Filter)) AND (catalan(Filter) OR english(Filter) OR spanish(Filter))) |
Reference, Country, Design | Objective | Subjects, Type of Virtual Reality | Worked Dimension(s) | Good Acceptability? | Conclusions |
---|---|---|---|---|---|
Gómez, F.E. et al., 2019 [17] Spain Observational study | Development and validation of an exercise integrating automatic recognition of the elderly person’s position | Elderly adults Non-immersive virtual reality (interactive surface) | Cognition Motor skills | Yes | The approach to the exercise, both in terms of the theme and the mode of interaction, may be well received by the elderly and thus contribute to health promotion. It can serve as the foundation for the development of new exercises implementing various interactive floor modalities and training different technical characteristics |
Sánchez, A. et al., 2016 [18] Spain Randomized clinical trial | Compare the effect of a group multisensory stimulation environment with traditional individual sessions | Elderly individuals with cognitive impairment 32 subjects 360 experience | Cognition Mental health | No report | The intervention group patients demonstrated a significant improvement in the Neuropsychiatric Inventory and scores on the Bedford Alzheimer’s Nursing Severity Scale compared to the activity group. All participants showed improvement during the intervention in the aggressive behavior factor of the Cohen-Mansfield Agitation Inventory and the total score, with no significant differences between the groups. Multisensory stimulation may have better effects on neuropsychiatric symptoms and dementia severity compared to individual activity sessions |
Martínez-Montilla, L.A. et al., 2023 [19] Colombia Systematic review | Determine the effectiveness of virtual reality in balance training | Older adults | Motor skills | No report | The benefits presented by the studies were related not only to balance but also to the fear of falling, reaction time, gait, physical fitness, independence in activities of daily living, muscular strength, and even quality of life |
Lin, C. et al., 2023 [20] China Systematic review | Assessing the effectiveness of virtual reality games on cognition, mobility, and emotion in elderly patients | Older adults with a history of cerebrovascular events 1331 subjects Non-immersive virtual reality | Cognition Motor skills Mental health | No report | Training in sports games, especially with virtual reality setups, had a positive impact on improving cognitive performance, mobility, and emotional state in stroke patients compared to a control group. Although the improvement in cognitive capacity was relatively modest, the effect on enhancing physical activity and reducing depression was evident |
Doré, B. et al., 2023 [21] Canada Systematic review | Synthesizing the literature on the acceptability, feasibility, and effectiveness of virtual technology for promoting physical exercise | Older adults 1853 subjects (54 studies) Immersive virtual reality | Motor skills | Yes | Virtual reality seems to be well accepted by older individuals, and its use with this population is feasible. However, more studies are needed to conclusively determine its effectiveness in promoting exercise among older people |
Ren, Y. et al., 2023 [22] China Systematic review | Exploring the effects of virtual reality on physical function, balance, and falls | Elderly individuals with impaired balance 2404 subjects (23 studies) Non-immersive virtual reality | Motor skills | No report | Virtual reality interventions can assist older individuals with balance impairment in overcoming traditional sports obstacles and improving physical function, balance, and minimizing falls. A virtual reality intervention based on balance training is more effective in balance recovery and fall prevention compared to the gaming program |
Chen, P.J. et al., [23] 2023 Taiwan Systematic review | Analyze the effectiveness of physical training using virtual reality | Institutionalized older adults 482 subjects (12 studies) Non-immersive virtual reality | Cognition Motor Skills | Yes | Exercise games can enhance the balance capacity of older adults residing in senior care centers |
Yan, M. et al., 2022 [24] China Systematic review | Evaluate the effects of cognitive and physical interventions based on virtual reality on cognitive function | Elderly individuals with cognitive impairment 188 subjects (7 studies) Immersive virtual reality | Cognition Motor skills | No report | This meta-analysis examined the potential rehabilitative effects of combined cognitive and physical virtual reality interventions for older adults with mild cognitive impairment |
Yen, H.Y. et al., 2021 [25] Taiwan Systematic review | Explore the effectiveness of virtual reality exercises in enhancing cognition in older adults | Older adults 18 studies Non-immersive virtual reality | Cognition Mental health | No report | Virtual reality exercises may offer potential positive influences on cognition, memory, and depression in older adult populations. Virtual reality games could be an interesting strategy for active aging and maintaining good mental health |
Skurla, M.D. et al., 2022 [26] USA Systematic review | Determine the levels of evidence for the use of virtual reality in clinical settings | Older adults with psychiatric history 2524 subjects (55 articles) Immersive and non-immersive virtual reality | Cognition Mental health | No report | The existing evidence provides support for virtual reality as a tool for the detection and treatment of cognitive impairment in older adults. Virtual reality demonstrates a validity comparable to some paper-based assessments for detecting cognitive issues |
Corregidor-Sánchez, A.I. et al., 2021 [27] Spain Systematic review | Compare the effectiveness of rehabilitation programs using three different types of virtual reality-based interventions to enhance mobility in older adults | Older adults 568 subjects (18 studies) Immersive and non-immersive virtual reality | Cognition Motor skills | No report | Virtual reality is an effective intervention for improving functional mobility in older individuals compared to conventional therapy. Non-specific virtual reality has proven to be more effective than specific virtual reality |
Kim, S.H. et al., 2022 [28] South Korea Randomized clinical trial | Examine the effect on balance of a virtual reality intervention | Institutionalized older adults 34 subjects Non-immersive virtual reality | Motor Skills | No report | Virtual reality and motor imagery are effective training methods to prevent physical weakness in institutionalized older adults |
Campo-Prieto, P. et al., 2022 [29] Spain Randomized clinical trial | Explore the feasibility and effects of a virtual reality program on the physical functions of institutionalized older adults | Institutionalized older adults 24 subjects Immersive virtual reality | Motor skills | Yes 100% adherence | The findings indicate that virtual reality interventions are a feasible method for implementing a personalized exercise program and an effective way to enhance physical function in the target population. Improvements were observed in balance, gait, and grip strength |
Zahedian-Nasab, N. et al., 2021 [30] Iran Randomized clinical trial | Investigate the impact of Xbox Kinect-based virtual reality exercises on balance and fall prevention | Institutionalized older adults 60 subjects Non-immersive virtual reality | Motor skills | No reports | Six weeks of virtual reality balance exercises could enhance balance and fall prevention among older individuals living in nursing homes |
Sadeghi, H. et al., 2021 [31] Iran Randomized clinical trial | Compare the effectiveness of balance training among conventional treatment, virtual reality, and combined exercise | Older adults 64 subjects Immersive virtual reality | Motor skills | No reports | All treatment modalities improved leg strength, balance, and functional mobility compared to the control group. Combined exercise resulted in significantly greater improvements than the other intervention groups and was more effective in preventing falls |
Wais, P.E. et al., 2021 [32] USA Randomized clinical trial | To observe whether a virtual reality spatial orientation intervention can enhance long-term memory capacity | Older adults 48 subjects Immersive virtual reality | Cognition | No reports | The results demonstrated a post-treatment gain in long-term memory capacity for the virtual reality intervention with Labyrinth, in comparison to the control group (placebo) |
Park, J.H. et al., 2020 [33] South Korea Randomized clinical trial | Check if a culturally based virtual reality program is feasible and well-tolerated in older adults | Older adults with cognitive impairment 22 subjects Immersive virtual reality | Cognition | Yes 91.5% adherence | While the 12-week culturally based virtual reality training program did not improve cognitive function, the findings revealed that the culturally based virtual reality training program was feasible and well tolerated by participants with cognitive impairment |
Liao, Y.Y. et al., 2020 [34] Taiwan Randomized clinical trial | Investigate the effects after 12 weeks of physical and cognitive training with virtual reality | Older adults with cognitive impairment 34 subjects Immersive virtual reality | Cognition Motor skills | No reports | Virtual reality-based physical and cognitive training improves cognitive function, instrumental activities of daily living, and neuronal efficiency in older adults with mild cognitive impairment |
Bezerra, I.M.P. et al., 2018 [35] Brazil Randomized clinical trial | Evaluate if a task practiced in virtual reality can promote better performance than its real-world equivalent | Older adult 65 subjects Immersive virtual reality | Motor skills | No reports | The virtual environment provides an improvement in performance with a short-term motor learning protocol on a time-matched task in older adults |
Braun, S.M., 2015 [36] The Netherlands Observational study | Determining how older adults in residential settings respond to the use of interactive floor surfaces | Institutionalized older adults 58 subjects Non-immersive virtual reality (interactive floor surface) | Cognition Motor skills | No reports | Interactive floor surface technology can be a promising tool for nursing home residents to stimulate physical activity |
Luyten, T. et al., 2018 [37] The Netherlands Pilot study | Determining how older adults in residential settings respond to an interactive art installation | Institutionalized older adults with cognitive impairment 10 subjects Non-immersive virtual reality (interactive floor surface) | Cognition Motor skills | No reports | “VENSTER” evokes responses in residents of nursing homes with dementia, illustrating the potential of interactive artworks in the nursing home environment |
Campo-Prieto, P. et al., 2022 [38] Spain Randomized clinical trial | Explore the usability and effects on balance of a virtual reality exercise program | Older adults 12 subjects Immersive virtual reality | Motor skills | Yes 100% adherence | Virtual reality is a feasible and effective method to improve balance and reduce the risk of falls in elderly individuals of advanced age |
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Ortiz-Mallasén, V.; Claramonte-Gual, E.; González-Chordá, V.M.; Llagostera-Reverter, I.; Valero-Chillerón, M.J.; Cervera-Gasch, Á. Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review. Healthcare 2024, 12, 356. https://doi.org/10.3390/healthcare12030356
Ortiz-Mallasén V, Claramonte-Gual E, González-Chordá VM, Llagostera-Reverter I, Valero-Chillerón MJ, Cervera-Gasch Á. Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review. Healthcare. 2024; 12(3):356. https://doi.org/10.3390/healthcare12030356
Chicago/Turabian StyleOrtiz-Mallasén, Víctor, Eloy Claramonte-Gual, Víctor Manuel González-Chordá, Irene Llagostera-Reverter, María Jesús Valero-Chillerón, and Águeda Cervera-Gasch. 2024. "Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review" Healthcare 12, no. 3: 356. https://doi.org/10.3390/healthcare12030356
APA StyleOrtiz-Mallasén, V., Claramonte-Gual, E., González-Chordá, V. M., Llagostera-Reverter, I., Valero-Chillerón, M. J., & Cervera-Gasch, Á. (2024). Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review. Healthcare, 12(3), 356. https://doi.org/10.3390/healthcare12030356