Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults’ Mental Well-Being
Abstract
:1. Introduction
- How do young adults experience VR-based natural environments designed for relaxation purposes?
- What elements of these virtual environments most substantially contribute to or detract from relaxation outcomes?
- How do participants perceive the comparative effectiveness of VR nature exposure relative to alternative relaxation techniques?
- What implications do these experiences suggest for the design and implementation of VR-based wellbeing interventions?
1.1. Theoretical Framework
1.1.1. Attention Restoration Theory (ART)
1.1.2. Stress Recovery Theory (SRT)
2. Methodology
2.1. Study Design
2.2. Participant Recruitment
2.3. Ethical Considerations
2.4. Intervention
- Undersea: A marine ecosystem characterized by intricate coral reefs and a diverse array of marine species, including vibrant fish and playful dolphins. The environment featured immersive underwater acoustics that enhanced the sensory experience.
- Sky: An expansive aerial vista presenting a dynamic landscape with nuanced chromatic transitions of sunrise and sunset. The panoramic view integrates urban architectural elements, mountainous terrain, and atmospheric phenomena, including drifting clouds and subtle environmental gradients.
- Forest: An ecological transformation scenario beginning with a snow-laden forest inhabited by polar bears, penguins, and deer. The landscape progressively transitions from a winter ecosystem to a lush, verdant woodland, demonstrating ecological succession.
- River: A tranquil riverine setting positioning participants within a minimally intrusive watercraft. The environment accentuates subtle ecological interactions, featuring delicate lotus flowers, riparian vegetation, and microscopic aquatic fauna, creating a contemplative natural experience.
2.5. Data Collection
- Please describe your experience during the VR-based stress reduction intervention.
- What thoughts, feelings, or sensations did you experience while immersed in the virtual environment?
- Did you feel a sense of relaxation or calmness during the VR intervention? If so, can you describe what contributed to this feeling?
- Did you notice any carryover effects or changes in your mood, mindset, or stress levels after completing the VR intervention?
- Were there any challenges or limitations you encountered during the VR experience that affected your ability to relax or engage with the intervention?
2.6. Data Analysis
3. Results
3.1. Intervention Layer
“The VR sessions were structured the same way each time, but my reaction to them changed across the four sessions as I became more comfortable with the technology and more receptive to the environments.”(P11, Female, Age 21)
3.2. Experience Layer
3.2.1. Sensory Elements
“The visual content easily brought me into a peaceful and relaxed atmosphere…The music was peaceful and played at a calm pace.”(P5, Male, Age 22)
“The harmonious combination of visual and auditory stimuli also plays a key role in promoting relaxation. Soft, serene melodies intertwined with soothing natural sounds calmed my mind and freed me from stress.”(P30, Female, Age 20)
“Multi-sensory participation makes the whole thing seem more real, so that attention can be more focused.”(P24, Female, Age 22)
3.2.2. Emotional Impact
“I remember seeing many different kinds of fish swimming in front of me, and there was a remnant of a pirate ship nearby. It was all so fascinating because I had never seen an underwater landscape like that before, although when I was diving in a real undersea.”(P20, Female, Age 20)
“I could listen to ambient sounds, such as other birds singing, winds blowing, trees rustling. It recalled my memory of vacation in Bangkok, and I was on the beach with lovely sunset.”(P1, Male, Age 24)
3.2.3. Immersion and Disconnection
“I am fully immersed in the virtual world, where I can relax and start to enjoy the music and scenery. The music and scenery in the virtual world create a feeling of being there.”(P6, Female, Age 25)
“When I put on the VR headset and enter the virtual world, I can temporarily forget about the stresses, worries, and fatigue of real-life. In the virtual environment, I can freely explore, adventure, and engage in various activities, which brings me a feeling of relaxation and detachment.”(P7, Female, Age 27)
3.3. Process Layer
3.3.1. Interactive Features
“Additionally, the interactive elements in the scenarios were also very helpful for stress reduction. As I explored each scenario, I felt completely focused on the present moment.”(P15, Female, Age 24)
3.3.2. Post-Intervention Effects
“The VR intervention had a remarkably durable impact, with the calming and restoring effects unforgettable even after the immersive experiences.”(P17, Female, Age 24)
“Although I experienced stress reduction during the VR intervention, I did not observe any carryover effects on my mood, mindset, or stress levels… stress reduction often requires long-term interventions in order to have sustained effects”(P2, Male, Age 22)
“However, this only lasted for a while, I soon went back to thinking about real-life worries. But every time I think back to the VR experience and the pictures, I feel relaxed.”(P18, Female, Age 21)
3.3.3. Personal Growth
“This successful experience made me feel more confident and enhanced my self-efficacy as I understood I could achieve my goals even if they were challenging. Through recalling this scenario, my stress level was lowered as I became more confident in overcoming my anxiety about deadlines.”(P13, Female, Age 22)
“This mindset of being fully present and aware carried, helping me to have more clarity and focus.”(P15, Female, Age 24)
3.4. Context Layer
3.4.1. Challenges
“At the same time, the scene is not clear enough, the limitation of the resolution will decrease the quality of VR experience.”(P4, Male, Age 22)
“Prolonged use led to discomfort and pain in my head and neck.”(P2, Male, Age 22)
“Hearing other talking in the next room made it hard to stay immersed in the beach environment.”(P9, Female, Age 22)
3.4.2. Individual Differences
“Personally, I prefer virtual scenarios of snow-capped mountains and forests because they are interesting and novel to me.”(P23, Female, 23)
“While VR can simulate nature’s visual and auditory effects, it cannot replicate the smells of the outdoors.”(P13, Female, 22)
“I encountered getting motion nausea from prolonged immersion in virtual reality.”(P25, Male, 23)
3.4.3. Comparative Effectiveness
“…the effectiveness of the virtual reality-based intervention is higher than that of mindfulness since I did not feel relaxed or notice any changes after experiencing mindfulness.”(P12, Female, 19)
“I consciously choose to balance my stress reduction techniques between outdoor physical activities and immersive VR experiences.”(P34, Male, Age 21)
3.5. Outcome Layer
“After the VR sessions, I temporary got into relaxation, loosen up and keeping gently mood for half day. Although the due assignment still exists, the lasting effect of happiness altered my attitude.”(P1, Male, Age 24)
“My mood improved after a month of immersing myself in virtual reality nature.”(P7, Female, Age 27)
4. Discussion
4.1. Comparison with the Existing Literature
4.2. Interconnected Nature of Thematic Elements
4.3. Theoretical Implications
4.4. Practical Implications
4.5. Limitations
4.6. Suggestions for Future Research
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
VR | Virtual Reality |
ART | Attention Restoration Theory |
SRT | Stress Recovery Theory |
WHO | World Health Organization |
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Wong, K.-P.; Wu, S.; Lin, H.; Poon, K.; Zhang, B.; Qin, J. Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults’ Mental Well-Being. Healthcare 2025, 13, 895. https://doi.org/10.3390/healthcare13080895
Wong K-P, Wu S, Lin H, Poon K, Zhang B, Qin J. Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults’ Mental Well-Being. Healthcare. 2025; 13(8):895. https://doi.org/10.3390/healthcare13080895
Chicago/Turabian StyleWong, Ka-Po, Sikai Wu, Haoneng Lin, Kean Poon, Bohan Zhang, and Jing Qin. 2025. "Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults’ Mental Well-Being" Healthcare 13, no. 8: 895. https://doi.org/10.3390/healthcare13080895
APA StyleWong, K.-P., Wu, S., Lin, H., Poon, K., Zhang, B., & Qin, J. (2025). Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults’ Mental Well-Being. Healthcare, 13(8), 895. https://doi.org/10.3390/healthcare13080895