New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
Abstract
:1. Background
2. Material and Methods
2.1. Statistical Analysis
2.2. Ethics Statement
3. Results
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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1—Is sepsis a potentially serious condition? | A—Yes B—No |
2—What is the immediate initial assessment to perform in a septic patient? | A—ABCDE B—Monitoring C—Pediatric Assessment Triangle D—The clinical eye of the doctor |
3—What monitoring is necessary? | A—Heart rate, temperature, hemoglobin saturation, capnography, and invasive blood pressure B—Heart rate, respiratory rate, temperature, capnography, and mixed venous saturation C—Respiratory rate, heart rate, temperature, hemoglobin saturation, and noninvasive blood pressure D—Heart rate, invasive blood pressure, hemoglobin saturation, and respiratory rate |
4—How long does it take to stabilize? | A—1 h B—24 h C—There is no stabilization time D—2 h |
5—What type of fluid is initially used to stabilize sepsis? | A—5% glucose serum B—Glucosaline serum 1/3 C—Saline serum D—Blood products |
6—What dose of fluid is used in the first administration? | A—Basal needs B—20 mL/kg C—10 mL/kg D—High infusion rate; the volume is irrelevant |
7—What antibiotic is empirically applied in sepsis? | A—Meropenem B—Amoxicillin–clavulanic acid C—Cefotaxime D—Piperacillin–tazobactam |
8—Is oxygen necessary if the hemoglobin saturation is correct? | A—Yes B—No |
9—If yes, what oxygen device should be applied? | A—Nasal cannula 0.5 L/min B—Reservoir mask 15 L/min C—50% venturi mask D—100% venturi mask |
Type of Resident (n) | Pre-Escape Room Exam Mean (SD) (A) | Post-Escape Room Exam Mean (SD) (B) | Exam 3 Months Later Mean (SD) (C) | p Value (A–B) | p Value (B–C) | p Value (A–C) |
---|---|---|---|---|---|---|
Total (48) | 7.85 (1.65) | 8.75 (0.53) | 8.3 (0.94) | 0.000 | 0.001 | 0.053 |
First-year medical residents (10) | 7.50 (1.51) | 8.80 (0.42) | 8.33 (1.12) | 0.013 | 0.104 | 0.040 |
Second-year medical residents (11) | 8 (1.48) | 8.73 (0.47) | 8.10 (0.74) | 0.070 | 0.051 | 0.823 |
Third-year medical residents (9) | 8.67 (0.71) | 8.89 (0.33) | 8.67 (0.5) | 0.169 | 0.169 | 1 |
Fourth-year medical residents (11) | 7.64 (1.75) | 8.73 (0.65) | 8.43 (0.79) | 0.052 | 0.457 | 0.143 |
First-year nursing residents (4) | 9 (0) | 9 (0) | 8.33 (0.58) | 1 | 0.184 | 0.184 |
Second-year nursing residents (3) | 5.33 (3.06) | 8 (1) | 7 (2.83) | 0.251 | 0.795 | 0.590 |
Part 1: Learning | Mean (SD) |
Q1: The game helped me learn about sepsis | 4.72 (0.45) |
Q2: I find it useful as a training method | 4.93 (0.27) |
Q3: I find it more useful than purely theoretical classes | 4.75 (0.49) |
Q4: I have applied my knowledge during the game | 4.75 (0.54) |
Part 2: Motivation | Mean (SD) |
Q1: The topic is interesting to me | 4.97 (0.16) |
Q2: The format helped me learn | 4.93 (0.27) |
Q3: The game motivated me to expand my knowledge about sepsis | 4.80 (0.41) |
Q4: I felt motivated to carry out the activity | 5 (0) |
Q5: It motivated me in the use of communication skills | 4.72 (0.60) |
Q6: It motivated me in the use of leadership skills | 4.13 (0.91) |
Part 3: Satisfaction | Mean (SD) |
Q1: I enjoyed the activity | 5 (0) |
Q2: The format is not stressful | 4.03 (0.92) |
Q3: The format is appropriate | 4.90 (0.30) |
Q4: There should be more training based on this methodology in my profession | 4.95 (0.22) |
Q5: The activity met my expectations | 4.97 (0.16) |
Q6: I would recommend it to other residents | 5 (0) |
Q7: General degree of satisfaction | 5 (0) |
Part 4: General experience | Mean (SD) |
Q1: My performance in the game was similar to that of a real case | 3.55 (0.96) |
Q2: My communication in the game was similar to that of a real case | 3.58 (0.90) |
Q3: Teamwork was similar to that of a real case | 4.22 (0.66) |
Q4: I think it can help me in a real case | 4.83 (0.38) |
Q5: I have applied my knowledge during the game | 4.75 (0.49) |
Q6: What I have learned in the game will help me in real life | 4.93 (0.27) |
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Alejandre, C.; Corniero, P.; Claret, G.; Alaez, C.; Esteban, E.; Jordan, I. New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children 2022, 9, 1503. https://doi.org/10.3390/children9101503
Alejandre C, Corniero P, Claret G, Alaez C, Esteban E, Jordan I. New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children. 2022; 9(10):1503. https://doi.org/10.3390/children9101503
Chicago/Turabian StyleAlejandre, Carme, Patricia Corniero, Gemma Claret, Carlos Alaez, Elisabeth Esteban, and Iolanda Jordan. 2022. "New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children" Children 9, no. 10: 1503. https://doi.org/10.3390/children9101503
APA StyleAlejandre, C., Corniero, P., Claret, G., Alaez, C., Esteban, E., & Jordan, I. (2022). New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children, 9(10), 1503. https://doi.org/10.3390/children9101503