Zorzi, C.; Tabbaa, L.; Covaci, A.; Sirlantzis, K.; Marcelli, G.
Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering 2023, 10, 1269.
https://doi.org/10.3390/bioengineering10111269
AMA Style
Zorzi C, Tabbaa L, Covaci A, Sirlantzis K, Marcelli G.
Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering. 2023; 10(11):1269.
https://doi.org/10.3390/bioengineering10111269
Chicago/Turabian Style
Zorzi, Chantal, Luma Tabbaa, Alexandra Covaci, Konstantinos Sirlantzis, and Gianluca Marcelli.
2023. "Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality" Bioengineering 10, no. 11: 1269.
https://doi.org/10.3390/bioengineering10111269
APA Style
Zorzi, C., Tabbaa, L., Covaci, A., Sirlantzis, K., & Marcelli, G.
(2023). Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering, 10(11), 1269.
https://doi.org/10.3390/bioengineering10111269