Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial
Abstract
:1. Introduction
2. Material and Methods
2.1. Participants
2.2. Experimental Design
2.3. Arm-Raising Procedure and Devices
2.4. Training Phase
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- The VR group: In order to propose rehabilitation exercises potentially increasing the management of balance abilities, a VR environment was designed using a visual immersion system, Cave Automatic Virtual Environment (CAVE). This environment is made up of two screens (resolution of 1024 by 768 pixels): (i) the first was a front wall measuring 2.70 m high and 3.40 m wide; and (ii) the second was a floor measuring 3 m depth and 3.40 m wide (Figure 2, panel 2). The interactivity between patients and the virtual environment was supported by two complementary technologies: (i) active stereoscopic vision (NVidia 3D Vision Pro) with special 3D glasses; and (ii) a tracking system composed of 4 infrared cameras (ART DTrack 2) operating at 60 frames per second with a precision of 1 mm. Two parts of the patients’ body are tracked with markers, which allowed an egocentric interaction in the virtual environment. Markers are positioned on the 3D glasses to capture the movements of the participant’s head. Other markers were placed on a wand, which is gripped by the participant to capture the movement of the dominant arm. Participants stood 3 m in front of the front wall screen. Patients received as instruction: “please pick the red apples”. Two different scenarios of the rehabilitation exercises were realized. (A) In the first scenario, called “picking ripe apples”, patients had to perform quite fast arm movements toward the virtual apples (apples played the role of targets). These apples had dynamic changing states: they appeared for the first time in the form of an apple blossom, became green, yellow, and then red, and finally were black apples. The changing state velocity was pseudo-randomized within a 500 to 5000 ms window depending on the patients’ abilities. These pseudo-randomized velocities were chosen by the medical staff during each training session. Once caught, the red apple had to be put in a real wicker basket which was integrated into the action space of the virtual environment in order to reinforce the ecological aspect of the motor tasks. Before each training exercise, the medical staff could adjust several other parameters accordingly to the patients’ state of health on the day: number of apples by exercise, each apples’ positions, the apples’ sizes, and the wicker basket position could be modulated. Overall, from these parameter modulations, the medical staff were able to induce an increase in the arm-raising velocities and thus biomechanically increase the difficulty level of the motor tasks with regard to equilibrium management for the patients. (B) The second scenario was called “the successful picking” and proposed in a virtual environment an apple tree with several red apples that had to be picked and put in the same wicker basket as used in the first scenario until a visual time gauge expired. Once again, medical staff could adjust several parameters in this motor exercise. Using both of these scenarios, the medical staff designed and regulated each training session in order to allow patients to perform 40 arm movements.
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- The CTRL group: From an upright standing position, patients played two parts of Wii Sport Bowling (Nintendo Wii), inducing a minimum of 50 arm movements. Such a protocol was systematically proposed for all patients in the Geriatric Medicine and rehabilitation service of Dijon University Hospital, France, in which this clinical research protocol was conducted. For ethical reasons, it was not possible to offer fewer motor stimulations to patients included in this study than the usual care protocols. This is why this group included the control group in the present clinical study.
2.5. Statistical Analyses
3. Results
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Bourrelier, J.; Fautrelle, L.; Haratyk, E.; Manckoundia, P.; Mérienne, F.; Mourey, F.; Kubicki, A. Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial. Geriatrics 2021, 6, 72. https://doi.org/10.3390/geriatrics6030072
Bourrelier J, Fautrelle L, Haratyk E, Manckoundia P, Mérienne F, Mourey F, Kubicki A. Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial. Geriatrics. 2021; 6(3):72. https://doi.org/10.3390/geriatrics6030072
Chicago/Turabian StyleBourrelier, Julien, Lilian Fautrelle, Etienne Haratyk, Patrick Manckoundia, Frédéric Mérienne, France Mourey, and Alexandre Kubicki. 2021. "Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial" Geriatrics 6, no. 3: 72. https://doi.org/10.3390/geriatrics6030072
APA StyleBourrelier, J., Fautrelle, L., Haratyk, E., Manckoundia, P., Mérienne, F., Mourey, F., & Kubicki, A. (2021). Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial. Geriatrics, 6(3), 72. https://doi.org/10.3390/geriatrics6030072