Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study
Abstract
:1. Introduction
2. Background
- Gather basic information about the technical characteristics of work (raw materials, work equipment, etc.), its organization (complexity, tasks, distribution, etc.), and the state of health of workers (illnesses, personal characteristics, etc.).
- Analyze the previous information in order to identify what health hazards exist in those working conditions, and which workers are exposed to these.
- Assess the existing risk, taking into account the objective criteria of assessment, existing technical knowledge and criteria agreed with the workers.
- It is a set of relevant activities and systematic processes;
- It must have a purpose, to solve specific problems;
- It should not be considered as such because of the mere use of the mechanics of the game;
- It should be based on the characteristics of the elements of the game.
- With regard to students, it rewards effort, penalizes lack of interest, indicates when entering the “danger” zone, rewards extra work, provides a clear measure of performance and proposes ways to improve their grades and learning curricula.
- As far as teachers are concerned, it is a way of encouraging work in the classroom, makes it easier to reward those who really deserve it and allows automatic control of the state of the students, relieving them of management tasks.
- For the institution, it can offer a measure of students′ performance, being a novel and effective system.
3. Objectives
- To acquire the knowledge, skills, abilities and attitudes necessary to work at a high level in industrial risk prevention (IRP).
- To standardize the basic knowledge in those areas that are fundamental for the ORP in the engineering of the industrial branch.
- To know the three non-medical ORP specialties (occupational health and safety, industrial hygiene and ergonomics and applied social psychology).
- To apply knowledge in passive and active fire protection (PFP and AFP).
4. Methodology
- To clarify the rules and expectations of the working groups.
- To ensure that each project is mutually beneficial.
- To ensure a clear dividing line between staff and users.
- To develop communication tools and forums for interaction.
- To be as transparent as possible.
- New process, new content: It involves a different mode of intentionality, as well as an alternative medium in which to express strategic content, allowing all participants to generate new knowledge about their context and any problems they face.
- Overcoming “yes, but...” defenses: It serves to overcome psychodynamic defenses, coming from biases and conflicts in decision-making, involving strategic decisions in three-dimensional representations, by implying emotional, social and cognitive dimensions in an interdependent and non-discrete way.
- Power and decision-making: It minimizes hierarchical power, broadening and democratizing interaction and the exchange of opinions on important contextual issues among participants, making them more open and less prone to self-censorship.
- Adaptive potential: It identifies and develops sources of resilience or solidity that allow the organization to be more prepared for unexpected events, thus contributing to face uncertainty when it cannot be reduced through algorithmic models or statistical analysis.
- Construction of individual models.
- Construction of shared models.
- Creation of scenarios.
- Identification of connections between models.
- Construction of a system.
- Simulation of a situation for decision making.
- Development of conclusions.
5. Case Study
6. Results
- Identify hazards.
- Assess the risk.
- Control the risk.
- Review risk control.
- USEFULNESS that you give to IRP, as part of your training to graduate in engineering.
- IMPORTANCE that you give to IRP, for your future as a professional engineer.
- INTEREST that you give to IRP, as part of your professional future.
- COMPETENCE that you have in IRP, to start your professional career.
7. Conclusions
- Receptivity to the use of LSP, demonstrating respectful behavior, involvement in the proposed exercises and enjoyment (with a relaxed and fun approach).
- Creation of a playful environment that encourages participation, creativity and communication, ensuring that participants have the opportunity to express their own point of view before being influenced by the rest of the group.
- Promotion of discovery, making use of multiple intelligences (visual, spatial, linguistic and kinesthetic).
- Elimination of cultural or gender obstacles in the realization of the workshops.
- Positive impact on the team′s assumption of responsibility, setting in motion its own collaboration and cooperation capacities.
- Awareness of belonging to a group, enhancing more channels of communication.
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
SD | D | NN | A | SA | ||
---|---|---|---|---|---|---|
Motivation. Assess the following statements: | ||||||
1. | I found the design of the game attractive. | ◯ | ◯ | ◯ | ◯ | ◯ |
2. | There was something interesting at the game’s beginning that caught my attention. | ◯ | ◯ | ◯ | ◯ | ◯ |
3. | The variation (content, activities, etc.) helped me to keep my attention on the game. | ◯ | ◯ | ◯ | ◯ | ◯ |
4. | The content of the game was interesting. | ◯ | ◯ | ◯ | ◯ | ◯ |
5. | The way the game worked fits my way of learning. | ◯ | ◯ | ◯ | ◯ | ◯ |
6. | The content of the game was connected to other knowledge I already have. | ◯ | ◯ | ◯ | ◯ | ◯ |
7. | It was easy to understand and start using it as study material. | ◯ | ◯ | ◯ | ◯ | ◯ |
8. | I felt sure I was learning while playing. | ◯ | ◯ | ◯ | ◯ | ◯ |
9. | I’m satisfied because I’ll have opportunities to practice what I learned in this game. | ◯ | ◯ | ◯ | ◯ | ◯ |
10. | I was able to advance in the game thanks to my effort. | ◯ | ◯ | ◯ | ◯ | ◯ |
Experience with the game.Assess the following statements: | ||||||
11. | I have been completely focused on the game. | ◯ | ◯ | ◯ | ◯ | ◯ |
12. | I have disconnected from my surroundings. | ◯ | ◯ | ◯ | ◯ | ◯ |
13. | I didn′t realize how time passed while I was playing. | ◯ | ◯ | ◯ | ◯ | ◯ |
14. | I have been able to interact with other people. | ◯ | ◯ | ◯ | ◯ | ◯ |
15. | I have had fun with other people. | ◯ | ◯ | ◯ | ◯ | ◯ |
16. | The game has promoted moments of cooperation and competition among players. | ◯ | ◯ | ◯ | ◯ | ◯ |
17. | It has been a proper challenge for me. Tasks were neither too easy nor too difficult. | ◯ | ◯ | ◯ | ◯ | ◯ |
18. | The game has progressed at an appropriate pace and not monotonous. | ◯ | ◯ | ◯ | ◯ | ◯ |
19. | The game has offered new challenges, situations or variations in its tasks. | ◯ | ◯ | ◯ | ◯ | ◯ |
20. | I have had fun with the game. | ◯ | ◯ | ◯ | ◯ | ◯ |
21. | At the end of the game, I has wanted to play another game. | ◯ | ◯ | ◯ | ◯ | ◯ |
22. | I recommend this game to other people. | ◯ | ◯ | ◯ | ◯ | ◯ |
Knowledge.Assess the following statements: | ||||||
23. | I have achieved the objectives of the game by applying my knowledge. | ◯ | ◯ | ◯ | ◯ | ◯ |
24. | I have a positive experience about the effectiveness of this game. | ◯ | ◯ | ◯ | ◯ | ◯ |
25. | The game has contributed to my learning. | ◯ | ◯ | ◯ | ◯ | ◯ |
26. | The game has been more efficient for my learning than other course activities. | ◯ | ◯ | ◯ | ◯ | ◯ |
27. | The game’s experience will contribute to my professional performance in practice. | ◯ | ◯ | ◯ | ◯ | ◯ |
28. | I remember the theory learned after playing. | ◯ | ◯ | ◯ | ◯ | ◯ |
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(a) EHEA Tuning Project | (b) ENAEE EUR-ACE® Label |
---|---|
Instrumental: | Organization and development: |
Abstraction, analysis and synthesis | Implementation of the plan |
Scheduling and planning | Organization of the program |
Oral and written communication | Educational coordination mechanisms |
Information search | Adequacy of academic regulations |
Application of knowledge in practice | Internal quality assurance: |
Use of applied technology | Continuous improvement |
Research | Analysis of objective and verifiable data |
Communication in a second language | Collection of information |
Problem identification and resolution | Information and transparency: |
Decision-making | Publication of updated information |
Project formulation and management | Academic staff: |
Interpersonal: | Academic Qualification |
Criticism and self-criticism | Experience and teaching quality |
Working in international contexts | Experience and research quality |
Valuing and respecting diversity | Support staff, resources and services: |
Social Responsibility | Support staff |
Citizen commitment | Material Resources |
Ethics | Support and guidance services |
Motivation | External internships |
Interpersonal skills | Compromises and recommendations |
Teamwork | Learning outcomes: |
Systemic: | Training activities |
Work autonomously | Teaching Methodologies |
Acting in new situations | Evaluation systems |
Creative capacity | Satisfaction and performance: |
Leadership | Evolution of indicators |
Initiative and entrepreneurship | Student Satisfaction |
Permanent learning and updating | Insertion into the labor market |
Preservation of the environment | Institutional support: |
Quality | Organizational Structure |
Commitment to the socio-cultural context | Economic, human and material support |
Engineering of the Industrial Branch | |
---|---|
General: | Basic: |
Redaction of industrial projects | Forefront knowledge |
Direction of industrial activities | Elaboration and defense of arguments |
Opinions, reports and expert opinions | Collection and interpretation of relevant data |
Calculations, valuations, studies and valuations | Transmission of ideas and solutions |
Management of specifications and regulations | Undertaking of further studies |
Social and environmental impact | Basic industry-specific: |
Quality principles and methods | Applied mathematics |
Organization and planning in the company | Mechanics, thermodynamics and electromagnetism |
Legislation for professional practice | Computer use and programming |
Working in heterogeneous environments | Applied chemistry |
New methods and technological theories | Spatial vision and representation techniques |
Initiative and critical reasoning | Institutional and legal framework |
Transversal: | Common industry-specific: |
Problem solving | Applied thermodynamics |
Decision-making | Fluid mechanics |
Organization and planning | Science, technology and chemistry of materials |
Practical application of knowledge | Electrical circuits and machines |
Teamwork | Electronics |
Quality and continuous improvement | Automation and control methods |
Communication with non-experts | Theory of machines and mechanisms |
Oral and written communication | Resistance of materials |
Analysis and synthesis | Plans and diagrams |
Adaptation to new situations | Environmental and sustainable technology |
Creativity and inventiveness | Manufacturing systems |
Self-study | Business administration |
Ethical and deontological commitment | Project organization and management |
Information management | Complementary industry-specific: |
Interpretation of technical documentation | Assessment of noise pollution |
Consideration of environmental factors | Environmental analysis and diagnosis |
Multidisciplinary cooperation | Environmental management tools |
Critical Reasoning | Reduction of industrial impact |
Assertive Behavior | Logistics and production systems |
Interpersonal skills | Occupational health and safety |
User-level computing | Passive and active fire protection |
Entrepreneurship | Renewable energies |
Self-Evaluation (0–10) | Before Course | After Course | Difference | ||
---|---|---|---|---|---|
ẋ | σ | ẋ | σ | ∆ | |
Usefulness | 4.72 | ±1.84 | 8.38 | ±1.11 | +3.66 |
Importance | 5.13 | ±2.06 | 8.82 | ±1.10 | +3.69 |
Interest | 4.10 | ±2.40 | 7.77 | ±1.56 | +3.67 |
Competence | 2.92 | ±1.97 | 7.83 | ±1.08 | +4.91 |
Learning Outcomes | Weighting | Mean |
---|---|---|
Practice 1. Adaptation of a Company | 30% | 8.13 |
Decomposition of the Organigram | 6% | 8.15 |
Work Center Distribution | 8% | 8.23 |
Fire Protection | 2% | 8.31 |
Organization of Prevention Resources | 2% | 8.01 |
Risk Assessment | 6% | 7.89 |
Preventive Action Planning | 2% | 8.46 |
Presentation of Practice 1 | 4% | 8.04 |
Practice 2. Safety Inspection | 15% | 6.94 |
Detection of Training Needs | 3% | 7.67 |
Work Reorganization | 3% | 6.01 |
Proposal for Collective Measures | 3% | 7.11 |
Proposal for Individual Measures | 3% | 6.62 |
Presentation of Practice 2 | 3% | 7.29 |
Practice 3. Accident Investigation | 15% | 7.11 |
Accident Report | 3% | 8.48 |
Causal Analysis | 3% | 6.68 |
Proposal for Collective Measures | 3% | 6.96 |
Proposal for Individual Measures | 3% | 6.51 |
Presentation of Practice 3 | 3% | 6.93 |
Theoretical Examination (concepts treated in practice) | 40% | 8.11 |
TOTAL | 100% | 7.79 |
Category | Strongly Disagree | Disagree | Neither/Nor Agree | Agree | Strongly Agree |
---|---|---|---|---|---|
Motivation | 0.09% | 1.48% | 15.37% | 43.33% | 39.72% |
Experience | 0.69% | 1.93% | 8.26% | 34.10% | 55.02% |
Knowledge | 0.00% | 2.78% | 17.59% | 49.38% | 30.25% |
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Cerezo-Narváez, A.; Córdoba-Roldán, A.; Pastor-Fernández, A.; Aguayo-González, F.; Otero-Mateo, M.; Ballesteros-Pérez, P. Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study. Safety 2019, 5, 81. https://doi.org/10.3390/safety5040081
Cerezo-Narváez A, Córdoba-Roldán A, Pastor-Fernández A, Aguayo-González F, Otero-Mateo M, Ballesteros-Pérez P. Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study. Safety. 2019; 5(4):81. https://doi.org/10.3390/safety5040081
Chicago/Turabian StyleCerezo-Narváez, Alberto, Antonio Córdoba-Roldán, Andrés Pastor-Fernández, Francisco Aguayo-González, Manuel Otero-Mateo, and Pablo Ballesteros-Pérez. 2019. "Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study" Safety 5, no. 4: 81. https://doi.org/10.3390/safety5040081
APA StyleCerezo-Narváez, A., Córdoba-Roldán, A., Pastor-Fernández, A., Aguayo-González, F., Otero-Mateo, M., & Ballesteros-Pérez, P. (2019). Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study. Safety, 5(4), 81. https://doi.org/10.3390/safety5040081