Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction
Abstract
:1. Introduction
2. Background
2.1. VR/AR-Based Remote Collaboration/Instruction
2.2. Role of Body Representation in Interpersonal Communication
2.3. Role of Body Representation in Remote Collaboration/Instruction
2.4. Evaluation of Remote Instruction in This Study
3. Experimental Design
3.1. Hypothesis
3.2. Method
3.3. Material
3.4. Participants
3.5. Procedure
3.6. Measures
3.6.1. Usability
3.6.2. Workload
3.6.3. Performance
3.6.4. Efficiency
3.6.5. Preference
4. Results
4.1. Usability
4.2. Workload
4.3. Performance
4.4. Efficiency
4.5. Preference
5. Discussion
5.1. Usability of Avatars with Different Body Representation Levels
5.2. Quality of Instruction with Different Avatars
5.3. Preference of Different Avatars
5.4. Limitations and Future Work
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Bartlett’s K-Squared | p Value | |
---|---|---|
Mental Demand | 0.79 | 0.673 |
Physical Demand | 0.082 | 0.96 |
Temporal Demand | 0.663 | 0.72 |
Performance | 0.371 | 0.83 |
Effort | 0.506 | 0.78 |
Frustration | 0.022 | 0.99 |
Overall | 0.193 | 0.91 |
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Wang, T.-Y.; Sato, Y.; Otsuki, M.; Kuzuoka, H.; Suzuki, Y. Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. Multimodal Technol. Interact. 2020, 4, 3. https://doi.org/10.3390/mti4010003
Wang T-Y, Sato Y, Otsuki M, Kuzuoka H, Suzuki Y. Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. Multimodal Technologies and Interaction. 2020; 4(1):3. https://doi.org/10.3390/mti4010003
Chicago/Turabian StyleWang, Tzu-Yang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, and Yusuke Suzuki. 2020. "Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction" Multimodal Technologies and Interaction 4, no. 1: 3. https://doi.org/10.3390/mti4010003