Next Article in Journal
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
Next Article in Special Issue
Technologies for Multimodal Interaction in Extended Reality—A Scoping Review
Previous Article in Journal
Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions
Previous Article in Special Issue
Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys
 
 
Article

Article Versions Notes

Multimodal Technol. Interact. 2021, 5(12), 79; https://doi.org/10.3390/mti5120079
Action Date Notes Link
article xml file uploaded 5 December 2021 10:04 CET Original file -
article xml uploaded. 5 December 2021 10:04 CET Update -
article pdf uploaded. 5 December 2021 10:04 CET Version of Record -
article xml file uploaded 5 December 2021 11:20 CET Update -
article xml uploaded. 5 December 2021 11:20 CET Update https://www.mdpi.com/2414-4088/5/12/79/xml
article pdf uploaded. 5 December 2021 11:20 CET Updated version of record https://www.mdpi.com/2414-4088/5/12/79/pdf
article html file updated 6 December 2021 03:38 CET Original file -
article html file updated 30 July 2022 20:36 CEST Update https://www.mdpi.com/2414-4088/5/12/79/html
Back to TopTop