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Article

Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs

by
Anne Elisabeth Krueger
* and
Sarah Minet
Fraunhofer Institute for Industrial Engineering IAO, 70569 Stuttgart, Germany
*
Author to whom correspondence should be addressed.
Multimodal Technol. Interact. 2022, 6(10), 90; https://doi.org/10.3390/mti6100090
Submission received: 29 July 2022 / Revised: 4 October 2022 / Accepted: 10 October 2022 / Published: 13 October 2022
(This article belongs to the Special Issue Design for Wellbeing at Scale)

Abstract

With working from home becoming more normalized, creative workshops are increasingly taking place in digital and hybrid form. However, participants are usually less engaged and motivated in these contexts. This is due to less physical presence and activity, complex technical systems and a lack of social interaction and communication. This leaves the facilitators with the challenge that these creative workshops are sometimes not experienced as positively, and therefore participants are not able to work as creatively. An important approach that can strengthen these factors in workshops is the use of warm-ups as a type of playful intervention. Although some research on and compilations of warm-ups exist and may help the situation, they do not yet provide direction on how to specifically promote a positive experience in creative workshops with warm-ups. An important link here is user experience research, which assumes that positive experiences are due to the fulfilment of psychological needs. Based on research about warm-ups and playful interventions in general, we derive categories for classifying warm-ups that can potentially address several specific psychological needs. Then, 28 warm-ups are selected according to their applicability in analogue, digital and hybrid application spaces. Moreover, those 28 warm-ups are assigned to the two most relevant classifying categories. The results are mapped in the form of a ready-to-use Warm UP Set, which is then evaluated for applicability from the facilitators’ perspective and regarding the influence on the emotional experience of the participants. The evaluation shows that the developed Warm UP Set with its categories seems to be suitable to support facilitators in systematically inducing positive experiences in participants in creative workshops.
Keywords: warm-ups; creative workshops; playful interventions; energizer; user experience; positive experience; employee experience; psychological needs warm-ups; creative workshops; playful interventions; energizer; user experience; positive experience; employee experience; psychological needs

Share and Cite

MDPI and ACS Style

Krueger, A.E.; Minet, S. Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs. Multimodal Technol. Interact. 2022, 6, 90. https://doi.org/10.3390/mti6100090

AMA Style

Krueger AE, Minet S. Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs. Multimodal Technologies and Interaction. 2022; 6(10):90. https://doi.org/10.3390/mti6100090

Chicago/Turabian Style

Krueger, Anne Elisabeth, and Sarah Minet. 2022. "Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs" Multimodal Technologies and Interaction 6, no. 10: 90. https://doi.org/10.3390/mti6100090

APA Style

Krueger, A. E., & Minet, S. (2022). Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs. Multimodal Technologies and Interaction, 6(10), 90. https://doi.org/10.3390/mti6100090

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