Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes
Abstract
:1. Introduction
1.1. Videogame Characteristic: Rules/Goals Clarity
1.2. Videogame Characteristic: Human Interaction
1.3. Post-Training Performance
1.4. The Impact of Videogame Characteristics
2. Materials and Methods
2.1. Participants
2.2. Procedures
2.3. Videogame-Based Training
2.4. Scoring Methodology
2.5. Measures
3. Results
4. Discussion
4.1. The Benefits of Clear Rules/Goals
4.2. The Benefits of Human Interaction
4.3. Evaluating Post-Training Performance
4.4. Distinguishing Videogame Characteristics
4.5. The Importance of Game Selection
4.6. Limitations
4.7. Future Research
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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M | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|---|---|
1. Age | 19.65 | 3.43 | |||||||
2. Sex | 0.64 | 0.48 | 0.08 | ||||||
3. Game Experience | 2.76 | 1.03 | 0.01 | 0.58 ** | |||||
4. Rules/Goals Clarity | 0.48 | 0.50 | 0.02 | −0.05 | −0.03 | ||||
5. Human Interaction | 0.71 | 0.45 | −0.07 | 0.03 | 0.02 | −0.01 | |||
6. Mid-Training | 0.31 | 0.19 | 0-.07 | 0.23 ** | 0.24 ** | 0.13 ** | −0.29 ** | ||
7. Post-Training—Familiar | 0.24 | 0.13 | −0.15 ** | 0.03 | 0.07 | 0.04 | 0.04 | 0.22 ** | |
8. Post-Training—Novel | 0.31 | 0.23 | −0.01 | 0.30 ** | 0.32 ** | 0.02 | 0.06 | 0.30 ** | 0.23 ** |
B (SE) | F (1512) | p | R2 | |
---|---|---|---|---|
Mid-Training Performance | ||||
Age | −0.59 (0.23) | 6.77 | 0.01 | 0.01 |
Sex | 6.28 (1.97) | 10.16 | <0.001 | 0.02 |
GE | 3.00 (0.92) | 10.64 | <0.001 | 0.02 |
RG | −5.66 (1.83) | 9.41 | <0.001 | 0.02 |
HI | 12.29 (2.45) | 55.83 | <0.001 | 0.10 |
RGxHI | 0.88 (3.40) | 0.07 | 0.80 | <0.01 |
Post-Training Performance—Familiar Task | ||||
Age | −0.11 (0.28) | 0.16 | 0.69 | <0.01 |
Sex | 8.09 (2.41) | 11.30 | <0.001 | 0.02 |
GE | 4.77 (1.12) | 18.01 | <0.001 | 0.03 |
RG | −4.14 (2.23) | <0.01 | 0.97 | <0.01 |
HI | −6.76 (2.99) | 1.67 | 0.20 | <0.01 |
RGxHI | 8.13 (4.16) | 3.82 | 0.05 | 0.01 |
Post-Training Performance—Novel Task | ||||
Age | −0.55 (0.17) | 10.98 | <0.001 | 0.02 |
Sex | −0.19 (1.46) | 0.02 | 0.90 | <0.01 |
GE | 0.98 (0.68) | 2.07 | 0.15 | <0.01 |
RG | −1.76 (1.35) | 0.44 | 0.51 | <0.01 |
HI | −1.81 (1.81) | 0.50 | 0.48 | <0.01 |
RGxHI | 1.85 (2.52) | 0.54 | 0.46 | <0.01 |
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Sanchez, D.R. Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes. Multimodal Technol. Interact. 2022, 6, 19. https://doi.org/10.3390/mti6030019
Sanchez DR. Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes. Multimodal Technologies and Interaction. 2022; 6(3):19. https://doi.org/10.3390/mti6030019
Chicago/Turabian StyleSanchez, Diana R. 2022. "Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes" Multimodal Technologies and Interaction 6, no. 3: 19. https://doi.org/10.3390/mti6030019
APA StyleSanchez, D. R. (2022). Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes. Multimodal Technologies and Interaction, 6(3), 19. https://doi.org/10.3390/mti6030019