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Article

Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning †

1
Graduate School of Science and Engineering, Kansai University, 3-3-35 Yamatecho, Suita, Osaka 564-8680, Japan
2
Faculty of Information Engineering, Fukuoka Institute of Technology, 3-30-1 Wajiro-higashi, Higashi-ku, Fukuoka 811-0295, Japan
*
Author to whom correspondence should be addressed.
This paper is an extended version of our paper published in Ayedoun, E.; Inoue, S.; Takenouchi, H.; Tokumaru, M. Combining IGA and KG for serendipitous learning contents recommendation. In Proceedings of the Fourth Knowledge-Aware and Conversational Recommender Systems, Seattle, WA, USA, 22 September 2022; pp. 12–17.
Multimodal Technol. Interact. 2024, 8(11), 103; https://doi.org/10.3390/mti8110103
Submission received: 2 October 2024 / Revised: 30 October 2024 / Accepted: 6 November 2024 / Published: 12 November 2024
(This article belongs to the Special Issue Multimodal Interaction in Education)

Abstract

Serendipitous learning, characterized by the discovery of new insights and unexpected connections, is recognized as a valuable educational experience that stimulates critical thinking and self-regulated learning. While there have been limited efforts to develop serendipity-oriented recommender systems in education, these systems often fall short in supporting learners’ agency, that is, the sense of ownership and control over their learning journey. In this paper, we introduce an Interactive Evolutionary Computation (IEC)-driven recommender system designed to empower learners by granting them control over their learning experiences while offering recommendations that are both novel and unexpected yet aligned with their interests. Our proposed system leverages an Interactive Genetic Algorithm in conjunction with Knowledge Graphs to dynamically recommend learning content, with a focus on the history of scientific discoveries. We conducted both numerical simulations and experimental evaluations to assess the effectiveness of our content optimization algorithm and the impact of our approach on inducing serendipity in informal learning environments. The results indicate that a significant number of participants found certain recommended learning materials to be engaging and surprising, providing evidence that our system has the potential to facilitate serendipitous learning experiences within informal learning contexts.
Keywords: recommender systems; serendipitous learning; interactive evolutionary computation; informal learning recommender systems; serendipitous learning; interactive evolutionary computation; informal learning
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MDPI and ACS Style

Inoue, S.; Ayedoun, E.; Takenouchi, H.; Tokumaru, M. Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning. Multimodal Technol. Interact. 2024, 8, 103. https://doi.org/10.3390/mti8110103

AMA Style

Inoue S, Ayedoun E, Takenouchi H, Tokumaru M. Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning. Multimodal Technologies and Interaction. 2024; 8(11):103. https://doi.org/10.3390/mti8110103

Chicago/Turabian Style

Inoue, Satoko, Emmanuel Ayedoun, Hiroshi Takenouchi, and Masataka Tokumaru. 2024. "Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning" Multimodal Technologies and Interaction 8, no. 11: 103. https://doi.org/10.3390/mti8110103

APA Style

Inoue, S., Ayedoun, E., Takenouchi, H., & Tokumaru, M. (2024). Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning. Multimodal Technologies and Interaction, 8(11), 103. https://doi.org/10.3390/mti8110103

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