Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model
Abstract
:1. Introduction
2. Theoretical Background and Hypotheses
2.1. Technology Acceptance Model (TAM)
2.2. Diffusion of Innovation Theory (DOI)
2.3. Perceived Playfulness
2.4. Research Model
3. Materials and Methods
3.1. Research Participants & Data Collection
3.2. Research Instruments
3.3. Data Analysis
4. Results and Discussion
4.1. Sample Demographics
4.2. Reliability and Validity
4.3. Hypothesis Testing
5. Conclusions
6. Suggestions
6.1. Practical Implications
6.2. Limitations and Future Researches
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Description | Items | Freq. | % |
---|---|---|---|
Gender | Male | 188 | 70.7 |
Female | 78 | 29.3 | |
Age | Under 20 | 49 | 18.4 |
21–30 | 135 | 50.8 | |
31–40 | 60 | 22.6 | |
41–50 | 22 | 8.3 | |
Occupation | Student | 107 | 40.2 |
Government employees | 16 | 6.0 | |
Professional | 45 | 16.9 | |
Service Sector | 68 | 25.6 | |
Others | 30 | 11.3 | |
Average Monthly Income | <NT$22,000 | 87 | 32.7 |
NT$22,001–30,000 | 42 | 15.8 | |
NT$30,001–40,000 | 69 | 25.9 | |
NT$40,001–50,000 | 30 | 11.3 | |
>NT$50,001 | 38 | 14.3 | |
Reason to buy A Nintendo Switch | Interesting and fun games | 204 | 76.7 |
Recommendation of friends | 22 | 8.3 | |
Gift from others | 26 | 9.8 | |
Others | 14 | 5.3 |
Construct | PU | PEOU | COM | PP | ATT | BI |
---|---|---|---|---|---|---|
PU | - | |||||
PEOU | 0.503 * | - | ||||
COM | 0.745 * | 0.413 * | - | |||
PP | 0.890 * | 0.517 * | 0.696 * | - | ||
ATT | 0.807 * | 0.614 * | 0.726 * | 0.930 * | - | |
BI | 0.817 * | 0.527 * | 0.711 * | 0.828 * | 0.921 * | - |
Hypothesis | Effects | Estimate | CR (t) | p | Remarks |
---|---|---|---|---|---|
H1 | PEOU→PU | 0.07 | 1.55 | 0.12 | Not Supported |
H2 | PEOU→ATT | 0.17 | 3.30 | 0.00 | Supported |
H3 | PU→ATT | 0.84 | 10.64 | 0.00 | Supported |
H4 | ATT→BI | 0.92 | 14.09 | 0.00 | Supported |
H5 | COM→PEOU | 0.45 | 6.17 | 0.00 | Supported |
H6 | PP→PU | 0.95 | 11.66 | 0.00 | Supported |
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Lin, C.-W.; Lin, Y.-S.; Xie, Y.-S.; Chang, J.-H. Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model. Appl. Syst. Innov. 2022, 5, 124. https://doi.org/10.3390/asi5060124
Lin C-W, Lin Y-S, Xie Y-S, Chang J-H. Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model. Applied System Innovation. 2022; 5(6):124. https://doi.org/10.3390/asi5060124
Chicago/Turabian StyleLin, Chih-Wei, Yu-Sheng Lin, Yi-Sheng Xie, and Jui-Hsiu Chang. 2022. "Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model" Applied System Innovation 5, no. 6: 124. https://doi.org/10.3390/asi5060124
APA StyleLin, C.-W., Lin, Y.-S., Xie, Y.-S., & Chang, J.-H. (2022). Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model. Applied System Innovation, 5(6), 124. https://doi.org/10.3390/asi5060124