A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education †
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Chen, L.-X.; Su, S.-W.; Chen, Y.-Y.; Liao, C.-H.; Yuan, S.-M. A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education. Eng. Proc. 2023, 55, 31. https://doi.org/10.3390/engproc2023055031
Chen L-X, Su S-W, Chen Y-Y, Liao C-H, Yuan S-M. A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education. Engineering Proceedings. 2023; 55(1):31. https://doi.org/10.3390/engproc2023055031
Chicago/Turabian StyleChen, Li-Xian, Shih-Wen Su, Yen-Yun Chen, Chia-Hung Liao, and Shyan-Ming Yuan. 2023. "A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education" Engineering Proceedings 55, no. 1: 31. https://doi.org/10.3390/engproc2023055031
APA StyleChen, L.-X., Su, S.-W., Chen, Y.-Y., Liao, C.-H., & Yuan, S.-M. (2023). A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education. Engineering Proceedings, 55(1), 31. https://doi.org/10.3390/engproc2023055031