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Virtual Worlds, Volume 4, Issue 4

2025 December - 17 articles

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Articles (17)

  • Article
  • Open Access
583 Views
14 Pages

Virtual Reality Can Be Used to Reduce the Simple and Complex Reaction Time of High School Students

  • Ștefan Moroșanu,
  • Maria Cristina Man,
  • Nicola Mancini,
  • Carlos Hervás-Gómez,
  • Emilia Florina Grosu,
  • Mihai Moroșanu,
  • Horațiu Ghejan,
  • Mircea Boncuț,
  • Dana Ioana Cristea and
  • Vlad Teodor Grosu

Background: The consequences of video games have been a hotly debated topic in recent decades. While the media tend to focus on and publicize the alleged negative effects of video games, the empirical literature continues to research to illustrate th...

  • Article
  • Open Access
467 Views
22 Pages

Egocentric hand gesture recognition is vital for natural human–computer interaction in augmented and virtual reality (AR/VR) systems. However, most deep learning models struggle to balance accuracy and efficiency, limiting real-time use on wear...

  • Article
  • Open Access
1 Citations
840 Views
24 Pages

Along with the rapid advancement of Virtual Reality (VR) and the metaverse, interest in this technology has surged among game developers and in fields such as education and healthcare. VR has enabled the rise in immersive, gamified activities, whethe...

  • Review
  • Open Access
803 Views
22 Pages

Extended Reality in Computer Science Education: A Narrative Review of Pedagogical Benefits, Challenges, and Future Directions

  • Miguel A. Garcia-Ruiz,
  • Elba A. Morales-Vanegas,
  • Laura S. Gaytán-Lugo,
  • Pablo A. Alcaraz-Valencia and
  • Pedro C. Santana-Mancilla

Technologies such as XR (Extended Reality), in the form of VR (Virtual Reality), AR (Augmented Reality) and MR (Mixed-Reality), are being researched for their potential to support higher education. XR offers novel opportunities for improving understa...

  • Article
  • Open Access
734 Views
23 Pages

What Potential Does the Metaverse Hold for Overcoming Supply Chain Geopolitical Disruptions Through Scenario-Based Planning and Risk Management?

  • Kamdem Poupi Arnold Brice,
  • Aratrika De,
  • Wiysenyuy Louis Nyuydzeran,
  • Kamese Jordan Junior and
  • Tagne Poupi Theodore Armand

Geopolitical disruptions such as trade wars, sanctions, and political instability threaten global supply chain (SC) resilience. As a result, multinational corporations face financial losses, operational delays, and strategic uncertainties, creating a...

  • Article
  • Open Access
595 Views
21 Pages

To develop a full-color laser virtual reality head-mounted display (VR-HMD), a white laser light source, obtained by overlapping red–green–blue (RGB) lasers, is necessary. Although many studies on VR-HMD incorporating RGB lasers have been...

  • Article
  • Open Access
1 Citations
980 Views
21 Pages

Reinforcement Learning-Driven Prosthetic Hand Actuation in a Virtual Environment Using Unity ML-Agents

  • Christian Done,
  • Jaden Palmer,
  • Kayson Oakey,
  • Atulan Gupta,
  • Constantine Thiros,
  • Janet Franklin and
  • Marco P. Schoen

Modern myoelectric prostheses remain difficult to control, particularly during rehabilitation, leading to high abandonment rates in favor of static devices. This highlights the need for advanced controllers that can automate some motions. This study...

  • Article
  • Open Access
1,594 Views
16 Pages

With origins in video gaming, 3D virtual worlds (VWs) are digital environments where people engage and interact synchronously using digital characters called avatars. VWs may have future potential for delivering youth mental health (YMH) services. De...

  • Systematic Review
  • Open Access
1,309 Views
13 Pages

Application of Immersive Virtual Reality in the Training of Future Teachers: Scope and Challenges

  • Carlos Arriagada-Hernández,
  • José Pablo Fuenzalida De Ferrari,
  • Lorena Jara-Tomckowiack,
  • Felipe Caamaño-Navarrete and
  • Gerardo Fuentes-Vilugrón

Introduction: The integration of Immersive Virtual Reality (IVR) into teacher education is a significant innovation that can enhance the learning and practical training of future teachers. IVR enables highly interactive, immersive experiences in simu...

  • Article
  • Open Access
1,919 Views
22 Pages

A Real-Time Immersive Augmented Reality Interface for Large-Scale USD-Based Digital Twins

  • Khang Quang Tran,
  • Ernst L. Leiss,
  • Nikolaos V. Tsekos and
  • Jose Daniel Velazco-Garcia

Digital twins are increasingly utilized across all lifecycle stages of physical entities. Augmented reality (AR) offers real-time immersion into three-dimensional (3D) data, which provides an immersive experience with dynamic, high-quality, and multi...

  • Article
  • Open Access
1,764 Views
23 Pages

The Gaia System is a tabletop projection mapping system for museum exhibitions, now in its third iteration and installed at the Sortland Museum (Norway). It presents socio-economic, environmental, and historical topics through an interactive spatial...

  • Article
  • Open Access
719 Views
15 Pages

Augmented Reality as a Teaching Tool for Pediatric Brainstem Biopsy

  • Jonis M. Esguerra,
  • Y. T. Lo,
  • Yilong Wu,
  • Jing Chun Teo and
  • Sharon Y. Y. Low

Pediatric diffuse midline gliomas in the brainstem (bDMGs) are malignant primary brain neoplasms with poor prognosis. Conventional dogma cites that biopsy procedures have risks of devastating injury to the eloquent brainstem and have no direct benefi...

  • Article
  • Open Access
1,148 Views
19 Pages

Integrating Physiologic Assessment into Virtual Reality-Based Pediatric Pain Intervention: A Feasibility Study

  • Harsheen Marwah,
  • Stefania R. Moldovanu,
  • Talis Reks,
  • Brian Anthony and
  • Deirdre E. Logan

This feasibility study explored the integration of physiological monitoring into a virtual reality (VR) intervention for pediatric pain management. The goal of this study is to identify a feasible strategy for collecting physiologic data in the conte...

  • Article
  • Open Access
752 Views
12 Pages

Emerging virtual reality (VR) technologies provide objective and immersive methods for assessing cognitive–motor function, particularly in elite sport. This study evaluated the reliability and validity of VR-based cognitive–motor assessme...

  • Article
  • Open Access
1,793 Views
26 Pages

Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues

  • Francesco Febbraio,
  • Simona Collina,
  • Christina Lepida and
  • Panagiotis Kourtesis

Colour is a fundamental determinant of affective experience in immersive virtual reality (VR), yet the emotional and physiological impact of individual hues remains poorly characterised. This study investigated how fifteen calibrated Munsell hues inf...

  • Article
  • Open Access
1,906 Views
20 Pages

VR Regulators: Using Virtual Reality to Equip Early Childhood Professionals with Strategies for Child Emotion Management

  • Jason F. Jent,
  • Alexis Landa,
  • Mei Ling Shyu,
  • Duy Nguyen,
  • Arianna De Landaburu,
  • Lauren Pancavage,
  • Abigail O’Reilly,
  • Jennifer Coto,
  • Ivette Cejas and
  • Ruby Natale
  • + 5 authors

Background: Young children have experienced increased emotional difficulties, including anxiety, emotion dysregulation, and tantrums. Limited access to mental health services has created an urgent need for accessible interventions to equip profession...

  • Article
  • Open Access
2,021 Views
14 Pages

The Effects of Virtual Reality During Labour on Perceived Pain, Use of Pain Relief and Duration of Labour: A Pilot Matched Case–Control Study in Belgium

  • Luka Van Leugenhaege,
  • Natacha Van de Craen,
  • Leen Vanden Bergh,
  • Sarah Van Vlierberghe,
  • Barbara Elizabeth Luten,
  • Eveline Mestdagh and
  • Yvonne Jacoba Kuipers

Background: Virtual reality has been shown to reduce pain during labour. We aimed to determine whether virtual reality reduces analgesia use and shortens labour duration. Methods: A non-randomised pilot study was conducted, using a matched case&ndash...

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Virtual Worlds - ISSN 2813-2084