McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy
Abstract
:1. Introduction
- What does the medium enhance, referring to the way in which a new medium enhances or amplifies an existing medium?
- What does the new medium make obsolete, or in other terms, does the new medium eventually render an existing medium obsolete?
- What does the medium retrieve that had been obsolesced earlier, referring to how a new medium can bring back something that was previously lost or forgotten?
- What does the medium reverse or flip into when pushed to extremes, describing how a new medium can eventually be used in a way that is opposite to its original intended purpose?
2. Materials and Methods
3. Architectural Design Studio as a Pedagogical Setting
4. The Online Studio from a Tetradic Framework
4.1. Setting
4.2. Actors
4.3. Outputs
4.4. Dynamics
5. Limitations of the Study and Future Research
6. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Authors/Paper | Topic/Themes | Supporting Quotations and Findings | |
Estrina et al. [15] | feedback | There was a problem with effectively communicating and providing feedback, which could be due to various factors, such as a lack of clarity, inadequate channels of communication, or a breakdown in the feedback loop. | |
student participation | Insufficient involvement of the students. | ||
peer learning | Social connectivity decreased. | ||
design review and evaluation asynchronous access | The students preferred virtual juries. Recordings allowed for in-depth learning. | ||
digital tool proficiency | The lack of proficiency and efficiency in using digital technology was an issue. | ||
Maani et al. [16] | feedback | The instructors’ feedback was not as frequent or sufficient as expected, resulting in low satisfaction rates. | |
The learners demonstrated a higher level of self-reliance in their learning and took a more accountable approach toward making design choices. | |||
student autonomy | |||
Komarzynska-Swiesciak et al. [17] | virtual setting affordances | The students expressed high levels of satisfaction in relation to their time management, design, and presentation skills. | |
delivery methods and tools | The available tools and methods necessitated a redefinition of the instructions. | ||
Hassanpour [18] | student autonomy | It was possible for students to take on a more proactive approach in transferring the knowledge they have gained to making decisions. | |
student participation | An educational culture that was not only focused on students but also directed by them, leading to a more integrated and participatory learning experience. | ||
learning environment | Online education platforms faced challenges in maintaining the same bottom-up approach to education as on-site education due to its intuitive nature. | ||
Murray et al. [19] | delivery methods and toolsengagement | There was not any decrease in user engagement when utilizing a mixture of software platforms. | |
delivery methods and tools | There was a requirement to reassess the structures and procedures of the architectural design studio as the distribution of FTF, hybrid, and online studios changes. | ||
peer interaction | The frequency of collaboration between peers diminished. | ||
Alatta et al. [20] | virtual setting affordances asynchronous access | Virtual learning was flexible, efficient, and enjoyable, and could take place anytime and anywhere with the help of technology. | |
student autonomy | Students were not passive observers but active participants in the learning process through self-based learning. | ||
communication | There were difficulties in both hardware and software, obstacles with accessing the internet, and a lack of experience with the virtual environment. | ||
Asadpour [21] | student participation | A low level of satisfaction was observed due to the dominance of the tutor-centered studio rather than being activity-oriented. | |
student autonomy | Virtual education made the students to more positively rely on their abilities rather than the tutors’ assistance. | ||
output media | Instead of physical models, digital models were favored. | ||
Feedback | Insufficient understanding of the design objectives and feedback of their tutors. | ||
communication | Access to technology and internet turned out to be a major issue. | ||
tutor roles | Conventional roles of tutors as presenters or educators changed into counselors and facilitators. | ||
Ceylan et al. [9] | output media | The most significant benefit of online studios was the use of digital tools for advanced visualization and representation. | |
delivery methods and tools | The conventional and emerging education technologies needed to be merged. | ||
Grover and Wright [22] | physical design studio | Teaching in the physical design studio was considered integral to architectural education by the students and staff. | |
peer learning | Peer learning and support networks were particularly negatively affected by the closure of design studios. | ||
communication | The quality of student and staff interactions was compromised. | ||
Smith et al. [23]. | design reviews and evaluation | The hierarchical structure of virtual reviews was different from that which occurred in the physical studio, making it closer to becoming a student-oriented learning process. | |
peer interaction | Tutors to focus on the social aspects of learning to encourage student interactions and discussion and to introduce strategies that counter feelings of disconnection. | ||
communication | The dynamics of dialogic interaction arguably became different when occurring in virtual space as opposed to a physical place. | ||
Iranmanesh and Onur [13] | communication and peer learning | Peer learning seemed to be the major part massing from VDS. | |
delivery methods and tools | VDS requires both teachers and students to be familiar with a variety of new digital tools. | ||
design reviews and evaluation | The hierarchical structure of VDS is different from PDS, making it closer to what it is supposed to be, a student-oriented learning process. | ||
student autonomy | VDS provides an opportunity to increase the self-dependence and research-oriented design approach. | ||
Iranmanesh and Onur [14] | communication | The two-sided communication happened in the physical studio over a table or a board; even a very simple working model is a precise and interactive medium and can convey ideas and comments quickly and intuitively. | |
asynchronous access | Students were able to work on their projects while listening to the critique session and the availability of the recording helped them to pay better attention. Many students also revisited the recording to further improve their work. | ||
design reviews and evaluation | The virtual jury seemed to empower students to focus on the strengths of their project by providing them more control over what was presented on the screen. | ||
Yu et al. [24] | asynchronous access | Online teaching allowed students to be able to learn anywhere and with relatively flexible scheduling as well. | |
delivery methods and tools | Online teaching tools for lecture-based non-studio architecture courses were functioning at suboptimal levels. Instructors often had to manually combine multiple tools to fulfill their needs, which is not ideal. There is a clear demand for better integration of these tools to enhance their interoperability. | ||
Asfour and Alkharoubi [25] | virtual setting affordances asynchronous access | Students could utilize their time more efficiently and had a greater flexibility in online learning and teaching settings. | |
peer learning | There was a lack of a collective design studio environment, which resulted in isolation, procrastination, and lower attention levels among students. | ||
delivery methods and tools | The use of blended learning is a promising strategy in this regard, with the potential to enhance face-to-face design studio courses using interactive online technologies. This requires the development of course materials and specifications to accommodate this strategy, including more group assignments and teamwork. | ||
Zairul et al. [11] | delivery methods and tools | Online technology can be used to improve studio-based learning and architecture along the blended learning spectrum. | |
student participation | All the independent and dependent drivers for engaging students, increasing understanding, inspiring, and challenging learners remain unchanged. The current situation also demands the training of lecturers on various tools that can help to engage, challenge, stimulate. and increase the learners’ understanding. | ||
İlter [26] | virtual setting affordances asynchronous access | ODS is endorsed for being more egalitarian by its ease of reaching resources, watching recorded lectures and critics, and presenting their work digitally both for critics and juries. | |
feedback peer learning | The drawbacks of ODS includes a lack of peer learning and limited one-to-one student–instructor interaction. | ||
Alhusban [27] | studio culture | It completely damaged the design studio environment and students’ social life and caused them to be lonely and challenged their well-being. | |
student participation feedback communication | Online architectural education negatively affected the students’ design ability and skills, peer review, students’ intended learning outcomes’ (ILOs) achievements, the quality of feedback, course contents, interaction mode, and participation. | ||
Ekici et al. [28] | communication peer learning | The students did not find distance education to be as useful as traditional design studios. This was due to a lack of social presence and the inability to share their work with peers as effectively as they could in a physical classroom. | |
Lotfabadi and Mousavi [29] | student autonomy output media | The virtual studio offered a chance to promote independence and a research-oriented design approach. The students were proficient in digital communication techniques and had acquired the knowledge and abilities needed to be more independent. | |
Megahed and Hassan [30] | delivery tools and methods student autonomy | The apportionments of blended learning in post-COVID-19 education will grow in a wide range of BL technologies to support the students’ development as active and self-directed learners. | |
tutor roles | The role of the instructor changes from the teacher as teller to the teacher as curriculum facilitator. |
Archetype | Reference ID | Findings | Mention Qty |
---|---|---|---|
Setting | [15,21,22,27,28] | ineffective communication | 7 |
[15,20,21] | technical difficulties related with the digital environment | 3 | |
[11,18,19,23] | pedagogical challenges and limits of the digital environment | 5 | |
[15,20,24,25] | asynchronous access | 5 | |
Actors | [15,21,27] | low level of engagement and participation | 4 |
[16,18,20,21,29,30] | student autonomy increased | 7 | |
[19,22,25,28] | low level of peer interaction and peer learning | 4 | |
[18,21,30] | tutor roles need to be redefined | 3 | |
Output | [13] | proficiency requirement in using digital tools | 1 |
[17,25,29] | positive effect of virtual setting affordances for skill acquisition | 3 | |
[9,21] | emphasis on digital models | 2 | |
Dynamics | [15,16,21,26,27] | low frequency and unclear feedback | 5 |
[15,23,26] | virtual review sessions allow participation and being student-oriented | 5 | |
[14,15] | recordings allow for in-depth learning | 2 | |
[17,19,24,25] | redefinition of delivery tools and methods | 5 |
Visual | Acoustic |
---|---|
figure | ground |
linear | non-linear |
sequential | data |
asynchronous | synchronous |
static | dynamic |
container | network |
particle | field, resonance |
Role | Process | Autonomy Level of Student |
---|---|---|
The master | Mimetic, focusing on the master’s practice | Tutor-centered |
The atelier coach | Master as a teacher; one-to-one studio conversations | Dependent on the student skill |
The reflective practitioner | Reflection-in-action; dependent on master–apprenticeship dynamic; formative | Dependent on the student skill |
The critical friend | Reflection in and outside of the action; constructive feedback | Student-centered |
The liminal servant | Assisting the student’s construction of knowledge; involving both the cognitive and social dimensions of learning | Student-centered |
The analyst | Forming a mutually beneficial relationship that fosters growth and development, enabling them to eventually engage in creative play independently | Student-centered |
Media Form | Learning Activities | Methods/Technologies |
---|---|---|
narrative | print/video/visual materials | apprehending |
interactive | web sources/case analysis | exploring, investigating |
communicative | online meetings/collaborative boards | discussing, debating |
adaptive | skill development | experimenting |
productive | modelling | synthesizing |
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Takkeci, M.S.; Erdem, A. McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy. Trends High. Educ. 2024, 3, 273-296. https://doi.org/10.3390/higheredu3020017
Takkeci MS, Erdem A. McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy. Trends in Higher Education. 2024; 3(2):273-296. https://doi.org/10.3390/higheredu3020017
Chicago/Turabian StyleTakkeci, Mehmet Sarper, and Arzu Erdem. 2024. "McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy" Trends in Higher Education 3, no. 2: 273-296. https://doi.org/10.3390/higheredu3020017
APA StyleTakkeci, M. S., & Erdem, A. (2024). McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy. Trends in Higher Education, 3(2), 273-296. https://doi.org/10.3390/higheredu3020017