Exploring the Role of Deep Learning Technology in the Sustainable Development of the Music Production Industry
Abstract
:1. Introduction
2. Literature Discussion
2.1. Music Production Industry
2.2. Music as Artistic Expression
2.3. Deep Learning in the Field of Music Production
2.4. Switching Costs of Technology Usage
2.5. Satisfaction of Music Products
3. Research Architecture
4. Research Design
4.1. Measurement
4.2. Data
5. Results
5.1. Measurement Model
5.2. Structural Model
5.3. Testing Mediation Effects
6. Discussion
6.1. Limitations and Further Research
- (1)
- The survey participants were chosen among staff in the music industry in Taiwan for this study. The sample does not represent the complete music industry in the world, as styles of music production and the acceptance of technology vary everywhere. The music production environment in Taiwan is very conservative, with ignorance of external stimuli. The adoption of new technology is also slow in Taiwan, as business managers always consider their rate of return on investment, as well as the shrinking market due to copyright piracy. In addition, the survey on customer satisfaction was limited to the front-end user behavior model, which did not cover all the economics of complicated buyer behavior. Future researchers can select a larger sample and apply more consumer behavior models to study the differences caused by different music market cultures and industrial relationships around the world.
- (2)
- Fields of industry experience and education, such as popular or classical music, have influences on musical concepts and music production. The surveyed participants have various educational backgrounds, but the majority of them work in the field of popular music production. As people tend to think that the popular music industry relies heavily on digital technology for music production, future researchers can select a sample based on working and education backgrounds in all fields of music and study the implications of deep learning on the whole music industry, not just in the production area.
- (3)
- Deep learning algorithms, theories, and concepts are currently in the early stages of development. There is not yet a complete application service or platform available for music production. In fact, very few music works are presently produced through deep learning. In addition, music production staff have a lower ability to understand and apply deep learning than information technology experts. As a result, the surveyed participants’ cognitive gap on deep learning actually affected their responses to the questionnaire and the accuracy of this study. Future researchers should return to the topic of deep learning when its development is more popular and mature in music production.
6.2. Managerial Implications
- (1)
- Position deep learning correctly in the industry: The invention of technology, because of market demand, can aid in the development and growth of the industry. To avoid the destruction caused by the improper usage of technology and waste of resources, business managers should deliberate on what, how, and when to utilize technology from the perspective of industrial improvement and social benefits. For example, P2P was meant for data sharing, but without proper rules, P2P caused copyright piracy issues and reduced the demand for quality music. This example suggests that technology should be suitably regulated to reduce any irreversible risks for the industry and the market. It remains too early to establish the correct direction for deep learning in music production. As this study uncovered a positive relationship between “deep learning” and the “techniques and ability for music production”, the managerial indications of this work provide a milestone for business managers to set and achieve.
- (2)
- Increase consumer awareness of the quality of music: Listeners are more likely to obtain low quality pirated music or products of kitsch culture through digital transmission, which negatively affects the perception of quality. As a result, music professionals do not demand high-quality music production but instead take advantage of digital technology to expedite the production process and save costs. Audio–visual products are commonly sacrificed by business budgets, which have precipitated a potential crisis in the industry. The managerial implication and driving force behind the development of music production in the future will be to build and increase consumer awareness of the quality of music.
- (3)
- Enhance music production staff’s acceptance of new technologies: Many music production staff are reluctant to adopt digitalization and new technologies due to the switching costs involved, such as money, time, attitudes, and learning curves. Deep learning is new but will definitely play a role in the future development of music production. As this study revealed, deep learning is significantly related to techniques and capabilities for music production. Thus, business managers should start to enhance their staff’s acceptance of new technologies and strengthen their technical abilities to prevent outstanding music staff from being eliminated from the industry when the next big transaction arrives.
7. Conclusions
- (1)
- Scholars’ understanding of music production in the past and their current music cognition have gradually changed, partly because of the convenience of technology. Also, creative personnel have gradually reduced the cultivation of artistic literacy. On the other hand, due to changes in market mechanisms and consumer perceptions, the overall atmosphere required by the audience is greater than the artwork itself.
- (2)
- Deep learning has a significant impact on music production technology by improving the quality of music production. However, music is a unique expression of human creativity that can reflect life, thoughts, and emotions. Music is difficult to create through technologies such as computers, digitization, artificial intelligence, and deep learning.
- (3)
- The results of this research remind technology developers that the development direction of deep learning technology is not to replace humans’ unique artistic creativity, but it can lower the barriers for music producers to enter the production field (e.g., eMastered provides online mastering services through artificial intelligence [76]). Past musical works are of reference value. The application direction of deep learning should be focused on technical inheritance and improvement of music quality, so as to allow consumers to improve their music literacy as their main application direction.
- (4)
- Although this research conclusion cannot cover all the situations in the various fields of music production in the world, we provide strategic warnings for the sustainable development of the music production industry. In addition to reviewing the education of music producers and listeners, this phenomenon also requires a more rigorous review of the use of science and technology in the music production industry and the direction of application development. Market mechanisms negatively determine the development of the industry or actively participate in it. The development of science and technology, as well as related policies, helps the industry play its maximum role, enabling science and technology to coexist with the industry from the best perspective and retaining humanity’s most unique expressions of artistic creativity.
Author Contributions
Funding
Conflicts of Interest
Appendix A
Construct | ID | Questions | References |
---|---|---|---|
Emotions and Feelings for Music Production (MPQ-EF) | MPQ-EF1 | Influenced by quality of experiencing life. | [2,77] |
MPQ-EF2 | Influenced by growing environments and situations. | [37,65] | |
MPQ-EF3 | Influenced by personal traits. | [37,78,79,80,81,82] | |
MPQ-EF4 | Influenced by the level of assimilation of emotions/feelings with external environments. | [2,65,80] | |
Techniques and Capabilities for Music Production (MPQ-TC) | MPQ-TC1 | Influenced by musical education background and knowledge of musical elements. | [2,36,80,83] |
MPQ-TC2 | Influenced by performance skill and the ability to adapt to changes. | [36,81,84] | |
MPQ-TC3 | Influenced by the overall integration ability of the music production staff. | [2,36,79,80] | |
MPQ-TC4 | Influenced by the technology used to assist in music production. | [81,85] | |
External Interacting Factors Affecting Music Production (MPQ-EI) | MPQ-EI1 | Influenced by the external factors of musical creativity and performance. | [3,80] |
MPQ-EI2 | Influenced by interpersonal interactions with the outside world. | [84] | |
MPQ-EI3 | Influenced by the interactions between the media and people through the use of technology. | [42] | |
MPQ-EI4 | Influenced by the cooperation of music production staff in different professions. | [39,78] | |
Showing Appropriateness (SA) | SA1 | High-quality music can arouse a sense of “beauty”, with internal feelings and emotions to satisfy spiritual needs. | [1,2,34,86] |
SA2 | Music has a direct effect on our souls through interactions with specific situations. | [20,33,42,87] | |
SA3 | Appropriately presented music goes with the trend and one’s lifestyle. | [3,88,89,90,91] | |
Satisfaction of Music Products (SMP) | SMP1 | High-quality music meets the expectations of return on investment. | [59,64] |
SMP2 | The quality of music determines the degree of satisfaction. | [57,58,59,92] | |
SMP3 | High-quality music is pleasing and enjoyable. | [57,60,61,62] | |
Deep Learning in Music Characteristics (DL) | DL1 | Music is affected by tenuto and fermata. | [10,11,12,14,85] |
DL2 | Music is affected by piano and forte. | ||
DL3 | Music is affected by chord. | ||
DL4 | Music is affected by frequency. | ||
DL5 | Music is affected by past performance methods. | ||
DL6 | Music is affected by past tuning data for recording and mixing. | ||
DL7 | Music is affected by cooperating video and peripheral interactive mechanisms. | ||
DL8 | Music is affected by consumer preferences. | ||
Switching Costs of Technology Usage (SCT) | SCT1 | Switching to a new production technology can incur unpredictable economic losses. | [54,55,56] |
SCT2 | More time and effort is required when comparing the benefits that existing and new production technologies provide. | ||
SCT3 | In order to use new technology effectively, I have to make more of an effort and take more time to acquire new skills and knowledge. | ||
SCT4 | In order to change the method of production, I will go through a much more complex switching process. | ||
SCT5 | The switching of new technology will waste previous equipment investments and cost more. | ||
SCT6 | I will lose my partnership with other production staff by switching to new technology. | ||
SCT7 | The use of new technology will negatively impact my original technical logic and previous product image. |
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Variables | Operational Definition | References |
---|---|---|
MPQ | Musical creativity is based on personal motivation, personality, maturity, social/cultural environment, schoolwork, interpersonal relationships, past experiences, and other “creative conditions” characteristics, as well as “strengthening skills”, such as the comprehension of concepts, techniques, and aesthetics to achieve the quality of music production. | [36] |
MPQ-EF | Emotions occur with the participation of cognition (brain regions), behavior, and the environment. Senses of affluence or poverty and contentment or desire, will affect the production staff’s rational and emotional state and willingness to accept innovative ideas or confine them to conservative thinking as self-generated influences; for example, emotions determine behavior in the same way that external sources of influence do. | [35,65] |
MPQ-TC | The value of music as a human spiritual experience is accomplished through the production staff’s techniques and capabilities to master various elements of music so that the final products can represent the staff’s emotions and vitality. | [2] |
MPQ-EI | External factors, such as live concerts and the cooperation of various roles, influence how the audience feels about the music. In addition, the self-cultivation levels and tastes of the audience result in different feelings for the same musical performance. | [38,39,40] |
SA | Musical aesthetics are influenced by external factors, including post-capitalism, a profit-oriented market, kitsch culture, and so on. Therefore, “showing appropriateness” means that despite the manipulation of the commercial system, musical works can still arouse strong emotions from, and resonate with, the audience. | [3,38] |
SMP | Satisfaction of music is the evaluation of consumption rewards, purchase costs, and expectations. | [59] |
DL | Deep learning refers to the machine learning of past musical features to simulate and generate the emotional expression required in a specific type of music. | [11,13,18] |
SCT | This term defines the customer’s evaluation of the benefits and costs of switching to new technologies, services, or products. | [54,55] |
Sample Characteristics (n = 105) | Obs. | (%) | Sample Characteristics | Obs. | (%) |
---|---|---|---|---|---|
Roles in the Music Production Industry (Multiple Choice) | Age | ||||
Music Creator | 42 | 40.0% | Less than 20 years old | 11 | 10.5% |
Singer | 38 | 36.2% | 20–30 years old | 25 | 23.8% |
Music Producer | 36 | 34.3% | 30–40 years old | 28 | 26.7% |
Music Arranger | 46 | 43.8% | 40–50 years old | 30 | 28.6% |
Audio Recording and Mixing Engineer | 55 | 52.4% | More than 50 years old | 11 | 10.5% |
Years in the Music Production Field | Sex | ||||
No Experience | 6 | 5.7% | Male | 79 | 75.2% |
Within 10 Years | 43 | 41.0% | Female | 26 | 24.8% |
10–20 Years | 18 | 17.1% | |||
20–30 Years | 23 | 21.9% | |||
Above 30 Years | 15 | 14.3% |
Construct | Item | MPQ-TC | MPQ-EF | MPQ-EI | DL | SCT | SA | SMP |
---|---|---|---|---|---|---|---|---|
Techniques and Capabilities for Music Production (MPQ-TC) | MPQ-TC2 | 0.380 | 0.466 | 0.423 | 0.343 | 0.144 | 0.413 | 0.121 |
MPQ-TC3 | 0.279 | 0.565 | 0.607 | 0.292 | 0.227 | 0.381 | 0.161 | |
MPQ-TC4 | 0.508 | 0.599 | 0.660 | 0.394 | 0.397 | 0.327 | 0.047 | |
Emotions and Feelings for Music Production (MPQ-EF) | MPQ-EF1 | 0.494 | 0.238 | 0.550 | 0.169 | 0.176 | 0.308 | 0.046 |
MPQ-EF2 | 0.539 | 0.177 | 0.621 | 0.159 | 0.188 | 0.278 | −0.007 | |
MPQ-EF3 | 0.565 | 0.385 | 0.538 | 0.223 | 0.075 | 0.261 | 0.020 | |
MPQ-EF4 | 0.521 | 0.400 | 0.477 | 0.056 | 0.227 | 0.291 | −0.050 | |
External Interacting Factors Affecting Music Production (MPQ-EI) | MPQ-EI1 | 0.579 | 0.545 | 0.537 | 0.377 | 0.274 | 0.299 | 0.045 |
MPQ-EI2 | 0.491 | 0.542 | 0.382 | 0.180 | 0.154 | 0.216 | 0.035 | |
MPQ-EI4 | 0.479 | 0.400 | 0.349 | 0.502 | 0.224 | 0.304 | 0.114 | |
Deep Learning (DL) | DL1 | 0.253 | 0.033 | 0.334 | 0.788 | 0.196 | 0.262 | 0.267 |
DL2 | 0.251 | 0.085 | 0.288 | 0.805 | 0.149 | 0.278 | 0.179 | |
DL3 | 0.290 | 0.010 | 0.230 | 0.818 | 0.101 | 0.271 | 0.184 | |
DL5 | 0.365 | 0.216 | 0.461 | 0.813 | 0.382 | 0.267 | 0.079 | |
DL6 | 0.441 | 0.290 | 0.431 | 0.802 | 0.415 | 0.308 | 0.130 | |
Switching Costs of Technology Usage (SCT) | SCT1 | 0.246 | 0.164 | 0.226 | 0.159 | 0.814 | 0.325 | 0.490 |
SCT2 | 0.258 | 0.161 | 0.240 | 0.417 | 0.871 | 0.460 | 0.442 | |
SCT3 | 0.234 | 0.180 | 0.239 | 0.143 | 0.759 | 0.392 | 0.212 | |
SCT4 | 0.317 | 0.145 | 0.239 | 0.359 | 0.870 | 0.241 | 0.190 | |
Showing Appropriateness (SA) | SA1 | 0.355 | 0.313 | 0.363 | 0.334 | 0.384 | 0.921 | 0.471 |
SA2 | 0.438 | 0.318 | 0.287 | 0.310 | 0.402 | 0.934 | 0.525 | |
Satisfactions of Music Products (SMP) | SMP1 | 0.062 | 0.099 | 0.065 | 0.043 | 0.219 | 0.370 | 0.791 |
SMP2 | 0.172 | −0.022 | 0.106 | 0.270 | 0.385 | 0.554 | 0.869 | |
SMP3 | 0.024 | −0.068 | 0.008 | 0.145 | 0.378 | 0.393 | 0.860 |
Construct | CR | MPQ-TC | MPQ-EF | MPQ-EI | DL | SCT | SA | SMP |
---|---|---|---|---|---|---|---|---|
MPQ-TC | - | - | ||||||
MPQ-EF | - | - | ||||||
MPQ-EI | - | - | ||||||
DL | 0.902 | 0.648 | ||||||
SCT | 0.898 | 0.331 | 0.688 | |||||
SA | 0.925 | 0.347 | 0.424 | 0.860 | ||||
SMP | 0.879 | 0.201 | 0.399 | 0.538 | 0.707 |
Structural Path | Path Coefficient (t-Value) | Effect Size | Effect Size | 97.5% Confidence Interval | Conclusion |
---|---|---|---|---|---|
MPQ-TC → MPQ | 0.729 (2.446) ** | 31.242 | 0.118 | (−0.060; 1.091) | H1 supported |
MPQ-EF → MPQ | 0.183 (0.6124) | 2.150 | 0.000 | (−0.339; 0.863) | H2 not supported |
MPQ-EI → MPQ | 0.186(0.62998) | 1.981 | 0.000 | (−0.253; 0.909) | H3 not supported |
MPQ → SA | 0.381 (3.195) *** | 0.157 | 0.314 | (0.174; 0.639) | H4 supported |
SA → SMP | 0.533(5.438) **** | 0.351 | 0.189 | (0.351; 0.734) | H10 supported |
MPQ → SCT | −0.01 (0.42) | 0.011 | 0.263 | (−0.042; 0.05)] | H9 not supported |
MPQ → DL | 0.005 (0.2066) | 0.002 | 0.263 | (−0.044; 0.054) | H5 not supported |
DL → SA | 0.188 (1.772) | 0.038 | 0.000 | (−0.030; 0.394) | H6 not supported |
DL → SMP | 0.016 (0.1444) | 0.000 | 0.000 | (−0.177; 0.248) | H7 not supported |
DL → MPQ-TC | 0.412 (3.2494) *** | 0.204 | 0.000 | (0.175; 0.662) | H8 supported |
Effect of | Direct Effect (t-Value) | Indirect Effect (t-Value) | Total Effect | VAF (%) | Interpretation | Conclusion |
---|---|---|---|---|---|---|
MPQ → DL → SA | 0.096 (3.29) *** | 0.567 (6.484) **** | 0.663 (9.77) **** | 79.90% | Partial mediation | H11a supported |
MPQ → SCT → SA | 0.126 (2.371) ** | 0.347 (2.54) ** | 0.473 (4.911) **** | 78.02% | Partial mediation | H11b supported |
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Weng, S.-S.; Chen, H.-C. Exploring the Role of Deep Learning Technology in the Sustainable Development of the Music Production Industry. Sustainability 2020, 12, 625. https://doi.org/10.3390/su12020625
Weng S-S, Chen H-C. Exploring the Role of Deep Learning Technology in the Sustainable Development of the Music Production Industry. Sustainability. 2020; 12(2):625. https://doi.org/10.3390/su12020625
Chicago/Turabian StyleWeng, Sung-Shun, and Hung-Chia Chen. 2020. "Exploring the Role of Deep Learning Technology in the Sustainable Development of the Music Production Industry" Sustainability 12, no. 2: 625. https://doi.org/10.3390/su12020625
APA StyleWeng, S.-S., & Chen, H.-C. (2020). Exploring the Role of Deep Learning Technology in the Sustainable Development of the Music Production Industry. Sustainability, 12(2), 625. https://doi.org/10.3390/su12020625