Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview
Abstract
:1. Introduction
1.1. The Purpose of the Article
1.2. Objects of Investigation, Corpus and Relevant Literature for the Study
- Additive manufacturing, e.g., printing 3D objects from digital models;
- Artificial intelligence, e.g., vision, natural language processing, deep learning (DL), expert systems, planning & controlling, autonomous vehicles, robotics, etc.; 19
- Big data; 7
- Cloud computing, cloud systems; 10
- Cognitive computing, e.g., to perform humanlike intelligent activities;
- Communication networks based on various network technologies;
- Crowdsourcing, collaborative, participative engagement;
- Cyber security, e.g., block chain, cryptographic protocols; 10
- Distributed systems, e.g., wireless sensor networks, cloud or embedded systems;
- Laser scanning, photogrammetry and drones scanning the assets and ground; 7
- Law, governance: big thinking;
- Immersive technologies (VR, AR, MR) in various application areas and interfaces; 17
- Machine learning (ML), machine vision (MV);
- Neural networks (NN);
- Product life cycle management;
- Sensor networks, together with actuators, micro-controllers, smart environments; 7
- Simulation; 11
- Wearables, e.g., incorporated devices with wireless communications capability;
- Wireless technologies, e.g., 5/6G, incl. physical devices. 5
- Type and year of publication with the bibliographic data in the MDPI and ACS style, including the number of references in the respective period;
- Digital twins and their various types, features and functionalities, benefits and drawbacks, and implications;
- Virtual museums and their dimensions, relevant standards and V&VA;
- Quality criteria and metrics for five types of DTs: content-, communication/com-, collaboration/col-, user-centric, and augmented;
- Emerging and supporting technologies and their importance in the corpus studied;
- Sensor classes and their technological underpinnings, their prevalence in the publications/DTs/museums studied;
- Future directions.
1.3. The Structure of the Article
2. Materials and Methods
2.1. DT-Introductory, Application Areas, Definitions, Taxonomies, Standards and Types
- ISO 23247-1: General principles and requirements for developing digital twins in manufacturing: scope, terms, definitions and abbreviated terms;
- ISO 23247-2: Reference architecture with functional views;
- ISO 23247-3: List of basic information attributes for the observable manufacturing elements;
- ISO 23247-4: Technical requirements for information exchange between entities within the reference architecture.
- Number of functionalities;
- Scope of their functionalities;
- The minimal digital twin typically contains a small number of data sources, i.e., model component or environment sensor data.
- This level enables quick development of device-to-platform functionalities.
- A partial digital twin contains enough data sources to create a component’s or asset’s derivative data.
- At this level, all meaningful and measurable data and metadata sources from the PT are available to generate the DT.
- This level is applicable when a connected asset is not power- or data-constrained.
- This level is useful in prototyping and data characterization phases of IoT development.
- Pre-digital twin together with a virtual system model with emphasis on technology or technical risk mitigation, but without existing PT;
- DT existing as a virtual system model of PT and required data acquisition;
- Adaptive DT as a virtual system model with more comprehensive requirements concerning data acquisition, i.e., adaptive user interface, real-time system updating, etc.
- Intelligent DT with additional learning and decision-making technologies.
- (1)
- Augmented DT including multiple PT, DT and their connection;
- (2)
- Cognitive capabilities: performs human-like intelligent activities, follows dynamic optimization strategies;
- (3)
- Lifetime management;
- (4)
- Autonomy capabilities: reacting to changing requirements and collected sensor data, making decisions;
- (5)
- Continuously evolving.
2.2. Virtual Museums, Definitions, Classification, Dimensions, Metadata Formats
- Museum standard LIDO (lightweight information describing objects) is the successor of the metadata exchange format museumdat and was inspired by CDWA Lite and SPECTRUM [79]; LIDO is CIDOC CRM (Comité International pour la Documentation−Conceptual Reference Model) compliant and can be used to document properties of all kinds of cultural heritage;
- Architectural standards: CAD, IFC/BIM, CityGML/ IndoorGML developed by Open Geospatial Consortium (OGC) (addressing the feature physical structure, content [80]);
- Educational metadata standard: IEEE Learning Object Model (addressing the feature learning) [81].
3. Results on DT Types, Emerging Technologies, and Sensor Classes
3.1. Overview
3.2. (Virtual) Museums in the Reference Corpus
- Archaeological museum [19];
- Art and history museum [30];
- Computer history museum-online exhibition [15];
- Learning-oriented ViM [23];
- ViM of Robotics, web-based museum [43];
- Tourism, city museum [4];
- Zoological museum [34].
3.3. Sensors in Our Corpus
- Cameras [1];
- Activity recognition [2];
- Embedded IoT-based sensors [10];
- Sensors for ecosystems [11];
- Multimodal sensory perception that handles speech, dialogue flow, gestures, shock, pressure [12];
- TLS: 3D model reconstruction, object recognition, deformation measurement, quality assessment, progress tracking, ground penetrating radar [14];
- Drones that scan the ground, autonomous vehicles, wearable sensors, sensor networks for recording physical activities, multiple sensors connected through the network of IoT [15];
- Biosensors, embedded sensors in smart wearable devices, wearable sensors for healthcare and human movement monitoring, taxonomy of sensors and data collected via wearable devices [16];
- Sensing data about city life [20];
- Built-in smartphone sensors, sensing for fostering playful interaction through 360° VR technology [21];
- Sensors for gamification [22];
- Wireless sensor network for monitoring air quality [23];
- Structured light sensor [24];
- Inbuilt mobile phone sensors [33];
- Physiological sensors [33];
- Ultrasonic distance sensor, accelerometer and gyroscopic sensor [37];
- Sensory enrichment for understanding and naturally interacting with space [41].
3.4. Clustering Emerging Technologies
3.5. Quality Criteria and Metrics
- Strictly follow ViM formats: Virtual museum and cultural object exchange format;
- Define requirements, QC, and QM for the outcome of the process or task under consideration and their analysis in the early stages of their life cycle;
- Assess the suitability of the concepts and tools (e.g., for the design, construction, operation, and evolution of the ViM in its life cycle), balancing costs and risks, and making appropriate recommendations.
4. Discussion
4.1. Heritage DTs and Virtual Museums, Augmented DTs—Benefits and Drawbacks
- Limitations inherent in the current state of AI technologies [2];
- Combining different interaction paradigms to leverage their inherent benefits and mitigate their limitations has been the focus of multiple research projects [13]; the survey on spatial interfaces highlights the benefits of each interaction paradigm that are most applicable to addressing the challenges of 3D spatial visualization [18];
- Computer-aided manufacturing and automation software packages, including systems that take advantage of generative technology in design techniques; detailed interests and limitations of 3D printing in relation to the design of an object are addressed in [27];
- Benefits and limitations of using 3D technologies [8]. Advantages and disadvantages are summarized in various tables dealing with scene understanding, primitive shape detection methods, model generation, and digital 3D representation: comparison of methods for 3D fitting (boundary representation and constructive solid geometry examples) and of common nonlinear optimization techniques [29];
- The main advantages of TLS over traditional measurement technologies—architecture, engineering and construction—are discussed in [14]. Drone-based augmented DT with reusable and customizable components: extensive evaluation of a proof of concept is conducted for 3D reconstruction and applications of AI for defect detection. The authors of [38] evaluate the performance of three different 3D-scanning technologies with photogrammetry (Pix4D), stereovision (Dot3D/Navisworks) and 3D LiDAR (geoSLAM/Navisworks). Handheld and drone-based scanning with respect to distance error using stereovision/2D LiDAR approaches are compared to manual measurements [38];
- Various quality criteria have been acquired through reliable ViMs implementing (features of) PMs, which has the additional advantage of possible risk assessment. Reliable ViM analytics should be part of an enhanced V&V management within a workflow for designing, modeling, implementing and validating various installations and tasks in modern feature-oriented virtual GLAMs. In this way, reliable feature-oriented DTs of PMs can be obtained [39];
- Tables highlight various platforms according to their capabilities with respect to the generation of a DT, photogrammetry, and AR/VR from DTs [40].
4.2. Further Work Addressed in Our Corpus
4.3. Implications
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Abbreviation | Meaning |
---|---|
AA | application area (AA/MF: application area or main focus) |
AI | artificial intelligence |
AR | augmented reality, cf. MR: mixed reality, VR: virtual reality |
BIM | building information model |
CC | cloud computing |
CH | cultural heritage |
CIM | city information model |
CPS | cyber physical system |
DL | deep learning |
DRM | digital rights management |
DT | digital twin, x DT: augmented, cognitive, partial, etc.; Fo/cDT: feature-oriented/centric DT |
ET | emerging technology |
HCI | human–computer interaction |
HMD | head-mounted device |
HMI | human–machine interaction |
HRC | human–robot collaboration, cf. cobotics |
ICT | information and communication technology |
IoT | internet of things, IIoT industrial internet of things |
LOAM | LiDAR odometry and real-time mapping; LiDAR: laser imaging, detection, and ranging |
ML | machine learning, MV machine vision |
NN (A) | neural networks (architectures), ANN Artificial neural network |
QC, QM | quality criteria, quality metrics |
PHM | design, production, prognostics, and health management |
PT | physical twin |
RAMI 4.0 | reference architectural model industry 4.0 |
RFID | radio frequency identification |
Smart | specific measurable achievable reasonable time-bound |
SUS | system usability scale |
TLS | terrestrial laser scanning |
TS | time span |
UE(S) | user engagement (scale) |
UX | user experience |
ViM (COX) | virtual museum (and cultural object exchange format) |
V&V (A) | verification and validation (assessment) |
WSN | wireless sensor network |
XR | extended reality |
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Parameter | Value |
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Title | [46] Tao, F.; Xiao, B.; Qi, Q.; Cheng, J.; Ji, P. Digital Twin in Industry: State-of-the-Art. Journal of IEEE Transactions on Industrial Informatics 2019, 15(4), 2405–2414. https://doi.org/10.1109/Tll.2018.2873186 [CrossRef] |
AA | Industry 4.0: product design, prognostics, and health management, factory of future |
ET context | IoT Smart manufacturing, cyber physical systems, and data science and analytics |
ET | Man-machine interaction and further examples in the history of DTs; |
Tables, taxonomies | Methodology of screening paper databases: type of paper, search string and period, twin definitions and paradigms, DT classification in industry and application areas, but benefit and drawbacks if addressed; |
Sensors | Sensor-based data for environmental data, to diagnose the damage size, location, and other failure information; |
QC | Verification, validation and accreditation: consistency, validity, and reliability; maintenance efficiency, and accuracy; |
FoDT | Communication, interaction, collaboration, service, etc. |
DT | Industry: data, modeling, fusion, simulation; interaction, collaboration and service; taxonomy of DT contexts, and research areas for digital twin analytics; |
TS/NR | 2010–2018, 74 |
Future directions | Unified DT modeling method for aerospace, smart manufacturing and smart cities, construction, medical sector, robotics, ships, automobiles, rail transit, industrial engineering, agriculture, mining, energy, and environment; |
DT Dimensions | Emerging Technologies | Sensor Classes |
---|---|---|
1: HMI-centric 2: HMI-centric, various 3: Content-centric, risk-informed 4: Content-centric, risk-informed 5: HMI-centric; XR device-centric 6: XR device-centric 8: HMI/content-centric 9: Content/geometry-centric 10: Content/com-centric | XR, HMD AI and ML in biomedical science Smart manufacturing, CC, AI, IoT Various ET for DT and situated analytics XR in surgery XR in Health 4.0 3D in Humanities and Education Reconstruction using photogrammetry 3D Printing 5G-TSN integration | Built-in cameras Activity recognition, remote sensing Environmental data, risk sensing Remote environmental risk sensing Measurement of kinematics, localization Glasses, gloves, trackers, helmets Scanning for point clouds and HMI Photogrammetry laser scanning, CCD IoT/CPS-based sensing, drones |
11: Risk-informed 12: Complete, cognitive 13: Com/ HMI-centric 14: Geometry-centric 15: Various partial or complete 16: Com-centric/bio-informed 18: HCI-centric 19: Augmented/geometry-centric 20: Col-centric, complete | Sustainable Resource Management VR, AR immersion in metaverse VR in Education Laser scanning, photogrammetry Industry 4.0 technologies Wearables Multimodal interface technologies XR technologies in smart cities Digital participatory planning | Various bio-sensory systems Multimodal sensing, shock, eye tracker Optical sensors, gloves Capturing 3D point clouds, TLS, radar Drones, autonomous vehicles, wearable Wearables/bio-sensors for healthcare Motion tracking, inbuilt sensors IoT sensors, location, 360° camera Data to manage city’s assets and services |
21: Com/HCI-centric, bio-informed 22: Com/HCI-centric 23: Com-centric 24: Asset/content-centric 25: Urban, geography-centric, risk-informed DT 26: Com/HMI-centric 27: Com-centric 28: Geometry-centric 29: Geometry-centric 30: HCI-centric DT | AR, Immersion in Hospitality Services (Blended Web mobile) learning, VR ANN in learning Laser scanning ICT technologies in Heritage, various IoT technologies AR in the smart factory environment Industry 4.0 technologies, HRC Geometric digital twinning DL, BIM, IoT, feature detection HCI for disabled people, wearables | Smartphone built-in, multimodal, haptic Sensors to support mobile technologies Multimodal sensing TLS, structured light sensors, drones Environmental, indoor position Multipurpose measurement, RFID RFID, beacons, optical, gesture Smart optical for process control, AR TLS, point clouds RGB-D sensor, LiDAR, TLS, RFID Touch, motion, proximity, light, senses |
31: Com-centric, bio-informed 32: Risk-informed, bio-informed 33: HCI-centric 35: Cognitive DT 36: Com-centric 37: HMI-centric 38: Content-/geometry-centric 39: Various, risk-informed 40: Augmented 41: Com/HCI-centric 42: Various DT in Heritage 4.0 43: Robot DT | ML, information and content retrieval Law, governance technologies Nonverbal HCI Smart manufacturing DT technologies XR in smart construction Drone reconstruction, photogrammetry Web 3D, ICT, 3D modeling & printing DRM, crowdsourcing, immersion Photogrammetry, VR/AR in metaverse Interaction/immersion in virtual space BIM, VR, AR, Heritage, semantic Web IoT, AR, VR, Robots | Environmental, smart home, wearable Security issues, risk, bio, environmental Physiological modalities, contextual Sensing attributes and behaviors RFID, WSN for real-time states Ultrasonic distance, accelerometer Drone, 3D LiDAR, LOAM, 3D scanning Risk, proximity, environmental, physical properties sensors Movement detection, VR glasses Support for understanding, interaction 3D scanning, trigger sensors, humidity Localization, drone sensing, MV |
Application Area | Life Cycle | Technologies | Content | Communication | Collaboration |
---|---|---|---|---|---|
Smart cities | Design, modeling BIM, CIM, [4,25] Operating DT | Immersion [19], sensing [33], sustainable management [11] | Asset, object [4,11] | Visualization, interaction, immersion [19,25,31,33] | Participation, engagement [20] |
Smart manufacturing, logistics, transportation | System modeling [3] and generating | Digital transformation, VR [1,37] | Item [10,26] | Media object [36] | Stakeholders [15,27], Decision making [35], |
3D technologies in human research, Education | Design, modeling | AI, ML [2,3,32] VR [8,13] | Object [3,8,41] | Asset [3,8,13] Interaction [22,23] | Interdisciplinary collaboration [2,3,8] |
XR in Health 4.0 | Modeling Operating [21] | VR, XR [5,6] | Immersion [5,6] | ||
3D Reconstruction | Geometric modeling [28] Generating [29] | Photogrammetric, TLS [9,14,24] Drone, AI [38] | Architecture [9] | ||
Metaverse— immersive simulation | Designing, modeling, operating | AI, VR, AR, Robotics [12,39,40,41,42,43] | CP Social Eco-Society System [43] | Interaction, Immersion [39,41] | Stakeholders [39,41] |
Disability and multi-modal mobile media, Healthcare | Designing, modeling, evaluating | Wearables (scanning) devices Mobile networks | Disability and haptic mobile media [16,30] Spatial interfaces for 3D visualization [18] | Storytelling [43] |
Content-Centric DT | Communication-Centric DT | Collaboration-Centric | User-Centric DT | Evolved DT |
---|---|---|---|---|
Model/process design: accuracy, performance, consistency, data quality Creation: accuracy, compliance, scalability, visual fidelity, reconstruction vs. cost optimization Operation: simulation accuracy, performance, efficiency, security Quality control during life cycle: monitoring, reliability, V&VA | Task-oriented performance Data quality: availability, correctness, completeness, integrity HCI: immersion, comfort, performance, efficiency, effectiveness, adequacy, robustness ICT: privacy, security, reliability QoS network: technical quality parameter, robustness | Level 1: Organizational Level 2: Descriptive, process-related Performance, satisfaction, effectiveness, efficiency Utility, stimulation, engagement | User experience (UX) Trust, acceptance, utility Quality of service (QoS) User engagement UE, stimulation, excitement, perception Usability, learnability, utility, attractivity, comfort | Management, mission, impact, innovation power in all fields Quantity and extent of new concepts and technologies Reputation |
Accuracy: forms of [5,8,9,12,13,14] accuracy metrics [12,14,28,29] consistency, accuracy [3] Model/process: V&VA [3,11,12,28,39], data quality [14,15] model accuracy [38,42] model reliability [37] accuracy, performance [4,6] Construction: accuracy of scanning [14], reliable [9], repeatability resolution [24] of geometry-centric DT [28,29] point cloud optimization [40] performance, efficiency in content creation [28,29] efficiency and scalability, accuracy in content creation [31] accuracy and efficiency in visual fidelity [9] Operation: reliability [16] of computer security system [32] Performance metrics [16,36,37] Accuracy, performance in process/ simulation [26,27,32,35,36,38] Life cycle monitoring [36] | Task/system performance [1,2,8,13,18,23,37] Data: accuracy, privacy/security [2,26,32,37], availability, robustness [8], integrity [9], sensor robustness [10], reliability [25] Data quality [15,16,26,32,42] Model performance [23] Sensor data accuracy [37], accuracy, repeatability, and resolution [24] Immersion framework [21] Accuracy of multimodal user description/manifestations [33] ICT: reliable and secure [35], reliability, privacy, security [16] efficiency in various contexts [14,16] cost-effective visualization [19] QoS Time-Sensitive Networking (TSN) with 5G [10] HCI, Human–machine communication [43] | Performance, efficiency in interdisciplinary collaboration [2,8], in organizational practices [15] in co-working spaces [27] assessing effectiveness [20] engagement [20] Multidisciplinary team performance [41] Speedy and precise communication and collaboration of stakeholders [15] Cognitive DT: performance, efficiency in organizational and process-related quality Collaboration of connected DTs for complex processes, decision making during life cycle [35] Storytelling [43] | UX [2,4,8,13,15] UX using haptic technologies [30] trust, acceptance, utility [5], QoS [10] Usability, ease of use [16,20] Comfort [6,21] Usability: SUS [21] Attractivity: UES [21] UE [22] Excitement, level of measurement of physiological responses [25] Efficacy, usability, ease of use and usefulness [43] | Reputation [25,32] Intelligent management and reputation assessment [16] Cost-efficient management, efficiency [25,37] Technological readiness [35] Time, cost and quality management [41] |
Interaction and Devices | Methodical Issues | New Approaches in Applications Areas | New Insights through Application of Special Techniques or Methodologies | Benefits/Drawbacks |
---|---|---|---|---|
Technological progress in Industry 4.0 devices [1] Multiple synchronized cameras to supervise assets [9] Multimodal content representation, perception [12] VR technology in education [13] Hybrid interaction techniques for 3D visualization purposes [18] Immersion: does the sensory construct foster interaction through VR technologies? [21] Reimagining the larger project of haptic/future media, its social entailments, uses, design and policy [30] Fully immersive metaverse, integration of heritage DT in different meta verses [40] IoT devices, cardboard based HMD’s [43] | Overcome the limitations of AI&ML use in economy and society [2] Expand geographic virtual city miniature to the use of real data sets from IoT sensors [19] Shift from data to knowledge management, filtering techniques and semantic links to support the creation of the different knowledge patterns [25] Consider the impact of changeover from existing assembly to 4.0 systems [26] Building intelligent legal decision support systems [32] | Combination of remote sensing and ML [2] Identify further VR applications in cardiology [6] AEC cost control, use of AI [14] Considering alternative city planning approaches [20] Extend review parameters: time span, corpus of works analyzed; innovation in higher education, but also in middle and early education as well as educational inclusion as a new research topic [22] Further scenarios concerning the active social experience of audiovisual content in the framework of museum and cultural projects, applications in therapy and rehabilitation, [33] Development of the use of crosscutting technologies in DTs and relevant use cases [39] CPS Eco—Society System for CH [43] | Unified DT modeling method needed [3] Usage of fused DT in city planning to communicate plans to public [4] Further research on DT with HMI in surgery vs conventional methods [5] More high-quality DTs of artefacts in cities [24] Detection of potentially malicious forces to shape the future of technological systems and their impact on the population, e.g., trust [27] Need for automating the PCD—(point cloud data) to Geometry-centric DT process: object detection and model fitting—account for uncertainties in data [28] Enhance DT application opportunities; use of AI to make it cost-effective to implement [29] Visual analytics in geo-aware DT [31] Unify and align the relevant DT standards developed by different Standards Developing Organizations in the future [35] Specific research challenges: application of a DT paradigm for improving the sustainability performances in each application context; Standards and communication protocols to ensure interoperability over the whole life cycle; Provide design criteria and constraints where reference architectural aspects, information models and communication protocols are clearly defined [36] DT to improve production of future generations of vehicles to fulfill certain QC [38] During-time DT (dtDT) supports perception in VR environment [41] Refinement of DT ontology for Heritage DT [42], Robots-oriented DT [43] | More virtual visits to tourist destinations and 3D modeling from crowdsourced imagery [8] Overcome disadvantages of VR and AR technology: motion sickness, ethical concerns, and lack of privacy [11] Overcome digital disruption of the market rules [15] Overcome critical challenges from data acquiring and processing, communications, security, privacy, hardware limitations, and user adoption in wearable technology [16] Further model verification with larger data size and other ML methods, identifying personal feed back w.r.t. personalized learning requirement [23] Research limited by its being a laboratory prototype [37] The use of VR within the CH can represent an even more valuable bridge of knowl edge and understanding between the user and the built environment [41] |
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Luther, W.; Baloian, N.; Biella, D.; Sacher, D. Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview. Sensors 2023, 23, 1583. https://doi.org/10.3390/s23031583
Luther W, Baloian N, Biella D, Sacher D. Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview. Sensors. 2023; 23(3):1583. https://doi.org/10.3390/s23031583
Chicago/Turabian StyleLuther, Wolfram, Nelson Baloian, Daniel Biella, and Daniel Sacher. 2023. "Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview" Sensors 23, no. 3: 1583. https://doi.org/10.3390/s23031583
APA StyleLuther, W., Baloian, N., Biella, D., & Sacher, D. (2023). Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview. Sensors, 23(3), 1583. https://doi.org/10.3390/s23031583