Serious Games, Games for Learning and Gamified Apps
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Processes".
Deadline for manuscript submissions: 30 November 2025 | Viewed by 55
Special Issue Editors
Interests: games; learning psychological aspects of e-learning; digital games and social media; generative AI; employability; statistical literacy
Interests: immersive technologies in higher education; serious games; employability and graduate attributes
Special Issues, Collections and Topics in MDPI journals
Interests: serious games; developmental frameworks and diversity; equity and Inclusion
Special Issues, Collections and Topics in MDPI journals
Interests: e-learning and distance learning; education policy; digital literacy; stem education; digital transformation and advanced digital technologies
Special Issue Information
Dear Colleagues,
Serious games have been around for nearly 55 years, when the term was introduced by Clark Abt (1970) in his book called “Serious Games”. Although some feel that the term serious games is inherently contradictory, it has been clear from the start that the main purpose of serious games is to educate players, or change their behaviour or attitudes. However, like entertainment games, serious games may also be fun, and the idea of using games for learning was driven by the hope that the engaging features found in entertainment games might motivate players and thereby support learning.
Serious games have been developed across many disciplines, including STEM subjects, health, business & economics, history, social science & politics, and across different levels of education from nursery to tertiary education, as well as in the worlds of work and leisure. Serious games are now big business and the serious games market is projected to reach $32.72 billion by 2030. While serious games are regarded as an engaging means of learning, evidence to substantiate their effectviness has been relatively slow to accumulate.
As editors of this special edition we have been working in games research for nearly twenty years. Designing a serious game is a complex, interdisciplinary endeavour that requires input from specialists with different interests and varied skill sets: the design and IT skills of the game designer and developer, the content knowledge of the subject matter expert, the pedagogical knowledge of the educational theorist and the research knowledge of the game evaluator.
The aim of this special edition is to bring together research in serious games, game-based learning and gamified apps across varied disciplines and for varied functions. Games Based Learning is a sub-category of Serious Games, while gamified apps refer to task-based applications that include game elements that aim to engage players. We invite submissions that provide empirical evidence for the effectiveness of games, real-life applications and case studies of specific games as well as literature reviews. Both quantitative and qualitative studies are welcome. Topics of interest include but are not limited to the following:
- Serious games;
- Game-based learning;
- Gamification in learning;
- Gamified apps;
- Games for training;
- Simulations;
- Games for behaviour change;
- Learning and pedagogy in games;
- Game genre, game mechanics, game narrative;
- Non digital games;
- Serious games in different disciplines: STEM, health, business & economics, history, social science & politics;
- Assessment in serious games;
- Evaluation of serious games;
- Case studies in serious games;
- New technologies in serious games: Generative AI, Learning analytics, Virtual reality and Augmented Reality.
Dr. Elizabeth Boyle
Dr. Gavin Baxter
Dr. Thomas Hainey
Prof. Dr. Athanassios Jimoyiannis
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- serious games
- game-based learning
- gamification
- gamified apps
- simulations
- STEM
- history
- assessment and evaluation of serious games
- new technologies for serious games
- engagement and Immersive learning environments
Benefits of Publishing in a Special Issue
- Ease of navigation: Grouping papers by topic helps scholars navigate broad scope journals more efficiently.
- Greater discoverability: Special Issues support the reach and impact of scientific research. Articles in Special Issues are more discoverable and cited more frequently.
- Expansion of research network: Special Issues facilitate connections among authors, fostering scientific collaborations.
- External promotion: Articles in Special Issues are often promoted through the journal's social media, increasing their visibility.
- e-Book format: Special Issues with more than 10 articles can be published as dedicated e-books, ensuring wide and rapid dissemination.
Further information on MDPI's Special Issue policies can be found here.