3D User Interfaces and Virtual Reality—2nd Edition

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: 30 April 2025 | Viewed by 444

Special Issue Editor


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Guest Editor
School of Computing and Informatics, University of Louisiana at Lafayette, Lafayette, LA 70503, USA
Interests: human–computer Interaction (HCI); 3D user interfaces; 3D interfaces for video games; virtual reality
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

This Special Issue explores methods, technologies, and studies of 3D user interfaces (3DUIs) and virtual reality (VR) in the broad area of human–computer interaction (HCI). HCI is a multidisciplinary field in which researchers study the interface between people and computers, including studies of how people interact with computers, how people interact with each other using computer-mediated communication, and to what extent an interface promotes a successful interaction based on users’ needs. Modern 3D user interfaces can involve motion tracked input devices, 3D interactions, and other interfaces in which a 3D input or environment is a characteristic. Like HCI, 3DUI and VR/AR research lies in the intersection between computer science, behavioral science, design, media studies, and several other fields of study. This Special Issue invites contributions on the technological, creative, perceptual, cognitive, social, and health-related aspects of 3DUI and VR.

We encourage authors to submit original research articles, novel case studies, insightful reviews, theoretical and critical perspectives, and well-argued viewpoint articles on 3D user interfaces and virtual reality, including, but not limited to, the following topics:

  • 3D input and sensing technologies;
  • 3D interaction and metaphors;
  • 3D computer-mediated communication;
  • 3D gestural input;
  • 3D interaction techniques;
  • Empirical studies of 3DUIs;
  • Novel software architectures for 3DUI;
  • Interfaces for VR, AR, or other 3D computer environments;
  • Evaluation methods for 3DUIs;
  • Human perception of 3D interaction;
  • Novel applications of 3DUIs: games, entertainment, CAD, education, etc.;
  • Mobile and desktop 3DUIs;
  • Multimodal 3D interfaces;
  • Hybrid 3DUIs;
  • VR navigation;
  • AR/VR selection and manipulation.

Of particular interest are articles that critically explore 3D user interface methods in contexts such as games, education, and virtual/augmented/mixed reality.

Dr. Arun K. Kulshreshth
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • 3D user interfaces (3DUI)
  • interfaces
  • 3D interactions
  • spatial user interaction
  • virtual reality (VR)
  • augmented reality (AR)
  • mixed reality (MR)
  • human–computer interaction (HCI)
  • user studies

Published Papers (1 paper)

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Research

11 pages, 2943 KiB  
Article
A Virtual Reality Direct-Manipulation Tool for Posing and Animation of Digital Human Bodies: An Evaluation of Creativity Support
by Youssef Benbelkheir, Alvaro Lerga and Oscar Ardaiz
Multimodal Technol. Interact. 2024, 8(7), 60; https://doi.org/10.3390/mti8070060 - 10 Jul 2024
Viewed by 274
Abstract
Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more [...] Read more.
Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more intuitive direct-manipulation capabilities. We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics. This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking. Our user study demonstrated that participants could produce creative poses and animations using this tool, which we evaluated for creativity support across six factors. Additionally, we discuss further opportunities to enhance creativity support. Full article
(This article belongs to the Special Issue 3D User Interfaces and Virtual Reality—2nd Edition)
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