Technologies for Virtual and Augmented Reality Applications

A special issue of Technologies (ISSN 2227-7080). This special issue belongs to the section "Information and Communication Technologies".

Deadline for manuscript submissions: closed (20 December 2018) | Viewed by 9754

Special Issue Editor


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Guest Editor
Department of Mechanics, Mathematics and Management (DMMM), Polytechnic University of Bari, 70126 Bari, Italy
Interests: mixed reality; industrial applications; technical training; user studies
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Special Issue Information

Dear Colleagues,

Virtual and Augmented Reality technologies are evolving at a very fast pace in terms of display quality and ergonomics, ease of use, interaction design, and software tools and algorithms. Therefore, AR/VR applications from research laboratories will soon be ubiquitous, and they will deliver benefits in many fields, like maintenance, training, marketing, tourism, medicine, and many others to come. However, there are many research challenges to be addressed, like the lack of well established guidelines, human factors, usability, cybersickness, and social and cognitive aspects.

This Special Issue is intended to report on the latest innovations in the application of technologies to Virtual and Augmented Reality applications. Both practical and theoretical papers are welcome, as well as case studies and innovative multidisciplinary applications.

Topics of interest include, but are not limited to:

  • Innovative Virtual and Augmented Reality applications
  • Case studies and user experience reports
  • AR/VR design guidelines and implementation of future standards
  • Human–computer interface design, solutions, and challenges
  • Performance comparisons and implications of traditional processes versus VR/AR counterparts
  • Innovative AR/VR devices, approaches, and algorithms
  • Cybersickness and ergonomics in AR/VR

Assoc. Prof. Michele Fiorentino
Guest Editor

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Keywords

  • Virtual and Augmented Reality
  • Mixed reality
  • Human–computer interface design
  • Human–computer interaction
  • Cybersickness
  • Ergonomics
  • Case studies
  • AR/VR devices and technologies

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Published Papers (1 paper)

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27 pages, 8364 KiB  
Article
Extraction of Structural and Semantic Data from 2D Floor Plans for Interactive and Immersive VR Real Estate Exploration
by Georg Gerstweiler, Lukas Furlan, Mikhail Timofeev and Hannes Kaufmann
Technologies 2018, 6(4), 101; https://doi.org/10.3390/technologies6040101 - 4 Nov 2018
Cited by 19 | Viewed by 9264
Abstract
Three-dimensional reconstructions of indoor environments are useful in various augmented and virtual scenarios. Creating a realistic virtual apartment in 3D manually does not only take time, but also needs skilled people for implementation. Analyzing a floor plan is a complicated task. Due to [...] Read more.
Three-dimensional reconstructions of indoor environments are useful in various augmented and virtual scenarios. Creating a realistic virtual apartment in 3D manually does not only take time, but also needs skilled people for implementation. Analyzing a floor plan is a complicated task. Due to the lack of engineering standards in creating these drawings, they can have multiple different appearances for the same building. This paper proposes multiple models and heuristics which enable fully automated 3D reconstructions out of only a 2D floor plan. Our study focuses on floor plan analysis and definition of special requirements for a 3D building model used in a Virtual Reality (VR) setup. The proposed method automatically analyzes floor plans with a pattern recognition approach, thereby extracting accurate metric information about important components of the building. An algorithm for mesh generation and extracting semantic information such as apartment separation and room type estimation is presented. A novel method for VR interaction with interior design completes the framework. The result of the presented system is intended to be used for presenting a large number of apartments to customers. It can also be used as a base for purposes such as furnishing apartments, realistic occlusions for AR (Augmented Reality) applications such as indoor navigation or analyzing purposes. Finally, a technical evaluation and an interactive user study prove the advantages of the presented system. Full article
(This article belongs to the Special Issue Technologies for Virtual and Augmented Reality Applications)
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