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Article

Gaze Fixation and Visual Searching Behaviors during an Immersive Virtual Reality Social Skills Training Experience for Children and Youth with Autism Spectrum Disorder: A Pilot Study

by
Thomas David Elkin
1,2,
Yunxi Zhang
3 and
Jennifer C. Reneker
4,5,*
1
Department of Psychiatry & Human Behavior, School of Medicine, University of Mississippi Medical Center, 2500 North State Street, Jackson, MS 39216, USA
2
Department of Pediatrics, School of Medicine, University of Mississippi Medical Center, 2500 North State Street, Jackson, MS 39216, USA
3
Department of Data Science, John D. Bower School of Population Health, University of Mississippi Medical Center, 2500 North State Street, Jackson, MS 39216, USA
4
Department of Population Health Sciences, John D. Bower School of Population Health, University of Mississippi Medical Center, 2500 North State Street, Jackson, MS 39216, USA
5
Department of Physical Therapy, John D. Bower School of Population Health, University of Mississippi Medical Center, 2500 North State Street, Jackson, MS 39216, USA
*
Author to whom correspondence should be addressed.
Brain Sci. 2022, 12(11), 1568; https://doi.org/10.3390/brainsci12111568
Submission received: 28 September 2022 / Revised: 4 November 2022 / Accepted: 16 November 2022 / Published: 18 November 2022

Abstract

Children and youth with Autism Spectrum Disorder (ASD) display difficulties recognizing and interacting with behavioral expressions of emotion, a deficit that makes social interaction problematic. Social skills training is foundational to the treatment of ASD, yet this intervention is costly, time-consuming, lacks objectivity, and is difficult to deliver in real-world settings. This pilot project investigated the use of an immersive virtual reality (IVR) headset to simulate real-world social interactions for children/youth with ASD. The primary objective was to describe gaze fixation and visual search behaviors during the simulated activity. Ten participants were enrolled and completed one social-skills training session in the IVR. The results demonstrate differential patterns between participants with mild, moderate, and severe ASD in the location and duration of gaze fixation as well as the patterns of visual searching. Although the results are preliminary, these differences may shed light on phenotypes within the continuum of ASD. Additionally, there may be value in quantifying gaze and visual search behaviors as an objective metric of interventional effectiveness for social-skills training therapy.
Keywords: autism spectrum disorder; virtual reality; social skills; eye tracking autism spectrum disorder; virtual reality; social skills; eye tracking

Share and Cite

MDPI and ACS Style

Elkin, T.D.; Zhang, Y.; Reneker, J.C. Gaze Fixation and Visual Searching Behaviors during an Immersive Virtual Reality Social Skills Training Experience for Children and Youth with Autism Spectrum Disorder: A Pilot Study. Brain Sci. 2022, 12, 1568. https://doi.org/10.3390/brainsci12111568

AMA Style

Elkin TD, Zhang Y, Reneker JC. Gaze Fixation and Visual Searching Behaviors during an Immersive Virtual Reality Social Skills Training Experience for Children and Youth with Autism Spectrum Disorder: A Pilot Study. Brain Sciences. 2022; 12(11):1568. https://doi.org/10.3390/brainsci12111568

Chicago/Turabian Style

Elkin, Thomas David, Yunxi Zhang, and Jennifer C. Reneker. 2022. "Gaze Fixation and Visual Searching Behaviors during an Immersive Virtual Reality Social Skills Training Experience for Children and Youth with Autism Spectrum Disorder: A Pilot Study" Brain Sciences 12, no. 11: 1568. https://doi.org/10.3390/brainsci12111568

APA Style

Elkin, T. D., Zhang, Y., & Reneker, J. C. (2022). Gaze Fixation and Visual Searching Behaviors during an Immersive Virtual Reality Social Skills Training Experience for Children and Youth with Autism Spectrum Disorder: A Pilot Study. Brain Sciences, 12(11), 1568. https://doi.org/10.3390/brainsci12111568

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