An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. Development of the Immersive Virtual Kitchen Training System
- Free explore (default mode at the start of the application, previously described)
- Tidying up the kitchen (Figure 3). The aim of this routine was to tidy up the kitchen after a series of objects had been scattered throughout the scene and place them correctly into their rightful positions (highlighted by a shiny transparent outline). Each time the routine is started, the initial position of the objects required to reorder is randomly changed. The performance is evaluated according to the time needed to complete the task, displayed on the wristband. The task completion is accompanied by an acoustic signal.
- Preparing a hamburger before cooking (Figure 4). The user is required to place the different ingredients necessary to prepare a hamburger before cooking in the right order, as indicated by an electronic board located on the table. Each time the ingredient is properly placed, a checkmark appears on the board. The meat must be cooked before placing it in the sandwich. The correct amount of time needed to avoid overcooking is indicated by a yellow circle appearing on the meat during the cooking process. When the task has been correctly completed, a checkmark appears on the board accompanied by audio feedback.
- Dish washing (Figure 5). The user stands in front of the sink, which contains tableware needing to be cleaned. A sponge from the sink must be grasped and soaked with a liquid dish-washing detergent (taken from a dispenser near the sink) and water. Then, each dish, bowl, and mug must be soaped, rinsed, and placed in the correct section of the dish rack. The appropriate cleaning state is highlighted by a change of color in a light ring that appears on the dish. After several pieces of tableware have been washed, it might be necessary to add more detergent.
- Preparing soup before cooking (Figure 6). The goal of this task is to correctly prepare a soup following the sequence displayed on the board. In particular, the following steps must be completed: ingredient selection (meat, fish, and vegetables), chopping, positioning the ingredients into an electric slow-cooker, and cooking. Each time an ingredient has been properly chopped and placed in the pot, a checkmark appears on the board. A button is available to restore the ingredient supply when needed.
2.2. Study Design and Participants
2.3. Study Protocol
2.4. Outcome Measures
2.4.1. Measure of Safety, Usability, and Acceptance of the VR System
2.4.2. Assessment Tools Related to Functionality of the Upper Limbs
- Nine-Hole Peg Test (NHPT). The NHPT is recommended as a gold standard for measuring manual dexterity in pwMS [29] and has excellent psychometric properties as to its reliability; discriminant, concurrent, and ecological validity; detecting progression over time; and sensitivity to treatment. Briefly explained, the NHPT requires participants to repeatedly place nine pegs into nine holes, one at a time, as quickly as possible and subsequently, remove them from the holes. The total time needed to complete the task is then recorded. Two consecutive trials with the dominant hand are immediately followed by two consecutive trials with the non-dominant hand.
- Action Research Arm Test (ARAT). The ARAT is a 19-item observational measure used to assess upper extremity performance in terms of coordination, manual dexterity, and functioning in neurologic conditions, including pwMS [30]. The ARAT items are categorized into four subscales (grasp, grip, pinch, and gross movement) and are arranged in order of decreasing difficulty, with the most difficult task examined first. The task performance is rated on a 4-point scale, ranging from 0 (no movement) to 3 (movement performed normally).
- Manual Ability Measure-36 (MAM-36). The MAM-36 is a questionnaire referring to the ease or difficulty that a person experience unilateral and bilateral ADL tasks. During a semi-structured interview, the subject is asked to rate 36 unilateral and bilateral ADL tasks using a 4-point Likert scale. The MAM-36 has satisfactory psychometric properties and is recommended as an outcome measure for upper-limb function in pwMS [31].
- Health status questionnaire (SF-36). The Short Form-36 is one of the most widely used measures of health-related quality of life and has been shown to discriminate between subjects with different chronic conditions and between subjects with different severity levels of the same disease. The questionnaire addresses health concepts relevant to pwMS from the patient’s perspective. The availability of normative data makes the SF-36 useful for comparative purposes. There is substantial evidence of the validity of the SF-36 in pwMS [32].
3. Results
4. Discussion
Limitations of the Study and Future Directions
5. Conclusions
Author Contributions
Funding
Instittional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Characteristic | Value (S.D.) | Range |
---|---|---|
Age (years) | 56.4 (5.7) | 48–65 |
Female, n (%) | 6 (75%) | --- |
Type of MS | ||
Relapsing–remitting, n | 0 | --- |
Secondary progressive, n | 8 | --- |
Median EDSS (score) | 6.5 | 6.0–7.0 |
Disease duration (years) | 15.5 (7.2) | 10.0–22.0 |
Right-hand dominant, n | 8 | --- |
Height (cm) | 161.3 (8.8) | 152.0–181.0 |
Weight (kg) | 53.4 (4.8) | 46.0-61.0 |
Question | Response (1 = Not at All, 5 = Very Much) |
---|---|
1. How much did you enjoy your experience with the system? | 4.4 (0.52) |
2. How much did you sense that you were present in the environment? | 4.6 (0.52) |
3. How successful were you in the system? | 4.3 (1.04) |
4. To what extent were you able to control the system? | 4.0 (0.93) |
5. How real is the virtual environment of the system? | 4.1 (0.83) |
6. Is the information provided by the system clear? | 4.6 (0.52) |
7. Did you feel discomfort during your experience with the system? | 2.9 (1.55) |
8. Did you experience dizziness or nausea during your practice with the system? | 2.8 (1.49) |
9. Did you experience eye discomfort during your practice with the system? | 1.3 (0.46) |
10. Did you feel confused or disoriented during your experience with the system? | 1.4 (0.52) |
11. Do you think that this system will be helpful for your rehabilitation? | 4.3 (0.46) |
12. Did you find the task/s difficult? | 2.0 (0.93) |
13. Did you find the devices of the system difficult to use? | 1.8 (1.04) |
14. Did you feel uncomfortable during the task/s? (Yes/No) | No (7), Yes (1) |
Outcome Measure | Baseline | Post-Intervention | One-Month Follow-Up | p-Value |
---|---|---|---|---|
NHPT | ||||
Dominant | 28.6 (5.3) | 26.7 (4.2) | 28.2 (4.1) | 0.139 |
Non-dominant | 37.8 (12.2) | 37.3 (12.6) | 40.1 (11.8) | 0.067 |
ARAT | ||||
Dominant | 56.4 (0.7) | 53.6 (1.6) | 56.0 (1.2) | 0.392 |
Non-dominant | 53.5 (5.3) | 55.9 (2.4) | 54.9 (5.4) | 0.353 |
MAM-36 | 110.1 (18.0) | 116.1 (22.4) | 112.8 (25.4) | 0.135 |
SF-36 | 38.9 (10.3) | 46.6 (6.5) | 46.4 (12.9) | 0.505 |
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Pau, M.; Cocco, E.; Arippa, F.; Casu, G.; Porta, M.; Menascu, S.; Achiron, A.; Kalron, A. An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study. J. Clin. Med. 2023, 12, 3222. https://doi.org/10.3390/jcm12093222
Pau M, Cocco E, Arippa F, Casu G, Porta M, Menascu S, Achiron A, Kalron A. An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study. Journal of Clinical Medicine. 2023; 12(9):3222. https://doi.org/10.3390/jcm12093222
Chicago/Turabian StylePau, Massimiliano, Eleonora Cocco, Federico Arippa, Giulia Casu, Micaela Porta, Shay Menascu, Anat Achiron, and Alon Kalron. 2023. "An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study" Journal of Clinical Medicine 12, no. 9: 3222. https://doi.org/10.3390/jcm12093222
APA StylePau, M., Cocco, E., Arippa, F., Casu, G., Porta, M., Menascu, S., Achiron, A., & Kalron, A. (2023). An Immersive Virtual Kitchen Training System for People with Multiple Sclerosis: A Development and Validation Study. Journal of Clinical Medicine, 12(9), 3222. https://doi.org/10.3390/jcm12093222