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Search Results (715)

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Keywords = combination of virtuality and reality

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22 pages, 4991 KB  
Review
Meta-Optics for Optical Engineering of Next-Generation AR/VR Near-Eye Displays
by Junoh Lee and Sun-Je Kim
Micromachines 2025, 16(9), 1026; https://doi.org/10.3390/mi16091026 - 7 Sep 2025
Viewed by 260
Abstract
Meta-optics, enabled by metasurfaces consisting of two-dimensional arrays of meta-atoms, offers ultrathin and multi-functional control over the vectorial wavefront of light at subwavelength scales. The unprecedented optical element technology is a promising candidate to overcome key limitations in augmented reality (AR) and virtual [...] Read more.
Meta-optics, enabled by metasurfaces consisting of two-dimensional arrays of meta-atoms, offers ultrathin and multi-functional control over the vectorial wavefront of light at subwavelength scales. The unprecedented optical element technology is a promising candidate to overcome key limitations in augmented reality (AR) and virtual reality (VR) near-eye displays particularly in achieving compact, eyeglass-type form factors with a wide field-of-view, a large eyebox, high resolution, high brightness, and reduced optical aberrations, at the same time. This review highlights key performance bottlenecks of AR/VR displays in the perspective of optical design, with an emphasis on their practical significance for advancing current technologies. We then examine how meta-optical elements are applied to VR and AR systems by introducing and analyzing the major milestone studies. In case of AR systems, particularly, two different categories, free-space and waveguide-based architectures, are introduced. For each category, we summarize studies using metasurfaces as lenses, combiners, or waveguide couplers. While meta-optics enables unprecedented miniaturization and functionality, it also faces several remaining challenges. The authors suggest potential technological directions to address such issues. By surveying recent progress and design strategies, this review provides a comprehensive perspective on the role of meta-optics in advancing the optical engineering of next-generation AR/VR near-eye displays. Full article
(This article belongs to the Special Issue Advances in Nanophotonics: Physics, Materials, and Applications)
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23 pages, 2012 KB  
Article
Preliminary Design Guidelines for Evaluating Immersive Industrial Safety Training
by André Cordeiro, Regina Leite, Lucas Almeida, Cintia Neves, Tiago Silva, Alexandre Siqueira, Marcio Catapan and Ingrid Winkler
Informatics 2025, 12(3), 88; https://doi.org/10.3390/informatics12030088 - 1 Sep 2025
Viewed by 353
Abstract
This study presents preliminary design guidelines to support the evaluation of industrial safety training using immersive technologies, with a focus on high-risk work environments such as working at height. Although virtual reality has been widely adopted for training, few studies have explored its [...] Read more.
This study presents preliminary design guidelines to support the evaluation of industrial safety training using immersive technologies, with a focus on high-risk work environments such as working at height. Although virtual reality has been widely adopted for training, few studies have explored its use for behavior-level evaluation, corresponding to Level 3 of the Kirkpatrick Model. Addressing this gap, the study adopts the Design Science Research methodology, combining a systematic literature review with expert focus group analysis to develop a conceptual framework for training evaluation. The results identify key elements necessary for immersive training evaluations, including scenario configuration, ethical procedures, recruitment, equipment selection, experimental design, and implementation strategies. The resulting guidelines are organized into six categories: scenario configuration, ethical procedures, recruitment, equipment selection, experimental design, and implementation strategies. These guidelines represent a DSR-based conceptual artifact to inform future empirical studies and support the structured assessment of immersive safety training interventions. The study also highlights the potential of integrating behavioral and physiological indicators to support immersive evaluations of behavioral change, offering an expert-informed and structured foundation for future empirical studies in high-risk industrial contexts. Full article
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22 pages, 3866 KB  
Article
Development of a BIM-Based Metaverse Virtual World for Collaborative Architectural Design
by David Stephen Panya, Taehoon Kim, Soon Min Hong and Seungyeon Choo
Architecture 2025, 5(3), 71; https://doi.org/10.3390/architecture5030071 - 1 Sep 2025
Viewed by 310
Abstract
The rapid evolution of the metaverse is driving the development of new digital design tools that integrate Computer-Aided Design (CAD) and Building Information Modeling (BIM) technologies. Core technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) are increasingly combined [...] Read more.
The rapid evolution of the metaverse is driving the development of new digital design tools that integrate Computer-Aided Design (CAD) and Building Information Modeling (BIM) technologies. Core technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) are increasingly combined with BIM to enhance collaboration and innovation in design and construction workflows. However, current BIM–VR integration often remains limited to isolated tasks, lacking persistent, multi-user environments that support continuous project collaboration. This study proposes a BIM-based Virtual World (VW) framework that addresses these limitations by creating an immersive, real-time collaborative platform for the Architecture, Engineering, and Construction (AEC) industry. The system enables multi-user access to BIM data through avatars, supports direct interaction with 3D models and associated metadata, and maintains a persistent virtual environment that evolves alongside project development. Key functionalities include interactive design controls, real-time decision-making support, and integrated training capabilities. A prototype was developed using Unreal Engine and supporting technologies to validate the approach. The results demonstrate improved interdisciplinary collaboration, reduced information loss during design iteration, and enhanced stakeholder engagement. This research highlights the potential of BIM-based Virtual Worlds to transform AEC collaboration by fostering an open, scalable ecosystem that bridges immersive environments with data-driven design and construction processes. Full article
(This article belongs to the Special Issue Architecture in the Digital Age)
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9 pages, 970 KB  
Proceeding Paper
Virtual Reality in Phobia Treatment and Emotional Resilience
by Wai Yie Leong
Eng. Proc. 2025, 108(1), 16; https://doi.org/10.3390/engproc2025108016 - 1 Sep 2025
Viewed by 615
Abstract
Virtual reality (VR) has emerged as a transformative tool in the treatment of phobias and the cultivation of emotional resilience. This study aims to explore the potential of VR to create controlled, immersive environments that facilitate exposure therapy, enabling individuals to confront and [...] Read more.
Virtual reality (VR) has emerged as a transformative tool in the treatment of phobias and the cultivation of emotional resilience. This study aims to explore the potential of VR to create controlled, immersive environments that facilitate exposure therapy, enabling individuals to confront and desensitize themselves to their fears in a safe and personalized manner. The flexibility of VR systems allows therapists to tailor scenarios to the unique needs of patients, addressing specific phobias such as acrophobia, arachnophobia, and social anxiety disorders. Beyond phobia treatment, VR’s capacity to simulate challenging or stress-inducing scenarios presents opportunities for fostering emotional resilience by building adaptive coping mechanisms and reducing stress responses over time. The integration of biofeedback and machine learning further enhances VR applications, enabling real-time adjustments based on physiological and psychological responses. In this article, the current advancements, underlying mechanisms, and challenges in leveraging VR technology for therapeutic purposes are discussed with a focus on its implications for mental health care. By combining immersive technology with evidence-based practices, VR offers a promising pathway for improving mental health outcomes and expanding the accessibility of therapeutic interventions. Full article
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29 pages, 1990 KB  
Review
Real-Time Digital Twins for Intelligent Fault Diagnosis and Condition-Based Monitoring of Electrical Machines
by Shahin Hedayati Kia, Larisa Dunai, José Alfonso Antonino-Daviu and Hubert Razik
Energies 2025, 18(17), 4637; https://doi.org/10.3390/en18174637 - 31 Aug 2025
Viewed by 515
Abstract
This article presents an overview of selected research focusing on digital real-time simulation (DRTS) in the context of digital twin (DT) realization with the primary aim of enabling the intelligent fault diagnosis (FD) and condition-based monitoring (CBM) of electrical machines. The concept of [...] Read more.
This article presents an overview of selected research focusing on digital real-time simulation (DRTS) in the context of digital twin (DT) realization with the primary aim of enabling the intelligent fault diagnosis (FD) and condition-based monitoring (CBM) of electrical machines. The concept of standalone DTs in conventional multiphysics digital offline simulations (DoSs) is widely utilized during the conceptualization and development phases of electrical machine manufacturing and processing, particularly for virtual testing under both standard and extreme operating conditions, as well as for aging assessments and lifecycle analysis. Recent advancements in data communication and information technologies, including virtual reality, cloud computing, parallel processing, machine learning, big data, and the Internet of Things (IoT), have facilitated the creation of real-time DTs based on physics-based (PHYB), circuit-oriented lumped-parameter (COLP), and data-driven approaches, as well as physics-informed machine learning (PIML), which is a combination of these models. These models are distinguished by their ability to enable real-time bidirectional data exchange with physical electrical machines. This article proposes a predictive-level framework with a particular emphasis on real-time multiphysics modeling to enhance the efficiency of the FD and CBM of electrical machines, which play a crucial role in various industrial applications. Full article
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34 pages, 10250 KB  
Article
EverydAI: Virtual Assistant for Decision-Making in Daily Contexts, Powered by Artificial Intelligence
by Carlos E. Pardo B., Oscar I. Iglesias R., Maicol D. León A. and Christian G. Quintero M.
Systems 2025, 13(9), 753; https://doi.org/10.3390/systems13090753 - 31 Aug 2025
Viewed by 527
Abstract
In an era of information overload, artificial intelligence plays a pivotal role in supporting everyday decision-making. This paper introduces EverydAI, a virtual AI-powered assistant designed to help users make informed decisions across various daily domains such as cooking, fashion, and fitness. By integrating [...] Read more.
In an era of information overload, artificial intelligence plays a pivotal role in supporting everyday decision-making. This paper introduces EverydAI, a virtual AI-powered assistant designed to help users make informed decisions across various daily domains such as cooking, fashion, and fitness. By integrating advanced natural language processing, object detection, augmented reality, contextual understanding, digital 3D avatar models, web scraping, and image generation, EverydAI delivers personalized recommendations and insights tailored to individual needs. The proposed framework addresses challenges related to decision fatigue and information overload by combining real-time object detection and web scraping to enhance the relevance and reliability of its suggestions. EverydAI is evaluated through a two-phase survey, each one involving 30 participants with diverse demographic backgrounds. Results indicate that on average, 92.7% of users agreed or strongly agreed with statements reflecting the system’s usefulness, ease of use, and overall performance, indicating a high level of acceptance and perceived effectiveness. Additionally, EverydAI received an average user satisfaction score of 4.53 out of 5, underscoring its effectiveness in supporting users’ daily routines. Full article
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26 pages, 1673 KB  
Article
Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan
by Gang Yang, Chenghong Cen, Xueke Ma, Yanshun Wang, Zixuan Guo and Tan Jiang
Heritage 2025, 8(9), 351; https://doi.org/10.3390/heritage8090351 - 29 Aug 2025
Viewed by 366
Abstract
This pilot study combines memetic analysis with a gamified virtual reality (VR) platform to explore the digital transmission of Mo Jia Quan, a traditional Chinese martial art. By identifying core cultural elements (memes) with strong transmissibility, the research developed a VR-based learning environment [...] Read more.
This pilot study combines memetic analysis with a gamified virtual reality (VR) platform to explore the digital transmission of Mo Jia Quan, a traditional Chinese martial art. By identifying core cultural elements (memes) with strong transmissibility, the research developed a VR-based learning environment incorporating levels, challenges, and motion-captured martial routines to promote user engagement. Ten participants underwent a pre- and post-test evaluation, with preliminary statistical results suggesting improved cultural understanding after the VR experience. While these initial findings are promising, the study is positioned as an exploratory effort due to its limited sample size and scope. The contribution lies in proposing a theoretically grounded workflow—from memetic identification to immersive digital implementation—that can inform future research on intangible heritage preservation. The study also acknowledges the need for further validation and scalability assessment and aligns with open science principles to ensure the transparency and accessibility of its digital cultural outputs. Full article
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19 pages, 874 KB  
Review
Mechanisms of Virtual Reality-Based Relaxation in Older Adults: A Scoping Review
by Błażej Cieślik
J. Clin. Med. 2025, 14(17), 6126; https://doi.org/10.3390/jcm14176126 - 29 Aug 2025
Viewed by 467
Abstract
Background/Objectives: Mental health and emotional well-being are critical yet often overlooked in older adults. Immersive virtual reality (VR) may offer novel strategies for promoting relaxation in this population, but the diversity of intervention designs and underlying mechanisms remains insufficiently mapped. This scoping review [...] Read more.
Background/Objectives: Mental health and emotional well-being are critical yet often overlooked in older adults. Immersive virtual reality (VR) may offer novel strategies for promoting relaxation in this population, but the diversity of intervention designs and underlying mechanisms remains insufficiently mapped. This scoping review aimed to systematically examine head-mounted display (HMD) VR interventions for relaxation in older adults, focusing on core scenarios, mechanisms, and conceptual paradigms. Methods: Following the JBI Manual for Evidence Synthesis and PRISMA-ScR guidelines, comprehensive searches of MEDLINE, Cochrane Library, Web of Science, and Scopus were conducted for empirical studies of HMD-based VR relaxation interventions in adults aged 60 and older. Data on study characteristics, hardware, intervention scenarios, and reported physiological and psychological mechanisms were extracted and categorized into conceptual paradigms. Results: Twenty-four studies were included, covering diverse clinical and community samples. Four main VR relaxation paradigms emerged: environmental relaxation, guided meditation, psychotherapy integration, and interactive gamified relaxation. Reported mechanisms included parasympathetic activation, multisensory immersion, attentional distraction, positive affect induction, mindfulness, cognitive engagement, and reminiscence activation. Considerable heterogeneity was found in intervention design and outcomes, with mechanisms often inferred rather than directly described. Conclusions: Similar relaxation mechanisms were engaged across paradigms, including hybrid interventions combining multiple approaches, highlighting the adaptability of VR to meet diverse needs. Identifying these four paradigms provides a foundation for future research and development of targeted VR-based relaxation for older adults. Further studies should clarify mechanisms, use standardized physiological outcome measures, and assess long-term benefits of VR relaxation interventions in geriatric populations. Full article
(This article belongs to the Special Issue Advances in Rehabilitation Care for Geriatric Diseases)
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22 pages, 445 KB  
Article
Design of Real-Time Gesture Recognition with Convolutional Neural Networks on a Low-End FPGA
by Rui Policarpo Duarte, Tiago Gonçalves, Gustavo Jacinto, Paulo Flores and Mário Véstias
Electronics 2025, 14(17), 3457; https://doi.org/10.3390/electronics14173457 - 29 Aug 2025
Viewed by 360
Abstract
Hand gesture recognition is used in human–computer interaction, with multiple applications in assistive technologies, virtual reality, and smart systems. While vision-based methods are commonly employed, they are often computationally intensive, sensitive to environmental conditions, and raise privacy concerns. This work proposes a hardware/software [...] Read more.
Hand gesture recognition is used in human–computer interaction, with multiple applications in assistive technologies, virtual reality, and smart systems. While vision-based methods are commonly employed, they are often computationally intensive, sensitive to environmental conditions, and raise privacy concerns. This work proposes a hardware/software co-optimized system for real-time hand gesture recognition using accelerometer data, designed for a portable, low-cost platform. A Convolutional Neural Network from TinyML is implemented on a Xilinx Zynq-7000 SoC-FPGA, utilizing fixed-point arithmetic to minimize computational complexity while maintaining classification accuracy. Additionally, combined architectural optimizations, including pipelining and loop unrolling, are applied to enhance processing efficiency. The final system achieves a 62× speedup over an unoptimized floating-point implementation while reducing power consumption, making it suitable for embedded and battery-powered applications. Full article
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17 pages, 26255 KB  
Review
Real-Time Applications of Biophysiological Markers in Virtual-Reality Exposure Therapy: A Systematic Review
by Marie-Jeanne Fradette, Julie Azrak, Florence Cousineau, Marie Désilets and Alexandre Dumais
BioMedInformatics 2025, 5(3), 48; https://doi.org/10.3390/biomedinformatics5030048 - 28 Aug 2025
Viewed by 616
Abstract
Virtual-reality exposure therapy (VRET) is an emerging treatment for psychiatric disorders that enables immersive and controlled exposure to anxiety-provoking stimuli. Recent developments integrate real-time physiological monitoring, including heart rate (HR), electrodermal activity (EDA), and electroencephalography (EEG), to dynamically tailor therapeutic interventions. This systematic [...] Read more.
Virtual-reality exposure therapy (VRET) is an emerging treatment for psychiatric disorders that enables immersive and controlled exposure to anxiety-provoking stimuli. Recent developments integrate real-time physiological monitoring, including heart rate (HR), electrodermal activity (EDA), and electroencephalography (EEG), to dynamically tailor therapeutic interventions. This systematic review examines studies that combine VRET with physiological data to adapt virtual environments in real time. A comprehensive search of major databases identified fifteen studies meeting the inclusion criteria: all employed physiological monitoring and adaptive features, with ten using biofeedback to modulate exposure based on single or multimodal physiological measures. The remaining studies leveraged physiological signals to inform scenario selection or threat modulation using dynamic categorization algorithms and machine learning. Although findings currently show an overrepresentation of anxiety disorders, recent studies are increasingly involving more diverse clinical populations. Results suggest that adaptive VRET is technically feasible and offers promising personalization benefits; however, the limited number of studies, methodological variability, and small sample sizes constrain broader conclusions. Future research should prioritize rigorous experimental designs, standardized outcome measures, and greater diversity in clinical populations. Adaptive VRET represents a frontier in precision psychiatry, where real-time biosensing and immersive technologies converge to enhance individualized mental health care. Full article
(This article belongs to the Section Applied Biomedical Data Science)
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22 pages, 44072 KB  
Article
Interface Design of VR Driverless Vehicle System on User-Prioritized Experience Requirements
by Haibin Xia, Yu Zhang, Xuan Li, Dixin Liu and Wanting Wang
Sensors 2025, 25(17), 5341; https://doi.org/10.3390/s25175341 - 28 Aug 2025
Viewed by 404
Abstract
The prioritization of user requirements is neglected in most existing interface designs for driverless vehicle systems, which may incur safety risks, fragmented user experiences, development resource wastage, and weakened market competitiveness. Accordingly, this paper proposes a hybrid interface design method for a virtual [...] Read more.
The prioritization of user requirements is neglected in most existing interface designs for driverless vehicle systems, which may incur safety risks, fragmented user experiences, development resource wastage, and weakened market competitiveness. Accordingly, this paper proposes a hybrid interface design method for a virtual reality (VR) driverless vehicle system by combining a A-KANO model and system usability scale (SUS). Firstly, we obtain key words, and a total of 23 demand points are collected through word frequency analysis via combining with user interview and observation method; secondly, 21 demand points are derived from A-KANO model analysis and prioritized for function development; and finally, design practice is carried out according to the ranking results, and virtual reality technology is used to build a VR unmanned vehicle system in order to simulate the interface interaction of a driverless vehicle system. Then, the VR driverless vehicle system is used as a test experimental environment for user evaluation, and combined with the SUS scale to evaluate the user-prioritized experience requirements for practical verification. Empirical results demonstrate that this method effectively categorizes multifaceted user needs, providing actionable solutions to enhance passenger experience and optimize service system design in future autonomous driving scenarios. Full article
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30 pages, 529 KB  
Review
A Mixed Scoping and Narrative Review of Immersive Technologies Applied to Patients for Pain, Anxiety, and Distress in Radiology and Radiotherapy
by Andrea Lastrucci, Nicola Iosca, Giorgio Busto, Yannick Wandael, Angelo Barra, Mirko Rossi, Ilaria Morelli, Antonia Pirrera, Isacco Desideri, Renzo Ricci, Lorenzo Livi and Daniele Giansanti
Diagnostics 2025, 15(17), 2174; https://doi.org/10.3390/diagnostics15172174 - 27 Aug 2025
Viewed by 391
Abstract
Background/Objectives: Pain, anxiety, and distress are common yet frequently insufficiently managed issues for patients undergoing radiology and radiotherapy procedures. Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are emerging as innovative non-pharmacological approaches to alleviate such burdens [...] Read more.
Background/Objectives: Pain, anxiety, and distress are common yet frequently insufficiently managed issues for patients undergoing radiology and radiotherapy procedures. Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are emerging as innovative non-pharmacological approaches to alleviate such burdens through engaging interventions. This review, combining scoping and narrative methodologies, seeks to examine the current application, efficacy, and integration of these technologies to enhance patient care and wellbeing within diagnostic and oncological environments. Methods: Employing a mixed scoping and narrative review approach, this study conducted a systematic search of PubMed, EMBASE, Scopus, and Web of Science databases (no date restrictions—search included studies up to May 2025) to identify relevant studies utilizing VR, AR, MR, or XR for mitigating pain, anxiety, or distress in patients undergoing radiology or radiotherapy. Two independent reviewers selected eligible papers, with data extracted systematically. The narrative analysis supplemented the scoping review by providing contextual insights into clinical relevance and technological challenges. Results: The screening process identified 76 articles, of which 27 were assessed for eligibility and 14 met the inclusion criteria. Most studies focused on oncology and primarily employed VR as the immersive technology. VR has shown promising effects in reducing anxiety and pain—particularly during radiotherapy sessions and invasive procedures—and in supporting patient education through engaging, immersive experiences, making it a valuable approach meriting further investigation. Patient acceptance was notably high, especially among those with elevated distress levels. However, findings in radiology were less consistent, likely due to shorter procedure durations limiting the effectiveness of VR. The variability in outcomes highlights the importance of tailoring immersive interventions to specific procedures and patient needs. The narrative component identified key barriers, such as regulatory hurdles, standardization issues, and implementation challenges, that need addressing for broader clinical adoption. Conclusions: Immersive digital therapeutics are evolving from preliminary research tools toward more structured incorporation into clinical practice. Their future success relies on harmonizing technological advancements with patient-focused design and robust clinical evidence. Achieving this will require collaborative efforts among researchers, industry stakeholders, and healthcare providers. The integration of scoping and narrative review methods in this study offers a comprehensive perspective on the current landscape and informs strategic directions for advancing immersive technologies in radiology and radiotherapy. Full article
(This article belongs to the Section Medical Imaging and Theranostics)
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26 pages, 3346 KB  
Article
Virtual Reality as a Stress Measurement Platform: Real-Time Behavioral Analysis with Minimal Hardware
by Audrey Rah and Yuhua Chen
Sensors 2025, 25(17), 5323; https://doi.org/10.3390/s25175323 - 27 Aug 2025
Viewed by 587
Abstract
With the growing use of digital technologies and interactive games, there is rising interest in how people respond to challenges, stress, and decision-making in virtual environments. Studying human behavior in such settings helps to improve design, training, and user experience. Instead of relying [...] Read more.
With the growing use of digital technologies and interactive games, there is rising interest in how people respond to challenges, stress, and decision-making in virtual environments. Studying human behavior in such settings helps to improve design, training, and user experience. Instead of relying on complex devices, Virtual Reality (VR) creates new ways to observe and understand these responses in a simple and engaging format. This study introduces a lightweight method for monitoring stress levels that uses VR as the primary sensing platform. Detection relies on behavioral signals from VR. A minimal sensor such as Galvanic Skin Response (GSR), which measures skin conductance as a sign of physiological body response, supports the Sensor-Assisted Unity Architecture. The proposed Sensor-Assisted Unity Architecture focuses on analyzing the user’s behavior inside the virtual environment along with physical sensory measurements. Most existing systems rely on physiological wearables, which add both cost and complexity. The Sensor-Assisted Unity Architecture shifts the focus to behavioral analysis in VR supplemented by minimal physiological input. Behavioral cues captured within the VR environment are analyzed in real time by an embedded processor, which then triggers simple physical feedback. Results show that combining VR behavioral data with a minimal sensor can improve detection in cases where behavioral or physiological signals alone may be insufficient. While this study does not quantitatively compare the Sensor-Assisted Unity Architecture to multi-sensor setups, it highlights VR as the main platform, with sensor input offering targeted enhancements without significantly increasing system complexity. Full article
(This article belongs to the Special Issue Virtual Reality and Sensing Techniques for Human)
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25 pages, 9421 KB  
Article
Modeling Spatial–Behavioral Dynamics in Cultural Exhibition Architecture Through Mapping and Regression Analysis
by Xiangru Chen, Jiewen Chen, Wenjuan Pu, Gaolin Fan and Ziliang Lu
Buildings 2025, 15(17), 3049; https://doi.org/10.3390/buildings15173049 - 26 Aug 2025
Viewed by 516
Abstract
The integration of virtual reality, digital twins, and spatial behavior-tracking technologies is reshaping cultural exhibition architecture, shifting the design focus from functional efficiency to immersive, user-centered experiences. However, the behavioral dynamics within these interactive environments remain insufficiently addressed. This study proposes a behavior-oriented [...] Read more.
The integration of virtual reality, digital twins, and spatial behavior-tracking technologies is reshaping cultural exhibition architecture, shifting the design focus from functional efficiency to immersive, user-centered experiences. However, the behavioral dynamics within these interactive environments remain insufficiently addressed. This study proposes a behavior-oriented spatial typology grounded in Bitgood’s attention–value model, which maps the psychological stages—Attraction, Hold, Engagement, and Exit—onto four spatial categories: Threshold Space, Transitional Space, Narrative Focus Space, and Closure Space. Each represents a distinct phase of perceptual and behavioral response along the exhibition sequence. A mixed-method approach was employed, combining eye-tracking experiments with structured questionnaires to capture both physiological reactions and subjective evaluations. Key spatial variables—enclosure (X1), visual corridors (X2), spatial scale (X3), and light–shadow articulation (X4)—were analyzed using multiple regression to assess their impact on interest and dwell time. The results show that enclosure (α = −0.094; β = −0.319) and light–shadow articulation (α = −0.057; β = 0.156), respectively, decreased interest and increased dwell time, while spatial scale (α = 0.042; β = 0.186) positively affected both. Visual corridors had minimal influence (α = −0.007; β = 0.022). These spatial effects align with the proposed typology: Threshold Spaces support rapid orientation and exploratory behavior, while Transitional Spaces aid navigation but reduce sustained attention. Narrative Focus Spaces enhance cognitive engagement and decision making, and Closure Spaces foster emotional resolution and extended presence. These findings validate the proposed typology and establish a quantifiable link between spatial attributes and visitor behavior, offering a practical framework for optimizing immersive exhibition sequences. Full article
(This article belongs to the Section Architectural Design, Urban Science, and Real Estate)
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15 pages, 1636 KB  
Article
Examination of Alginite Mineral Supplementation During Fermentation of Probiotics and Its Effect on Skincare Activity of Ferment Lysates
by Pál Tóth and Áron Németh
Appl. Sci. 2025, 15(17), 9350; https://doi.org/10.3390/app15179350 - 26 Aug 2025
Viewed by 431
Abstract
Technological advancements, shifting consumer preferences, and societal changes drive the cosmetics industry to evolve continuously. The cosmetics industry is experiencing a renaissance, with new ingredients that are more environmentally friendly, natural, and transparent in terms of sourcing and manufacturing and, last but not [...] Read more.
Technological advancements, shifting consumer preferences, and societal changes drive the cosmetics industry to evolve continuously. The cosmetics industry is experiencing a renaissance, with new ingredients that are more environmentally friendly, natural, and transparent in terms of sourcing and manufacturing and, last but not least, which are also multifunctional. The use of technology in cosmetics has been rising, including AI (artificial intelligence) and AR (augmented reality) for virtual try-ons, skin analysis tools, and smart beauty devices that provide at-home skincare treatments. Meanwhile, fermented cosmetic ingredients are becoming increasingly popular in the beauty industry due to their improved efficacy and skin benefits. The benefits include enhanced absorption, improved stability (due to the self-produced preservatives), microbiome-friendliness (supporting the skin’s microbiome), and anti-inflammatory and soothing effects. The most common cosmetic ingredients produced by microorganisms are fermented rice, soy, green tea, fruits, and vegetables. Our laboratory investigates a mineral rock called alginite, which has shown many benefits in other fields, such as agriculture and cosmetics (e.g., as a facemask). It has been proven that alginite combined with LAB (lactic acid-producing bacteria) probiotics is beneficial for health and can increase biomass production. However, cell lysates with alginite have never been investigated for cosmetic purposes. This study aimed to investigate the potential of alginite, a mineral rock, in enhancing the cosmetic properties of LAB lysates, specifically focusing on antioxidant effects, skin-whitening properties, and, in preliminary tests, skin-moisturising effects. LAB strains were cultured with and without alginite, and the resulting cell lysates were analysed for these cosmetic applications. The preliminary results suggested that alginite may boost the hydrating effect of LAB lysate, increasing it tenfold compared to LAB lysate alone. The antioxidant effect was enhanced fivefold in the case of Lactobacillus acidophilus when cultured with alginite. However, no significant effect was observed on mushroom tyrosinase inhibition, suggesting no impact on pigment formation. Further research is needed to fully understand the mechanisms underlying these effects and to explore potential applications in cosmetic formulations. Limitations of this study include the focus on specific LAB strains and the need for in vivo studies to confirm the observed effects on human skin. Full article
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