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Search Results (279)

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Keywords = computational creativity

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25 pages, 1839 KB  
Article
Modeling the Emergence of Insight via Quantum Interference on Semantic Graphs
by Arianna Pavone and Simone Faro
Mathematics 2025, 13(19), 3171; https://doi.org/10.3390/math13193171 - 3 Oct 2025
Viewed by 107
Abstract
Creative insight is a core phenomenon of human cognition, often characterized by the sudden emergence of novel and contextually appropriate ideas. Classical models based on symbolic search or associative networks struggle to capture the non-linear, context-sensitive, and interference-driven aspects of insight. In this [...] Read more.
Creative insight is a core phenomenon of human cognition, often characterized by the sudden emergence of novel and contextually appropriate ideas. Classical models based on symbolic search or associative networks struggle to capture the non-linear, context-sensitive, and interference-driven aspects of insight. In this work, we propose a computational model of insight generation grounded in continuous-time quantum walks over weighted semantic graphs, where nodes represent conceptual units and edges encode associative relationships. By exploiting the principles of quantum superposition and interference, the model enables the probabilistic amplification of semantically distant but contextually relevant concepts, providing a plausible account of non-local transitions in thought. The model is implemented using standard Python 3.10 libraries and is available both as an interactive fully reproducible Google Colab notebook and a public repository with code and derived datasets. Comparative experiments on ConceptNet-derived subgraphs, including the Candle Problem, 20 Remote Associates Test triads, and Alternative Uses, show that, relative to classical diffusion, quantum walks concentrate more probability on correct targets (higher AUC and peaks reached earlier) and, in open-ended settings, explore more broadly and deeply (higher entropy and coverage, larger expected radius, and faster access to distant regions). These findings are robust under normalized generators and a common time normalization, align with our formal conditions for transient interference-driven amplification, and support quantum-like dynamics as a principled process model for key features of insight. Full article
(This article belongs to the Section E1: Mathematics and Computer Science)
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22 pages, 1753 KB  
Review
Holoscopic 3D Imaging Systems: A Review of History, Recent Advances and Future Directions
by Yi Liu, Hongying Meng, Mohammad Rafiq Swash, Yiyuan Huang and Chen Yan
Appl. Sci. 2025, 15(18), 10284; https://doi.org/10.3390/app151810284 - 22 Sep 2025
Viewed by 385
Abstract
As the demand for high-quality visual experiences continues to grow, advanced imaging technologies offering higher realism and immersion are being increasingly integrated into various fields. Among them, glasses-free 3D imaging has gained significant attention for enhancing user experience without the need for wearable [...] Read more.
As the demand for high-quality visual experiences continues to grow, advanced imaging technologies offering higher realism and immersion are being increasingly integrated into various fields. Among them, glasses-free 3D imaging has gained significant attention for enhancing user experience without the need for wearable equipment. Holoscopic 3D imaging systems, known for their capability to reconstruct true volumetric images and provide natural depth perception, have emerged as a promising direction within this domain. Originating from early 20th-century optical theory, holoscopic imaging has evolved in response to diversified application scenarios and rapid advancements in micro-optics and computational imaging. This paper presents a representative historical overview of the development of holoscopic 3D systems, their unique features compared to other glasses-free 3D technologies, and their expanding presence in these applications. By analyzing representative use cases across sectors such as healthcare, education, cultural heritage, and media entertainment, this review offers a broader and more detailed perspective on the deployment of holoscopic 3D systems. Furthermore, this paper discusses current technical challenges and outlines future research directions, with a particular focus on the transformative potential of holoscopic 3D in the creative and entertainment industries. This study aims to provide both theoretical grounding and practical insights to support the next generation of holoscopic 3D imaging technologies. Full article
(This article belongs to the Special Issue State-of-the-Art 3D Imaging, Processing and Display Technologies)
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21 pages, 2532 KB  
Article
Heuristic-Based Computing-Aware Routing for Dynamic Networks
by Zhiyi Lin, Lingjie Wang, Wenxin Ning, Yuxiang Zhao, Li Yu and Jian Jiang
Electronics 2025, 14(18), 3724; https://doi.org/10.3390/electronics14183724 - 19 Sep 2025
Viewed by 286
Abstract
The development of the computing power network has brought about a revolutionary effect on network routing architecture. As a result, the computing-aware network routing problem has been raised to explore routing various computational tasks to appropriate computing resources in the dynamic network. In [...] Read more.
The development of the computing power network has brought about a revolutionary effect on network routing architecture. As a result, the computing-aware network routing problem has been raised to explore routing various computational tasks to appropriate computing resources in the dynamic network. In this study, we propose a heuristic-based computing-aware routing algorithm to achieve the optimal routing path by considering the dynamic network performance and computing resource status simultaneously. Our proposed approach models the dynamic network using time-varying node and edge weights, which are obtained by mapping basic performance indicators to weights according to quality-of-service requirements. This allows us to improve the user’s experience more effectively during the routing process. Moreover, a novel heuristic-based algorithm, which creatively transforms the computing-aware routing problem into a single-source shortest path problem, has been designed to achieve the comprehensive optimal routing path. The experimental results, based on both simulated networks and a real dedicated network in Zhejiang, demonstrate that our proposed method can obtain the comprehensive optimal routing path with a lower computing time cost than enumerating search. Furthermore, our proposed computing-aware routing method has been proven to be robust to the dynamics of the network, computing resources, and service load changes. Full article
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5 pages, 160 KB  
Proceeding Paper
Abductive Intelligence, Creativity, Generative AI: The Role of Eco-Cognitive Openness and Situatedness
by Lorenzo Magnani
Proceedings 2025, 126(1), 10; https://doi.org/10.3390/proceedings2025126010 - 17 Sep 2025
Viewed by 334
Abstract
I recently developed the concept of eco-cognitive openness and situatedness to explain how cognitive systems, whether human or artificial, engage dynamically with their surroundings to generate information and creative outcomes through abductive cognition. Human cognition demonstrates significant eco-cognitive openness, utilizing external resources like [...] Read more.
I recently developed the concept of eco-cognitive openness and situatedness to explain how cognitive systems, whether human or artificial, engage dynamically with their surroundings to generate information and creative outcomes through abductive cognition. Human cognition demonstrates significant eco-cognitive openness, utilizing external resources like tools and cultural contexts to produce contextually rich hypotheses, sometimes highly creative via what I called “unlocked strategies.” Conversely, generative AI, such as large language models (LLMs) and image generators, employs “locked strategies,” relying on pre-existing datasets with minimal real-time environmental interaction—this leads to limited creativity. While these systems can yield some low-level degrees of creative outputs, their lack of human-like eco-cognitive openness restricts their ability to achieve high-level creative abductive feats, which remain a human strength, especially among the most talented. However, LLMs often outperform humans in routine cognitive tasks, exposing human intellectual limitations rather than AI deficiencies. Much human cognition is repetitive and imitative, resembling “stochastic parrots,” much like LLMs. Thus, LLMs are potent cognitive tools that can enhance human performance but also endanger creativity. Future AI developments, such as human–AI partnerships, could improve eco-cognitive openness, but risks like bias and overcomputationalization necessitate human oversight to ensure meaningful results. In collaborative settings, generative AI can serve as an epistemic mediator, narrowing the gap toward unlocked creativity. To safeguard human creativity, control over AI output must be maintained, embedding them in socio-cultural contexts. I also express concern that ethical and legal frameworks to mitigate AI’s negative impacts may fail to be enforced, risking “ethics washing” and “law washing.” Full article
8 pages, 564 KB  
Proceeding Paper
Fruit and Vegetable Recognition Using MobileNetV2: An Image Classification Approach
by Sidra Khalid, Raja Hashim Ali and Hassan Bin Khalid
Eng. Proc. 2025, 87(1), 108; https://doi.org/10.3390/engproc2025087108 - 11 Sep 2025
Viewed by 459
Abstract
Automated food item recognition and recipe recommendation systems have gained increasing importance in dietary management and culinary applications. Recent advancements in Computer Vision, particularly in object detection, classification, and image segmentation, have facilitated progress in these areas. However, many existing systems remain inefficient [...] Read more.
Automated food item recognition and recipe recommendation systems have gained increasing importance in dietary management and culinary applications. Recent advancements in Computer Vision, particularly in object detection, classification, and image segmentation, have facilitated progress in these areas. However, many existing systems remain inefficient and lack seamless integration, resulting in limited solutions capable of both identifying food items and providing relevant recipe recommendations. Furthermore, modern neural network architectures have yet to be extensively applied to food recognition and recipe recommendation tasks. This study aims to address these limitations by developing a system based on the MobileNetV2 architecture for accurate food item recognition, paired with a recipe recommendation module. The system was trained on a diverse dataset of fruits and vegetables, achieving high classification accuracy (97.2%) and demonstrating robustness under various conditions. Our findings indicate that the modified model, the MobileNetV2 model, can effectively recognize different food items, making it suitable for real-time applications. The significance of this research lies in its potential to improve dietary tracking, offer valuable culinary insights, and serve as a practical tool for both personal and professional use. Ultimately, this work advances food recognition technology, contributing to enhanced health management and fostering culinary creativity. Some potential applications of this work include personalized dietary management, automated meal logging for fitness apps, smart kitchen assistants, restaurant ordering systems, and enhanced food analysis for nutrition tracking. Full article
(This article belongs to the Proceedings of The 5th International Electronic Conference on Applied Sciences)
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27 pages, 18541 KB  
Article
Integrating Design Thinking Approach and Simulation Tools in Smart Building Systems Education: A Case Study on Computer-Assisted Learning for Master’s Students
by Andrzej Ożadowicz
Computers 2025, 14(9), 379; https://doi.org/10.3390/computers14090379 - 9 Sep 2025
Viewed by 542
Abstract
The rapid development of smart home and building technologies requires educational methods that facilitate the integration of theoretical knowledge with practical, system-level design skills. Computer-assisted tools play a crucial role in this process by enabling students to experiment with complex Internet of Things [...] Read more.
The rapid development of smart home and building technologies requires educational methods that facilitate the integration of theoretical knowledge with practical, system-level design skills. Computer-assisted tools play a crucial role in this process by enabling students to experiment with complex Internet of Things (IoT) and building automation ecosystems in a risk-free, iterative environment. This paper proposes a pedagogical framework that integrates simulation-based prototyping with collaborative and spatial design tools, supported by elements of design thinking and blended learning. The approach was implemented in a master’s-level Smart Building Systems course, to engage students in interdisciplinary projects where virtual modeling, digital collaboration, and contextualized spatial design were combined to develop user-oriented smart space concepts. Analysis of project outcomes and student feedback indicated that the use of simulation and visualization platforms may enhance technical competencies, creativity, and engagement. The proposed framework contributes to engineering education by demonstrating how computer-assisted environments can effectively support practice-oriented, user-centered learning. Its modular and scalable structure makes it applicable across IoT- and automation-focused curricula, aligning academic training with the hybrid workflows of contemporary engineering practice. Concurrently, areas for enhancement and modification were identified to optimize support for group and creative student work. Full article
(This article belongs to the Special Issue Recent Advances in Computer-Assisted Learning (2nd Edition))
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16 pages, 2121 KB  
Article
The Nature and Measure of Critical Thinking: The PACIER Framework and Assessment
by Hyo Jeong Shin, Seewoo Li, Ji Hoon Ryoo, Alina von Davier, Todd Lubart and Salah Khalil
J. Intell. 2025, 13(9), 113; https://doi.org/10.3390/jintelligence13090113 - 2 Sep 2025
Viewed by 1057
Abstract
Based on the PACIER model of critical thinking, involving six facets for critical thinking (Problem solving, Analysis, Creative thinking, Interpretation, Evaluation, Reasoning), the empirical results of a new computer-based assessment (PACIER Critical Thinking Assessment) are presented. The data is based on a study [...] Read more.
Based on the PACIER model of critical thinking, involving six facets for critical thinking (Problem solving, Analysis, Creative thinking, Interpretation, Evaluation, Reasoning), the empirical results of a new computer-based assessment (PACIER Critical Thinking Assessment) are presented. The data is based on a study of 700 middle school 11-year-old students in the United Arab Emirates, who were tested five times during a school year. In the assessment framework, test items are described, and psychometric results indicate that the PACIER Critical Thinking Assessment exhibits acceptable reliability and validity. Its use for measuring progress in educational programs to foster critical thinking is discussed. Full article
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31 pages, 1503 KB  
Article
From Games to Understanding: Semantrix as a Testbed for Advancing Semantics in Human–Computer Interaction with Transformers
by Javier Sevilla-Salcedo, José Carlos Castillo Montoya, Álvaro Castro-González and Miguel A. Salichs
Electronics 2025, 14(17), 3480; https://doi.org/10.3390/electronics14173480 - 31 Aug 2025
Viewed by 612
Abstract
Despite rapid progress in natural language processing, current interactive AI systems continue to struggle with interpreting ambiguous, idiomatic, and contextually rich human language, a barrier to natural human–computer interaction. Many deployed applications, such as language games or educational tools, showcase surface-level adaptation but [...] Read more.
Despite rapid progress in natural language processing, current interactive AI systems continue to struggle with interpreting ambiguous, idiomatic, and contextually rich human language, a barrier to natural human–computer interaction. Many deployed applications, such as language games or educational tools, showcase surface-level adaptation but do not systematically probe or advance the deeper semantic understanding of user intent in open-ended, creative settings. In this paper, we present Semantrix, a web-based semantic word-guessing platform, not merely as a game but as a living testbed for evaluating and extending the semantic capabilities of state-of-the-art Transformer models in human-facing contexts. Semantrix challenges models to both assess the nuanced meaning of user guesses and generate dynamic, context-sensitive hints in real time, exposing the system to the diversity, ambiguity, and unpredictability of genuine human interaction. To empirically investigate how advanced semantic representations and adaptive language feedback affect user experience, we conducted a preregistered 2 × 2 factorial study (N = 42), independently manipulating embedding depth (Transformers vs. Word2Vec) and feedback adaptivity (dynamic hints vs. minimal feedback). Our findings revealed that only the combination of Transformer-based semantic modelling and adaptive hint generation sustained user engagement, motivation, and enjoyment; conditions lacking either component led to pronounced attrition, highlighting the limitations of shallow or static approaches. Beyond benchmarking game performance, we argue that the methodologies applied in platforms like Semantrix are helpful for improving machine understanding of natural language, paving the way for more robust, intuitive, and human-aligned AI approaches. Full article
(This article belongs to the Special Issue Feature Papers in Artificial Intelligence)
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14 pages, 709 KB  
Article
Operative Creativity: Art at the Intersection of Simulation and Realization
by Maayan Amir
Arts 2025, 14(5), 99; https://doi.org/10.3390/arts14050099 - 27 Aug 2025
Viewed by 453
Abstract
This essay proposes operative creativity as a conceptual and artistic response to the shifting roles of images in the age of algorithmic perception. Departing from Harun Farocki’s seminal artwork Eye/Machine, which first introduced the operative image as functioning not to represent but [...] Read more.
This essay proposes operative creativity as a conceptual and artistic response to the shifting roles of images in the age of algorithmic perception. Departing from Harun Farocki’s seminal artwork Eye/Machine, which first introduced the operative image as functioning not to represent but to activate within machinic processes, it traces the transformation of images from representational devices to machinic agents embedded in systems of simulation and realization. Although operative images were initially engineered for strictly technological functions, they have, from their inception, been subject to repurposing for human perception and interpretation. Drawing on literature theorizing the redirection of operative images within military, computational, and epistemic domains, the essay does not attempt a comprehensive survey. Instead, it opens a conceptual aperture within the framework, expanding it to illuminate the secondary redeployment of operative images in contemporary visual culture. Concluding with the artwork Terms and Conditions, co-created by Ruti Sela and the author, it examines how artistic gestures might neutralize the weaponized gaze, offering a mode of operative creativity that troubles machinic vision and reclaims a space for human opacity. Full article
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23 pages, 2044 KB  
Article
PAGURI: A User Experience Study of Creative Interaction with Text-to-Music Models
by Francesca Ronchini, Luca Comanducci, Gabriele Perego and Fabio Antonacci
Electronics 2025, 14(17), 3379; https://doi.org/10.3390/electronics14173379 - 25 Aug 2025
Viewed by 604
Abstract
In recent years, text-to-music models have been the biggest breakthrough in automatic music generation. While they are unquestionably a showcase of technological progress, it is not clear yet how they can be realistically integrated into the artistic practice of musicians and music practitioners. [...] Read more.
In recent years, text-to-music models have been the biggest breakthrough in automatic music generation. While they are unquestionably a showcase of technological progress, it is not clear yet how they can be realistically integrated into the artistic practice of musicians and music practitioners. This paper aims to address this question via Prompt Audio Generation User Research Investigation (PAGURI), a user experience study where we leverage recent text-to-music developments to study how musicians and practitioners interact with these systems, evaluating their satisfaction levels. We developed an online tool through which users can generate music samples and/or apply recently proposed personalization techniques based on fine-tuning to allow the text-to-music model to generate sounds closer to their needs and preferences. Using semi-structured interviews, we analyzed different aspects related to how participants interacted with the proposed tool to understand the current effectiveness and limitations of text-to-music models in enhancing users’ creativity. Our research centers on user experiences to uncover insights that can guide the future development of TTM models and their role in AI-driven music creation. Additionally, they offered insightful perspectives on potential system improvements and their integration into their music practices. The results obtained through the study reveal the pros and cons of the use of TTMs for creative endeavors. Participants recognized the system’s creative potential and appreciated the usefulness of its personalization features. However, they also identified several challenges that must be addressed before TTMs are ready for real-world music creation, particularly issues of prompt ambiguity, limited controllability, and integration into existing workflows. Full article
(This article belongs to the Special Issue Advanced Research in Technology and Information Systems, 2nd Edition)
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25 pages, 2127 KB  
Perspective
Making AI Tutors Empathetic and Conscious: A Needs-Driven Pathway to Synthetic Machine Consciousness
by Earl Woodruff
AI 2025, 6(8), 193; https://doi.org/10.3390/ai6080193 - 19 Aug 2025
Cited by 1 | Viewed by 1379
Abstract
As large language model (LLM) tutors evolve from scripted helpers into adaptive educational partners, their capacity for self-regulation, ethical decision-making, and internal monitoring will become increasingly critical. This paper introduces the Needs-Driven Consciousness Framework (NDCF) as a novel, integrative architecture that combines Dennett’s [...] Read more.
As large language model (LLM) tutors evolve from scripted helpers into adaptive educational partners, their capacity for self-regulation, ethical decision-making, and internal monitoring will become increasingly critical. This paper introduces the Needs-Driven Consciousness Framework (NDCF) as a novel, integrative architecture that combines Dennett’s multiple drafts model, Damasio’s somatic marker hypothesis, and Tulving’s tripartite memory system into a unified motivational design for synthetic consciousness. The NDCF defines three core regulators, specifically Survive (system stability and safety), Thrive (autonomy, competence, relatedness), and Excel (creativity, ethical reasoning, long-term purpose). In addition, there is a proposed supervisory Protect layer that detects value drift and overrides unsafe behaviours. The core regulators compute internal need satisfaction states and urgency gradients, feeding into a softmax-based control system for context-sensitive action selection. The framework proposes measurable internal signals (e.g., utility gradients, conflict intensity Ω), behavioural signatures (e.g., metacognitive prompts, pedagogical shifts), and three falsifiable predictions for educational AI testbeds. By embedding these layered needs directly into AI governance, the NDCF offers (i) a psychologically and biologically grounded model of emergent machine consciousness, (ii) a practical approach to building empathetic, self-regulating AI tutors, and (iii) a testable platform for comparing competing consciousness theories through implementation. Ultimately, the NDCF provides a path toward the development of AI tutors that are capable of transparent reasoning, dynamic adaptation, and meaningful human-like relationships, while maintaining safety, ethical coherence, and long-term alignment with human well-being. Full article
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33 pages, 1547 KB  
Article
Active Learning Methodologies for Increasing the Interest and Engagement in Computer Science Subjects in Vocational Education and Training
by Belkis Díaz-Lauzurica and David Moreno-Salinas
Educ. Sci. 2025, 15(8), 1017; https://doi.org/10.3390/educsci15081017 - 7 Aug 2025
Viewed by 564
Abstract
Active learning strategies and methodologies place the students at the core of the learning process. The objective is to engage students in their own learning through significant activities that involve active participation. These activities are designed to promote collaboration, reflection, and practical application [...] Read more.
Active learning strategies and methodologies place the students at the core of the learning process. The objective is to engage students in their own learning through significant activities that involve active participation. These activities are designed to promote collaboration, reflection, and practical application of the knowledge acquired to develop cognitive, social, and emotional competences. These methodologies are of particular interest in STEM disciplines and vocational education, where practice is a key element in the assimilation of theoretical concepts. In this line, a case study is presented where active methodologies have been applied to two groups of Vocational Education and Training in the area of Computer Science to improve interest and commitment. The present study focuses on two groups of first-year students enrolled in the Web Application Design course, one in the Programming subject and the other in the Markup Language subject. Both groups are heterogeneous, composed of young adults with significantly different backgrounds, skills, and motivation. The teaching–learning process is based on active methodologies, such as Project-Based Learning, Design Thinking, Flipped Classroom, or gamification, which are adapted for different subjects in the field of Computer Science. These methodologies facilitate the experimental design and testing of diverse solutions for programming problems, thereby enhancing students’ motivation and interest, while promoting creativity and reflection. The results show an improvement in the interest and commitment of the students in both groups. Despite the fact that less than 50% of students successfully passed in the initial examination, more than 75% students passed after the second-chance examination. The findings have consistently suggested that the implementation of active methodologies leads to significant enhancements in the proficiency, development, motivation, and self-learning capabilities of students, and that these methodologies make students more aware of their learning process. Full article
(This article belongs to the Special Issue Perspectives on Computer Science Education)
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26 pages, 758 KB  
Article
Writing Is Coding for Sustainable Futures: Reimagining Poetic Expression Through Human–AI Dialogues in Environmental Storytelling and Digital Cultural Heritage
by Hao-Chiang Koong Lin, Ruei-Shan Lu and Tao-Hua Wang
Sustainability 2025, 17(15), 7020; https://doi.org/10.3390/su17157020 - 1 Aug 2025
Viewed by 813
Abstract
In the era of generative artificial intelligence, writing has evolved into a programmable practice capable of generating sustainable narratives and preserving cultural heritage through poetic prompts. This study proposes “Writing Is Coding ” as a paradigm for sustainability education, exploring how students engage [...] Read more.
In the era of generative artificial intelligence, writing has evolved into a programmable practice capable of generating sustainable narratives and preserving cultural heritage through poetic prompts. This study proposes “Writing Is Coding ” as a paradigm for sustainability education, exploring how students engage with AI-mediated multimodal creation to address environmental challenges. Using grounded theory methodology with 57 twelfth-grade students from technology-integrated high schools, we analyzed their experiences creating environmental stories and digital cultural artifacts using MidJourney, Kling, and Sora. Data collection involved classroom observations, semi-structured interviews, and reflective journals, analyzed through systematic coding procedures (κ = 0.82). Five central themes emerged: writing as algorithmic design for sustainability (89.5%), emotional scaffolding for environmental awareness (78.9%), aesthetics of imperfection in cultural preservation (71.9%), collaborative dynamics in sustainable creativity (84.2%), and pedagogical value of prompt literacy (91.2%). Findings indicate that AI deepens environmental consciousness and reframes writing as a computational process for addressing global issues. This research contributes a theoretical framework integrating expressive writing with algorithmic thinking in AI-assisted sustainability education, aligned with SDGs 4, 11, and 13. Full article
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36 pages, 6020 KB  
Article
“It Felt Like Solving a Mystery Together”: Exploring Virtual Reality Card-Based Interaction and Story Co-Creation Collaborative System Design
by Yaojiong Yu, Mike Phillips and Gianni Corino
Appl. Sci. 2025, 15(14), 8046; https://doi.org/10.3390/app15148046 - 19 Jul 2025
Viewed by 708
Abstract
Virtual reality interaction design and story co-creation design for multiple users is an interdisciplinary research field that merges human–computer interaction, creative design, and virtual reality technologies. Story co-creation design enables multiple users to collectively generate and share narratives, allowing them to contribute to [...] Read more.
Virtual reality interaction design and story co-creation design for multiple users is an interdisciplinary research field that merges human–computer interaction, creative design, and virtual reality technologies. Story co-creation design enables multiple users to collectively generate and share narratives, allowing them to contribute to the storyline, modify plot trajectories, and craft characters, thereby facilitating a dynamic storytelling experience. Through advanced virtual reality interaction design, collaboration and social engagement can be further enriched to encourage active participation. This study investigates the facilitation of narrative creation and enhancement of storytelling skills in virtual reality by leveraging existing research on story co-creation design and virtual reality technology. Subsequently, we developed and evaluated the virtual reality card-based collaborative storytelling platform Co-Relay. By analyzing interaction data and user feedback obtained from user testing and experimental trials, we observed substantial enhancements in user engagement, immersion, creativity, and fulfillment of emotional and social needs compared to a conventional web-based storytelling platform. The primary contribution of this study lies in demonstrating how the incorporation of story co-creation can elevate storytelling proficiency, plot development, and social interaction within the virtual reality environment. Our novel methodology offers a fresh outlook on the design of collaborative narrative creation in virtual reality, particularly by integrating participatory multi-user storytelling platforms that blur the traditional boundaries between creators and audiences, as well as between fiction and reality. Full article
(This article belongs to the Special Issue Extended Reality (XR) and User Experience (UX) Technologies)
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24 pages, 1945 KB  
Article
The Role of STEM Teaching in Education: An Empirical Study to Enhance Creativity and Computational Thinking
by Suherman Suherman, Tibor Vidákovich, Mujib Mujib, Hidayatulloh Hidayatulloh, Tri Andari and Vera Dewi Susanti
J. Intell. 2025, 13(7), 88; https://doi.org/10.3390/jintelligence13070088 - 18 Jul 2025
Viewed by 1563
Abstract
This research is focused on exploring the importance of STEM (Science, Technology, Engineering, and Mathematics) education in the development of critical competencies among secondary school students in the 21st century. This was aimed to assess the impact of STEM-based activities on students’ creative [...] Read more.
This research is focused on exploring the importance of STEM (Science, Technology, Engineering, and Mathematics) education in the development of critical competencies among secondary school students in the 21st century. This was aimed to assess the impact of STEM-based activities on students’ creative and computational thinking skills. A quasi-experimental design that included 77 secondary school students from public and private schools in Bandar Lampung, Indonesia, who participated in STEM interventions for over 5 weeks, was adopted. Data were collected through creative thinking tests and questionnaires on CT and STEM attitudes. The results showed that students who participated in STEM activities exhibited significantly higher creative thinking scores compared to peers taught with the traditional curriculum. Specifically, the experimental group showed a progressive increase in weekly test scores, suggesting that STEM methods improved students’ performance over time. Structural equation modeling (SEM) disclosed strong positive associations between attitudes towards STEM, CT, and creativity. The implications of these results outlined the need to integrate STEM education into curricula to foster essential skills for future challenges. This research contributes to the understanding of effective educational strategies and also advocates for a shift towards more interactive and integrative methods in secondary education to meet the demands of the contemporary workforce. Full article
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