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Search Results (314)

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Keywords = multimedia learning

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32 pages, 7175 KiB  
Article
VisFactory: Adaptive Multimodal Digital Twin with Integrated Visual-Haptic-Auditory Analytics for Industry 4.0 Engineering Education
by Tsung-Ching Lin, Cheng-Nan Chiu, Po-Tong Wang and Li-Der Fang
Multimedia 2025, 1(1), 3; https://doi.org/10.3390/multimedia1010003 - 18 Aug 2025
Viewed by 86
Abstract
Industry 4.0 has intensified the skills gap in industrial automation education, with graduates requiring extended on boarding periods and supplementary training investments averaging USD 11,500 per engineer. This paper introduces VisFactory, a multimedia learning system that extends the cognitive theory of multimedia learning [...] Read more.
Industry 4.0 has intensified the skills gap in industrial automation education, with graduates requiring extended on boarding periods and supplementary training investments averaging USD 11,500 per engineer. This paper introduces VisFactory, a multimedia learning system that extends the cognitive theory of multimedia learning by incorporating haptic feedback as a third processing channel alongside visual and auditory modalities. The system integrates a digital twin architecture with ultra-low latency synchronization (12.3 ms) across all sensory channels, a dynamic feedback orchestration algorithm that distributes information optimally across modalities, and a tripartite student model that continuously calibrates instruction parameters. We evaluated the system through a controlled experiment with 127 engineering students randomly assigned to experimental and control groups, with assessments conducted immediately and at three-month and six-month intervals. VisFactory significantly enhanced learning outcomes across multiple dimensions: 37% reduction in time to mastery (t(125) = 11.83, p < 0.001, d = 2.11), skill acquisition increased from 28% to 85% (ηp2=0.54), and 28% higher knowledge retention after six months. The multimodal approach demonstrated differential effectiveness across learning tasks, with haptic feedback providing the most significant benefit for procedural skills (52% error reduction) and visual–auditory integration proving most effective for conceptual understanding (49% improvement). The adaptive modality orchestration reduced cognitive load by 43% compared to unimodal interfaces. This research advances multimedia learning theory by validating tri-modal integration effectiveness and establishing quantitative benchmarks for sensory channel synchronization. The findings provide a theoretical framework and implementation guidelines for optimizing multimedia learning environments for complex skill development in technical domains. Full article
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19 pages, 2493 KiB  
Article
Harnessing Generative Artificial Intelligence to Construct Multimodal Resources for Chinese Character Learning
by Jinglei Yu, Jiachen Song and Yu Lu
Systems 2025, 13(8), 692; https://doi.org/10.3390/systems13080692 - 13 Aug 2025
Viewed by 206
Abstract
In Chinese character learning, distinguishing similar characters is challenging for learners regardless of their proficiency. This is due to the complex orthography (visual word form) linking symbol, pronunciation, and meaning. Multimedia learning is a promising approach to implement learning strategies for Chinese characters. [...] Read more.
In Chinese character learning, distinguishing similar characters is challenging for learners regardless of their proficiency. This is due to the complex orthography (visual word form) linking symbol, pronunciation, and meaning. Multimedia learning is a promising approach to implement learning strategies for Chinese characters. However, the availability of multimodal resources specifically designed for distinguishing similar Chinese characters is limited. With the advanced development of generative artificial intelligence (GenAI), we propose a practical framework for constructing multimodal resources, enabling flexible and semi-automated resource generation for Chinese character learning. The framework first constructs image illustrations due to their broad applicability across various learning contexts. After that, other four types of multimodal resources implementing learning strategies for similar character learning can be developed in the future, including summary slide, micro-video, self-test question, and basic information. An experiment was conducted with one group receiving the constructed multimodal resources and the other receiving the traditional text-based resources for similar character learning. We explored the participants’ learning performance, motivation, satisfaction, and attitudes. The results showed that the multimodal resources significantly improved performance on distinguishing simple characters, but were not suitable for non-homophones, i.e., visually similar characters with different pronunciations. Micro-videos introducing character formation knowledge significantly increased students’ learning motivation for character evolution and calligraphy. Overall, the resources received high satisfaction, especially for micro-videos and image illustrations. The findings regarding the effective design of multimodal resources for implementing learning strategies (e.g., using visual mnemonics, character formation knowledge, and group reviews) and implications for different Chinese character types are also discussed. Full article
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38 pages, 6389 KiB  
Review
Mobility and Handover Management in 5G/6G Networks: Challenges, Innovations, and Sustainable Solutions
by Bilal Saoud, Ibraheem Shayea, Mohammad Ahmed Alnakhli and Hafizal Mohamad
Technologies 2025, 13(8), 352; https://doi.org/10.3390/technologies13080352 - 8 Aug 2025
Viewed by 1022
Abstract
Compared to 4G long-term evolution (LTE) networks, 5G and 6G networks provide fast data transmission with little delay, larger base station capacity, enhanced quality of service (QoS), and extensive multiple-input-multiple-output (MIMO) channels. Nevertheless, the attainment of mobility and handover (HO) in 5/6G networks [...] Read more.
Compared to 4G long-term evolution (LTE) networks, 5G and 6G networks provide fast data transmission with little delay, larger base station capacity, enhanced quality of service (QoS), and extensive multiple-input-multiple-output (MIMO) channels. Nevertheless, the attainment of mobility and handover (HO) in 5/6G networks has been hindered by substantial changes in intelligent devices and the high-definition applications of multimedia. Therefore, the existing cellular network is compared with difficulties in transmitting large amounts of data at a faster rate, ensuring high QoS, minimizing latency, and efficiently managing HOs and mobility. This paper primarily addresses the difficulties related to HO and mobility management in 5G/6G networks. The findings of this paper emphasize the importance of aligning mobility and HO strategies with sustainable development goals to reduce energy consumption and improve resource allocation. It focuses on integrating innovative technologies such as artificial intelligence and machine learning to enhance the sustainability and efficiency of mobility and HO management. The paper provides a comprehensive analysis of the current body of the literature and explores essential metrics for measuring performance (known as KPIs) and potential solutions for difficulties linked to HO and mobility. The analysis takes into account established standards in the field. Furthermore, it assesses the effectiveness of existing models in dealing with HO and mobility management problems, considering criteria such as energy efficiency, dependability, latency, and scalability. This survey concludes by highlighting key challenges associated with HO and mobility management in existing research models. It also offers comprehensive assessments of the proposed solutions, accompanied by suggestions for future research. Full article
(This article belongs to the Section Information and Communication Technologies)
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10 pages, 270 KiB  
Article
“Young Care”: A Community-Based Intervention to Transform Youth Mindsets on Elder Care in Thailand—Program Development and Outcome Evaluation
by Ranee Wongkongdech, Darunee Puangpronpitag, Tharinee Srisaknok, Kukiat Tudpor, Niruwan Turnbull, Souksathaphone Chanthamath and Adisorn Wongkongdech
Int. J. Environ. Res. Public Health 2025, 22(8), 1206; https://doi.org/10.3390/ijerph22081206 - 31 Jul 2025
Viewed by 518
Abstract
Background: Thailand is rapidly transitioning into an aging society, creating an intergenerational caregiving gap that strains existing support systems. Objective: This study evaluated the effectiveness of “Young Care,” a community-based intervention designed to enhance youth knowledge, attitudes, and caregiving practices (KAP) toward older [...] Read more.
Background: Thailand is rapidly transitioning into an aging society, creating an intergenerational caregiving gap that strains existing support systems. Objective: This study evaluated the effectiveness of “Young Care,” a community-based intervention designed to enhance youth knowledge, attitudes, and caregiving practices (KAP) toward older adults. Methods: A two-day structured training was conducted in Maha Sarakham Province in 2023 using a pre-post mixed-methods design. Middle and high school students participated in lectures, multimedia sessions, and experiential learning activities related to caregiving. Quantitative data were collected using validated KAP questionnaires, while qualitative insights were obtained from focus group discussions involving students, older persons, caregivers, and local leaders. Results: Post-intervention analysis revealed significant improvements in knowledge and attitudes (p < 0.001), accompanied by increased empathy, caregiving initiative, and a sense of moral responsibility among participants. Conclusions: The initiative fostered formal partnerships among schools, local governments, healthcare providers, and universities through memoranda of understanding. These collaborations enabled budgetary support and outreach to out-of-school youth, positioning “Young Care” as a scalable, youth-centered strategy to address Thailand’s long-term care challenges. Full article
(This article belongs to the Special Issue Advances in Primary Health Care and Community Health)
27 pages, 4327 KiB  
Article
The Art Nouveau Path: Promoting Sustainability Competences Through a Mobile Augmented Reality Game
by João Ferreira-Santos and Lúcia Pombo
Multimodal Technol. Interact. 2025, 9(8), 77; https://doi.org/10.3390/mti9080077 - 29 Jul 2025
Viewed by 440
Abstract
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and [...] Read more.
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and developed through a Design-Based Research approach, the game integrates location-based interaction, narrative storytelling, and multimodal augmented reality and multimedia content to activate key competences such as systems thinking, futures literacy, and sustainability-oriented action. The game was validated with 33 in-service schoolteachers, both through a simulation-based training workshop and a curricular review of the game. A mixed-methods strategy was used, combining structured questionnaires, open-ended reflections, and curricular review. The findings revealed strong emotional and motivational engagement, interdisciplinary relevance, and alignment with formal education goals. Teachers emphasized the game’s capacity to connect local identity with global sustainability challenges through immersive and reflective experiences. Limitations pointed to the need for enhanced pedagogical scaffolding, clearer integration into STEAM subjects, and broader accessibility across technological contexts. This study demonstrates that these games, when grounded in competence-based frameworks and inclusive design, can meaningfully support multimodal, situated learning for sustainability and offer valuable contributions to pedagogical innovation in Education for Sustainable Development. Full article
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26 pages, 628 KiB  
Review
Systemic Gamification Theory (SGT): A Holistic Model for Inclusive Gamified Digital Learning
by Franz Coelho and Ana Maria Abreu
Multimodal Technol. Interact. 2025, 9(7), 70; https://doi.org/10.3390/mti9070070 - 10 Jul 2025
Viewed by 1030
Abstract
Gamification has emerged as a powerful strategy in digital education, enhancing engagement, motivation, and learning outcomes. However, most research lacks theoretical grounding and often applies multiple and uncontextualized game elements, limiting its impact and replicability. To address these gaps, this study introduces a [...] Read more.
Gamification has emerged as a powerful strategy in digital education, enhancing engagement, motivation, and learning outcomes. However, most research lacks theoretical grounding and often applies multiple and uncontextualized game elements, limiting its impact and replicability. To address these gaps, this study introduces a Systemic Gamification Theory (SGT)—a comprehensive, human-centered model for designing and evaluating inclusive and effective gamified educational environments. Sustained in Education, Human–Computer Interaction, and Psychology, SGT is structured around four core principles, emphasizing the importance of integrating game elements (1—Integration) into cohesive systems that generate emergent outcomes (2—Emergence) aligned synergistically (3—Synergy) with contextual needs (4—Context). The theory supports inclusivity by accounting for individual traits, situational dynamics, spatial settings, and cultural diversity. To operationalize SGT, we developed two tools: i. a set of 10 Heuristics to guide and analyze effective and inclusive gamification; and ii. a Framework for designing and evaluating gamified systems, as well as comparing research methods and outcomes across different contexts. These tools demonstrated how SGT enables robust, adaptive, and equitable gamified learning experiences. By advancing theoretical and practical development, SGT fosters a transformative approach to gamification, enriching multimedia learning through thoughtful system design and reflective evaluation practices. Full article
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21 pages, 2063 KiB  
Article
Designing a Generalist Education AI Framework for Multimodal Learning and Ethical Data Governance
by Yuyang Yan, Hui Liu, Helen Zhang, Toby Chau and Jiahui Li
Appl. Sci. 2025, 15(14), 7758; https://doi.org/10.3390/app15147758 - 10 Jul 2025
Viewed by 669
Abstract
The integration of artificial intelligence (AI) into education requires frameworks that are not only technically robust but also ethically and pedagogically grounded. This paper proposes the Generalist Education Artificial Intelligence (GEAI) framework—a conceptual blueprint designed to enable privacy-preserving, personalized, and multimodal AI-supported learning [...] Read more.
The integration of artificial intelligence (AI) into education requires frameworks that are not only technically robust but also ethically and pedagogically grounded. This paper proposes the Generalist Education Artificial Intelligence (GEAI) framework—a conceptual blueprint designed to enable privacy-preserving, personalized, and multimodal AI-supported learning in educational contexts. GEAI features a Trusted Domain architecture that supports secure, voluntary multimodal data collection via multimedia registration devices (MM Devices), edge-based AI inference, and institutional data sovereignty. Drawing on principles from constructivist pedagogy and regulatory standards such as GDPR and FERPA, GEAI supports adaptive feedback, engagement monitoring, and learner-centered interaction while addressing key challenges in ethical data governance, transparency, and accountability. To bridge theory and application, we outline a staged validation roadmap informed by technical feasibility assessments and stakeholder input. This roadmap lays the foundation for future prototyping and responsible deployment in real-world educational settings, positioning GEAI as a forward-looking contribution to both AI system design and education policy alignment. Full article
(This article belongs to the Special Issue ICT in Education, 2nd Edition)
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21 pages, 297 KiB  
Article
Peer Feedback, English Public Speaking Self-Efficacy, and Performance in Facebook and Brightspace
by Lucia Urena-Rodriguez, Victoria L. Lowell and Weijian Yan
Educ. Sci. 2025, 15(7), 879; https://doi.org/10.3390/educsci15070879 - 9 Jul 2025
Viewed by 1938
Abstract
Social media applications (SMAs) stand at the forefront of emerging technologies in language education due to their transformative potential to enhance English speaking skills. Unlike traditional tools, SMAs leverage features like real-time communication, multimedia integration, and global connectivity, fostering authentic, meaningful interactions in [...] Read more.
Social media applications (SMAs) stand at the forefront of emerging technologies in language education due to their transformative potential to enhance English speaking skills. Unlike traditional tools, SMAs leverage features like real-time communication, multimedia integration, and global connectivity, fostering authentic, meaningful interactions in socially engaging environments. Although learning management systems (LMSs) such as Brightspace have been predominantly used to conduct English language learning activities, including peer feedback, SMAs like Facebook offer unique affordances that may further promote student engagement and confidence. Developing public speaking skills is critical for effective communication in English language education; however, many students struggle with self-efficacy, speaking anxiety, and providing meaningful feedback to peers. Given the potential benefits of SMAs, this study explored their comparative impact on three dimensions of English language learning: English public speaking self-efficacy, peer feedback self-efficacy, and English speaking performance. This quasi-experimental study used a pretest–posttest design with undergraduate students (n = 15) at a large Midwestern university in the United States. Independent sample t-tests were conducted to compare outcomes between the Facebook and Brightspace groups. The results revealed that both SMAs and LMSs were equally effective platforms for peer feedback activities, with no significant differences found between groups across the three targeted areas of learning. Full article
19 pages, 2854 KiB  
Article
The Impact of Digital Technology Use on Teaching Quality in University Physical Education: An Interpretable Machine Learning Approach
by Liguo Zhang, Zetan Liu, Liangyu Zhao and Jiarui Gao
Appl. Sci. 2025, 15(14), 7689; https://doi.org/10.3390/app15147689 - 9 Jul 2025
Viewed by 351
Abstract
Amid the ongoing digital transformation of higher education, increasing attention has been paid to the impact of digital technologies on teaching quality—particularly in physical education settings that require high levels of interaction and physical engagement. This study examined 1158 university students across China [...] Read more.
Amid the ongoing digital transformation of higher education, increasing attention has been paid to the impact of digital technologies on teaching quality—particularly in physical education settings that require high levels of interaction and physical engagement. This study examined 1158 university students across China using a cross-sectional design, integrating interpretable machine learning models with structural equation modeling to systematically assess how the frequency of use of seven common digital technologies influences teaching quality in physical education classes. The study also investigated the mediating roles of perceived teacher support and academic self-efficacy. Nine machine learning models and logistic regression analyses were conducted to predict teaching quality, employing feature permutation importance and SHapley Additive exPlanations (SHAP) to evaluate the relative contribution of each digital tool. Results identified multimedia courseware, e-textbooks, and question banks as the most influential predictors of teaching quality. The SHAP analysis further revealed that management software, educational websites, and multimedia materials had significant positive effects and exhibited synergistic interactions in improving teaching outcomes. Structural equation modeling showed that digital technology use had a significant direct positive effect on teaching quality (B = 0.347, p < 0.001). Moreover, perceived teacher support and academic self-efficacy not only served as independent mediators (95% CI = [0.146, 0.226], p < 0.001; 95% CI = [0.024, 0.063], p < 0.001) but also functioned as a chain mediating effect (95% CI = [0.036, 0.083], p < 0.001). This study is the first to integrate interpretable machine learning with structural modeling to elucidate the mechanisms through which digital technologies influence teaching quality in university-level physical education. The findings underscore the critical mediating roles of teacher support and student self-efficacy, providing both theoretical contributions and practical implications for enhancing digital pedagogy in higher education. Full article
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20 pages, 1009 KiB  
Article
Digitalization of Higher Education: Students’ Perspectives
by Vojko Potocan, Zlatko Nedelko and Maja Rosi
Educ. Sci. 2025, 15(7), 847; https://doi.org/10.3390/educsci15070847 - 2 Jul 2025
Viewed by 437
Abstract
This study examines the use of digitalized educational solutions among students in higher education institutions (HEIs). Drawing upon theories of technology, digitalization, and education, we analyze the suitability of different digitalization solutions for students in HEIs. Educational organizations that apply different digitalized technologies [...] Read more.
This study examines the use of digitalized educational solutions among students in higher education institutions (HEIs). Drawing upon theories of technology, digitalization, and education, we analyze the suitability of different digitalization solutions for students in HEIs. Educational organizations that apply different digitalized technologies provide customizable platforms for authoring and disseminating multimedia-rich e-education and smart education. However, pedagogical practices indicate several gaps between the level of HEI digitalization achieved and its suitability for HEI participants. Thus, we analyze the state of various digitalized technologies in HEIs and their suitability for meeting students’ expectations. The results of our research show that students most highly rate modern educational methods such as practical learning supported by access to digitized materials via websites, social networks, and smartphones while assigning a lower rating to the use of classic education, supported by digital textbooks and traditional technologies such as Skype, Zoom, podcasts, and online videos. This study has several theoretical implications, among which is the need to further develop highly digitized materials and purpose-designed digitized solutions for individual areas and specific educational purposes. The practical implications indicate the need to expand the use of website networks, smartphones, and smart table solutions in modern educational practices in HEIs. Full article
(This article belongs to the Special Issue Unleashing the Potential of E-learning in Higher Education)
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42 pages, 3407 KiB  
Review
Interframe Forgery Video Detection: Datasets, Methods, Challenges, and Search Directions
by Mona M. Ali, Neveen I. Ghali, Hanaa M. Hamza, Khalid M. Hosny, Eleni Vrochidou and George A. Papakostas
Electronics 2025, 14(13), 2680; https://doi.org/10.3390/electronics14132680 - 2 Jul 2025
Viewed by 808
Abstract
The authenticity of digital video content has become a critical issue in multimedia security due to the significant rise in video editing and manipulation in recent years. The detection of interframe forgeries is essential for identifying manipulations, including frame duplication, deletion, and insertion. [...] Read more.
The authenticity of digital video content has become a critical issue in multimedia security due to the significant rise in video editing and manipulation in recent years. The detection of interframe forgeries is essential for identifying manipulations, including frame duplication, deletion, and insertion. These are popular techniques for altering video footage without leaving visible visual evidence. This study provides a detailed review of various methods for detecting video forgery, with a primary focus on interframe forgery techniques. The article evaluates approaches by assessing key performance measures. According to a statistical overview, machine learning has traditionally been used more frequently, but deep learning techniques are gaining popularity due to their outstanding performance in handling complex tasks and robust post-processing capabilities. The study highlights the significance of interframe forgery detection for forensic analysis, surveillance, and content moderation, as demonstrated through both evaluation and case studies. It aims to summarize existing studies and identify limitations to guide future research towards more robust, scalable, and generalizable methods, such as the development of benchmark datasets that reflect real-world video manipulation diversity. This emphasizes the necessity of creating large public datasets of manipulated high-resolution videos to support reliable integrity evaluations in dealing with widespread media manipulation. Full article
(This article belongs to the Section Computer Science & Engineering)
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26 pages, 4157 KiB  
Article
Cultural and Ekistic Heritage of Princes’ Islands: A Study on Halki and Its Enhancement Through Augmented Reality
by Anna Chatsiopoulou, Vasilis Dimitriadis, Maria Panakaki, Eleni G. Gavra, Nikolaos Liazos and Panagiotis D. Michailidis
Heritage 2025, 8(7), 243; https://doi.org/10.3390/heritage8070243 - 23 Jun 2025
Viewed by 668
Abstract
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek [...] Read more.
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek social and economic presence. It also examines the urban cultural heritage as depicted in Turkish literature of that period to understand how Turkish writers perceived and presented Halki, referencing the Princes’ Islands only for background context. The methodology includes the collection of material from residents through bibliographic and field research conducted on Halki. Based on these findings, a mobile augmented reality (AR) application was developed using the TaleBlazer platform, designed specifically for use on Halki. The application provides a virtual tour with multimedia-supported thematic layers of architectural and historical information. Its usability and learnability were evaluated using a questionnaire completed by students. The results showed high usability, user satisfaction, and perceived value of learning, with the majority of results close to a median score of 4 out of 5. The students identified the occurrence of immersive experience, ease of use, and the emotional stimulation created by the integration of spatial storytelling and multimedia. This paper also shows how the convergence of cultural content (history, architecture, and literature) can enhance interpretations and experiences with mobile AR technologies. Full article
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17 pages, 2971 KiB  
Article
An Educational Trading Card Game for a Medical Immunology Course
by Vincent Singleton, Ciara Bordeaux, Emma Ferguson and Tyler Bland
Educ. Sci. 2025, 15(6), 768; https://doi.org/10.3390/educsci15060768 - 17 Jun 2025
Viewed by 487
Abstract
Medical students face cognitive overload and disengagement due to the rigorous demands of their education. This study evaluates the impact of Medimon Learning Cards, a mnemonic-based trading card game, on engagement, satisfaction, and knowledge retention among students in a medical immunology course. These [...] Read more.
Medical students face cognitive overload and disengagement due to the rigorous demands of their education. This study evaluates the impact of Medimon Learning Cards, a mnemonic-based trading card game, on engagement, satisfaction, and knowledge retention among students in a medical immunology course. These cards incorporate visual and linguistic mnemonics, coupled with strategic gameplay, to create an interactive learning experience. This study was conducted on 39 first-year medical students enrolled in an immunology course, divided into experimental Learning Card and control groups. The Learning Card group received the Medimon Learning Cards and participated in a structured play session, while both groups received identical in-class instruction. The results from the Situational Interest Survey for Multimedia revealed high engagement and satisfaction among the Learning Card group, with students expressing enthusiasm for expanding the scope of the cards to other topics. However, no significant differences were observed in knowledge retention or exam performance between the groups. These findings suggest that Medimon Learning Cards can serve as a valuable supplementary tool with which to enhance motivation and interest, though their impact on cognitive outcomes requires further investigation. These findings suggest that incorporating mnemonic-based card games such as Medimon Learning Cards can enhance learner motivation and interest, although their impact on cognitive outcomes warrants further study. Full article
(This article belongs to the Special Issue Triggering Motivation through Play and Curiosity)
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29 pages, 2746 KiB  
Article
Explainable AI-Integrated and GAN-Enabled Dynamic Knowledge Component Prediction System (DKPS) Using Hybrid ML Model
by Swathieswari Mohanraj and Shanmugavadivu Pichai
Appl. Syst. Innov. 2025, 8(3), 82; https://doi.org/10.3390/asi8030082 - 16 Jun 2025
Viewed by 846
Abstract
The progressive advancements in education due to the advent of transformative technologies has led to the emergence of customized/personalized learning systems that dynamically adapts to an individual learner’s preferences in real-time mode. The learning route and style of every learner is unique and [...] Read more.
The progressive advancements in education due to the advent of transformative technologies has led to the emergence of customized/personalized learning systems that dynamically adapts to an individual learner’s preferences in real-time mode. The learning route and style of every learner is unique and their understanding varies with the complexity of core components. This paper presents a hybrid approach that integrates generative adversarial networks (GANs), feedback-driven personalization, explainable artificial intelligence (XAI) to enhance knowledge component (KC) prediction and to improve learner outcomes as well as to attain progress in learning. By using these technologies, this proposed system addresses the challenges, namely, adapting educational content to an individual’s requirements, creating high-quality content based on a learner’s profile, and implementing transparency in decision-making. The proposed framework starts with a powerful feedback mechanism to capture both explicit and implicit signals from learners, including performance parameters viz., time spent on tasks, and satisfaction ratings. By analysing these signals, the system vigorously adapts to each learner’s needs and preferences, ensuring personalized and efficient learning. This hybrid model dynamic knowledge component prediction system (DKPS) exhibits a 35% refinement in content relevance and learner engagement, compared to the conventional methods. Using generative adversarial networks (GANs) for content creation, the time required to produce high-quality learning materials is reduced by 40%. The proposed technique has further scope for enhancement by incorporating multimedia content, such as videos and concept-based infographics, to give learners a more extensive understanding of concepts. Full article
(This article belongs to the Topic Social Sciences and Intelligence Management, 2nd Volume)
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22 pages, 3159 KiB  
Article
Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach
by Jing Wang, Xing Zhang and Jasni Dolah
Educ. Sci. 2025, 15(6), 743; https://doi.org/10.3390/educsci15060743 - 13 Jun 2025
Viewed by 666
Abstract
Outdoor experiences significantly enrich intangible cultural heritage tourism, yet limited interaction often restricts deep cultural learning. This research investigates how a mobile application, grounded in experiential learning theory, enhances tourists’ learning about Tang Sancai, a form of Chinese intangible cultural heritage, in the [...] Read more.
Outdoor experiences significantly enrich intangible cultural heritage tourism, yet limited interaction often restricts deep cultural learning. This research investigates how a mobile application, grounded in experiential learning theory, enhances tourists’ learning about Tang Sancai, a form of Chinese intangible cultural heritage, in the outdoor setting of Sancai Town, Luoyang. Employing a theory learning behavior design scenario framework, the application integrates activity-based exploration, reflective multimedia content, and immersive simulation scenarios to promote active participation, critical reflection, and context-rich outdoor learning experiences. Controlled experiments using pre- and post-tests and questionnaires revealed that participants using the application significantly outperformed those using conventional digital tools in knowledge retention, comprehension, and experiential learning outcomes. Technology acceptance analysis highlighted perceived usefulness as a critical driver of learning success. However, limited effects on behavioral progression suggest that short-term digital interactions may not sustain long-term behavioral change. This research offers a replicable mobile learning framework for outdoor cultural education, extends experiential learning theory to informal tourism contexts, and provides practical insights into using technology to enrich outdoor educational experiences, while supporting heritage preservation. Full article
(This article belongs to the Special Issue Outdoors: Playing, Learning and Teaching)
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