Towards an Efficient and Exact Algorithm for Dynamic Dedicated Path Protection
Abstract
:1. Introduction
2. Related Works
3. Problem Statement
- directed multigraph , where is a set of vertexes, and is a set of edges,
- available units function , which gives the set of available units of edge , which do not have to be contiguous,
- s and t are the source and target vertexes of the demand,
- a cost function , which returns the cost of path p,
- a monotonically nondecreasing cost function , which returns the (real or integer) cost of path pair l,
- a decision function of monotonically increasing requirements, which returns true if path p can support the demand, otherwise false,
- the set of all units on every edge.
- a cheapest (i.e., of the lowest cost) pair of edge-disjoint paths (a path is a sequence of edges), the cheaper being the working path, and the more expensive the protecting path,
- continuous and contiguous units for each of the two paths separately: the working path and the protecting path (i.e., each path can have different spectrum).
4. Proposed Algorithm
4.1. Preliminaries
4.1.1. Search Graph
4.1.2. Path Trait
4.1.3. Solution Label
4.1.4. Search Tree
4.1.5. Priority Queue
4.2. Algorithm
Algorithm 1 Dedicated Path Protection Algorithm |
In: graph G, source vertex s, target vertex t |
Out: a cheapest pair of paths, and their CUs |
Here, we concentrate on permanent solutions . |
|
Algorithm 2 relax |
In: edge , const vertex , const trait , other trait , |
previous search-tree node |
Here, we concentrate on tentative solutions . |
|
4.3. Example
4.4. Worst-Case Analysis
5. Simulations
5.1. Simulation Setting
5.1.1. Network Model
5.1.2. Traffic Model
5.1.3. Signal Modulation Model
5.1.4. The Cost and Decision Functions
5.2. Runs and Populations
5.3. Simulation Results
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Action Number | Solution Cost | Search-Tree Node Name | Search-Graph Vertex | Solution Label | Edge | Action |
---|---|---|---|---|---|---|
0 | 0 | push into queue | ||||
1 | 0 | make permanent | ||||
2 | 1 | push into queue | ||||
3 | 3 | push into queue | ||||
4 | 1 | drop (worse or equal) | ||||
5 | 3 | drop (worse or equal) | ||||
6 | 1 | make permanent | ||||
7 | 2 | drop (edge reuse) | ||||
8 | 4 | push into queue | ||||
9 | 2 | drop (worse or equal) | ||||
10 | 4 | push into queue | ||||
11 | 2 | push into queue | ||||
12 | 2 | make permanent | ||||
13 | 3 | drop (edge reuse) | ||||
14 | 5 | push into queue | ||||
15 | 3 | drop (worse or equal) | ||||
16 | 3 | push into queue | ||||
17 | 4 | discard from queue | ||||
18 | 3 | make permanent | ||||
19 | 4 | drop (edge reuse) | ||||
20 | 6 | push into queue | ||||
21 | 3 | make permanent | ||||
22 | 4 | drop (worse or equal) | ||||
23 | 6 | drop (edge reuse) | ||||
24 | 4 | push into queue | ||||
25 | 6 | drop (worse or equal) | ||||
26 | 4 | push into queue | ||||
27 | 4 | make permanent | ||||
28 | 5 | push into queue | ||||
29 | 7 | drop (edge reuse) | ||||
30 | 4 | make permanent | ||||
31 | 5 | drop (worse or equal) | ||||
32 | 7 | drop (worse or equal) | ||||
33 | 5 | drop (worse or equal) | ||||
34 | 5 | push into queue | ||||
35 | 7 | drop (worse or equal) | ||||
36 | 5 | drop (worse or equal) | ||||
37 | 4 | make permanent | ||||
38 | 5 | drop (worse or equal) | ||||
39 | 7 | drop (edge reuse) | ||||
40 | 7 | drop (worse or equal) | ||||
41 | 5 | drop (worse or equal) | ||||
42 | 5 | make permanent | ||||
43 | 6 | drop (worse or equal) | ||||
44 | 8 | push into queue | ||||
45 | 6 | push into queue | ||||
46 | 5 | make permanent | ||||
47 | 6 | drop (worse or equal) | ||||
48 | 8 | push into queue | ||||
49 | 6 | drop (edge reuse) | ||||
50 | 8 | drop (worse or equal) | ||||
51 | 6 | drop (worse or equal) | ||||
52 | 5 | make permanent | ||||
53 | 6 | drop (worse or equal) | ||||
54 | 6 | drop (worse or equal) | ||||
55 | 6 | drop (edge reuse) | ||||
56 | 8 | drop (worse or equal) | ||||
57 | 6 | drop (worse or equal) | ||||
58 | 6 | make permanent | ||||
59 | 7 | drop (worse or equal) | ||||
60 | 7 | drop (edge reuse) | ||||
61 | 6 | make permanent | ||||
62 | 7 | drop (edge reuse) | ||||
63 | 9 | drop (worse or equal) | ||||
64 | 7 | drop (edge reuse) | ||||
65 | 8 | make permanent |
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Szcześniak, I.; Olszewski, I.; Woźna-Szcześniak, B. Towards an Efficient and Exact Algorithm for Dynamic Dedicated Path Protection. Entropy 2021, 23, 1116. https://doi.org/10.3390/e23091116
Szcześniak I, Olszewski I, Woźna-Szcześniak B. Towards an Efficient and Exact Algorithm for Dynamic Dedicated Path Protection. Entropy. 2021; 23(9):1116. https://doi.org/10.3390/e23091116
Chicago/Turabian StyleSzcześniak, Ireneusz, Ireneusz Olszewski, and Bożena Woźna-Szcześniak. 2021. "Towards an Efficient and Exact Algorithm for Dynamic Dedicated Path Protection" Entropy 23, no. 9: 1116. https://doi.org/10.3390/e23091116
APA StyleSzcześniak, I., Olszewski, I., & Woźna-Szcześniak, B. (2021). Towards an Efficient and Exact Algorithm for Dynamic Dedicated Path Protection. Entropy, 23(9), 1116. https://doi.org/10.3390/e23091116