Video Game-Based Trunk Exercises for Rehabilitation in Chronic Stroke Survivors: A Mixed-Methods Feasibility Study
Abstract
:1. Introduction
2. Methods
2.1. Participants
2.2. Study Setting and Procedure
- Participants achieving a high balance score (BBS > 45) during the mid-treatment reassessment (ninth session);
- Participants achieving a full score in three games (one targeting the static sitting balance subscale, one targeting the dynamic sitting balance subscale, and one targeting the coordination subscale), even before the mid-treatment period.
2.3. Outcome Measures
2.4. Data Analysis
3. Results
3.1. Participants Characteristics
3.2. Quantitative Results
Psychological Impact
Recruitment and Retention
Adherence
Safety
3.3. Qualitative Results
Acceptability of Trunk Exercises Using the Valedo Video Game System
- 1.
- Perceived impact
- 2.
- Motivation to Exercise with Video Games
- 3.
- Burden of Participation
Implementation of Trunk Exercise Using Valedo Video Game System
- 1.
- Recommendations for Professionals
- 2.
- Safety
4. Discussion
4.1. Acceptability of the Valedo System
4.2. Implementation of the Valedo Video Games in Rehabilitation
5. Limitations of the Study
6. Conclusions and Clinical Implications
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Site | ID | Age (Year) | Sex | Stroke Onset (Months) | Hemiplegic Side | TIS | BBS | AD |
---|---|---|---|---|---|---|---|---|
UK | P1 | 49 | M | 155 | Left | 14 | 52 | None |
P2 | 54 | F | 75 | Right | 11 | 44 | None | |
P3 | 62 | M | 40 | Left | 12 | 24 | W/C | |
P4 | 69 | M | 169 | Left | 9 | 27 | Cane | |
P5 | 59 | M | 104 | Left | 16 | 46 | None | |
KSA | P6 | 92 | M | 20 | Right | 11 | 25 | Cane |
P7 | 75 | M | 21 | Left | 13 | 40 | Cane | |
P8 | 40 | M | 127 | Left | 11 | 45 | None | |
P9 | 75 | M | 53 | Right | 15 | 26 | Cane | |
P10 | 54 | F | 44 | Right | 12 | 11 | W/C |
ID | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 |
---|---|---|---|---|---|---|---|---|---|---|
Item | Score | Score | Score | Score | Score | Score | Score | Score | Score | Score |
Competence | 2 | 3 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 2 |
Happiness | 3 | 3 | 0 | 3 | 2 | 3 | 3 | 3 | 2 | 3 |
Independence | 2 | 3 | 0 | 3 | 2 | 1 | 1 | 2 | 0 | 3 |
Adequacy | 1 | 3 | 0 | 2 | 2 | 1 | 3 | 0 | 2 | 3 |
Confusion | 0 | 3 | 0 | 1 | 0 | 1 | 1 | 3 | 3 | 3 |
Efficiency | 1 | 3 | 0 | 2 | 2 | 1 | 2 | 2 | 0 | 3 |
Self-esteem | 2 | 3 | 0 | 1 | 2 | 3 | 3 | 3 | 0 | 3 |
Productivity | 3 | 3 | 0 | 3 | 2 | 2 | 2 | 2 | 0 | 3 |
Security | 2 | 3 | 0 | 3 | 0 | 2 | 2 | 2 | 2 | 3 |
Frustration | 1 | −3 | 0 | 2 | 0 | 0 | −2 | 2 | −2 | 0 |
Usefulness | 1 | 2 | 1 | 2 | 2 | 0 | 1 | 2 | 0 | 0 |
Self-confidence | 3 | 2 | 0 | 2 | 2 | 1 | 2 | 2 | 0 | 3 |
Expertise | 2 | 2 | 1 | 2 | 2 | 0 | 2 | 0 | 0 | 0 |
Skilfulness | 2 | 2 | 1 | 2 | 2 | 0 | 1 | 3 | 3 | 1 |
Well-being | 3 | 3 | 0 | 2 | 2 | 3 | 3 | 3 | 0 | 3 |
Capability | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 3 | 0 | 0 |
Quality of life | 2 | 3 | 0 | 2 | 1 | 2 | 1 | 0 | 0 | 2 |
Performance | 3 | 2 | 0 | 3 | 1 | 2 | 2 | 2 | 2 | 2 |
Sense of power | 3 | 3 | 0 | 3 | 2 | 2 | 2 | 3 | 1 | 3 |
Sense of control | 3 | 3 | 0 | 3 | 1 | 0 | 2 | 0 | 2 | 3 |
Embarrassment | 1 | 3 | 0 | 2 | 0 | 3 | 0 | 0 | 0 | 0 |
Willingness to take chances | 1 | 3 | 0 | 1 | 2 | 2 | 2 | 3 | 2 | 3 |
Ability to participate | 2 | 3 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 3 |
Eagerness to try new things | 3 | 3 | 1 | 3 | 1 | 1 | 0 | 0 | 2 | 3 |
Ability to adapt to the activities of daily living | 3 | 3 | 0 | 3 | 1 | 2 | 1 | 0 | 0 | 2 |
Ability to take advantage of opportunities | 3 | 3 | 0 | 3 | 1 | 2 | 2 | 3 | 2 | 2 |
Total | 51 | 54 | 7 | 52 | 37 | 28 | 39 | 39 | 17 | 50 |
Site | ID | Planned Sessions | Attended Sessions | Completion Time | Percentage % |
---|---|---|---|---|---|
UK | P1 | 18 | 18 | 6 weeks | 100 |
P2 | 18 | 18 | 6 weeks | 100 | |
P3 | 18 | 17 | 8 weeks | 94.44 | |
P4 | 18 | 18 | 6 weeks | 100 | |
P5 | 18 | 18 | 6 weeks | 100 | |
KSA | P6 | 18 | 18 | 6 weeks | 100 |
P7 | 18 | 18 | 8 weeks | 100 | |
P8 | 18 | 18 | 8 weeks | 100 | |
P9 | 18 | 12 | 8 weeks | 66.67 | |
P10 | 18 | 18 | 6 weeks | 100 | |
Mean | 6.8 weeks | 96.11% |
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Alhwoaimel, N.A.; Hughes, A.-M.; Warner, M.; Alenazi, A.M.; Alshehri, M.M.; Alqahtani, B.A.; Alhowimel, A.S.; Wagland, R.; Brown, S.; Turk, R. Video Game-Based Trunk Exercises for Rehabilitation in Chronic Stroke Survivors: A Mixed-Methods Feasibility Study. Sensors 2024, 24, 6830. https://doi.org/10.3390/s24216830
Alhwoaimel NA, Hughes A-M, Warner M, Alenazi AM, Alshehri MM, Alqahtani BA, Alhowimel AS, Wagland R, Brown S, Turk R. Video Game-Based Trunk Exercises for Rehabilitation in Chronic Stroke Survivors: A Mixed-Methods Feasibility Study. Sensors. 2024; 24(21):6830. https://doi.org/10.3390/s24216830
Chicago/Turabian StyleAlhwoaimel, Norah A., Ann-Marie Hughes, Martin Warner, Aqeel M. Alenazi, Mohammed M. Alshehri, Bader A. Alqahtani, Ahmed S. Alhowimel, Richard Wagland, Simon Brown, and Ruth Turk. 2024. "Video Game-Based Trunk Exercises for Rehabilitation in Chronic Stroke Survivors: A Mixed-Methods Feasibility Study" Sensors 24, no. 21: 6830. https://doi.org/10.3390/s24216830
APA StyleAlhwoaimel, N. A., Hughes, A. -M., Warner, M., Alenazi, A. M., Alshehri, M. M., Alqahtani, B. A., Alhowimel, A. S., Wagland, R., Brown, S., & Turk, R. (2024). Video Game-Based Trunk Exercises for Rehabilitation in Chronic Stroke Survivors: A Mixed-Methods Feasibility Study. Sensors, 24(21), 6830. https://doi.org/10.3390/s24216830