A Comparative Study on the Integration of Eye-Tracking in Recommender Systems
Abstract
:1. Introduction
2. Background and Related Work
2.1. Recommender Systems Overview
2.2. Eye Tracking Technology and Metrics
2.3. Prior Studies Integrating Eye Tracking in Recommender Systems
3. Review Methodology
4. Review Findings
4.1. Application Domains
4.2. Eye Tracking Metrics
4.3. Recommendation Methods
4.4. Experimental Designs and Key Findings
5. Proposed Framework: Eye-Tracking-Based Adaptive Recommendation System
5.1. Eye Tracking Module
5.2. Preferences Module
5.3. Recommender Module
6. Discussion
7. Recommendations and Future Directions
8. Conclusions and Future Works
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Reference | Domain | Goal | Eye Tracking Method(s) | Eye Tracking Metrics | Recommendation Method(s) |
---|---|---|---|---|---|
Simonetti et al. (2023) [7] | Banner Advertising | Investigate how the placement of banner ads on web pages affects user attention, and how attention relates to ad position, click behavior, and recognition. | Tobii X2-30 Compact eye tracker (Stockholm, Sweden) | - Fixation Duration - Fixation Frequency - Revisits | - Did not generate recommendations. |
Xu et al. (2008) [14] | Online documents, images, and Videos | Develop an online content recommendation algorithm based on attention using eye tracking. | Opengazer [17] (standard webcam) | - Attention Time (fixation points and durations) | - Content-based filtering based on attention time using eye tracking |
Chen et al. (2010) [15] | E-commerce (laptops) | Investigate the impact of different recommender interface designs on users’ decision-making strategies by analyzing eye movements and product selection behavior. | Tobii 1750 eye tracking monitor | - Fixation Frequency and Duration | - Preference-based organization [18] (eye-tracking not applied) |
Cheng et al. (2010) [19] | E-commerce (digital cameras) | Develop an adaptive user interface for product recommendation that utilizes eye tracking data to model user preferences and enhance recommendation accuracy. | RS H6 Eye Tracker by ASL™ Ltd. (Nairobi, Kenya) | - Gaze Percentage - Fixation Duration Mean - Transitions - Pupil Diameter | - Eye tracking data to model user preferences - Interactive Genetic Algorithm (IGA) to optimize recommendations - Adaptive user interface (AUI) to present recommendations |
Castagnos et al. (2010) [20] | E-commerce (perfumes) | Investigate the need for diversity in product recommendations and how it impacts user decision-making processes. | Tobii 1750 eye tracking monitor | - Fixation Frequency and Duration | - Diversity-Based Recommendations - Editorial Picked Critiques (EPC) [21] - Collaborative-Based Filtering |
Chen et al. (2011) [22] | E-commerce (Laptops) | Analyze how different organizational layouts in recommender interfaces affect users’ eye gaze patterns and their decision-making processes. | Tobii 1750 eye tracking monitor | - Fixation Frequency - Fixation Duration - Gaze Path | - Preference-based organization [18] (eye-tracking not applied) |
Zhao et al. (2016) [23] | Movies | Improve accuracy of recommender systems by incorporating gaze prediction to enhance understanding user preferences and behaviors. | Tobii T60 Eye Tracker | - Fixation Probability - Fixation Duration | - Collaborative Filtering |
Shi et al. (2017) [24] | E-commerce | Investigate how timing and source of online product recommendations affect consumers’ interest and attention. | Tobii T60 Eye Tracker | - Fixation Duration - Pupil Dilation | - Collaborative Filtering |
Silva et al. (2018) [25] | Visual Analytics (time series patterns) | Improve efficiency of visual analysis by developing a recommendation model that leverages eye gaze data and time series features to help users identify interesting patterns in data visualizations. | EyeTribe Eye Tracker | - Fixation Duration - Fixation Frequency | - Content-based filtering using Constrained Dynamic Time Warping (CDTW) |
Gaspar et al. (2018) [26] | Movies | Investigate how different representations of recommended items influence user behavior. | Tobii X2-60 Eye Tracker | - Fixation Duration - Fixation Frequency - Fixation Sequence | - Content-based filtering |
Jaiswal et al. (2019) [27] | E-commerce | Develop a recommendation system that incorporates user’s emotions and interests, captured through eye gaze and facial expressions, to provide personalized product recommendations without the need for historical user data. | Standard webcam | - Eye Gaze | - Content-based filtering using eye gaze and emotions |
Song et al. (2019) [28] | E-commerce (smart TVs and smartphones) | Develop a recommendation system that combines social network data and eye tracking data to analyze user preferences and behaviors. | Standard webcam | - Gazing Level (concentration level) | - Eye tracking data - Social behavior data (collaborative filtering) |
Fahim et al. (2020) [29] | E-commerce | Develop a recommendation system that implicitly uses eye gaze data to recommend products. | Standard webcam | - Fixation Duration - Fixation Frequency | - Content-based filtering using eye tracking - Collaborative Filtering using eye tracking |
Jia et al. (2021) [30] | E-commerce (mobile phones and laptops) | Investigate how the timing of product recommendations affects consumers’ attention and processing of recommended information. | Tobii T60 eye tracker | - Fixation Duration - Fixation Frequency - Total Fixation Duration | - Did not generate recommendations. |
Sari et al. (2021) [31] | E-commerce (hijab and women’s modest wear) | Develop a recommendation system using eye tracking data to predict consumer interest and purchasing behavior. | Eye Tribe eye tracker | - Fixation Duration | - Collaborative Filtering using eye tracking |
Millecamp et al. (2021) [32] | Music | Investigate whether users’ personality traits can be classified using users’ gaze patterns during interaction with a music recommender system. | Tobii 4C remote eye tracker | - Fixation Rate - Fixation Duration - Saccades - Average Pupil Size | - Content-based filtering (Not based on eye tracking) |
Sulikowski et al. (2021) [33] | E-commerce | Evaluate the effectiveness of recommendation interfaces on e-commerce websites by analyzing layout, position, and visual intensity using eye tracking and event tracking methods. | Gazepoint GP3 eye tracker (Vancouver, BC, Canada) | - Fixation Duration - Visual Intensity | - Content-based filtering (not based on eye tracking) |
De Leon-Martinez et al. (2023) [34] | Movies | Investigate whether eye tracking can be used to improve the accuracy of a collaborative filtering model for movie recommendations. | Tobii X2-60 eye tracker | - Fixation Duration | - Collaborative Filtering |
Reference | Key Findings | Limitations |
---|---|---|
Simonetti et al. (2023) [7] | - Less attention was given to banner ads during goal-oriented tasks than during less goal-oriented tasks. - Banners in the middle position received more clicks, though attention levels across positions were similar in less goal-oriented tasks. - Banner ads were still highly recognized one day and one week later, demonstrating effective long-term memory retention even with minimal initial attention. | - General ads were given without a recommendation process. - The study did not assess ad relevance to participants, which may have influenced outcomes. - The experiment only tested a desktop version of the web page, and results might differ on mobile devices. - The fixed task order could have impacted the findings. |
Xu et al. (2008) [14] | - Improved recommendations compared to traditional methods. | - The use of generic eye tracking devices may lack the accuracy and precision of specialized eye tracking systems. - Limitation of media types used in the study. - Lack of user diversity in the study’s test subjects. |
Chen et al. (2010) [15] | - Users focused more on the top items in the list interface, leading to limited consideration of other options. - Organization-based interfaces, especially those with a quadrant layout, significantly increased the number of items viewed by users compared to the traditional list interface. | - Eye tracking was only used to test the different layout interfaces for recommended items. - Small sample size, limiting the generalizability of the findings. - Lack of user diversity in the study’s test subjects. |
Cheng et al. (2010) [19] | - Achieved an accuracy of 87.5% in giving recommendations. - Obtained higher user feedback on their system compared to a traditional system. | - Small sample size, limiting the generalizability of the findings. - Lack of user diversity in the study’s test subjects. - Complexity of product features. |
Castagnos et al. (2010) [20] | - The diversity-based recommender system achieved more desirable outcomes when compared to the traditional multi-criteria filtering (MFC) approach. - Diverse recommendations can enhance user satisfaction despite potentially decreasing average accuracy. | - Eye tracking was not utilized in generating recommendations. - The nature of the perfume domain may not accurately reflect user behavior in other e-commerce domains. - Small sample size. - Lack of user diversity in the study’s test subjects. |
Chen et al. (2011) [22] | - The organization-based interfaces (vertical-based and quadrant-based) led to more dispersed fixation distributions compared to the traditional list interface. - The quadrant-based interface resulted in the highest percentage of users making product selections (100%) compared to the vertical-based (71.43%) and traditional list interfaces (50%). | - Eye tracking was not utilized in generating recommendations. - Small sample size, limiting the generalizability of the findings. - The use of a controlled experimental setting might not fully capture real-world user behavior. - The organization-based interfaces were designed specifically for the experiment, and their effectiveness in different e-commerce contexts may vary. |
Zhao et al. (2016) [23] | - Including eye tracking data significantly improved the accuracy of gaze predictions compared to using browsing data alone. - Logistic regression and Hidden Markov Models (HMMs) were effective in predicting fixation probability and fixation time. - Gaze prediction can be effectively generalized across different users. | - Small sample size, limiting the generalizability of the findings. - The use of commodity eye tracking devices may introduce some inaccuracies compared to more sophisticated eye tracking systems. |
Shi et al. (2017) [24] | - Consumer recommendations elicited greater interest (measured by pupil dilation) than expert recommendations. - The timing of recommendations did not significantly impact the fixation duration, suggesting that earlier recommendations did not receive more attention than later ones. | - Small sample size, limiting the generalizability of the findings. - Only two types of products (laptops and cell phones) were considered, which may not represent all online shopping experiences. - Excluding a personalized recommender system algorithm in the design of the study. |
Silva et al. (2018) [25] | - The recommendation model combining eye gaze and time series features improved the accuracy of pattern recommendations. - The model could predict the final choices of users with a reasonable degree of accuracy. - Users found the adaptive visualizations and recommendations relevant and helpful for time-series analysis tasks. - The integration of eye gaze data enhanced the system’s ability to provide personalized and contextually relevant recommendations. | - Small sample size and specific demographic (mostly young students) limits the generalizability of the findings. - The focus was on time series patterns, which may limit the generalizability to other recommender system domains. - The complexity of integrating multiple types of data (eye gaze and time series features) requires sophisticated modeling and computational resources. |
Gaspar et al. (2018) [26] | - Image-based interfaces induced different gaze behaviors compared to text-based interfaces, as participants made more frequent and larger gaze transitions between items when viewing images. - When movies were from preferred genres, participants made smaller gaze transitions, which suggests more focused attention. | - Small sample size, limiting the generalizability of the findings. - The controlled lab setting may not fully replicate real-world conditions where users interact with recommendation systems. - The use of a circular layout, while methodologically beneficial for eye tracking, is not a common interface in real-world applications and may influence the generalizability of the results. |
Jaiswal et al. (2019) [27] | - The integration of eye gaze and emotion detection improved the relevance of recommendations. - Achieved an accuracy of 76.6% in giving recommendations. | - The accuracy of the system depends on the quality of the webcam and the lighting conditions. - The system may require calibration for different users to improve accuracy. |
Song et al. (2019) [28] | -Achieved an accuracy of 98.5% for smart TVs and 96.5% for smartphones. - User preferences can differ depending on the device used by the user, highlighting the importance of considering device characteristics in recommendation systems. - Integrating eye tracking and social behavior data yields a more accurate understanding of user preferences than using a single data source. | - Small sample size, limiting the generalizability of the findings. - The use of a single web camera for eye tracking may have limitations in accuracy compared to more advanced eye tracking technologies. |
Fahim et al. (2020) [29] | - Using eye gaze data as implicit feedback can effectively capture user interest, leading to more accurate and user-satisfying product recommendations. | - The system’s performance is limited by the quality of the collected eye gaze data and the ability to accurately interpret this data to infer user interest. |
Jia et al. (2021) [30] | - Early recommendations received the most attention from participants. - Participants paid more attention to product descriptions than to recommendation signs or reviews. - Attention to recommendation signs remained relatively consistent across different recommendation times, while attention to product descriptions and reviews varied significantly. | - Small sample size, limiting the generalizability of the findings. - The experiment only included utilitarian and search products, excluding hedonic and experience products which may yield different results. - The study did not fully explore primacy and recency effects due to the nature of the experimental tasks. Further studies are needed to investigate these effects. |
Sari et al. (2021) [31] | - The product recommendations based on eye tracking data provided relevant recommendations. - The use of real-time consumer attention data helped address issues of sparsity and cold start in traditional recommendation systems. | - The study was limited to a specific type of e-commerce site, which may not generalize to other types of products or broader e-commerce contexts. - The accuracy of predictions depends heavily on the quality and quantity of eye tracking data collected, which may vary with different users and sessions. |
Millecamp et al. (2021) [32] | - The study found that it was possible to classify users’ need for cognition (NFC) using Logistic Regression with higher accuracy than a random baseline. - Openness could be classified more accurately than the baseline using the Gradient Boosting classifier, particularly in the early stages of the task. - Musical sophistication could not be classified better than the baseline using the gaze data. | - The classification accuracy for NFC and openness was not high enough for practical use in adapting the recommender system’s interface. - The study did not include areas of interest (AOI) related features, which may have affected the classification results, particularly for musical sophistication. |
Sulikowski et al. (2021) [33] | - Vertical layout was more effective in driving purchases than horizontal. - Second position in vertical layout with flickering effect attracted the most attention and sales. - 25% of products added to carts were influenced by the recommendation interface. | - Non-random participant selection limits generalizability. - Fixed sequence of layouts may introduce bias. - No consideration of eye fatigue or cognitive processes. - Results specific only to furniture shopping, which may not generalize to other types of products. |
De Leon-Martinez et al. (2023) [34] | - The least restrictive areas of interest (AOI) threshold resulted in the best performance, improving the recall and ranking of selected movies compared to the baseline click-only models. - Movies that received longer fixation times were more likely to be included in the recommendation model, leading to better alignment between user interest and recommendations. | - The study was limited by the small size of the dataset and the specific setup, which may affect the generalizability of the findings. - The study did not implement a probabilistic click model, which could have further validated the impact of eye tracking data on improving recommendation accuracy. - The study focused on a single type of media (movies) and a specific interface design (circular list), which may limit the applicability of the findings to other types of recommender systems and user interfaces. |
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Al-Omair, O.M. A Comparative Study on the Integration of Eye-Tracking in Recommender Systems. Sensors 2025, 25, 2692. https://doi.org/10.3390/s25092692
Al-Omair OM. A Comparative Study on the Integration of Eye-Tracking in Recommender Systems. Sensors. 2025; 25(9):2692. https://doi.org/10.3390/s25092692
Chicago/Turabian StyleAl-Omair, Osamah M. 2025. "A Comparative Study on the Integration of Eye-Tracking in Recommender Systems" Sensors 25, no. 9: 2692. https://doi.org/10.3390/s25092692
APA StyleAl-Omair, O. M. (2025). A Comparative Study on the Integration of Eye-Tracking in Recommender Systems. Sensors, 25(9), 2692. https://doi.org/10.3390/s25092692