Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
Abstract
:1. Introduction
2. Materials and Methods
2.1. Studies, Participants, and Interventions
2.2. Outcome Measures
2.3. Search Strategy for Identification of Studies, Study Selection, and Data Abstraction
2.4. Assessment of Methodological Quality
- (1)
- Selection bias;
- (2)
- Design;
- (3)
- Confounders;
- (4)
- Blinding;
- (5)
- Data collection methods;
- (6)
- Withdrawals and dropouts;
- (7)
- Intervention integrity; and
- (8)
- Analysis.
2.5. Data Analyses
3. Results
3.1. Intra-Group Pre-Post Difference in the BMI in the Intervention Group
3.2. Intra-Group Pre-Post Difference in the BMI in the Control Group
3.3. Between-Groups Differences in the BMI.
3.4. Publication Bias
3.5. Subgroup Analysis
4. Discussion
Supplementary Materials
Author Contributions
Funding
Conflicts of Interest
References
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Inclusion Criteria |
• Children and adolescents (≤18 years old). Design: clinical trials both controlled (randomized or quasi-randomized) and non-controlled. • Intervention based on active video games. • Language: written in English or Spanish. • Information on at least one determination of the BMI (Kg/m2, Z score, or percentile) both pre and post intervention, or differences between groups in the BMI in case of controlled studies. |
Exclusion Criteria |
• Adults (≥19 years <65 years) or elderly (≥65 years). • Non-epidemiological studies: clinical cases of only one person. |
First Author. Publication Year. | Country | Study Design | Study Population | Duration (Weeks) | Procedure | Main Results | Other Results |
---|---|---|---|---|---|---|---|
Adamo et al., 2010 [21] | Canada | Randomized controlled trial. | 26 participants. 12–17 years. Inclusion criterion: BMI ≥ 85th percentile with at least 1 metabolic complication; or BMI ≥ 95th percentile. | 10 weeks | Intervention group (n = 13): They used active videogame (GameBike). Control group (n = 13): They used stationary cycling while listening to music. Both: Sessions 60 minutes 2 times per week during 10 weeks. | BMI (kg/m2): Intervention group: Pre: 35.5 ± 9.3 Post: 35.5 ± 9.7 Control group: Pre: 39.9 ± 8.9 Post: 39.4 ± 8.9 BMI percentile: Intervention group: Pre: 97.8 ± 1.4 Post: 97.5 ± 1.8 Control group: Pre: 97.8 ± 2.7 Post: 97.8 ± 2.3 | Heart rate. Intervention group: Pre: 177.1 ± 21.4 Post: 169.1 ± 19.2 Control group: Pre: 172.2 ± 16 Post: 163.2 ± 23.1 |
Azevedo et al., 2014 [63] | UK | Non-randomized controlled trial. | 189 participants. 11–13 years. BMI was not an inclusion criterion: Average baseline BMI intervention group = 20.4; DE [4.2]. Average baseline BMI control group = 19.5; DE [3.3]. | 50 weeks | Intervention group (n = 117). They used dancing active videogame (dance mat). Control group (n = 72). Non-intervention. | BMI (kg/m2): Intervention group: Pre: 20.4 ± 4.2 Post: 21.5 ± 4.4 Control group: Pre: 19.5 ± 3.3 Post: 21.3 ± 3.7 | |
Bethea et al., 2012 [42] | USA | Non-controlled randomized trial. | 28 participants. 9–11 years. Only men. BMI was not an inclusion criterion: Average baseline BMI group = 19.8; DE [3.9]. Average baseline BMI percentile = 68.4; DE [28.7]. | 12–30 weeks | Intervention group (n = 28): They used dancing active videogame DDR (Dance Dance Revolution) 3 days per week about 30 min. | BMI (kg/m2): Intervention group: Pre: 19.8 ± 3.9 Post (12 weeks): 19.9 ± 3.9 Post (30 weeks): 19.6 ± 3.5 BMI z-score: Intervention group: Pre: 0.71 ± 1.05 Post (12 weeks): 0.66 ± 1.1 Post (30 weeks): 0,55 ± 1 BMI percentile: Intervention group: Pre: 68.4 ± 28.7 Post (12 weeks): 67.1 ± 30.6 Post (30 weeks): 64.5 ± 28.8 | Heart rate. Intervention group: Pre: 86 ± 11 Post: 86 ± 15 |
Calcaterra et al., 2013 [64] | Italy | Non-controlled randomized trial | 22 participants. 9–16 years. Inclusion criterion: BMI ≥ 95th percentile. | 12 weeks | Intervention group (n = 22): Training program for sedentary obese children, including active video games. | BMI (kg/m2): Intervention group: Pre: 32.9 ± 4.3 Post: 31.9 ± 4.6 BMI z-score: Intervention group: Pre: 2.52 ± 0.55 Post: 2.37 ± 0.67 | VO2 max (maximal oxygen consumption) Intervention group: Pre: 47.5 ± 6.5 Post: 51.3 ± 6.3 |
Christison et al., 2012 [36] | USA | Non- controlled randomized trial | 40 participants. 8–16 years. Inclusion criterion: BMI ≥ 85th percentile. | 10 weeks | Intervention group: The Exergaming for Health program was designed to be multidisciplinary and of moderate intensity. The curriculum had 3 main components: facilitated activity with exergaming, nutrition education, and behavioral management discussions. Subjects participated in 10 weekly 1hour facilitated activity sessions. There were five one-hour exergaming sessions in the first half of the program and five one-hour combined exergaming/traditional exercise sessions during the latter portion of the program. | BMI (kg/m2): Intervention group: Pre: 31.07 ± 6.41 Post: 30.59 ± 6.25 BMI z-score: Intervention group: Pre: 2.24 ± 0.41 Post: 2.17 ± 0.49 | |
Christison et al., 2016 [58] | USA | Randomized controlled trial. | 48 participants 8–12 years. Inclusion criterion: Overweight or obese | 25 weeks | Intervention group (n = 35): Two main components: facilitated group activity with active videogaming and family-centered didactics focused on improved nutrition education and behavioral aspects of lifestyle change. Control group (n = 13): Non-intervention | BMI (kg/m2): Intervention group: Pre: 28.8 ± 6.4 Post (25 weeks): 28.9 ± 6.6 Control group: Pre: 29.5 ± 4.8 Post (25 weeks): 29.9 ± 4.8 BMI z-score: Intervention group: Pre: 2.13 ± 0.4 Post (25 weeks): 2.07 ± 0.5 Control group: Pre: 2.25 ± 0.3 Post (25 weeks): 2.25 ± 0.3 | Heart rate. Intervention group: Pre: 87 ± 12 Post: 77 ± 10 Control group: Pre: 87.2 ± 8.7 Post: 81.2 ± 9.9 |
Fernández Rosado. 2013 [65] | Spain | Non-controlled randomized trial | 15 participants 7–13 years. Inclusion criterion: Obese | 13 weeks | Intervention group (n = 15): They provided 60 minutes PlayStation Eye Toy USB camera maximum day. | BMI (kg/m2): Intervention group: Pre: 27.91 ± 2.55 Post: 25.84 ± 3.52 | |
Foley et al., 2014 [59] | New Zealand | Randomized controlled trial. | 322 participants. 10–14 years. Inclusion criterion: Overweight or obese. | 24 weeks | Intervention group (n = 160): They used active videogame (PlayStation Eye Toy USB). Control group (n = 162): Non-intervention | BMI (kg/m2): Intervention group: Pre: 25.64 ± 4.08 Control group: Pre: 25.75 ± 4.25 BMI z-score: Intervention group: Pre: 1.26 ± 1.11 Control group: Pre: 1.25 ± 1.1 | |
Graves et al., 2010a [31] | UK | Randomized controlled trial. | 42 participants 8–10 years. BMI was not an inclusion criterion: Average baseline BMI intervention group = 18.9; DE [4.5]. Average baseline BMI control group= 19.7; DE [4.3]. | 6–12 weeks | Intervention group (n = 22): They used active videogame. Control group (n = 20): They used traditional sedentary videogame. | BMI (kg/m2): Intervention group: Pre: 18.9 ± 4.5 Post (6 weeks): 18.8 ± 4.5 Post (12 weeks): 18.9 ± 4.6 Control group: Pre: 19.7 ± 4.3 Post (6 weeks): 19.9 ± 4.3 Post (12 weeks): 19.7 ± 4.2 | |
Lau et al., 2016 [60] | China | Randomized controlled trial. | 80 participants 8–11 years. | 12 weeks | Intervention group (n = 40): They played an active videogame, Xbox 360, twice per week during after-school hours, each for 60 min over 12 weeks in duration. Control group (n= 40): Non-intervention | BMI (kg/m2): Intervention group: Pre: 19.41 ± 3.63 Post (12 weeks): 19.95 ± 3.78 Control group: Pre: 19.75 ± 3.61 Post (12 weeks): 20.04 ± 3.51 | VO2 max (maximal oxygen consumption) Intervention group: Pre: 42.93 ± 1.47 Post: 45.21 ± 2.15 Control group: Pre: 42.62 ± 1.75 Post:43.38 ± 2.36 |
Maddison et al., 2011 [37] | New Zealand | Randomized controlled trial. | 258 participants 10–14 years. Inclusion criterion: Overweight. | 12–24 weeks | Intervention group (n = 123): They used active videogame. (PlayStation Eye Toy USB). Control group (n = 135): Non-intervention | BMI (kg/m2): Intervention group: Pre: 25.6 ± 4.1 Post (12 weeks): 24.9 ± 4 Post (24 weeks): 24.8 ± 3.6 Control group: Pre: 25.8 ± 4.3 Post (12 weeks): 25.5 ± 4.3 Post (24 weeks): 25.8 ± 4.2 BMI z-score: Intervention group: Pre: 1.3 ± 1.1 Post (12 weeks): 1.1 ± 1.2 Post (24 weeks): 1.1 ± 1.1 Control group: Pre: 1.3 ± 1.1 Post (12 weeks): 1.3 ± 1.1 Post (24 weeks): 1.3 ± 1 | |
Murphy et al., 2009 [38] | USA | Randomized controlled trial. | 35 participants 7–12 years. Inclusion criterion: BMI ≥ 85th percentile. | 12 weeks | Intervention group (n = 23): They used active videogame. DDR (Dance Dance Revolution), 1 session per week. Control group (n = 12): Non-intervention | BMI (kg/m2): Intervention group: Pre: 27.9 ± 4.8 Post: 27.8 ± 4.7 Control group: Pre: 31.8 ± 5 Post: 32.1 ± 4.9 | VO2 max (maximal oxygen consumption) Intervention group: Pre: 27.1 ± 5.4 Post: 29.5 ± 4.5 Control group: Pre: 25.6 ± 5.4 Post: 24.3 ± 4.8 |
Owens et al., 2011 [39] | USA | Non-controlled randomized trial | 20 participants 12 children (8–13 years.) BMI was not an inclusion criterion: Average baseline BMI group = 19.4; DE [4.4]. | 13 weeks | Intervention group: They used active videogame Wii FitTM during 13 weeks daily. | BMI (kg/m2): Intervention group: Pre: 19.4 ± 4.4 Post: 19.6 ± 4.4 | VO2 max (maximal oxygen consumption) Intervention group: Pre: 34.3 ± 9.6 Post: 38.4 ± 8.6 |
Staiano et al., 2017 [61] | USA | Randomized controlled trial. | 38 participants Girls. 14–18 years. Inclusion criterion: Overweight or obese. | 12 weeks | Intervention group (n = 20): They practiced three sessions of 1 h dance active video per week for 12 weeks. Control group (n = 18): Non-intervention | BMI z-score: Intervention group: Pre: 2.1 ± 0.5 Post: 2.098 ± 0.5 Control group: Pre: 2.1 ± 0.5 Post: 2.104 ± 0.501 | |
Trost et al., 2013 [62] | USA | Randomized controlled trial. | 69 participants 8–12 years. Inclusion criterion: BMI ≥ 85th percentile. | 8–16 weeks | Intervention group (n = 31): They used two types of active video games during 16 weeks. Control group (n = 38): They performed a program of exercise without active video game. | BMI z-score: Intervention group: Pre: 2.14 ± 0.08 Post (8 weeks): 2.01 ± 0.08 Post (16 weeks): 1.89 ± 0.08 Control group: Pre: 2.16 ± 0.07 Post (8 weeks): 2.1 ± 0.07 Post (16 weeks): 2.05 ± 0.07 | |
Wagener et al., 2012 [40] | USA | Randomized controlled trial. | 40 participants. 12–18 years. Inclusion criterion: BMI ≥ 95th percentile. | 10 weeks | Intervention group (n = 20): They used dancing active videogame. (dance pads) 3 times per week 40 min the first session, and 75 min for following sessions. Control group (n = 20): Non-intervention | BMI z-score: Intervention group: Pre: 3.15 ± 0.19 Post: 3.13 ± 0.18 Control group: Pre: 3.15 ± 0.2 Post: 3.12 ± 0.2 |
Selection Bias (0–2 Points) | Study Design (0–2 Points) | Confounders (0–2 Points) | Blinding (0–2 Points) | Data Collection Methods (0–2 Points) | Withdrawals and Dropouts (0–2 Points) | Final Decision Based on the Dictionary | Final Mark (RCT and CCT 0–12 Points) (Pre + Post 0–10 Points) | |
---|---|---|---|---|---|---|---|---|
Adamo 2010 | W (0) | S (2) | W (0) | W (0) | S (2) | S (2) | W | 6 |
Azevedo 2014 | W (0) | S (2) | S (2) | W (0) | S (2) | W (0) | W | 6 |
Bethea 2012 | W (0) | M (1) | NA | W (0) | S (2) | S (2) | W | 5 |
Calcaterra 2012 | W (0) | M (1) | NA | W (0) | S (2) | W (0) | W | 3 |
Christison 2012 | M (1) | M (1) | NA | W (0) | W (0) | S (2) | W | 4 |
Christison 2016 | S (2) | S (2) | M (1) | M (1) | S (2) | M/W (0.5) * | S/M * | 8.5 |
Fernández-Rosado 2013 | W (0) | M (1) | NA | W (0) | W (0) | W (0) | W | 1 |
Foley 2014 | M (1) | S (2) | S (2) | W (0) | W (0) | W (0) | W | 5 |
Graves 2010 | W (0) | S (2) | S (2) | W (0) | S (2) | M (1) | W | 7 |
Lau 2016 | M (1) | S (2) | W (0) | W (0) | S (2) | S (2) | W | 7 |
Maddison 2011 | M (1) | S (2) | S (2) | W (0) | S (2) | S/M (1.5) * | M | 8.5 |
Murphy, 2009 | M (1) | S (2) | S (2) | W (0) | W (0) | W (0) | W | 5 |
Owens 2011 | W (0) | M (1) | NA | W (0) | S (2) | S (2) | W | 5 |
Staiano 2017 | M (1) | S (2) | S (2) | M (1) | S (2) | S (2) | S | 10 |
Trost 2013 | W (0) | S (2) | S (2) * | W (0) | S (2) | S (2) | W | 8 |
Wagener 2012 | W (0) | S (2) | S (2) | M (1) | M (1) | S (2) | M | 8 |
Intervention Group | N of Determinations | Heterogeneity | |||||
---|---|---|---|---|---|---|---|
Q | df | p (χ2) | I2 (%) | τ2 | τ | ||
All determinations (15 studies, 4 with two determinations) | 19 | 105.33 | 18.00 | 0.00 | 82.91 | 0.25 | 0.50 |
1 arm | 6 | 2.83 | 5.00 | 0.72 | 0.00 | 0.00 | 0.00 |
2 arms | 13 | 102.49 | 12.00 | 0.00 | 88.29 | 0.33 | 0.58 |
Control Group | N of Determinations | Heterogeneity | |||||
---|---|---|---|---|---|---|---|
Q | df | p (χ 2) | I2 (%) | τ2 | τ | ||
All determinations (10 studies, three with two determinations) | |||||||
All studies | 13 | 59.45 | 12.00 | 0.00 | 79.81 | 0.19 | 0.44 |
No intervention in the control group | 8 | 8.20 | 7.00 | 0.31 | 14.71 | 0.007 | 0.08 |
Any intervention not based on active video games | 5 | 24.98 | 4.00 | 0.00 | 83.98 | 0.46 | 0.67 |
Difference between Groups. BMI (Kgr/m2). | N of Determinations | Heterogeneity | |||||
---|---|---|---|---|---|---|---|
Q | df | p (χ2) | I2 (%) | τ2 | τ | ||
All determinations (eight studies, two with two determinations) | 10 | 12.40 | 9.00 | 0.19 | 27.44 | 0.01 | 0.10 |
Difference between Groups. IMC z-Score. | N of Studies | Heterogeneity | |||||
---|---|---|---|---|---|---|---|
Q | df | p (χ2) | I2 (%) | τ2 | τ | ||
All determinations (6 studies, 2 with two determinations) | 8 | 257.18 | 7.00 | 0.00 | 97.28 | 0.01 | 0.09 |
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Hernández-Jiménez, C.; Sarabia, R.; Paz-Zulueta, M.; Paras-Bravo, P.; Pellico, A.; Ruiz Azcona, L.; Blanco, C.; Madrazo, M.; Agudo, M.J.; Sarabia, C.; et al. Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies. Int. J. Environ. Res. Public Health 2019, 16, 2424. https://doi.org/10.3390/ijerph16132424
Hernández-Jiménez C, Sarabia R, Paz-Zulueta M, Paras-Bravo P, Pellico A, Ruiz Azcona L, Blanco C, Madrazo M, Agudo MJ, Sarabia C, et al. Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies. International Journal of Environmental Research and Public Health. 2019; 16(13):2424. https://doi.org/10.3390/ijerph16132424
Chicago/Turabian StyleHernández-Jiménez, Carlos, Raquel Sarabia, María Paz-Zulueta, Paula Paras-Bravo, Amada Pellico, Laura Ruiz Azcona, Cristina Blanco, María Madrazo, María Jesus Agudo, Carmen Sarabia, and et al. 2019. "Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies" International Journal of Environmental Research and Public Health 16, no. 13: 2424. https://doi.org/10.3390/ijerph16132424