A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders
Abstract
:1. Introduction
2. Methods
2.1. Data Sources and Search Strategy
2.2. Inclusion and Exclusion Criteria
2.3. Data Extraction
2.4. Analysis
3. Results
3.1. Findings
3.2. Characteristics of Included Studies
3.3. Characteristics of the Cognitive Bias Assessment Tools Utilized
3.4. Evidence for the Cognitive Bias and Bias Modification
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Database | Search Strategy |
---|---|
PubMed | Search (“Internet”[Mesh]) AND “Behavior, Addictive”[Mesh] |
Search (internet addiction[Title/Abstract]) OR internet addiction[Text Word] | |
Search ((internet gaming disorder[Title/Abstract] OR computer addiction[Title/Abstract])) OR (internet gaming disorder[Text Word] OR video gaming[Text Word]) | |
Search ((attention bias[Title/Abstract])) | |
Search ((cognitive bias[Title/Abstract])) | |
Search ((approach bias[Title/Abstract])) | |
Search ((avoidance bias[Title/Abstract])) | |
MEDLINE | (1) Attentional Bias OR (cognitive bias OR attention * bias OR avoidance bias OR approach bias) ab,ti,tw. |
(2) (Internet gaming disorder OR Internet addiction OR computer addiction OR video gaming) ab,ti,tw. | |
(3) 1 and 2 | |
PsycINFO | AB internet addiction OR TI internet addiction |
TI (internet gaming disorder OR computer addiction) OR AB (internet gaming disorder OR computer addiction) | |
DE “Attention Bias” | |
DE “Cognitive Bias” | |
DE “Approach bias” | |
DE “Avoidance Bias” |
Study | Study Design | Scope of Study | Participants | Method of Screening | Assessment Task | Nature of Stimulus Included | Details of Assessment Task | Findings |
---|---|---|---|---|---|---|---|---|
Dong et al. (2011) [15] | Cross-sectional | Presence of attentional bias | 17 male participants with Internet Addiction Disorder (IAD) (mean age = 21.09 years old) 17 male control participants (mean age = 20.78 years old) | Young’s Internet Addiction Test (IAT) | Classic color-word Stroop Task | Color-related words (i.e., red, green, blue, and yellow) | Fixation Cross Timing: 250 ms Stimulus Timing: 600 ms Inter Stimulus Interval: 1000 ms Total number of critical trials: 240 Total number of practice trials: 40 | Impaired executive control shown in individuals with IAD |
van Holst et al. (2012) [19] | Cross-sectional | Presence of attentional bias | 92 male adolescents (mean age = 15.1 years old) | Game Addiction Scale (GAS) | Dot-probe Task, Addiction-Stroop Task, and Go/no-go Task | Dot-probe Task: Screenshot pictures from popular video games vs. neutral cartoon pictures | Dot-probe Task: Fixation Cross Timing: Not mentioned Stimulus Pair Timing: 500 ms Probe Timing: 200 ms Inter-trial Interval: Not mentioned Stimulus Onset Asynchrony (SOA): Not mentioned Total number of actual trials: 100 Total number of practice trials: 10 | Higher levels of video-gaming were associated with higher levels of attentional bias and response disinhibition |
Addiction-Stroop Task: Game-related words vs. movie-related words | Addiction-Stroop Task: Total number of critical trials: 51 Total number of neutral trials: 51 | |||||||
Go/no-go Task: (i) Basic Inhibition Condition: 120 animal pictures and 40 human pictures (ii) Game Condition: 120 car pictures and 40 game-related pictures | Go/no-go Task: Total number of critical trials: 40 for both conditions Total number of neutral trials: 120 for both conditions | |||||||
Zhou et al. (2012) [18] | Cross-sectional | Presence of cognitive bias | 46 participants with Internet Game Addiction (IGA) (mean age = 26 years old; 69.6% males) 46 control participants (mean age = 26 years old; 69.6% males) | Modified Diagnostic Questionnaire for Internet Addiction (YDQ) | Internet Game-shifting Task | 10 game-related pictures and 10 neutral fruit pictures. | Stimulus Timing: 500 ms Inter-trial Interval: 800 ms Total number of critical trials: 160 Total number of practice trials: 40 | Individuals with IGA displayed cognitive bias and impaired executive functioning |
Rabinovitz et al. (2015) [17] | Randomized Controlled Trial | Presence of approach bias and effectiveness of a single session Cognitive Bias Modification (CBM) | 38 excessive multiplayer online male gamers (EG) randomly assigned to one training group: 19 avoidance training index group (mean age = 22.5 years old) 19 approach training control group (mean age = 23.1 years old) | Game Addiction Scale (GAS) and gaming hours per week | Modified gaming version of the Approach Avoidance Task (AAT) | Game-related pictures and cartoon pictures | AAT with four sequential phases Number of trials: Practice Phase—20 Pre-training Assessment—80 Training Phase—440 Post-training Assessment—80 | EG showed approach bias to game cues. The single session CBM was effective in reducing approach bias such that the mean reaction time decreased significantly from pre to post approach for the avoidance training group but the opposite was found for the approach training group |
Jeromin et al. (2016) [14] | Cross-sectional | Presence of attentional bias | 21 excessive Internet gamers (mean age = 22.9 years old; 81% males) 30 non-gamers (mean age = 24.5 years old; 63.3% males) | German version of the Compulsive Internet Use Scale for WoW (CIUS-WoW) | Addiction Stroop and Visual Probe | Addiction Stroop: 20 computer-related words and 20 office-related words | Addiction Stroop: Stimulus Timing: Until a response key was pressed. Fixation Cross Timing: 1000 ms Total number of critical trials: 320 (5-min break between two blocks of 160 trials each). Total number of practice trials: 40 | The findings from the Addiction Stroop suggested the presence of attentional bias in excessive gamers. No significant findings were found from the Visual Probe Test. |
Visual Probe: 10 computer-related pictures and 10 neutral pictures (e.g., radio) | Visual Probe: Fixation Cross Timing: Throughout the task. Stimulus Pair Timing: 150 or 450 ms Probe Timing: 200 ms Inter-trial Interval: 1000 or 2000 ms Stimulus Onset Asynchrony (SOA): 50 ms Total number of actual trials: 200 Total number of practice trials: 6 | |||||||
Jeromin et al. (2016) [20] | Cross-sectional | Presence of attentional bias | Study 1: 27 gamers with Internet Gaming Disorder (IGD) (mean age = 24.9 years old; 70.4% males) 27 casual gamers (mean age = 28.3 years old; 70.4% males) 27 non-gamers (mean age = 31.2 years old; 70.4% males) | Study 1: German version of the Compulsive Internet Use Scale (CIUS) | Study 1: Web-based Addiction Stroop with randomised word design. | Study 1: 20 computer-related and 20 office-related words | Study 1: Duration of trial: Max. 1000 ms Stimulus Timing: Not mentioned. Fixation Cross Timing: Not mentioned. Total number of critical trials: 320 (self-timed break between two blocks of 160 trials each). Total number of practice trials: 40 | The findings did not support the presence of attentional bias in individuals with IGD |
Study 2: 29 IGD male gamers (mean age = 23.3 years old) 29 casual male gamers (mean age = 23.3 years old) 29 male non-gamers (mean age = 23.5 years old) | Study 2: German version of the Internet Gaming Disorder Questionnaire (IGDQ) | Study 2: Web-based Addiction Stroop and Classical Stroop, both with block word design. | Study 2: Addiction Stroop—computer-related words and office-related words Classical Stroop—Color-related words (i.e., red, blue, green, and yellow) and numerical words (i.e., zero, five, nine, and eleven) | Study 2: Addiction Stroop with Block Design: Duration of block: Max. 48 s Stimulus Timing: Not mentioned. Fixation Cross Timing: Not mentioned. Total number of critical trials: 192 Total number of practice trials: Not mentioned. Classical Stroop with Block Design: Procedure: Same as that of Study 1 Duration of block: Max. 48 s Stimulus Timing: Not mentioned. Fixation Cross Timing: Not mentioned. Total number of critical trials: 192 Total number of practice trials: Not mentioned. |
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Chia, D.X.Y.; Zhang, M.W.B. A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders. Int. J. Environ. Res. Public Health 2020, 17, 373. https://doi.org/10.3390/ijerph17010373
Chia DXY, Zhang MWB. A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders. International Journal of Environmental Research and Public Health. 2020; 17(1):373. https://doi.org/10.3390/ijerph17010373
Chicago/Turabian StyleChia, Doris X.Y., and Melvyn W.B. Zhang. 2020. "A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders" International Journal of Environmental Research and Public Health 17, no. 1: 373. https://doi.org/10.3390/ijerph17010373