Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Search Strategy
2.2. Exclusion and Inclusion Criteria
2.3. Screening Process
2.4. Methodological Quality Evaluation
3. Results
3.1. Study Selection
3.2. Study Characteristics
Reference | Participants: N, Mean Age (MA) or Range, % Males, and IQ | Study Design | Technology/ Evaluation | Dependent Variables | Main Results |
---|---|---|---|---|---|
Cihak et al. [24] | ASD (3), 6–7 years, 100% males, IQ (70–75) | Single subject multiple baseline design | AR picture prompt to trigger a video model clip | Functional life skills (number of steps completed independently for brushing teeth) | AR was an effective tool for teaching chain tasks |
Bai et al. [25] | ASD (12), MA (6.8 SD 5.5), % males (83%), IQ > 70 | Within-subject experiment with two conditions: AR and non-AR | Set of AR props, video analysis, and parent and participants questionnaire | Elicit pretend play engagement | Significantly higher frequency and duration of pretend play in the AR condition and participants are more engaged |
Chen et al. [26] | ASD (6), MA (11.5), males (83%), IQ 103.6 (9.3) | Single subject multiple baseline design | AR video modelling and storybook | Understand facial emotions and social expressions | Significant improvement in social/emotional awareness |
Chen et al. [27] | ASD (3), MA (12.2), males (100%), IQ 101 (9.2) | Single subject multiple baseline design | AR-based self-facial learning system | 6 basic facial expressions | Significant improvement in emotion recognition |
Escobedo et al. [28] | ASD (12), MA (5.1 SD 0.9), males n.r., IQ low | Single subject design | AR smartphone | Selective and sustained attention | Improvement of both attention skills |
Antão et al. [29] | ASD (48), MA (11, SD 5), males (89%), IQ > 70 TD (48), MA (11.8, SD 5.2) males (68%) | Group design | AR computer game “MoviLetrando” | Reaction time (RT) | ASD: significant improvement in RT after AR task |
Liu et al. [30] | ASD (2), 8–9 age, males (100%), IQ > 70 | Single subject design | AR smartglasses and parent questionnaires | Social interaction | Improvement in nonverbal communication, eye contact, and social engagement |
Lee et al. [31] | ASD (3), MA (8.8) 67% males, IQ (93.3, SD 4.6) | Single subject multiple baseline design | AR CM training system and social story test | Social interaction | AR CM training system improved social relationships |
Lee et al. [32] | ASD (3), MA (8.1) 67% males, IQ (102.3, SD 0.6) | Single subject multiple baseline design | KST System with AR technology and social story test | Social interaction | AR-KST System intervention improved significantly autism social interaction |
Magrini et al. [33] | ASD (10), 5–7 years, males (100%), IQ low | Within-subject experiment with two conditions: AR (5 subjects) and non-AR (5 subjects) | AR system with multisensory experience | Fine Motor skills | Significant motor improvement in AR condition |
Lorenzo et al. [34] | ASD (11), MA (4, SD 1.2), males (91%), IQ low | Within-subject experiment with two conditions: AR and non-AR | AR smartphone and questionnaires | Social interaction | Nonsignificant improvement between groups |
Farr et al. [35] | ASD (12), MA (11.2), males (% 42%), IQ n.r. | Within-subject experiment with two conditions: AR and non-AR | AR Knight’s Castle (AKC) play | Social interaction | AR condition showed more social behavior interaction than non-AR |
Sahin et al. [36] | ASD (8), MA (11.7 SD 3.3), males (88%), IQ > 70 | Single subject design | AR smartglasses and questionnaires | Social interaction | Positive social experience after AR |
Nazaruddin et al. [37] | ASD (4), 6–7 years, 50% males, IQ > 70 | Single subject design | Augmented reality book and teacher questionnaire | Attention skills | AR book was able to increase focus and recognition of objects |
Keshav et al. [38] | ASD (1), 13 years old, 100% males, IQ > 70 | Single subject design | Empowered BrainAR Smartglasses and Social Responsiveness Scale-2 (SRS-2) | Social interaction and social communication skills | Improvement in SRS-2 social communication, motivation, and restricted and repetitive behavior subscales; improvements in verbal and nonverbal skills |
Vahabzadeh et al. [39] | ASD (4), MA (7.5), male (100%), IQ > 70 | Single subject design | Empowered brain, AR-computerized smartglasses, and Aberrant Behavioral Checklist (ABC) | Socioemotional and behavioral effects | Improvement in irritability, hyperactivity, and social withdrawal in a sample of students with ASD |
Chung et al. [40] | ASD (3), 6–12 years old, males (100%), IQ > 70 non-ASD siblings (3), 6–12 years old, males (100%), IQ > 70 | Single subject design | AR video games sessions | Social communication and joint positive affect | AR condition showed more joint positive affect and increased reciprocal communication |
Soares et al. [41] | ASD (4), 8–12 years old, males (75%), IQ n.r. (low) | Single subject design | AR-based cardboard head-mounted display | Social interaction and facial processing | Better facial processing after use of AR cardboard display and EF implications |
Escobedo et al. [42] | ASD (3), MA (10.1, SD 0.9), IQ > 70, non-ASD (11), 8–11 years old, IQ > 70 | Group design | Mobile augmented reality application and selfreports | Social interaction | AR mobile application increased the number social interactions in ASD group |
Nag et al. [43] | ASD (16), MA (12.1, SD 3.3), IQ (102.7, SD 19.5) non-ASD (17) MA (11.5, SD 2.4), IQ (108.9, SD 9.5), males n.r. | Group design | AR smartglasses task | Emotion recognition | AR task contributed to differentiating and classifying gaze and emotion recognition patterns between ASD and non-ASD groups |
3.3. Main Outcomes
3.4. Methodological Quality Evaluation
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Reference | Elicit Pretended Play | Emotion Recognition | Functional Life Skills | Attention Skills | Social Interaction | Motor Skills |
---|---|---|---|---|---|---|
Cihak et al. [24] | X | |||||
Bai et al. [25] | X | |||||
Chen et al. [26] | X | |||||
Chen et al. [27] | X | |||||
Escobedo et al. [28] | X | |||||
Antão et al. [29] | X | |||||
Liu et al. [30] | X | |||||
Lee et al. [31] | X | |||||
Lee et al. [32] | X | |||||
Magrini et al. [33] | X | |||||
Lorenzo et al. [34] | X | |||||
Farr et al. [35] | X | |||||
Sahin et al. [36] | X | |||||
Nazaruddin et al. [37] | X | |||||
Keshav et al. [38] | X | |||||
Vahabzadeh et al. [39] | X | |||||
Chung et al. [40] | X | |||||
Soares et al. [41] | X | X | ||||
Escobedo et al. [42] | X | |||||
Nag et al. [43] | X |
Reference | Strength Rating (Reichow [17]) |
---|---|
Cihak et al. [24] | Adequate |
Bai et al. [25] | Adequate |
Chen et al. [26] | Adequate |
Chen et al. [27] | Adequate |
Escobedo et al. [28] | Weak |
Antão et al. [29] | Adequate |
Liu et al. [30] | Adequate |
Lee et al. [31] | Adequate |
Lee et al. [32] | Adequate |
Magrini et al. [33] | Adequate |
Lorenzo et al. [34] | Adequate |
Farr et al. [35] | Adequate |
Sahin et al. [36] | Weak |
Nazaruddin et al. [37] | Weak |
Keshav et al. [38] | Weak |
Vahabzadeh et al. [39] | Adequate |
Chung et al. [40] | Weak |
Soares et al. [41] | Weak |
Escobedo et al. [42] | Weak |
Nag et al. [43] | Adequate |
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Share and Cite
Berenguer, C.; Baixauli, I.; Gómez, S.; Andrés, M.d.E.P.; De Stasio, S. Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. Int. J. Environ. Res. Public Health 2020, 17, 6143. https://doi.org/10.3390/ijerph17176143
Berenguer C, Baixauli I, Gómez S, Andrés MdEP, De Stasio S. Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health. 2020; 17(17):6143. https://doi.org/10.3390/ijerph17176143
Chicago/Turabian StyleBerenguer, Carmen, Inmaculada Baixauli, Soledad Gómez, María de El Puig Andrés, and Simona De Stasio. 2020. "Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review" International Journal of Environmental Research and Public Health 17, no. 17: 6143. https://doi.org/10.3390/ijerph17176143
APA StyleBerenguer, C., Baixauli, I., Gómez, S., Andrés, M. d. E. P., & De Stasio, S. (2020). Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health, 17(17), 6143. https://doi.org/10.3390/ijerph17176143