A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design
2.2. Settings and Samples
2.3. Ethical Considerations
2.4. Procedure
2.5. Intervention Program
2.6. Treatment Fidelity
2.7. Measurements
2.8. Data Analysis
3. Results
3.1. Participant Characteristics
3.2. Feasibility
3.3. Preliminary Outcomes
3.3.1. Primary Outcome
3.3.2. Secondary Outcome
4. Discussion
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Games | Session 1 (1–4 Weeks) | Session 2 (5–8 Weeks) | Session 3 (9–12 Weeks) | |
---|---|---|---|---|
Training Domains | ||||
Memory | Name: Step on Numbers a Brief introduction: Step on a sensed pad in a forward or backward order by the changing number from one to twenty or one to thirty on the screen and scores depend on how fast the participant finishes. Psychomotor skills: Leg-eye coordination, lower-limb ROM, strength, attention. | Name: Pair the Figure Cards a Brief introduction: Flip over virtual cards and pair them with the same figures and scores depend on how fast the participant finishes. Psychomotor skills: Phalanges ROM, hand grasping, attention. | Name: Hide & Seek c Brief introduction: Find out the correct window where the child hides with or without the house rotating and scores depend on how fast and correctly the participant finishes. Psychomotor skills: Phalanges ROM, hand grasping, visual–spatial ability, attention. | |
Visual reception | Name: Open the Door a Brief introduction: Open the randomized one side or two sides’ virtual doors in 60 s. Psychomotor skills: Hand-eye coordination, upper-limb ROM, strength, endurance, attention. | Name: Throw the Circles a Brief introduction: Virtual ring toss, mimic throwing a sensed ring to land on virtual targets in 60 s. Psychomotor skills: Hand-eye coordination, upper-limb strength, visual–spatial ability, sensorimotor control. | Name: Archery a Brief introduction: Step on a sensed pad to shoot a virtual arrow at a virtual target in 60 s. Psychomotor skills: Leg-eye coordination, lower-limb ROM, strength, endurance, visual-spatial ability, attention. | |
Concentration | Name: Play Bowling a Brief introduction: Knock down all bowling pins with a sensed bowling ball in 60 s; different colour pins have different scores. Psychomotor skills: Upper-limb ROM, visual-spatial ability, sensorimotor control, attention. | Name: Golf Greens a Brief introduction: Compete in a virtual golf tournament with a sensed golf club. Psychomotor skills: Upper-limb ROM, hand function, trunk rotation, sensorimotor control, visual–spatial ability. | Name: Climb Ladders a Brief introduction: Keeping either one hand or two hands on a virtual ladder and count how high the participant can climb up in 60 s. Psychomotor skills: Hand-eye coordination, upper-limb ROM, strength, endurance, hand function, visual–spatial ability, attention. | |
Executive function | Name: Shoot Basketball a Brief introduction: Use a sensed bar to shoot randomized virtual red or white basketballs into the baskets with the same colour on the two sides in 60 s. Psychomotor skills: Hand-eye coordination, upper-limb ROM, strength, sensorimotor control. | Name: Step on Hamsters b Brief introduction: Step on a sensed pad corresponding to the virtual holes and scores according to the number of virtual hamsters stepping in 60 s. Psychomotor skills: Leg-eye coordination, lower-limb ROM, strength, endurance, attention. | Name: Follow the Circles a Brief introduction: Trace virtual circles in 60 s. Psychomotor skills: Hand-eye coordination, upper-limb ROM, strength, hand dexterity, attention. | |
Social interaction | Name: Play a Drum a Brief introduction: Step on a sensed pad with the tempo of the chosen music. Psychomotor skills: Leg-eye coordination, lower-limb ROM, strength, endurance, attention. | Name: Bowling Tournament b Brief introduction: Compete in a virtual bowling tournament with a sensed bowling ball. Psychomotor skills: Hand-eye coordination, upper-limb ROM, visual–spatial ability, sensorimotor control. | Name: Paper Sumo b Brief introduction: Step on a sensed pad to force a virtual or another opponent to the ground or pushes him out of the ring. Psychomotor skills: Leg-eye coordination, lower-limb ROM, strength, endurance. |
Name | Domains | Item | Measures and Scoring | Reliability | Validity |
---|---|---|---|---|---|
Primary outcome | |||||
Cognitive function | |||||
SPMSQ [26] | Orientation, working memory, and calculation [27]. | Total: 10 | Maximum score: 10 It was considered to indicate cognitive impairment if the number of correct answers was fewer than 8 points [26,27,28]. | Internal consistency: 0.98 [29]. | Correlates with the MMSE, r: 0.81 [30]. |
Secondary outcome | |||||
Physical function | |||||
IADL [31] | Shopping, transportation, meal preparation, ordinary housework, doing laundry, medications, phone use, and managing finances. | Total: 8 | Maximum score: 8 Lower scores indicating greater difficulty in performing instrumental activities [31,32]. | Test-retest reliability: 0.93 [33]. | Correlates with the Physical Classification (PC) scale, the MSQ, p < 0.01 [31]. |
SFT [34] | Test-retest reliability: 0.89~0.95 [34]. | Good validity [34]. | |||
Chair stand test | The lower-body strength | Total number of repetitions completed in 30 s. | Test-retest reliability: 0.89 | Correlates with 1 RM leg press strength, the criterion validity, r = 0.77, 95% CI = 0.63~0.88 [34,35]. | |
Eight-foot TUG | Dynamic balance and agility | Recorded the time in seconds. Get up from a chair, walk as quickly as possible around a cone and return to sit back down in the chair (8 feet, 2.44 m). | Test-retest reliability: 0.95 | Correlates with TUG, the concurrent validity, r = 0.85~0.92, p < 0.001 [36]. | |
Chair sit and reach test | Hamstring flexibility | Number of CM from the tips of the middle fingers short of reaching to the top of the shoe (minus score), touched the toes (zero scores), or past the toes (plus score). | Test-retest reliability: 0.95 | Correlates with goniometer-measured hamstring flexibility, the criterion validity, r = 0.76~0.81 [34]. | |
6MWT | Measuring cardiovascular endurance | The distance walked as quickly as possible for six minutes, without running or jogging. Two cones were placed at 15 m intervals. | Test-retest reliability: 0.94 | Correlates with modified Balke treadmill protocol, the criterion validity, r = 0.71~0.82 [34]. | |
Balance | |||||
UPST [37] | The static balance on the preferred leg. | Recorded the time in seconds with the eyes open. Higher value indicated the better function. | ICC: 0.86. | Correlates with Tinetti Balance Subscale, the concurrent validity, r = 0.57 [38]. | |
Mood status | |||||
GDS-SF [39] | Self-rating of symptoms of depression | Total: 15 “yes/no” questions. Answered positively indicated the presence of depression: 10 Answered negatively indicated depression: 5 | Normal: 0–4 Mild: 5–9 Moderate to severe: ≥10 [40] | Cronbach α: 0.89 [41]. | Correlates with the GDS long form, r: 0.93 [41]. |
Quality of life | |||||
EQ5D-VAS [42] | Rated current health status in a 20-cm visual analogue scale (VAS) | Imaginable health state: Worst: 0 Best: 100 | Cronbach’s α of the Taiwanese version: 0.70 [43]. | Correlates with the SF-12 subscale, the concurrent validity, r: 0.45~0.49 [43]. | |
EQ5D-Utility | Mobility, self-care, usual activities, pain/discomfort, and anxiety/depression | Coded as three levels: 1, no problem; 2, moderate problems; 3, extreme problems. | According to the Converted to a single summary utility score by TTO. Range: −0.67 to 1.00 by using the Taiwanese value set [44]. Closer to 1: the better health, Negative: worse than dead, 0.5: acceptable. | Cronbach’s α of the Taiwanese version: 0.51 [43]. | Correlates with the SF-12 subscale, the concurrent validity, r: 0.42~0.53 [43]. |
Variables | Intervention Group (n = 8) | Comparison Group (n = 8) | |
---|---|---|---|
n (%) | n (%) | p | |
Demographic | |||
Age (M ± SD) | 79.75 ± 4.86 | 77.75 ± 6.74 | 0.597 |
60~69 (y/o) | 0 (0.0%) | 1 (12.5%) | |
70~79 (y/o) | 3 (37.5%) | 4 (50.0%) | |
80~89 (y/o) | 5 (62.5%) | 3 (37.5%) | |
Gender | 1.000 | ||
Male | 3 (37.5%) | 3 (37.5%) | |
Female | 5 (62.5%) | 5 (62.5%) | |
Education level | 0.608 | ||
≤Elementary school | 4 (50.0%) | 6 (75.0%) | |
≥Junior High School | 4 (50.0%) | 2 (25.0%) | |
Health Conditions | |||
Amount of chronic health conditions | 0.282 | ||
≤1 | 1 (12.5%) | 4 (50.0%) | |
≥2 | 7 (87.5%) | 4 (50.0%) | |
Fall Information | |||
Previous history of falls (yes) | 6 (75.0%) | 3 (37.5%) | 0.315 |
Regular Exercise (yes) | 4 (50.0%) | 7 (87.5%) | 0.282 |
Cognitive function | |||
SPMSQ (M ± SD) | 7.38 ± 0.74 | 7.38 ± 0.92 | 0.860 |
Physical function | |||
IADL (M ± SD) | 7.25 ± 1.04 | 8.00 ± 0.00 | 0.027 |
SFT | |||
Chair Stand Test (rep) (M ± SD) | 10.25 ± 5.97 | 13.75 ± 2.32 | 0.051 |
8-foot TUG (sec) (M ± SD) | 16.71 ± 14.44 | 7.65 ± 1.78 | 0.172 |
Chair Sit and Reach Test (cm) (M ± SD) | −1.04 ± 10.00 | 8.06 ± 9.88 | 0.400 |
6MWT (m) (M ± SD) | 292.76 ± 192.40 | 355.38 ± 90.45 | 0.600 |
Balance | |||
UPST (sec) (M ± SD) | 4.60 ± 2.75 | 19.09 ± 18.36 | 0.059 |
Mood status | |||
GDS-SF (M ± SD) | 5.25 ± 2.77 | 2.75 ± 1.98 | 0.038 |
Quality of life | |||
EQ5D-VAS (M ± SD) | 64.04 ± 28.24 | 68.88 ± 23.69 | 0.713 |
EQ5D-Utility (M ± SD) | 0.70 ± 0.22 | 0.89 ± 0.16 | 0.045 |
Item | Group | Visit | Group | Time | Interaction | |||
---|---|---|---|---|---|---|---|---|
Baseline | 4 | 8 | 12 | p | p | p | ||
M ± SD | M ± SD | M ± SD | M ± SD | |||||
Cognitive function | ||||||||
SPMSQ | I | 7.38 ± 0.74 | 7.63 ± 1.06 | 7.88 ± 1.46 | 8.63 ± 1.06 | 0.030 | 0.005 | 0.049 |
C | 7.38 ± 0.92 | 8.50 ± 1.07 | 8.25 ± 1.17 | 8.38 ± 1.41 | ||||
Physical function | ||||||||
IADL | I | 7.25 ± 1.04 | 7.63 ± 0.74 | 7.38 ± 1.41 | 7.13 ± 1.46 | 0.121 | 0.394 | 0.394 |
C | 8.00 ± 0.00 | 7.75 ± 0.46 | 7.63 ± 0.74 | 7.75 ± 0.71 | ||||
SFT | ||||||||
Chair Stand Test (rep) | I | 10.25 ± 5.97 | 10.00 ± 5.76 | 10.00 ± 6.76 | 11.50 ± 6.23 | 0.065 | 0.019 | 0.090 |
C | 13.75 ± 2.32 | 15.13 ± 2.42 | 15.13 ± 4.64 | 15.13 ± 2.10 | ||||
8-foot TUG (sec) | I | 16.71 ± 14.44 | 19.42 ± 19.98 | 26.19 ± 36.07 | 23.07 ± 29.40 | 0.379 | 0.274 | 0.374 |
C | 7.65 ± 1.78 | 7.16 ± 1.96 | 7.97 ± 1.82 | 7.82 ± 1.88 | ||||
Chair Sit and Reach Test (cm) | I | −1.04 ± 10.00 | 1.19 ± 8.34 | 1.06 ± 7.03 | −0.88 ± 7.77 | 0.701 | 0.024 | 0.863 |
C | 8.06 ± 9.88 | 6.38 ± 9.68 | 5.14 ± 11.20 | 4.56 ± 10.78 | ||||
6MWT (m) | I | 292.76 ± 192.40 | 315.78 ± 207.00 | 289.85 ± 187.30 | 314.82 ± 201.91 | 0.129 | 0.922 | 0.488 |
C | 355.38 ± 90.45 | 302.41 ± 131.76 | 350.44 ± 97.73 | 331.20 ± 120.57 | ||||
Balance | ||||||||
UPST (sec) | I | 4.60 ± 2.75 | 6.14 ± 3.38 | 7.08 ± 4.74 | 7.21 ± 4.95 | 0.879 | 0.545 | 0.725 |
C | 19.09 ± 18.36 | 34.93 ± 41.66 | 26.13 ± 28.39 | 38.85 ± 39.10 | ||||
Mood status | ||||||||
GDS-SF | I | 5.25 ± 2.77 | 4.75 ± 3.28 | 4.25 ± 3.28 | 4.50 ± 3.85 | 0.233 | 0.611 | 0.420 |
C | 2.75 ± 1.98 | 2.88 ± 2.17 | 2.00 ± 1.51 | 2.00 ± 2.88 | ||||
Quality of life | ||||||||
EQ5D-VAS | I | 64.04 ± 28.24 | 76.01 ± 23.42 | 68.59 ± 18.41 | 63.25 ± 30.34 | 0.364 | 0.215 | 0.436 |
C | 68.88 ± 23.69 | 70.75 ± 20.01 | 70.63 ± 17.50 | 67.38 ± 17.45 | ||||
EQ5D-Utility | I | 0.70 ± 0.22 | 0.73 ± 0.24 | 0.82 ± 0.20 | 0.74 ± 0.33 | 0.823 | 0.555 | 0.552 |
C | 0.89 ± 0.16 | 0.81 ± 0.16 | 0.75 ± 0.24 | 0.77 ± 0.14 |
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Lin, Y.-F.; Liu, M.F.; Ho, M.-H.; Lin, Y.-K.; Hsiao, Y.-L.; Wang, M.-H.; Chang, C.-C.; Montayre, J. A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment. Int. J. Environ. Res. Public Health 2022, 19, 3536. https://doi.org/10.3390/ijerph19063536
Lin Y-F, Liu MF, Ho M-H, Lin Y-K, Hsiao Y-L, Wang M-H, Chang C-C, Montayre J. A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment. International Journal of Environmental Research and Public Health. 2022; 19(6):3536. https://doi.org/10.3390/ijerph19063536
Chicago/Turabian StyleLin, Yu-Fang, Megan F. Liu, Mu-Hsing Ho, Yen-Kuang Lin, Yu-Ling Hsiao, Ming-Hsu Wang, Chia-Chi Chang, and Jed Montayre. 2022. "A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment" International Journal of Environmental Research and Public Health 19, no. 6: 3536. https://doi.org/10.3390/ijerph19063536
APA StyleLin, Y. -F., Liu, M. F., Ho, M. -H., Lin, Y. -K., Hsiao, Y. -L., Wang, M. -H., Chang, C. -C., & Montayre, J. (2022). A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment. International Journal of Environmental Research and Public Health, 19(6), 3536. https://doi.org/10.3390/ijerph19063536