Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement: Evidence from a Longitudinal Dataset of Children in American K–3 Classrooms
Abstract
:1. Introduction
1.1. Context and Organization of This Study
1.2. Contributions of This Study
2. Materials and Methods
2.1. Dataset
2.2. Variables
2.3. Models
2.4. Estimations and Tests
3. Results
3.1. Identifying the Negative Effect of EdTech
3.2. Identifying the Gap-Widening Effect of EdTech
3.3. Two Interesting Patterns
4. Discussion
4.1. Implication of the Negative Effect of EdTech
- In contrast to the traditional classroom, where learning has relied almost excessively on texts, multimedia content such as images, videos, and music allows for vivid hands-on learning by stimulating the visual, auditory, and kinesthetic senses. In particular, with immersive technologies such as virtual and augmented reality being developed nowadays, such an advantage has been greatly enhanced.
- The internet enables students to search for relevant information and knowledge as quickly as possible and to communicate in real time with teachers and peers whenever they want. Moreover, by utilizing functions on the computer, the result of such activities can be expressed in a variety of presentation formats. This whole process encourages project-based, self-directed learning and promotes students’ creativity.
- “Edutainment”-oriented educational software that incorporates the framework of computer games into learning transforms traditional, rigid classes into easier and more pleasant ones.
- Artificial-intelligence-based adaptive software provides personalized learning that is consistent with the ability, attitude, and academic progress of each child.
- Today’s children, as digital natives, show unprecedented strengths in information search, visualization, gaming, networking, etc., compared to older generations. Introducing EdTech has the meaning of reforming education in a direction more suitable to the characteristics of the new generation.
- Excessive dependence on multimedia content and sensory stimuli therefrom often damages the scope, sequence, and balance of the school curriculum, and such a dumbing down of schooling adversely affects students’ cultivation of basic skills such as literacy and numeracy.
- The information that students receive from the Internet is often inaccurate and unverified, and computer-mediated presentations are frequently limited to shallow, cut-and-paste works combined with students’ limited background knowledge. These realities are far from the ideal of self-directed learning and creativity.
- The idea of “edutainment” promotes the misunderstanding that learning is entertainment itself, thus sometimes rendering it unsuitable for cultivating the virtues necessary for learners, such as patience and concentration. Furthermore, activities unrelated to learning such as games, chatting, and Internet surfing are not that easily controlled. These lead to the problem of distraction and do harm to the classroom atmosphere.
- Overheated expectations for personalized learning disparage the importance of the standardized curriculum containing core knowledge that must be completed in each grade, resulting in gaps in learning.
- Although it is undeniable that today’s children are relatively familiar with the use of digital devices, glorifying the introduction of EdTech based only on such a reality can be a populist approach overlooking the responsibility of schooling. In particular, considering many anti-intellectual problems induced by unrestrained cyber activities of children and adolescents (e.g., the decline of reading, limited vocabulary, avoidance of analytical thinking, lack of attention), such an approach can be just like adding fuel to the fire.
4.2. Implication of the Gap-Widening Effect of EdTech
- EdTech is a very attractive teaching tool in terms of its efficiency and has the potential to be a powerful catalyst to resolve educational inequality. In particular, its efficient components such as smart devices, open-source software, and online open courses can boost access to education for students who are under socioeconomically disadvantaged conditions and thus suffer considerable deprivation in various tangible and intangible educational resources.
- The traditional style of teaching, in which a teacher unilaterally transmits textbook content to students and imposes rote learning through repeated practice and memorization, has alienated many children who have failed to adapt to it. In particular, students who do not possess enough cultural capital to succeed in such a traditional style have been at the center of such alienation. On the contrary, EdTech’s various advantages listed in Section 4.1 (enabling hands-on learning with multimedia content, relaxation of rigid classes, etc.) ensure more diversified learning opportunities to those who have been alienated so far and encourage them again to participate.
- EdTech’s efficiency has been exaggerated compared to its actual outcomes, and furthermore, the idea of resolving educational inequality by universalizing access to education through EdTech seems to be a scenario far from reality. In the case of open online courses, for example, it appears that it is not that easy to maintain students’ motivation to participate compared to offline courses. Moreover, even if there are students who do participate well in online courses, most of them rather appear to be high-achieving—and socioeconomically advantaged—ones.
- What have been praised as EdTech’s strengths rather appear to be causing various adverse effects such as dumbing down of school curricula, decline in students’ literacy and numeracy, promotion of distraction in classrooms, etc. (see Section 4.1). The impact of these side effects is likely to be even stronger for low-achieving children who have not yet developed adequate basic skills, or socioeconomically disadvantaged ones who lack sufficient learning opportunities out of school. Oppenheimer (2003), one of the leading critics in the late 1990s and early 2000, summarized this problem in the following acrimonious phrase: “fooling the poor with computers” [39] (pp. 62–95).
4.3. On the Two Interesting Patterns
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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No. | Name | Role | Definition | Description | |
---|---|---|---|---|---|
1 | Frequency of EdTech use (0) | IV |
|
| 27.2% |
| 12.4% | ||||
| 28.3% | ||||
| 32.1% | ||||
2 | Frequency of EdTech use (1) | IV |
|
| 32.0% |
| 16.4% | ||||
| 26.0% | ||||
| 25.7% | ||||
3 | Frequency of EdTech use (2) | IV |
|
| 32.4% |
| 16.7% | ||||
| 27.2% | ||||
| 23.7% | ||||
4 | Reading achievement score (0) | CV, MV |
|
| 69.7 |
| 14.4 | ||||
5 | Reading achievement score (1) | DV, CV, MV |
|
| 95.6 |
| 17.6 | ||||
6 | Reading achievement score (2) | DV, CV, MV |
|
| 113.0 |
| 16.6 | ||||
7 | Reading achievement score (3) | DV |
|
| 121.6 |
| 15.0 | ||||
8 | Math achievement score (0) | CV, MV |
|
| 50.7 |
| 13.2 | ||||
9 | Math achievement score (1) | DV, CV, MV |
|
| 73.3 |
| 15.4 | ||||
10 | Math achievement score (2) | DV, CV, MV |
|
| 90.8 |
| 17.8 | ||||
11 | Math achievement score (3) | DV |
|
| 104.8 |
| 17.5 | ||||
12 | Science achievement score (0) | CV, MV |
|
| 34.2 |
| 7.4 | ||||
13 | Science achievement score (1) | DV, CV, MV |
|
| 43.4 |
| 10.3 | ||||
14 | Science achievement score (2) | DV, CV, MV |
|
| 52.9 |
| 11.6 | ||||
15 | Science achievement score (3) | DV |
|
| 60.4 |
| 11.8 | ||||
16 | Household income | CV |
|
| |
17 | Parent education (a) | CV |
|
| |
18 | Parent education (b) | CV |
|
| |
19 | Parent occupation (a) | CV |
|
| |
20 | Parent occupation (b) | CV |
|
|
Model | Specification |
---|---|
1 | Linear regression of subject achievement score (T + 1) on frequency of EdTech use (T), controlling for subject achievement score (T) together with household income, parent education (a), parent education (b), parent occupation (a), and parent occupation (b) |
2 | Linear regression of subject achievement score (T + 1) on frequency of EdTech use (T) and subject achievement score (T) × frequency of EdTech use (T), controlling for subject achievement score (T) together with household income, parent education (a), parent education (b), parent occupation (a), and parent occupation (b) |
T | Subject | Sample Size | Sample Mean of Subject Achievement Score (T + 1) | Sample Mean of Subject Achievement Score (T) | Sample Proportions of Frequency of EdTech Use (T) | |||
---|---|---|---|---|---|---|---|---|
(a) | (b) | (c) | (d) | |||||
0 | Reading | 13,592 | 94.6 | 69.2 | 27.4% | 12.5% | 29.0% | 31.1% |
Math | 13,554 | 72.4 | 50.2 | 27.4% | 12.5% | 28.9% | 31.2% | |
Science | 13,389 | 42.7 | 33.7 | 27.5% | 12.6% | 28.8% | 31.1% | |
1 | Reading | 11,922 | 112.9 | 95.6 | 31.8% | 16.5% | 25.6% | 26.1% |
Math | 11,918 | 90.7 | 73.3 | 31.8% | 16.5% | 25.7% | 26.1% | |
Science | 11,891 | 52.6 | 42.9 | 31.8% | 16.5% | 25.7% | 26.0% | |
2 | Reading | 11,219 | 120.9 | 112.3 | 32.6% | 16.7% | 26.2% | 24.6% |
Math | 11,221 | 103.9 | 90.1 | 32.6% | 16.7% | 26.2% | 24.5% | |
Science | 11,209 | 59.8 | 52.3 | 32.6% | 16.7% | 26.1% | 24.5% |
T | Subject | Estimates of the Coefficients of Frequency of EdTech Use (T) (“Never or Hardly Ever” as the Reference Category) | ||
---|---|---|---|---|
Once or Twice a Month (Yes = 1, No = 0) | Once or Twice a Week (Yes = 1, No = 0) | Almost Every Day (Yes = 1, No = 0) | ||
0 | Reading | 0.47 | −0.04 | −0.75 * |
Math | 0.00 | −0.05 * | −0.91 ** | |
Science | −0.03 | −0.12 | 0.04 | |
1 | Reading | 0.23 | −0.42 | −0.49 * |
Math | 0.33 | −0.09 | −0.39 | |
Science | 0.10 | −0.17 | −0.02 | |
2 | Reading | −0.07 | −0.26 | −0.08 |
Math | 0.26 | −0.04 | −0.07 | |
Science | −0.05 | −0.14 | −0.14 |
T | Subject | Estimates of the Coefficients of Frequency of EdTech Use (T) | Estimates of the Coefficients of Subject Achievement Score (T) × Frequency of EdTech Use (T) | ||||
---|---|---|---|---|---|---|---|
Once or Twice a Month | Once or Twice a Week | Almost Every Day | Subject Achievement Score (T) × Once or Twice a Month | Subject Achievement Score (T) × Once or Twice a Week | Subject Achievement Score (T) × Almost Every Day | ||
0 | Reading | 0.47 | −0.04 | −0.75 * | −0.01 | −0.02 | −0.01 |
Math | 0.00 | −0.05 * | −0.91 ** | 0.01 | 0.03 | 0.00 | |
Science | −0.03 | −0.12 | 0.04 | 0.02 | 0.02 | 0.03 | |
1 | Reading | 0.23 | −0.42 | −0.49 * | −0.00 | 0.03 * | 0.01 |
Math | 0.33 | −0.09 | −0.39 | 0.00 | −0.00 | −0.00 | |
Science | 0.10 | −0.17 | −0.02 | −0.02 | −0.00 | 0.01 | |
2 | Reading | −0.07 | −0.26 | −0.08 | 0.01 | 0.01 | 0.03 ** |
Math | 0.26 | −0.04 | −0.07 | −0.00 | 0.01 | 0.03 * | |
Science | −0.05 | −0.14 | −0.14 | 0.00 | 0.02 | 0.01 |
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Ahn, J. Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement: Evidence from a Longitudinal Dataset of Children in American K–3 Classrooms. Int. J. Environ. Res. Public Health 2022, 19, 5430. https://doi.org/10.3390/ijerph19095430
Ahn J. Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement: Evidence from a Longitudinal Dataset of Children in American K–3 Classrooms. International Journal of Environmental Research and Public Health. 2022; 19(9):5430. https://doi.org/10.3390/ijerph19095430
Chicago/Turabian StyleAhn, Jongseok. 2022. "Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement: Evidence from a Longitudinal Dataset of Children in American K–3 Classrooms" International Journal of Environmental Research and Public Health 19, no. 9: 5430. https://doi.org/10.3390/ijerph19095430
APA StyleAhn, J. (2022). Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement: Evidence from a Longitudinal Dataset of Children in American K–3 Classrooms. International Journal of Environmental Research and Public Health, 19(9), 5430. https://doi.org/10.3390/ijerph19095430