Problematic Video Game Use and Mental Health among Spanish Adolescents
Abstract
:1. Introduction
1.1. Analysis of the Mental Health of Adolescents
1.2. Video Gaming in Adolescents and Young People
1.3. This Study
2. Materials and Methods
2.1. Participants
2.2. Instruments
3. Statistical Analysis
4. Results
5. Discussion
Practical Implications
6. Limitations of This Study
7. Conclusions and Future Lines of Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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M (Problematic Video Game Use) | SD | Comparison | MD | p | 95% CI | |
---|---|---|---|---|---|---|
Internalizing scale (SDQ) | ||||||
Normal | 24.6 | 7.44 | Normal-Borderline | −0.1 | 0.989 | [−1.84, 1.63] |
Borderline | 24.7 | 8.39 | Normal-Abnormal | −2.92 | 0.004 * | [−5.03, −0.81] |
Abnormal | 27.52 | 9.73 | Borderline-Abnormal | −2.82 | 0.032 * | [−5.44, −0.2] |
Externalizing scale (SDQ) | ||||||
Normal | 24.02 | 7.11 | Normal-Borderline | −1.94 | 0.004 * | [−3.35, −0.52] |
Borderline | 25.96 | 8.37 | Normal-Abnormal | −3.55 | <0.001 * | [−5.12, −1.98] |
Abnormal | 27.57 | 9.33 | Borderline-Abnormal | −1.61 | 0.134 | [−3.59, 0.36] |
Prosocial behaviour (SDQ) | ||||||
Normal | 24.62 | 7.68 | Normal-Borderline | −3.12 | 0.012 * | [−5.66, −0.58] |
Borderline | 27.73 | 8.04 | Normal-Abnormal | −3.37 | 0.029 * | [−6.45, −0.29] |
Abnormal | 27.98 | 9.27 | Borderline-Abnormal | −0.25 | 0.987 | [−4.13, 3.64] |
Problematic Video Game Use Score Intervals | M (SDQ) | SD | Comparison | MD | p | 95% CI |
---|---|---|---|---|---|---|
Never | 7.81 | 4.08 | Never-sometimes | 0.46 | 0.174 | [−0.14, 1.07] |
Sometimes | 7.35 | 3.89 | Never-a lot | −1.54 | 0.001 * | [−2.15, −0.93] |
A lot | 9.35 | 4.15 | Sometimes-A lot | −2 | 0.001 * | [−2.62, −1.39] |
Coefficient | Standard Deviation | t-Statistic | p-Value | VIF-Statistic | ||
---|---|---|---|---|---|---|
Constant | 35.34 | 1.74 | 20.24 | <0.0001 | *** | |
Age | −0.045 | 0.11 | −1.963 | <0.0498 | ** | 1.01 |
Gender | −0.49 | 0.35 | −21.67 | <0.0001 | *** | 1.03 |
Externalizing | 0.167 | 0.06 | 6.767 | <0.0001 | *** | 1.11 |
Internalizing | 0.152 | 0.062 | 5.998 | <0.0001 | *** | 1.14 |
Average of the VGEQ | 24.86 | SD of the VGEQ | 7.80 |
Sum of waste squares | 62688.43 | SD of the regression | 6.59 |
R-squared | 0.29 | R-squared corrected | 0.29 |
F(4, 1442) | 137.02 | p-value (F) | 0 |
Log-likelihood | −4779.84 | Criterion of Akaike | 9569.69 |
Schwarz Criterion | 9596.08 | Crit. de Hannan-Quinn | 9579.54 |
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García-Gil, M.Á.; Fajardo-Bullón, F.; Rasskin-Gutman, I.; Sánchez-Casado, I. Problematic Video Game Use and Mental Health among Spanish Adolescents. Int. J. Environ. Res. Public Health 2023, 20, 349. https://doi.org/10.3390/ijerph20010349
García-Gil MÁ, Fajardo-Bullón F, Rasskin-Gutman I, Sánchez-Casado I. Problematic Video Game Use and Mental Health among Spanish Adolescents. International Journal of Environmental Research and Public Health. 2023; 20(1):349. https://doi.org/10.3390/ijerph20010349
Chicago/Turabian StyleGarcía-Gil, María Ángeles, Fernando Fajardo-Bullón, Irina Rasskin-Gutman, and Inmaculada Sánchez-Casado. 2023. "Problematic Video Game Use and Mental Health among Spanish Adolescents" International Journal of Environmental Research and Public Health 20, no. 1: 349. https://doi.org/10.3390/ijerph20010349
APA StyleGarcía-Gil, M. Á., Fajardo-Bullón, F., Rasskin-Gutman, I., & Sánchez-Casado, I. (2023). Problematic Video Game Use and Mental Health among Spanish Adolescents. International Journal of Environmental Research and Public Health, 20(1), 349. https://doi.org/10.3390/ijerph20010349