LGBTQIA+ Adolescents’ Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis
Abstract
:1. Introduction
2. Materials and Methods
2.1. Research Design
2.2. The VR Simulation Virtual LimitLab
2.3. Inclusion Criteria and Recruitment
2.4. Data Collection and Processing
- General perceptions of the simulation;
- The perception of gender aspects;
- The assessment of current tailoring and gender portrayal;
- Potentially important categories other than gender; and
- Suggestions for improvement and further development.
2.5. Data Analysis
- Familiarisation with the dataset: Initially, interview transcripts were re-read, re-heard, and corrected where necessary, and first ideas were noted down. Field notes taken after each interview were also re-read. This step was performed by C.P.
- Generating initial codes: C.P. chose three of “the richest” interviews (in terms of the depth of the assessed data and the interview time). Transcripts from these three interviews were inductively coded in parallel by two researchers (i.e., C.P. and K.H.) by broadly marking text passages while saving context, contradictions, and double occupancy in the passages for later discussion. Subsequent discussion was used to seek collaboration when reflecting on the understanding of the transcripts and the initial codes rather than to seek consensus on a final codebook [45]. After discussion of each of these three interviews, contradictions and open questions remained. The remaining 13 interviews were coded by C.P. exclusively. The subsequent steps were performed by C.P. in a later discussion along with K.H. MAXQDA software (2022) (VERBI Software GmbH, Berlin, Germany) was used for computer-assisted organisation.
- Generating initial themes: After all data had been coded, theme candidates were aggregated by organising codes on a higher, more abstract level in terms of shared topics, strong relation, and content coherency. Initial, different thematic maps were developed and discussed in order to illustrate how the initial themes and code candidates were related to one another.
- Developing themes: The initial themes were reviewed by checking for internal homogeneity and external heterogeneity in relation to the coded extracts. Therefore, coded extracts were re-read, some passages were re-coded, and some codes were combined or split, when necessary. A theme that did not address the research question was removed (general VR experiences), and code candidates were revised and combined. This step was performed by C.P. and led to a revised thematic map.
- Defining and naming themes: Definitions of themes were generated, and relationships between preliminary themes as well as between individual codes were checked. The generated revised thematic map was used to analytically undergo the coded extracts, and the adaption led to a finalised thematic map. Until this phase, discussion among the researchers (i.e., C.P. and K.H.) and reflection with an external qualitative research group (i.e., Qualitative Forschungswerkstatt, Charité) had been used to reflect on and refine the analysis and interpretation in order to meet the quality criterion of inter-subject comprehensibility [37].
- Writing the report: In order to prepare the article, themes and codes were ordered in a list. This order did not represent a hierarchy; rather, it represented a logical order that enabled the researchers to comprehensibly lead through the results. This list was then filled in with all corresponding statements for each code and sub-code in order to serve as a basis for writing the present manuscript.
2.6. Ethics
3. Results
3.1. Participants’ Characteristics
3.2. Overview of the Thematic Map
- Relevance of gender;
- Tailoring options;
- Flirting options; and
- Characters.
3.3. Description of Themes
3.3.1. Theme 1: Relevance of Gender
“That’s why I think the avatar selection is so unimportant. You wouldn’t need to pre-select [an avatar gender] because it’s more important how I feel right now, how I’m doing at the party, and how I see things through my eyes rather than which category I belong to”.(G)
“In real life, we all don’t experience the same night at the same party. And I think that when you simulate something like that, I think it’s good to pay attention to what different people experience”.(B)
“I think it’s a good idea to combine [alcohol prevention and the prevention of sexual harassment] because many things happen under the influence of alcohol and drugs that you don’t want to happen. Also, from my own experience, I can say a lot about what can happen, again and again, at mainstream parties and everywhere else. At my [queer] parties, unfortunately, that is also an issue, especially under the influence of alcohol”.(G)
“Well, there [in general] is a lot of hostility. And at a typical house party, I would definitely expect some of that hostility. And if you want it [the simulation] to be close to reality, that [hostility] would have to be included”.(I)
3.3.2. Theme 2: Tailoring Options
“Maybe ‘diverse’ [should be used] because it’s acknowledged by law as the third gender. But, of course, that’s not true because there are more than three genders”.(J)
“Because if you differentiate between the scenes, it leads to stereotypes. And if, for example, you distinguish between… yeah, if you choose the male avatar, you get into a fight, and the girls end up on the toilet throwing up or something, then I think you’re really reinforcing stereotypes. So, I think it [the simulation] should be kept neutral”.(L)
- Building one’s own avatar with an individual look (which was considered exciting but overly complicated for a short simulation if this option did not have consequences within the scenes);
- Entering the user’s exact height and weight in order to personalise the BAC to a more precise body mass index (which was considered more realistic but a sensitive topic);
- Possibly including other relevant identity categories (which was considered irrelevant to the avatar choice in context of this simulation), and most prominently;
- Inclusion of a queer party scenario in the simulation.
“But also, the same game doesn’t necessarily work for everyone. So, we cannot assume that a cis white male person would feel super safe at a BIPoC [i.e., Black, Indigenous, and People of Colour] queer party. I would also find it okay that it’s not like that. That’s also allowed to be, because we experience things much more often the other way around. Yeah, it would be interesting to have more options and to be able to choose a party”.(F)
3.3.3. Theme 3: Flirting Options
“I just noticed that another male character asked me if I wanted to dance when I was playing as the male character. That’s really good because that’s so… I didn’t notice it at first because it was so normal. And that was really good”.(O)
3.3.4. Theme 4: Characters
“Me, as a non-German-looking person, you are somehow used to it [the lack of representation]. Basically, you already have it in your head as a standard that everyone is white. You don’t even pay attention to it anymore […]. So, the way [the simulation] was didn’t bother me. But it would also be a bonus if it [the simulation] were more diverse. And, of course, it’s always good to re-evaluate things. That is important. So that this standard way of thinking is not shaped. You can’t do it wrong, but better. And I would find it [the simulation] better with with more diversity. It would be a plus. Exactly. If there were more diversity, you might feel a little more seen. Not totally consciously, but perhaps subconsciously”.(O)
4. Discussion
5. Conclusions
- Representing diversity (both in terms of gender and otherwise) among the characters;
- Inclusion of sexual diversity via open flirting options (i.e., not only homosexual options, but also bisexual and aromantic/asexual options); and
- Conducting further research on whether and how to combine and address gender-specific experiences (e.g., hostility toward LGBTQIA+ adolescents) within alcohol-prevention interventions.
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Age | Gender Identity | Sexual Orientation | Type of School | Ethnical /Cultural Self- Description | Are You Usually Perceived as a white German? | Religion | Experience with Virtual Reality | Experience with Drinking Alcohol |
---|---|---|---|---|---|---|---|---|
15–19 Years Mean: 16.7 years SD 1: 1.5 | non-binary non-binary non-binary non-binary/genderqueer non-binary/diverse female female female cisgender women women/she women man male trans man trans man n. a. 2 | queer/unlabelled queer aro/ace 3 bisexual/asexual bisexual bisexual bi pansexual pansexual lesbian no label no label in general I do not know trans n. a. n. a. | upper-level secondary school or grammar school (n = 12) integrated comprehensive secondary school (n = 2) vocational school (n = 1) school for children with learning difficulties (n = 1) | German (n = 8) n. a. (n = 4) white (n = 2) Turkish (n = 1) person of colour (n = 1) | yes (n = 11) no (n = 4) I do not know (n = 1) | none (n = 10) Muslim (n = 3) Catholic (n = 2) Protes-tant (n = 1) | yes (n = 12) no (n = 2) I do not know (n = 2) | yes (n = 14) no (n = 2) |
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Prediger, C.; Heinrichs, K.; Tezcan-Güntekin, H.; Stadler, G.; Pilz González, L.; Lyk, P.; Majgaard, G.; Stock, C. LGBTQIA+ Adolescents’ Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis. Int. J. Environ. Res. Public Health 2023, 20, 2784. https://doi.org/10.3390/ijerph20042784
Prediger C, Heinrichs K, Tezcan-Güntekin H, Stadler G, Pilz González L, Lyk P, Majgaard G, Stock C. LGBTQIA+ Adolescents’ Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis. International Journal of Environmental Research and Public Health. 2023; 20(4):2784. https://doi.org/10.3390/ijerph20042784
Chicago/Turabian StylePrediger, Christina, Katherina Heinrichs, Hürrem Tezcan-Güntekin, Gertraud Stadler, Laura Pilz González, Patricia Lyk, Gunver Majgaard, and Christiane Stock. 2023. "LGBTQIA+ Adolescents’ Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis" International Journal of Environmental Research and Public Health 20, no. 4: 2784. https://doi.org/10.3390/ijerph20042784
APA StylePrediger, C., Heinrichs, K., Tezcan-Güntekin, H., Stadler, G., Pilz González, L., Lyk, P., Majgaard, G., & Stock, C. (2023). LGBTQIA+ Adolescents’ Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis. International Journal of Environmental Research and Public Health, 20(4), 2784. https://doi.org/10.3390/ijerph20042784