Crowdsourcing in Sustainable Retail—A Theoretical Framework of Success Criteria
Abstract
:1. Introduction
2. Theoretical Background
2.1. Crowdsourcing and Crowdfunding
2.2. Crowdfunding and Retail
2.3. Sustainable Crowdfunding
3. Research Methodology
4. Research Results
5. Discussions
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
Appendix A
ID | Raised in USD | Short Description | Platform | Release of Product | Still on the Market/Available? | Dimension #1 | Dimension #2 | Dimension #3 | Dimension #4 | |
Crowd Category | Benefit for Sustainable Retail | Coverage of Which SDG(s)? | Term Perspective of Dimensions #2 & #3 | |||||||
1 | Elio Motors | 102 mio | 3-wheel vehicle | independent | not released yet | not released yet | Reward | unclear/virtual (test); product promotion and development financing; production-planning (as funders can select shipment date) | 6, 8, 9, 11, 12, 14, 15 | medium-term |
2 | Sion | 59 mio | solar electric vehicle | independent (before 2x on seedrs) | not released yet (prototypes end of 2020) | not released yet | Equity | unclear/virtual (test); brand promotion and company financing | 6, 7, 8, 9, 11, 12, 14, 15, 17 | medium-term |
3 | Glowforge | 27.9 mio | 3D laser printer | independent | 2016 (presale)/2018 (full release) | yes, now 3 versions | Reward | market test for new product (DIY) | 8, 9, 12 | long-term |
4 | Pebble Time | 20.3 mio | smartwatch | KS | May 2015 | no, due to insolvency of Pebbly | Reward | product expansion after first Pebble campaign | 8, 9, 12 | long-term |
5 | Coolest Cooler | 13.2 mio | cooler box | KS | July 2015 | no, company closed | Reward | community marketing; no sustainability (due to bad expectation mgmt and disappointed customers) | 9 | medium-term |
6 | Flow Hive | 13.2 mio | bee hive | IG | July 2015 | yes, now 2 versions | Reward | forward integration shows the potential in the market | 9, 11, 12, 13, 15—13 & 15 mainly | long-term |
7 | Frosthaven | 12.9 mio | board game | KS | March 2021 | not released yet | Reward | crowd-backed sequel product of highy successful board game—marketing approach | 8, 9 | mid-term |
8 | Pebble 2 | 12.8 mio | smartwatch | KS | never (due to insolvency of Pebble) | no | Reward | product expansion as well as additional funding due to financial difficulties | 8, 9, 12 | long-term |
9 | Kingdom Death: Monster 1.5 | 12.4 mio | board game | KS | October 2017 | yes | Reward | promote a updated printing of the game and stay independent—marketing approach | 8, 9 | long-term |
10 | Travel Tripod by Peak Design | 12.1 mio | tripod (travel gear) | KS | January 2020 | yes | Reward | find a market for a product innovation (lighter and smaller than comparable products) | 8, 9, 12 | mid-term |
11 | BauBax | 10.2 mio | travel jacket | KS, IG | August 2018 | yes | Reward | product innovation (BauBax 2.0) financed by community | 9, 12 | mid-term |
12 | Pebble e-Paper Watch | 10 mio | smartwatch | KS | January 2013 | no, due to insolvency of Pebbly | Reward | pioneer to market strategy | 8, 9, 12 | mid-term |
ID | Raised in USD | Short Description | Platform | Release of Product | Still on the Market/Available? | Dimension #1 | Dimension #2 | Dimension #3 | Dimension #4 | |
Crowd Category | Benefit for Sustainable Retail | Coverage of which SDG(s)? | Term Perspective of Dimensions #2 & #3 | |||||||
13 | Wyrmwood Gaming Table | 8.8 mio | gaming table | KS | February 2021 | not yet released | Reward | new product launch, but reward is shipment date (not better accessories, etc.)—production planning | 8, 9, 12 | long-term |
14 | Exploding Kittens | 8.7 mio | board game | KS | July 2015 | yes | Reward | marketing for a card game; community engagement | 9 | long-term |
15 | Ouya | 8.6 mio | video game console | KS | March 2013 | yes, but not from original manufacturer | Reward | provide an alternative to established console generations; nowadays move to open source; alternative financing | 8, 9, 17 | long-term |
16 | Weissenhaus (1st campaign) | 8.1 mio | real estate | Companisto | July 2014 | yes | Equity | support the double-secured renovation of a wellness get-away location—marketing-focus for reference project in real estate | 3, 8, 9, 11, 15 | long-term |
17 | Snapmaker 2.0 | 7.9 mio | 3D printer | KS | December 2019 | yes | Reward | marketing for product sequel with improved functionalities; direct selling to fan base | 9, 12 | mid-term (because of product life cycle) |
18 | The Way of Kings | 6.8 mio | books | KS | November 2020 | yes, but limited edition | Reward | fan activation for anniversary edition | 8 | short-term |
19 | Pono Music | 6.2 mio | digital music player | KS | October 2014 | no, service cancelled in 2017 | Reward | funding of the market entry of a new product—marketing about product awareness | 8, 9 | mid-term (Pono player was cancelled in April 2017, but the streaming shut down in July 2016) |
20 | Lucyd | 6.1 mio | AR eyewear | Ethereum | January 2021 | no, not yet launched | Reward/Equity | minimizing risk for market entry with new product based on blockchain technology—market test | 8, 9 | mid-term (glass life cycle rather short-term, blockchain approach long-term) |
21 | Fidget Cube | 6 mio | desk toy | KS | December 2016 | yes | Reward | crowdfunding campaign as an alternative retail and marketing channel and to minimize risks of failure of product innovation | 9 | short-term |
22 | allplants | 5.8 mio | vegan meal delivery | Seedrs | launched 2016 | yes | Equity | funding of market penetration and expansion | 3, 8, 9, 12, 12, 15 | long-term |
23 | THIS | 5.8 mio | vegan meat | Seedrs | 2017 | yes | Equity | product innovation, enlargen manufacturing and marketing reach | 3, 8, 9, 12, 13, 15 | long-term |
24 | Restore King Chapel Now | 5 mio | real estate | IG | May 2015 | yes | Donation | community engagement for long-term restauration | 9, 11, 16 | long-term |
ID | Keywords | Direct Sales or Retail Channel Usage | Text Description | Used References (accessed on 8 January 2021) |
maximum 3 | ||||
13 | gaming table; customizable; production planning | direct sales | highly customizable, high quality gaming table manufactured for fans picking a delivery date (limited availability per slot) | https://www.kickstarter.com/projects/wyrmwood/modular-gaming-table https://wyrmwoodgaming.com/modulargamingtable/ |
14 | card game; hype and viral trend; marketing | retail channels | grotesque, funny, controversial card game goes viral and attracts over 200,000 backers (supported e.g., by the Fidget Cube campaign via message to their community by the Fidget Cube campaign owners) | https://www.kickstarter.com/projects/elanlee/exploding-kittens https://explodingkittens.com/ |
15 | android-based console; (indie) alternative; missed expectations | retail channels | android-based console launched as promised, was sold to companies like Razer, then shut down because the expectations were not met, now Ouya is kept alive by the community | https://www.s-config.com/ouya-support-in-the-year-2020/ https://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console |
16 | wellness getaway; double-secured; real estate marketing | direct sales (but also agency bookings possible) | owner of the real estate/property offered a “safe investment” due to having the supporters investments secured twice, proposed to develop a luxury high-class get-away location and used the campaign also for marketing purposes | http://www.companisto.com/de/investment/weissenhaus https://www.weissenhaus.de/ https://crowdcircus.com/crowdinvesting-projekte/companisto/weissenhaus |
17 | huge fan base; maker movement; highly anticipated | direct sales | 3-in-1 device for 3D printing, laser engraving and CNC carving was funded in 1 min and is the most funded technology campaign on Kickstarter to date | https://eu.snapmaker.com/de/products/snapmaker-2-0-modular-3-in-1-3d-printers https://makezine.com/2020/11/09/snapmaker-2-0-a-hands-on-review/ https://www.kickstarter.com/projects/snapmaker/snapmaker-20-modular-3-in-1-3d-printers |
18 | fantasy novel; fan base; limited anniversary edition | direct sales | ten years after the release of the book, a leatherbound edition with a lot of merchandise is offered in a crowdfunding campaign | https://www.kickstarter.com/projects/dragonsteel/the-way-of-kings-10th-anniversary-leatherbound-edition |
19 | music player; celebrity support; potential disruption | direct sales | Neill Young anchored the release of the Pono hardware music player as well as a new streaming service for a better audio/music experience | http://www.noise11.com/news/r-i-p-pono-neil-young-kills-off-his-digital-player-20170423 https://www.kickstarter.com/projects/1003614822/ponomusic-where-your-soul-rediscovers-music |
20 | augmented reality glasses; blockchain; rename | direct sales | Ethereum-based crowdfunding campaign, prolonged on StartEngine, for blockchain-based AR apps sells mainly AR glasses online—no coin activity in the recent past | https://www.startengine.com/innoeye https://www.lucyd.co/ https://www.coingecko.com/en/coins/lucyd |
21 | community hype; used for following campaigns/products; desk toy | retail channels | multifunctional fidget spinner toy for the working desk for stress reduction | https://www.dailymail.co.uk/sciencetech/article-3780244/Do-fidget-desk-Bizarre-toy-switches-buttons-clickers-claims-able-help-focus-work.html https://www.kickstarter.com/projects/antsylabs/fidget-cube-a-vinyl-desk-toy |
22 | vegan meals; food delivery; sustainability | direct sales | impact investing in a British vegan meal delivery service, which should also attract non-vegans | https://www.seedrs.com/allplants https://allplants.com/ |
23 | vegan; meat alternatives for retail sale; sustainable | retail channels | inventing meat alternatives for retail sale using an aggressive, comedian marketing approach | https://www.seedrs.com/this https://this.co/ |
24 | church; restauration; community movement | not applicable | community campaign to raise funds for restauration of a historic church | https://www.indiegogo.com/projects/restore-king-chapel-now-every-day-dollar-counts#/ |
Source: own creation. |
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SDG | List of SDGs | Count in Projects | Percentage |
---|---|---|---|
1 | No Poverty | 0 | N/A |
2 | Zero Hunger | 0 | N/A |
3 | Good Health and Well-Being | 3 | 4% |
4 | Quality Education | 0 | N/A |
5 | Gender Equality | 0 | N/A |
6 | Clean Water and Sanitation | 2 | 3% |
7 | Affordable and Clean Energy | 1 | 1% |
8 | Decent Work and Economic Growth | 15 | 21% |
9 | Industry, Innovation, and Infrastructure | 21 | 29% |
10 | Reduced Inequalities | 0 | N/A |
11 | Sustainable Cities and Communities | 5 | 7% |
12 | Responsible Consumption and Production | 12 | 16% |
13 | Climate Action | 3 | 4% |
14 | Life Below Water | 2 | 3% |
15 | Life on Land | 6 | 8% |
16 | Peace, Justice and Strong Institutions | 1 | 1% |
17 | Partnerships | 2 | 3% |
Total linkages count (sum) | 73 | 100% |
Description | Number of Campaigns | Percentage |
---|---|---|
Direct Sales | 11 | 46% |
Retail Channels | 11 | 46% |
Not Applicable | 2 | 8% |
Total count (sum) | 24 | 100% |
Concept Description | High Level Concept | Secondary Concept |
---|---|---|
Explore market opportunities | market | power |
Keep in touch and engage with fanbase | fan | influence |
Be a pioneer in the market | market | power |
Spread the word about the product/company | market | reach |
Alternative to other financing (bank, investors, etc.) | finance | money |
Only produce if there is demand (sort of on-demand production by crowdfunding—you ask the backers if they want it before you produce in retail) | market | costs |
Efficient production planning (e.g., in waves) | production | costs |
Minimizing risks for market entry with new products | market | sustainability |
Gathering external financial support while minimizing securities needed | finance | money |
Activate fan base | fan | influence |
#1—Elio Motors | #2—Sion | #6—Flow Hive | #16—Weissenhaus | #22—allplants | #23—THIS | |
---|---|---|---|---|---|---|
emobility | emobility | sustainable life | reactivation | vegan meals | meat alternatives | |
reward-based | equity-based | reward-based | equity-based | equity-based | equity-based | |
power | x | x | x | x | ||
reach | x | x | x | x | ||
influence | x | x | x | |||
money | x | x | x | x | x | |
costs | x | |||||
sustainability | x | x | x | x | x | x |
Concepts | Category |
---|---|
money/costs/sustainability | sustainable economic behavior |
influence/reach/sustainability | sustainable community management |
power/sustainability | sustainable market adaptation |
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Konhäusner, P. Crowdsourcing in Sustainable Retail—A Theoretical Framework of Success Criteria. J. Risk Financial Manag. 2021, 14, 87. https://doi.org/10.3390/jrfm14020087
Konhäusner P. Crowdsourcing in Sustainable Retail—A Theoretical Framework of Success Criteria. Journal of Risk and Financial Management. 2021; 14(2):87. https://doi.org/10.3390/jrfm14020087
Chicago/Turabian StyleKonhäusner, Peter. 2021. "Crowdsourcing in Sustainable Retail—A Theoretical Framework of Success Criteria" Journal of Risk and Financial Management 14, no. 2: 87. https://doi.org/10.3390/jrfm14020087
APA StyleKonhäusner, P. (2021). Crowdsourcing in Sustainable Retail—A Theoretical Framework of Success Criteria. Journal of Risk and Financial Management, 14(2), 87. https://doi.org/10.3390/jrfm14020087